adembroski11
voted in the poll, "Should a character at negative hit points who receives healing add those points numerically to her total until she reaches consciousness, or should healing always grant positive hit points?".
We all know it's the bard who's the first to die. DAMN that liberal-arts degree! I wanted to defend my thesis, not my life. Last to die: the artificer. By the time the ranger finished making crude snares, the artificer would have built an extradimensional resort using a conch shell, some coconut milk, and the warlock's pact blade.
View full commentWe all know it's the bard who's the first to die. DAMN that liberal-arts degree! I wanted to defend my thesis, not my life.
Last to die: the artificer. By the time the ranger finished making crude snares, the artificer would have built an extradimensional resort using a conch shell, some coconut milk, and the warlock's pact blade.
"Don't get frustrated if the players turn away from your adventure." I'm glad I don't have this problem since my players are the ones creating the adventure – I just create the world, fill it with various baddies, and turn them loose.
With all of the fluff about Nightmares being about Terror and messing with their target's mind until it is in a state of acute terror before delivering its killing blow, I am surprised that there is no Fear Attack nor Aura effect. Psychic damage, even, might express this mechanically, but it's all Smoke and Fire. I like the simplicity of the Worg, but wish that WoTC would shed its practice of recycling artwork to fit various different monsters. The Worg image was just used in Heroes of...
View full commentWith all of the fluff about Nightmares being about Terror and messing with their target's mind until it is in a state of acute terror before delivering its killing blow, I am surprised that there is no Fear Attack nor Aura effect. Psychic damage, even, might express this mechanically, but it's all Smoke and Fire.
I like the simplicity of the Worg, but wish that WoTC would shed its practice of recycling artwork to fit various different monsters. The Worg image was just used in Heroes of Shadow to depict "Vrylokas in Bloodwolf form". If the re-used image is of the same creature, that's fine, but otherwise I actually find it kind of distracting from the integrity of the piece.
Lots and lots of people love 4E. Actually, much of the modern fan-base for D&D is 4E players. Lots and lots of people hate 3.5. You're preferences are not everyone's. Sorry.
View full commentLots and lots of people love 4E. Actually, much of the modern fan-base for D&D is 4E players.
Lots and lots of people hate 3.5.
Possibly, but as it's use was actually executed it wasn't quite powerful enough to be an epic-artifact. Actually, even a power amplifier wouldn't quite be an epic to me. It allows incredible power from folks like Gandalf, Galadriel, etc. since they're ALREADY very powerful. Heck, it looks more like one of those Weapons of Legacy from 3.5 (the scaling items), since it's a slight boost for a low-power dude and much stronger for a high-power one. A good campaign idea, yes. Of course, the exact...
View full commentPossibly, but as it's use was actually executed it wasn't quite powerful enough to be an epic-artifact. Actually, even a power amplifier wouldn't quite be an epic to me. It allows incredible power from folks like Gandalf, Galadriel, etc. since they're ALREADY very powerful. Heck, it looks more like one of those Weapons of Legacy from 3.5 (the scaling items), since it's a slight boost for a low-power dude and much stronger for a high-power one.
A good campaign idea, yes. Of course, the exact position of the One Ring is really just semantics. Interesting to discuss though.
They thought of leaving on their own. It's actually an ingenious idea, because they'll use the sword to earn a ton of XP before coming back (far enough away so that no word of the blade will come to their enemies).
Like all themes, this adds a degree of depth to any well designed character. As a lover of the "squishy" templates, this one, does allow from some quick thinking to functional in combat or in those, oops situations.
Great article, a nice addition to Eberron lore. I like having the link to the Prince of Frost article, hopefully we'll see more of them in the future. They make getting to the relevant material so much faster and easier.
What if you considered powers that allowed multiple attacks all a part of the "half action" so any and all attacks made by say, a ranger, would be considered their half action leaving them with another to move with (or manipulate an item [potion, sheath, etc.])?
Completely agree here. There is a balance that should be maintained within rules. It has been repeated multiple times in this thread and in threads from L&Ls in the past. It would be nice to have a combination of these options, such as one set ( a basic set) presented in the PHB and then the optional modifiers in the DMG. The basic rule sets will set the stage for the covenant between the DM and the players, while the optional rules would allow each DM to custom fit the world/game...
View full commentCompletely agree here. There is a balance that should be maintained within rules. It has been repeated multiple times in this thread and in threads from L&Ls in the past.
It would be nice to have a combination of these options, such as one set ( a basic set) presented in the PHB and then the optional modifiers in the DMG.
The basic rule sets will set the stage for the covenant between the DM and the players, while the optional rules would allow each DM to custom fit the world/game experience to his/her tastes. This would be a throwback to the blue sidebars in 2nd ed. Optional rules, optional rules, oh my how I love you optional rules.
Of course some DMs, including myself, like to be able to house rule the game, so I would like rules that allow for that flexibility. But that's me.
Strange--I read this article and was very concerned about the overt racial stereotyping--the Chinese Laundry, Gambling House, Herbal Medicine, & Gambling house all seem like rather ugly historical generalizations to me...
All the above are challenging but the most important challenge seems to be missing, getting the characters to really, truly care deeply about the campaign arcs. Sure you can dangle loot, but getting people to really care about the arcs and what happens in your world seems to bea the first and most important step. And also a continually challenging one. In a good way of course.
All the above are challenging but the most important challenge seems to be missing, getting the characters to really, truly care deeply about the campaign arcs. Sure you can dangle loot, but getting people to really care about the arcs and what happens in your world seems to bea the first and most important step. And also a continually challenging one. In a good way of course.
Some kinds of failure are worse than death. It doesn't sound like your DM was putting you at risk of any other kind of failure either, but what if death was completely off the table? What if the consequence for "bad decisions" was that the town/kingdom/world was overcome by evil?
A moment of silence for the newly deceased.... I'm curious, with the death of Vantajar do you have a handy and recognizable second to step up and take his place or are you going to leave his death as something that particular enemy force cannot recover from? I mean defeating such a powerful enemy they've known about for so long doesn't seem like something i'd want to gloss over by bringing in the right-hand man to take over, not easily or soon atleast. And obviously the game has other...
View full commentA moment of silence for the newly deceased....
I'm curious, with the death of Vantajar do you have a handy and recognizable second to step up and take his place or are you going to leave his death as something that particular enemy force cannot recover from? I mean defeating such a powerful enemy they've known about for so long doesn't seem like something i'd want to gloss over by bringing in the right-hand man to take over, not easily or soon atleast. And obviously the game has other things that need to run their course. So do you plan to just leave Vantajar's chapter alone now or do you still plan to haunt the PCs with the reprucussions of his death for awhile?
Wow. That blew me away when I saw those maps. About six months ago, I was looking to run an adventure in a mansion and did a search for mansion floor plans. And those are the EXACT floorplans that I used. Of course, it took me a LOT more work to convert it to a graph grid. I wish I'd seen this article a lot sooner.
I acutally use a battle-mat with dry-erase pens. It measures 42" x 36", reversable, and has both squares and hex 1" boxes. If I am not being lazy, I will draw out the major maps on one side and smaller encounter based items on the other. Works rather well...
Last to die: the artificer. By the time the ranger finished making crude snares, the artificer would have built an extradimensional resort using a conch shell, some coconut milk, and the warlock's pact blade.
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