Wow, this is as solid a piece of world-building advice as I've ever heard. I've been a longtime fan of the old Dungeoncraft series of articles, and this is a worthy addition for designing cities. I love the starting point and natural flow from there.
Thanks for making this post, it was needed. Visual style isn't that important to the rpg game - orcs can be big and green, or greasy pig monsters - it really doesn't matter. Players will imagine them how they wish. But writers need to know what they look like, readers need to not wonder why orcs are green in one book and greasy pig men in the next, and visual consistency is good for the brand in it's digital and visual expressions. Hopefully this is will be useful context for further...
View full commentThanks for making this post, it was needed. Visual style isn't that important to the rpg game - orcs can be big and green, or greasy pig monsters - it really doesn't matter. Players will imagine them how they wish. But writers need to know what they look like, readers need to not wonder why orcs are green in one book and greasy pig men in the next, and visual consistency is good for the brand in it's digital and visual expressions. Hopefully this is will be useful context for further feedback on these articles.
Now if you would take a moment to address the "big belly, monkey arms, and tiny legs" issue once and for all...
Due to various circumstances, I had to do a flashfoward in my very first campaign. It was more of a learning experience for me than anything else, and I love the memories that came with it. I decided then to have the campaign help set the mood and world for the 2nd campaign I recently started, whereas it was the original world now polished up and 10+ years after Torog's death and freedom. I think ending campaigns is bittersweet. I have a question, out of all the possible main plot arcs to...
View full commentDue to various circumstances, I had to do a flashfoward in my very first campaign. It was more of a learning experience for me than anything else, and I love the memories that came with it. I decided then to have the campaign help set the mood and world for the 2nd campaign I recently started, whereas it was the original world now polished up and 10+ years after Torog's death and freedom. I think ending campaigns is bittersweet.
I have a question, out of all the possible main plot arcs to come up with, how do you know which ones are the ones you should use?
He'll probably hate me for this, but a few years ago I contacted Mike personally and asked him if he had a copy of the Sewer Pipe Black Market map without the legends on it. Not only did he respond right away, but he sent me a very high resolution version that I was able to print out on several sheet of paper and tape together, leading to one of the more memorable encounters of my campaign. Thanks again, Mike.