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9 months ago ::
Oct 15, 2012 - 3:08AM
#1
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Date Joined:
Nov 17, 2009
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A Map Of Fort Pordown
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After delivering the third and final member of a halfling trio of thieving and extorting brothers with another outlaw; a dragonborn known as The Warmaster, who is a nortorious strongman for hire, slave trader and with the halflings, of having a reputation in neighboring countries like Zilargo and Breland as in-land smugglers with contacts with sea pirates. the adventurers who are moonlighting as constables now have time to both relax and regroup at Ann Marne's Inn Dining and Pub area to discussed what next. THIS IS A CLOSER VIEW OF THE INSIDE OF THE UPPER RIGHT-HANDED CORNER OF FORT'S MAP (North is down on this detailed view) WITH THE FULL VIEW OF THE INN'S PUB INSIDE AREA TOO.
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→DETAILED VIEW OF THIS MAP←
MAP FEATURES:
ANN MARNE'S INN AND CAFE (Ann Marne is a gnome innkeeper) The cafe part of Ann Marne's building is located on the second floor with three normal means for entrances and exits. The main entrance is the stairways (L/M11-12) in which ends in front of the HoolFood's Choice Market's only entrance (partially second floor and close early this day) and an open patio on top of the Inn's main reception area. (The first floor of this entire structure to the inn.)
TABLES AND CHAIRS The chairs are light and causes no difficulty in movement but squares with tables in them are difficult terrain. (Squeezing rules applied with tables)
When a table is sharing squares with both attacker or agressor and target, this causes no additional attacking and damage bonuses or penalities as well as prevents opportunity attacks and opportunity actions by either movements unless the attacker or aggressor has a reach weapon.
The patio has one large table one small round table and a stand where the bouncer mainly sits at.
THE DOORS: All doors has a simple metal spring closing mechanism so with the exception of the bar swinging door, opening a door to pass thru a doorway do cost one additional square movement (upon exiting the door square) and they closes automatically after opening.
If you end your movement after opening the door there's no speed penalty.
After entering and exiting a closed door, if you stop, pause or stand in the square that is adjacent where the arrow indicating the direction of the door opening movement; the remains open unless you either indicate you spend a movement square that doesn't exceed your maximum speed for the move action speed you using or use a minor action to hold the door either open or close.
Standing or pausing in any adjacent square on the side where the arrow indicates the direction of the door opening movement, you can as a minor action ajar the door closed with the door to be treat as grabbed target and any creature can challange your body ajarring of the door from an adjacent square on the other side of the door by making an escape roll for the door with a -5 penalty. This escape roll does have the following benefits when an additional creature while on an adjacent square to the ajarred (grabbed) door readied an escape roll for the door to be triggered when a chosen creature also makes an escape roll for the same door:
Ramming Option: If a creature readied an escape roll to be triggered when any other creature makes escape roll for the same grabbed door before the end of the creature that readied an escape roll next turn and triggered while the creature that readied the escape roll is still on the same adjacent square the creature was on when the readied action was placed then at the time of the triggering action; all escape rolls are to be add together and use the total sum used as a single escape attempt for the door with each penaltized escaped roll at the time of their triggering gaining a +7 Aid Other bonus.
There's an entrance to the indoor area (13th row between O/P) of the cafe on the patio that enters near the stage in which sits in front of a wall.
The other two entrances are next the inn's main stairway with a large swinging door (Near the top right-hand corner of the encounter map of the 4th & 5th row between Q/R) and the service area stairway (Bottom right-hand corner of the encounter map in U/V15.)
THE BAR The bar is five feet high.
The bar has a swinging side door of four feet high next to it separating the staff area from the public area. This small door doesnt cause any movement penalty and has the following benefit:
You may use either one square of movement as part of a movement of an action or as a minor action spent to crouch down next to the swinging door. If you do you are granted partial concealment and cover against line of sight and line of effect.
CATWALK: The cat walk is 10ft above the outdoor seating area (and 40 feet from the ground on the otherside) and accessible from the constable's office. This is the inner catwalk covers the complete borders of the inner fort and the catwalk on the outerwalls (This one is only 30 feet from the ground) of the fort covers the entire fort as well as accessible by the constable's office.
SMALL BUILDINGS: (There's three structures side by side of one another in the middle of a single wide road going thru the fort.)
PORDOWN'S SENTRY POST (DARGUUN MILITARY) One of the structures in the middle of the road is a Military Post building (Normally at least one soldier and one sniper at post there at all the time) there's an rooftop patio with a single chair and an enclosed where some weapons and the stairs to climb up there is. The open patio is on two sides of the post and from this patio one can see both main gate.
PORDOWN'S LAND MANAGEMENT There's a closed and empty land management office next to th military post building. It's gnome's own but most of it's clientele are bugbears and goblins.
BREEZE'S IMPORTS/EXPORTS. Next to land management office with an area used for wateriing and feeding horse that separates this third building from the military post is Breeze's Imports/Exports Service Depot. This is a one-story structure and housed built in safe. There's always someone in this structure and its no secret that the military personnel is its dangerous and well-paid with incentives security system. Breeze's Imports also provides mail courier servise as well as pick-up and delivery services from and to any hostile or area. Breeze's Imports/Exports owns a section of the new port that was build in the area.With their prisoners locked up in cells at the fort's constable's office under the care of Warranyt and Ed, the fort's only two guards; waiting to face judgment for crimes committed against an organized populance of the non-goblin landowners of this region, mostly made of gnomes and humans that made an agreement with nearby strong tribes of exclusively Goblins and Bugbears that call for cooperation from all party with one another who seek to live in peace under the flag of the New Bugbear ran government in Wynvernskull, Darguun. Even though the agreement is well recognized it also has a secondary unwritten recognization which forces the non-goblins landowners and merchants in the area to finance their own protection for the common laws and way of life that are known and recognized for a multi-cultural society from the other common practices and culture that are more well known and more recognized as the Goblinoid society's way of life. Gar the psionic adventurer who taken ill mysteriously unexpected during a road battle is tucked comfortable in his bunk at the constables' living quarters over the cell room with Ed the Cleric attending and watching for signs of a recovery. The adventurers upon returning to the fort learned that Ed picked up new adventurer named Kildrak, a tough dwarf with an impressive axe who is ready to joined the ranks of moonlighting adventurers. (Most of this rag-tag group of law-keepers was brought on under terms they agreed upon with the cleric constable and his friend, Yethlord, the area's military commander as well as the leading goblin chieftain of the region for their release after been detained for attacking soldiers.)
They all was hired on as constables but it is obvious, they’re the New Mercenaries and they found out a lot of information since been hire to assist them in completely their part of the deal they made for freedom. What the adventurers/mercenaries learned so far.
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The constables all agreed to prepared for their next by getting a bath, a good meal, placed in purchasing orders at the import/export office for overnight delivery from Zorranberg, then get some sleep, wake up to more food and pick up all the orders (including orders from the Shifter's ranch and some last minute reasonable resupplying with the fort supply stores
Then they will meet up for a group meeting over lunch at the Ann Marne Inn. (When the Breeze’s Imports employees entering the lunch area means all orders are checked and approved.)
This is where the adventurer name Flint, who fought in both battles with the Mockery and is enraged at the confidence of those brutal zealots especially with the two that escaped the second battle will set the pace for taking the battle to the Mockery's headquarters in order to bring them in quietly if they are civil (highly doubtful here!!) to face the severe punishment that both the non-goblinoids and goblinoid officials has in store for them.
Those That Are Present
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1 {O04} Ann Marne (Hostess/ female gnome - Owner) 2 {T/U11} Tiny (Bartender/ female human) 3 {K15} Howie (Bouncer/ male Bugbear) 4 {T12} Sandy (Waitress/ female gnome) G1 {Haven't Arrived} Quilly - (Breeze Imports' Loader/male human) G2 {Haven't Arrived} Hormun - (Breeze Imports' Escort/male Bugbear) G3 {Haven't Arrived} Bigleaf - (Breeze Imports' Driver/male elf)
Who/What Am I?
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"I might have been a hmmm... eh-eh well, y'kno but, instead" I'm a fighter... --
  -- ...not a lover. This signature concept is from "http://www.pathguy.com/index2.htm" html_removed What I Doing Here?
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@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
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8 months ago ::
Oct 28, 2012 - 6:38AM
#2
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Date Joined:
Jun 11, 2012
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After leaving Gar under the care of Ed (I'm guessing this is Newt's continuous) and after some shopping, some shop work and some more inquiries Newt's went to the inn to meet the others and the new constable over lunch. Pebble Examination Results
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DC Nature 1d20+9=17 = Moderate (I think!). I'm spending the 360gps for the Symbol Of Scorned Fate from the list posted on post#443 of the HQ thread. As soon as this is cleared I will adjusted my PC Summary on the character sheet thread
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8 months ago ::
Oct 28, 2012 - 8:01AM
#3
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Flint takes his meal and bath quickly; he makes no orders but fixes some of the damage his weapons and armor took. After resting for the night he adorns his armor and weapons; he heads over to the inn just before the meeting time.
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8 months ago ::
Oct 29, 2012 - 7:07PM
#4
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Azar keeps to himself for the most part unless he is first spoken to. He prepares like the others and arrives at the meeting spot that was agreed upon at the appropriate time.
He also takes the time to aquire a riding horse. Not being especially comfortable around the great beasts, he doesn't look for a great destria or even a palfrey. No, a simple hackney would be enough for him.
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8 months ago ::
Oct 30, 2012 - 7:22AM
#5
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After collecting her bounty Mizuki, relaxes at the cafe enjoying the down time.
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8 months ago ::
Nov 01, 2012 - 2:00PM
#6
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Date Joined:
Jun 11, 2012
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After studying the strange story the shifters said that gotten from the previous Mockery's shaman Newt looks over at Flint and asked "I can only understand some of it and even a little if something esle by looking at it like a goblin would but there's must something more here. Do you have any of those black crystals from the Mockery's weapon?"
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8 months ago ::
Nov 07, 2012 - 3:20PM
#7
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Date Joined:
Jun 11, 2012
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DC Rolls: Religion, Nature and Arcana
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OK, I'm guessing here. DC 6 History: On the story. DC 13 Nature: On the black crystal. DC 10 Arcana: Also on the black crystal. They all look low. Well, At least I can say I'd tried.
(1d20=6, 1d20+9=13, 1d20+2=10)
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8 months ago ::
Nov 08, 2012 - 7:11AM
#8
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Flint hands over the crystals to Newt he has collected from the past encounters after studying them a bit, trying to determine if they are natural. While he isn't much of an intellectual, he looks though the text for patterns in the writing or certain style of penmanship that may help determine important passages. He also reads into the nature references closely, to determine if they describe a location or environment he recognizes. DC Rolls: Nature, Perception
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Nature: 1d20+10=20, text (and crystals-if two separate are desired I will roll another Nature on crystals) Perception: 1d20+10=29, text Rolls
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8 months ago ::
Nov 08, 2012 - 2:49PM
#9
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Date Joined:
Nov 17, 2009
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Sandy came over to table seeing the black crystals on the table became nervous. The waitress dropped tray with pitchers filled to refresh the table's drinks that she was holding with a loud clash. First she looked to become enraged then looking up to look at Flint's face she suddenly became frightened and suddenly ran back behind the bar screaming to the owner, "They was looking for crystals!! The cat has a couple of their black crystals!" Sandy then disappeared behind the stage's back wall with the sounds of light gnome's footsteps moving fast down stairways. After a minute or two the heroes saw that the staff members wasn't moving from where they were and all was occasinally glancing over at Ann Marne 's direction or at the balcony's door and none wasn't coming over to clean up the mess the gnome waitress made on the floor near their table. Newt seeing all this (Passive DC 19 in both Perception and Insight) looked up at Flint nodding her head and then returned to examining the array of items on the table. ------------------------------------------------------------------------------------------Flint hands over the crystals to Newt he has collected from the past encounters after studying them a bit, trying to determine if they are natural.
he looks though the text for patterns in the writing or certain style of penmanship that may help determine important passages.
He also reads into the nature references closely, to determine if they describe a location or environment he recognizes.
DC Rolls: Nature, Perception Nature: 1d20+10=20, text (and crystals-if two separate are desired I will roll another Nature on crystals) Perception: 1d20+10=29, text Rolls
IC DC 29 Perception + DC20 Nature Results
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Shifter Twins Visit's info has been recorded here
and
the scroll/story is here
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Long ago a dark sent ruled by a foraged gem: Definitely an evil someone or evil something with a powerful jewel-like item.
The gem’s dark-light beckoned the victor’s returning last trek. This more likely is implying that the gem was black
This return brought our tribes to feast upon their rivers. Beckoning to feast?!... And this Mockery's branch are cannibals that are irrationally feared by the local goblin/bugbear military that's outnumbers the small branch over 50 to 1. hmmm.
Led their families to transcend more beyond their loathing. Also implying that the beckoning's influence can spread to others with direct ties to the Mockery members.
by a sunlit silver,... That ward away the hunger leaving the raiments knowing. The beckoning hold has either a vulnerability to or is dispel/cure by radiant energy or the silvered properties or both combined or doesn't work in sunlight or...
This ascending light saw all true by this sun’s light. Ahhh, ascending must means a cure subject from the beckoning to feast which must mean transcending is under the beckoning influence.
Yet there was some who failed to resist to taste ravaged flesh. Rejecting their sovereign order from guiding their spite. There's were some who like been a powerful cannibal savage became pissed when their high was taking away from them.
Even after knowing the hunger they felt was from a foreign’s crest Hmmmm... Okay back to Flint's query on "a foraged gem from where?
The order won the day to return the gem to its deep lands. Then out of both fear and respect hid the deep land’s passages. Now I must PMed Flint more as questions. You others can easily see how much is to be convey here by this combinations of high DC rolls. Also the translations of the possible associations of the black cystals and the story/scroll is longer than I've expected and of'course I must do so avoiding creating misdirection, vagueness or making more questions.
Who/What Am I?
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"I might have been a hmmm... eh-eh well, y'kno but, instead" I'm a fighter... --
  -- ...not a lover. This signature concept is from "http://www.pathguy.com/index2.htm" html_removed What I Doing Here?
Show
@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
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8 months ago ::
Nov 11, 2012 - 5:59PM
#10
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Azar's ever present suspicious nature makes it's apperence, and he glances hard at the other waitstaff, trying to acertain exactly what just happened, and why they are acting so strangely... OOC
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