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11 months ago  ::  Jul 27, 2012 - 10:47AM #761
PapaMidnight
Date Joined: Nov 16, 2010
Posts: 1,471

Jul 27, 2012 -- 7:43AM, VoyRager wrote:

Jul 27, 2012 -- 7:37AM, PapaMidnight wrote:

I have a bonus standard action?   OK, I'll think about it.


The bonus action will disappear upon entering lab area.


I suppose the only thing to do would be total defense then (+2 to all defenses), if the bonus lasts upon entering the lab.  Otherwise, i won't worry about it.

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11 months ago  ::  Jul 27, 2012 - 11:42AM #762
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,700
OK, I have no clue what is going on anymore.
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For some reason, none of my friends were surprised by this...
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11 months ago  ::  Jul 27, 2012 - 1:32PM #763
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,482

Jul 27, 2012 -- 11:42AM, WhisperMagellan wrote:

OK, I have no clue what is going on anymore.


Now lets start by asking, "Are you delaying your turn to play with unison with Ankarv running interference for Reston or did you just ran in there on your turn in the initiative order?"

The area under the swinging door is difficult terrain slow ing the PC down but the bonus action can put you by the difficult terrain area as a move action to run interference yet understand that first sight or contact triggers the enemies surprise round actions with no CA's.

Reston's low initiative roll plus having the abilities and powers  to reach the off switch of the difficult terrain eliminated Horgar first round turn for having the highest imitiative after reston's lowest and this was nearly true for Fiddenmar (who looks to join Horgar high in the intiative order with the delay turn.)

Ankarv has stealth and speed so his winning the interference work was natural but your's was persistent taking that job from him (As I see it a ssisted Ankarv)

Since the team already decided to let Reston turn off the machine before engaging normal intiative rounds by delaying and Ankarv was to clear the way before your PC ran out there and triggered the enemy surprise round and placing them in the intiative order with the adventuring team.

(Undone now is the pending of Wellby10 confirmation of what sort of delay, is it going to be a triggering readied, for interference (which relocates in the order or ski to keep same place in order with Do.

I'll believe you didn't delay but Wellby10 already did!

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11 months ago  ::  Jul 27, 2012 - 5:09PM #764
WhisperMagellan
Date Joined: Jun 8, 2010
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Just tell me when you want me to go.
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11 months ago  ::  Jul 28, 2012 - 1:55AM #765
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,482
TRACKER UPDATED AND MAP ON GLASS NOW. 

ALL I KNOW IS BEFORE THE SECOND ROUND ONLY HORGAR (VOBESKHAN) LOOKS TO BE SKIPPONG A FIRST ROUND TURN.
 
@ WELLBY10!!
YUR UP IN ACTION

@Vobeskhan
 VOBESKHAN ITS NOW OR NEVER TO CONFIRMED EITHER  SKIPPING FIRST ROUND OR DELAY MOVE SOMEWHERE ESLE IN THE ORDER THAT IS LOWER THAN THE INITIATIVE SUM YOU ALREADY ROLL  

@WispersMagellan:
WHISPERMAGELLAN THANK YOU FOR JOING THE PACK, EELEN RAN INTERFERENCE WITH ARKARV, AND STARTED A LOT OF FIGHTSBY TRIGGERING THE ENEMIES.     
 
@Astromath:
FIDDENMAR(ASTROMATH) YOU NEED LINE OF SIGHT ON A SEEN TARGETR FOR THAT LAST ROLLED ATTACK TO HIT AND YES WHEN RESTON TERMINATE THE HAZARDS WITH ITS DIFFICULT TERRAIN SQUARE.

THE MECHANICAL WORK'S CHASSIS IS A WALL!! AND WITH THOSE COFFIN-LIKE STRUCTURES BLOCKS LINE OF SIGHT.
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11 months ago  ::  Jul 28, 2012 - 3:48AM #766
Astromath
Date Joined: Sep 20, 2007
Posts: 6,204
I had assumed the wall was gone when the trap was reset.  At least it sounded that way with all of the others' activities.  I would really hate to lose that shot.
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11 months ago  ::  Jul 28, 2012 - 4:27AM #767
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,482

Jul 28, 2012 -- 3:48AM, Astromath wrote:

I had assumed the wall was gone when the trap was reset.  At least it sounded that way with all of the others' activities.  I would really hate to lose that shot.


2, 1 and M is alert now, but the solo is on a beautiful square. It will take L06 or much of 7 column or 8 column to establish an angle. its all you have unless yo choose a new target.

No. 2 going to sound the alarm any way, that was a mater of one more step closer.

FLYING DOWN WAS BY FAR FASTER THAN USING THE LADDER. YOU GUYS MISSING OUT ON A RESCUE PLOY OF SAVING THE FALLEN FELLED UNCONSCIENCE ROUNDS FROM LOSING THE WEAPONS. IN A SEARCH.

Delaying over the topof the order for Reston to disengage the swinging floor and lift it up ending the hazard including the difficult terrain area is  a simple adjustment coming out of the delay especaially since it allows you to  move closer to the action with flexiblity and without the 2d12 threat.

Keep the shot make some adjustmenrts!!

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11 months ago  ::  Jul 28, 2012 - 4:35AM #768
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,482
NO PROMISES FOR POSTS THIS WEEKEND AND MAYBE THERE WILL MAY BE IRREGULAR CHECKING IN ALSO.  UNTIL I GIVE A NOTIFICATION STATING THIS IRREGULAR PERIOD ENDS HERE WE ARE AGAIN.
Voy.
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Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
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11 months ago  ::  Jul 28, 2012 - 7:28PM #769
Astromath
Date Joined: Sep 20, 2007
Posts: 6,204
In other words, the wall between N4 and N5 is still there despite it being swung back up into position as the ceiling from resetting the trap. I thought it was supposed to do that. It looked like everybody went through that wall to get where they are now.

This is my understanding, one phased through and reset the trap causing the wall to swing back up. Then everybody else walked through where the wall supposed to be. Again, I'm talking about the wall between N4 and N5. I don't think that wall is supposed to be there after having swung back up. That's why I took my shot at the solo. I don't want to lose my shot by shooting a different enemy and I don't want to get someplace an enemy can engage me in melee easily.

The only other option I can see is wait until the wall between N4 & N5 swings back up to become the ceiling again.
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11 months ago  ::  Jul 28, 2012 - 11:34PM #770
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,482
Yes, there's a wall at L, M, N, and O between 04 and 05 column housing the trap's machinery and is known the machinery chassis.

Let's see dodging swinging heavy lumber with Passive Moderate Scores is different than either standing under the lumber or standing up under the lumber but i see what I didn't adjust when Whispers decide to play along with team's plan and consent delay instead of rushing in swinging.

THIS IS A MORE DETAIL EXPLANATION OF THE BLOCK AND BLITZ YOU GUYS DONE TO TURN OFF THE TRAP. 
  
Ankarv:
On the point:
Bonus: (From L3) Dive prone to K4,
Move: Crawl to K5(2), K6(2), Steath Check for raiding lab (1d20+17-5=13) FAIL.
Standard: Telekinetic Leap From Prone Position (Fly 5) to M07 ending in standing position placing a Charge Attack (Attacking Super-It)Basic FullBlade vs (super-It) (1d20+27=39, 1d12+9=13) damage and Super-It is marked
ShadowApe
Instinctive Action: (Delay) Charge Attack  to on top of structure on N07 vs Super-It. (If applicable and I will check with the rules Q&A about this before rolling the attack)
 
This triggers surprise Enemies (All attacks are targeting Ankarv now and none hits) 


Eelen:

Bonus: (From L1) Move to L2(1), L3(2), L4(3) Then...
Move K5(2) (DC 27 Passive Athletics: For entering K05), L6(3),
Minor: Boots of Fencing Master to shift 2 to M7 to L8
Standard: Mountain Breaking Blow: 1d20+19=20, 3d8+13=26 a 1. auto miss.
 
Reston:

Making the Objective By Beelining it to the Swinging Drop Floor controls and resetting it.
Bonus Free Action: Actvate Airborne Form.
Move: (From L2) Move to L3(1), L4(2) K05(4) (DC29 Passive Acrobatics: For entering K05, L06(5), M06(6), N06(7) O06(8), P06(9) 
Minor: Push Rod lifting floor drop back above ending hazards and difficult terrain area entering the lab area. NOW WHAT?

Now with the trap turn off Fiddenmar's has L.O.S. to make the shot on square K05, K04, J03, I02, L06, M06, N06, F thru Q along the 8th column. 
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Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
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