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1 year ago ::
Dec 14, 2011 - 1:57PM
#291
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Date Joined:
Feb 13, 2010
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As the healing light of Dr Grace's spell reinvigorates him, Horgar acknowledges his aid with nod and summons his own healing powers to aid the prone form of Mieaal as the rejuvenating winds carry his ally to relative safety. Taking advantage of the distraction of his foes caused by Bennet's attack to back off momentarily, he gives a mighty shout to Kord before charging back in, swinging his mighty mace into the large black creature before him. Unfortunately the creature withstands his blow, but Kord allows his faithful servant to shrug off the niggling injury from the beasts last attack. actions
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Movement - from K7-L8-M8
Minor - Healing Word on Mieaal (+14 hp) You utter a soothing word that mends wounds of the body and spirit. Target: Mieaal Effect: The target can spend a healing surge and regain 4d6 additional hit points. Level 16 Storm Domain: When you use healing word, you can slide yourself or one ally in the power's burst a number of squares up to your Constitution modifier (+4). Slide Mieaal K6-K7-L8-M9-M10 Level 5 Storm Domain: When you use your healing word, one enemy of your choice adjacent to the target of the power takes thunder damage equal to your Constitution modifier (+4). Target M Storm Domain Feature: When you use your healing word, the target also gains a +4 power bonus to the next damage roll he or she makes before the end of his or her next turn. (4d6=14)
Standard - Charges using Storm Hammer v's S from M8-L8-K8 Storm Hammer KEYWORDS Divine,Lightning, Thunder, Weapon vs Fort You call out the litanies of the cleansing storm as rage overcomes you. Divine winds swirl around you, and with each strike, thunder and lightning explode from your weapon. Special: When charging, you can use this power in place of a melee basic attack. Transcendent Blessing: When you hit with storm hammer, you also push the target up to 2 squares. save v ongoing damage
(1d20+20=28, 1d8+7=10, 1d20=19)
Save v Ongoing Damage - (19) Success 
Horgar's STATS
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Present Conditions: AC{29/29} Fort{23/23} Reflex{21/21} Will
{24/24} Resist: 5 Lightning 5 Thunder
Power Tracker: Blessing of Wrath (At Will) Storm Hammer (At Will) Smite Undead/Storm Surge [X] Healing Word [X][X][X] Create Water [] Thundering Steel [X] Resurgent Strength [] Split The Sky [X] Hammering Wind [] Light of Revelation [X] Wrathful Lightning [X] Roar of Thunder [X] Crushing Despair [X] Phantom Vigor [] Inspire Fervor [] Holy Cleansing [X] Winds of Victory [] Union of Three Fates [X] Aura of Astral Radiance [X] Chosen Servant []
Tainted Wounds: If you hit an enemy with a melee weapon attack, it cannot regain hit points until the ens of your next turn. Cunning Stalker: You gain combat advantage agaist enemies that have no creatures adjacent to them other than you. Crossbow Expertise: +2 to weapon attack rolls with a crossbow. Also ignore partial and superior cover.
"Well that encounter was easy....er, guys, why is the DM grinning?" (party members last words) It's not a party till the screaming starts!
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1 year ago ::
Dec 15, 2011 - 7:27AM
#292
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Date Joined:
Sep 20, 2007
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Fiddenmar backs up a couple of feet and renames the Slaad as his quarry. Then he lets loose an arrow designed for those type creatures. Fiddenmar Mechanics
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Used Powers
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Skirmish Shot Worldly Strike
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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1 year ago ::
Dec 16, 2011 - 4:15AM
#293
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Date Joined:
Nov 17, 2009
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Horgar saw the other large cat-like lizard on the ceiling as he ambulanse Mieaal to safety abut as he struck at the large dark one is when he knew what this alien creature was screaming at. Horgar noted that moving the black from the ceiling walking creatures sight just might lessen their ferocity yet as he followed up on his lunge he also taken to that same defensive poise bracing for the two attacks he accepted that was coming his way. As the frequent sound blasts erupted into him then again as Mieaal regained her footing, this time the room felt as if it was no longer there. With painful vibrations fluttering his eardrums, Horgar looked over his right shoulder at Dr.Grace and Bennet with an natural aggravated look that also asked "Does anyone have an idea on how tocontained these two sound cannons?"
THE ACTIONS
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Destrachan(2): Recharging Bellowing Blast: 1d6=1 remains @{ }{X}{X}{X}
Standard: Sound Pulse vs Mieaal(Ref27) 34vs27 and until the end of Destrachan1's next turn Horgar is deafened with a -10 penalty to perception checks UTEO-D2-NT HIT: 17 Thunder damage - Resist 5 thunder = 12 Thunder Damage. Move: ?/???-?? (Only Horgar and Mieaal saw D2 and after the pulse attack D2 moved back over the black light cube away from Horgar and Mieaal and out of all L.O.S.) END OF TURN.
THEN WELLBY10's TURN FOLLOWED BY D1's.
Destrachan(1): Recharging Bellowing Blast: 1d6=3, remains @{X}{X}{X}{ }
Standard: Sound Pulse w/-2(Penalty by Bennet's Horde) vs Horgar(Ref23) 22vs23 and until the end of Destrachan1's next turn Horgar is deafened with a -10 penalty to perception checks MISS. Move: L/M01-02 (Only Horgar and Mieaal has L.O.S. while everyone esle saw D1 move to the left behind M.Guardian.) END OF TURN.
THEN TBUCKLEY's TURN.
THE ROLLS: D2: Recharging Bellowing Blast, Sound Pulse vsHorgar(Ref27) D1: Recharging Bellowing Blast, Sound Pulse vsHorgar(Ref27) (1d6=1, 1d20+19=34, 2d8+8=17, 1d6=3, 1d20+17=22, 2d8+8=20)
IC Mieaal & Bennet Up
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Welbs? T-Buck? Yur Up!
Who/What Am I?
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"I might have been a hmmm... eh-eh well, y'kno but, instead" I'm a fighter... --
  -- ...not a lover. This signature concept is from "http://www.pathguy.com/index2.htm" html_removed What I Doing Here?
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@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
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1 year ago ::
Dec 17, 2011 - 10:21AM
#294
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Standing, slightly dazed, Mieaal sees no way for her to engage the Slaad without risk of taking another hit. So she engages the Master Guardian again, determined to keep it from attack Horgar. She trusts in Pelor's power to defend her friends where she cannot. Actions
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Move: Stand from Prone Minor: Divine Challenge on S Standard: Charge M (Using Ardent Strike, to M8) 1d20+23=41; 1d8+9=14 damage and M is marked with Divine Sanction until the EO-Mieaal's-NT
Statblock
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AC: 32 Fort: 26 Ref: 29 Will: 30 HP: 112/119 BV: 59 Surges: 6/13 Surge Value: 29Init: +9AP: 0/1Speed: 5Status: [X][][][]Lay on Hands (minor, 4 per day) Divine Challenge (minor) Ardent Strike (MBA on charge) Virtuous Strike (MBA) [X]Knack for Success (minor) [X]Divine Mettle (minor) [X]Divine Strength (minor) [X]Divine Counter []Righteous Smite []Valiant Rush [X]Resurgent Smite []Guiding Verse [X]Castigating Strike [X]Liberation []Protecting Smite []Majestic Halo []Constant Shield []Reaper's Harvest [X]Knight's Defiance [X]Periapt of Cascading Health(e) [X]Bradaman's Longsword(e)
Effects
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Marks: Allies gain +1 to all defenses vs. targets Mieaal has marked Mieaal gains 4 THP when an enemy she has marked hits her Divine Sanction: Slide 1 when affected if adjacent, slide 1 when damaged by it (after attack resolves) Divine Challenge: Slide 1 when damaged by it (after attack resolves), slowed when damaged by it. When Mieaal hits a target under the Challenge, she subjects an enemy adjacent to the target to Sanction until the start of her next turn.
Other: Lay on Hands: Heals 35 hp when used on an ally, 4x per day. Any target gains +2 to all defenses until the start of the target's next turn. AP: When Mieaal spends an action point she and all allies within 5 squares gain +2 to AC and Reflex until the start of her next turn. Whenever an ally within 5 squares uses Second Wind or Total Defense, enemies that hit them take 9 radiant damage. This effect lasts until the end of the ally's next turn.
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1 year ago ::
Dec 18, 2011 - 5:23PM
#295
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Date Joined:
Mar 11, 2011
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Finally sighting some of the foes, Karen focuses on a stronger spell, causing a rippling of force and a crushing, pulling force centered at the point in the gloom. The foes heed the pull, and the battlefield is rearranged. Mechanics
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Visions of Avarice, centered at N5 Rolls Master: 44 versus Will, now in N-O 4-5, Immobilized (Save Ends) with a -6 penalty to its first saving throw. Next attack against it has combat advantage, and it takes a -2 penalty to its next attack against me.
Slaad: 39 versus Will, now at L-M 6-7, Immobilizd (Save Ends) with a -6 penaly to its first saving throw. Next attack against it has combat advantage, and it takes a -2 penalty to its next attack against me.
Destrachan: 30 versus Will, now at L-M 3-4, Immobilized (Save Ends) with a -6 penalty to its first saving throw. Next attack against it has combat advantage, and it takes a -2 penalty to its next attack against me.
Might be another enemy in there too.
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1 year ago ::
Dec 19, 2011 - 2:07PM
#296
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Date Joined:
Nov 17, 2009
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THE ACTIONS
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Master Diehard Guardian: Immune: charm, disease, fear, poison, sleep powers' effects. Resist: 20 fire Recharge Shield Slam = 4, 5, 5, Now at {X}{X}{ } Immoblized (saves end) WOW! Standard: Slam vsHorgar(AC31) 32vs31 HIT: 24 Damage Divine Challenge: Triggered by hit on Horgar placed by Mieaal deals 12 Radiant Damage to Master Guardian. Saving Throw: vsImmobilized 9vs10 Failed: Master Guardian remains "amazing enough" immobilized. END OF TURN.
Black Void Slaad: Standard: Ray Of Entropy vsBennet(AC34) 36vs34 HIT: 23 damage and every time Bennet takes damage she takes an additional 1d10 damage. (saves end) Ouch!! Move: Teleport to ?/???-?? (Disappeared again but this time he hiding to save himself.) Saving Throw: vsImmobilized 9vs10 Failed. END OF TURN.
THE ROLLS: Rolls in this order: M Recharge Shield Slam. M SlamvsHorgar(AC31) M Saving Throw vs Immobilized S EntropyvsBennet(Ref34) S Saving Throw vs Immobilized (3d6=14, 1d20+25=32, 4d6+10=24, 1d20-6=9, 1d20+23-2=36, 2d10+6=23, 1d20-6=9) IC Mieaal's Divine Challenge's Damage
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12 radiant damage to Master Guardian
Who/What Am I?
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"I might have been a hmmm... eh-eh well, y'kno but, instead" I'm a fighter... --
  -- ...not a lover. This signature concept is from "http://www.pathguy.com/index2.htm" html_removed What I Doing Here?
Show
@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
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1 year ago ::
Dec 19, 2011 - 2:20PM
#297
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Date Joined:
Jul 18, 2010
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The Master Diehard guardian is looking pretty battered so Dr. Grace wants to help finish it off before it can regenerate too much. None of his friends are bloodied, but a little healing couldn't hurt... Mantle of Glory (Comb adv vs S, but not M) vs Will Spoiler:
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He'll use his mantle of Glory Power, vs BOTH S and M but barely misses them... Powers used this Encounter Spoiler:
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healing word (2x), hymn of resurgence (enc), mantle of glory (enc)
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1 year ago ::
Dec 19, 2011 - 3:07PM
#298
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Date Joined:
Jul 18, 2010
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(OK - Buckleys stats changed b/t when I first posted and a few minutes ago, and now i see the updated number... much lower than before... Time to do some healing...)As a minor action, Dr. Grace will use his healing word on his friend TBuckley = Can take a healing surge + Heals 24 hps AND gets a bonus to defenses of +4 vs Next Attack BFEOMNT Roll - Spoiler:
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Powers used Spoiler:
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healing word (3x), hymn of resurgence (enc), mantle of glory (enc)
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1 year ago ::
Dec 21, 2011 - 12:13PM
#299
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Date Joined:
Feb 13, 2010
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Horgar utters the prayer of resurgent strength to Kord and feels the healing energies of his diety flow through him. With his gods blessing running through his veins Horgar summons the Hammering Wind, smashing his mighty mace into the side of the Master Guardian with a satisfying crunch.
With another quick prayer of thanks to Kord, he manages to once again shrug the deafness off. actions
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Horgar's STATS
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Present Conditions: AC{29/29} Fort{23/23} Reflex{21/21} Will{24/24} Resist: 5 Lightning 5 Thunder
Power Tracker: Blessing of Wrath (At Will) Storm Hammer (At Will) Smite Undead/Storm Surge [X] Healing Word [X][X][X] Create Water [] Thundering Steel [X] Resurgent Strength [X] Split The Sky [X] Hammering Wind [X] Light of Revelation [X] Wrathful Lightning [X] Roar of Thunder [X] Crushing Despair [X] Phantom Vigor [] Inspire Fervor [] Holy Cleansing [X] Winds of Victory [] Union of Three Fates [X] Aura of Astral Radiance [X] Chosen Servant []
Tainted Wounds: If you hit an enemy with a melee weapon attack, it cannot regain hit points until the end of your next turn. Cunning Stalker: You gain combat advantage agaist enemies that have no creatures adjacent to them other than you. Crossbow Expertise: +2 to weapon attack rolls with a crossbow. Also ignore partial and superior cover.
"Well that encounter was easy....er, guys, why is the DM grinning?" (party members last words) It's not a party till the screaming starts!
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1 year ago ::
Dec 22, 2011 - 7:05AM
#300
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Date Joined:
Sep 20, 2007
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Fiddenmar curses the Slaad for not cooperating, so he switches back to the master guardian. Fiddenmar Mechanics
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You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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