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2 years ago ::
Jul 08, 2011 - 5:25PM
#61
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Date Joined:
Nov 17, 2009
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OOC @trickelders
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Initiative order hasn't settled and you was invited to joined in this positioning round. (Almost a surprise round except Meiaal ruined their surprise!) So your respones to him calling you should be in increments (actions.)
At the outside seating of the restaurant after the restaurant owner disappeared into the restaurant an brave orc came up to the table with the adventurers and ask if the small table they pull up closer to theirs for their friends was availabe. Since the adventurers was the only people that looks to be carry weapons the orc question was unusual for the crowd there. The orc that told the restaurant owner about the dispute he overheard and the human also in the back rows seating was now fully engaged in eavesdropping on what the deliverymen was angry about. A human female and an male elf was just arriving to the roped off area opening. The adventurers felt that their imposing appearance (Banishing weapons anywhere.) was adjusted to by the cafe area crowd relaxed to get involved with the crowd's doings.
OOC @Everybody
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Everybody read Map Legend again.
All of you who's in the Restaurant can post as usual. Just interact. (Picture of restaurant owner is under her name in the encounter tracking.) Its does sound like life as normal on the streets of Sharn to you, (so far.)
The Now Happening: Mindartis yur actions is wat?
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In A Back Alley Of Underlook Encounter.
MAP
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Detailed Map<-- Click Here.
MAP LEGEND: Reread Please.
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Doors open in the direction of the arrows.
To enter by opening a door expends a minor action and grants shift 1 in any direction when doing so and as standard action you can retain the minor action and has total defense at the end of the shift.
While using a move action when opening a door or closing a door doesn't end the move action but does cost either a minor action or standard action by doing so.
You can also choose to close the door after the shift as a free action.
You can simply close the door with making no entry nor exiting of the door as a free action.
If choose to lock the door after entering and shifting or barred the door after entering and shifting, this will be treated as a standard action instead of a minor and you are automatically granted total defense when doing so.
When provoking an opportunity attack or area attack when entering a doorway you grant combat advantage to the attack and you can't move nor shift after the opening of the door shift.
Shifting to a square that was cause by opening the door or entering a square after entering a open doorway that is adjacent to an enemy with no ally adjacent to he/she provokes a basic attack or an at-will power attack. If the attack that was provoked is a range or area attack then that provoked attack doesn't provoked opportunity attacks.
The circled L’s are on the side of a doorway that denotes that entry thru that door from that side has a lock and needs a key and a standard action to pass thru or one of the following options.
Most doors on the map are built for the rough UnderLook Neighborhood and when you has no key only a non-sword weapon with a blade can grant you access by the lock with three successful Athletics Check (22) otherwise the doors can’t be damage by arcane/implement powers, has 60hps and an AC of 26.
(These doorway combat and ambush rules above applied to both PCs and NPCs. So be careful, the big city is a dangerous place.)
Double-lines with small lines throughout it are fences or railing with DC Safety Check roll to prevent been force over on ramp of 22 to grab the railing with a dazed condition (hanging on though) and a second roll to return to last exiting square dazed and prone.
All Falls happens with prone condition and are 2d4 damage at 10ft and 1d4 for every 5ft afterward. For 5ft. falls either a successful Athletics or Acrobatic check of 22 grants no effects otherwise a 5ft. fall causes prone and no damage. Heights are marked on the map from a street level of 0ft on M23, P24, R21 and K21. Climbing fences from ground and rooftops are speed 3 for every 5 ft (one square.)
Some of the shelves, counter spaces and displays are poorly done and aren’t walls when in doubt, ask me on the OOC thread to be sure on which is which.
Dotted lines denotes below a surface area, underneath a ramp or a floor floor plans and objects. Also interior walls in area underneath are also dotted.
Exterior walls, sound buffing walls and walls separating apartments and stores that are darkened (shaded thoroughly.) has a -5 penalty to perception checks when you are indoors and separated by a darkened wall or when you are outside there’s no perception thru walls and closed doors. (Yes the shaded walls are continuous as dotted.)
There no perception penalties for non-shaded walls and with a successful Athletics Check of 28 and a minor action you can crash thru them. Non-shade walls has 15hps and AC of 22.
All the chairs on this map are light and doesn’t cause difficult terrain movement but when your movement once per turn share a square with at least one chair you are penalized one square of speed when entering the chair square.
Chairs are strength attack causing 1d4 damage and when thrown they are light throwing weapons causing 1d4 and hit target is penalized with his/her next turn’s move action one square speed. Non-Hybrid Martial Power Classes has a +3 proficiency with the light chair weapon. (Take pointers from that young elf waitress, she experienced at chunking those chairs at rude men and she’s a pure fighter.)
The boxes in the Tea Shop has lids and filled with tea leaves with all the handle with care leaves and blends in the boxes on the far left. Any crashing of the far left boxes will draw a DC Safety Check roll as listed below:
9 or lower grants no penalties or conditions. 10 to 13 grants Difficult Terrain of the 2x2 squares of the crashed area. 14 to 21 is the same as a lower roll with entering and starting the turn in the 2x2 zone grants slowed condition, 23 to 25 same as all lower rolls and the dazed condition. 26 grants Difficult Terrain of the 2x2 squares of the crashed area. 28 or higher: grants no penalties or conditions.
Hey! Its my Tea Shop and you guys should be happy there isn’t any lethal or combustible substance in the shop like there’s in the kitchen. (W-X 31) So, no fighting in the kitchen! (Unless you with that feisty waitress. She’s mean.
Waterpool (4ft. high lip - 3ft deep) on the upper ramp has a solid center (Water pump workings that also grants line of sight advantages) The pool is Difficult Terrain going into, coming out of and in the pool and no damage from been force over the lip, so all squares with the waterpool fountain are safe squares (and wet.)
If you exit the map area than resort to the bigger map with 2 squares on the big map equaling 3.5 on the encounter map scale and I will updated you on a new drawn map for your movements.
Tokens: --Name. --Initiative. D - (D25) Deidara-- Roark13 {91/91 } -- (I=) M - (L25) Mieaal -- Welby10 {90/119 } -- (I=22) G - (H15) Dr. John Grace -- kmeste1 {98/98 } -- (I=11) F - (F27) Fiddenmar -- Astromath {99/99 } -- (I=) A - (F20) Mindartis-- Trickelders {139/139 } -- (I=24) B - (E26) Bjaern-- Joran1313 {84/84 } -- (I=)
R - (M24) -- Rie (feyline) {-14/???} -- (I=32) Marked by UTEOMeiaalNT(Dv.Chall Marked By UTEOMindartisNT(Agesis.)S - (O25) – Sal (feyline) {-13/???} -- (I=16) Marked By UTEOMindartisNT(Agesis.)?Feyline? defs and discovered info
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Initiative +18 Skills: Stealth +21 Perception+13 Speed {=/+8/?}, climb {=/+6/?} AC ?? (?? against oa,), Fort ??, Reflex {=/-30}, Will{??/??}
Q - (Q23) -- Quibbie {???/???} -- (I=26)Y - (E28) -- Orc {???/???} -- (I=)
X - (J28) -- Orc {???/???} -- (I=)
V - (J24) -- Human {???/???} -- (I=)
P - (C21) -- Shifter {???/???} -- (I=)
N - (H31) -- Goblin {???/???} -- (I=)
M - (I32) -- Goblin {???/???} -- (I=)
J - (E23) – Half-Orc {???/???} -- (I=)
U - (A22) --Male Elf?? {???/???} -- (I=)
T - (A21) -- Female Human {???/???} -- (I=)
1 - (I14) Ansrmil/Shop Assistant {99/99 } -- (I=) Shop Asst.'s Defs
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AC: 29 Fort: 23 Ref: 27 Will: 25 2 - (J34) Kandre/Waitress {???/???} -- (I=)3 - (K33) Tyer/Restaurant Owner {???/???} -- (I=) *
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4 - (D35) Eirenyn/Restaurant Hostess- {???/???} -- (I=)
Curiousity Nip (Don’t wandered too far alone from the team looking for satisfaction, kitties. {updating always in progress.....}
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Z- () -- ?? {???/???} -- (I=) W- () -- ?? {???/???} -- (I=) R- () -- ?? {???/???} -- (I=) O- () -- ?? {???/???} -- (I=)
Who/What Am I?
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"I might have been a hmmm... eh-eh well, y'kno but, instead" I'm a fighter... --
  -- ...not a lover. This signature concept is from "http://www.pathguy.com/index2.htm" html_removed What I Doing Here?
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@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
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2 years ago ::
Jul 08, 2011 - 6:37PM
#62
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Date Joined:
Jun 18, 2010
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Mindartis moves quickly out the back door and beside his friend. Quickly assessing the situation, he decides to take charge of the two nearest him and Meiaal and they feel as though he is watching them from some distant place. He then attacks them with a surge of force which seems to come at them from elsewhere. Actions
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Move -- to L24 Minor -- Double Ageis + Arcane Reach = Mark 2 in Close Burst 2 centered at M25 -- R and S are marked Standard -- Sword Burst At-Will + Arcane Reach = Attack 2 enemy in Close Burst 1 centered at N25
1d20+18=36, 1d6+12=14, 1d20+18=30, 1d6+12=13
Attack R = 36 vs Reflex for 14 Force Damage Attack S = 30 vs Reflex for 13 Force Damage
Please tell me if I misread map and R and S are not enemies currently in combat with Meiaal
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2 years ago ::
Jul 08, 2011 - 8:33PM
#63
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Date Joined:
Nov 17, 2009
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IC @Kmeste13
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You do see that your your teammate is fighting someone and they probably will retailiated (One is on a delay now.) Since rounds hasn't settled and they lost their surprise round and a double-move puts you thru that doorway. (Sal is delaying his initiative turn until...) you might as well do something (with actions please.) OOC @trickelders
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Please tell me if I misread map and R and S are not enemies currently in combat with Meiaal
You reading the encounter block and map accurately
Kandre(The waitress) hearing the assailant words directed at her ran down the corridor inside the restaurant nearly bowling over her boss at the next end of it. She screamed to Tyer, "There's are some strange looking people attacking the shop customers in the yard! They look like us but they aren't or anything I seem before!"Ansrmil (The shop assistant) heard Meiaal and saw Mindartis response to it. He watch Mindartis run to door and exerted some kind aggressive prowess and knew there was trouble in the alley. Looking at Dr. John and the shifter coming up behind him, Ansrmil sighed and said to the shifter, " Excuse me, miss? We having some problems in the alley, can you come back later? If you do I can make this ill-timing an advantage for you with your next purchase."The shifter who was more interest about the commotion just beyond the back door look back at the the shop assistant and said "Yes, of course." She turned slowly while watching the figures at the back door actions intently while continually heading slowly toward the door by the street corner. Ansrmil seeing this then looked at Dr. John but couldn't find words at first but couldn't move from where he was standing, then he asked suspiciously, " Are you going over there to help your friends?" The Now Happening: Kesmy yur justified for actions? Let's see them!
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In A Back Alley Of Underlook Encounter.
MAP
Show
Detailed Map<-- Click Here.
MAP LEGEND: Reread Please.
Show
Doors open in the direction of the arrows.
To enter by opening a door expends a minor action and grants shift 1 in any direction when doing so and as standard action you can retain the minor action and has total defense at the end of the shift.
While using a move action when opening a door or closing a door doesn't end the move action but does cost either a minor action or standard action by doing so.
You can also choose to close the door after the shift as a free action.
You can simply close the door with making no entry nor exiting of the door as a free action.
If choose to lock the door after entering and shifting or barred the door after entering and shifting, this will be treated as a standard action instead of a minor and you are automatically granted total defense when doing so.
When provoking an opportunity attack or area attack when entering a doorway you grant combat advantage to the attack and you can't move nor shift after the opening of the door shift.
Shifting to a square that was cause by opening the door or entering a square after entering a open doorway that is adjacent to an enemy with no ally adjacent to he/she provokes a basic attack or an at-will power attack. If the attack that was provoked is a range or area attack then that provoked attack doesn't provoked opportunity attacks.
The circled L’s are on the side of a doorway that denotes that entry thru that door from that side has a lock and needs a key and a standard action to pass thru or one of the following options.
Most doors on the map are built for the rough UnderLook Neighborhood and when you has no key only a non-sword weapon with a blade can grant you access by the lock with three successful Athletics Check (22) otherwise the doors can’t be damage by arcane/implement powers, has 60hps and an AC of 26.
(These doorway combat and ambush rules above applied to both PCs and NPCs. So be careful, the big city is a dangerous place.)
Double-lines with small lines throughout it are fences or railing with DC Safety Check roll to prevent been force over on ramp of 22 to grab the railing with a dazed condition (hanging on though) and a second roll to return to last exiting square dazed and prone.
All Falls happens with prone condition and are 2d4 damage at 10ft and 1d4 for every 5ft afterward. For 5ft. falls either a successful Athletics or Acrobatic check of 22 grants no effects otherwise a 5ft. fall causes prone and no damage. Heights are marked on the map from a street level of 0ft on M23, P24, R21 and K21. Climbing fences from ground and rooftops are speed 3 for every 5 ft (one square.)
Some of the shelves, counter spaces and displays are poorly done and aren’t walls when in doubt, ask me on the OOC thread to be sure on which is which.
Dotted lines denotes below a surface area, underneath a ramp or a floor floor plans and objects. Also interior walls in area underneath are also dotted.
Exterior walls, sound buffing walls and walls separating apartments and stores that are darkened (shaded thoroughly.) has a -5 penalty to perception checks when you are indoors and separated by a darkened wall or when you are outside there’s no perception thru walls and closed doors. (Yes the shaded walls are continuous as dotted.)
There no perception penalties for non-shaded walls and with a successful Athletics Check of 28 and a minor action you can crash thru them. Non-shade walls has 15hps and AC of 22.
All the chairs on this map are light and doesn’t cause difficult terrain movement but when your movement once per turn share a square with at least one chair you are penalized one square of speed when entering the chair square.
Chairs are strength attack causing 1d4 damage and when thrown they are light throwing weapons causing 1d4 and hit target is penalized with his/her next turn’s move action one square speed. Non-Hybrid Martial Power Classes has a +3 proficiency with the light chair weapon. (Take pointers from that young elf waitress, she experienced at chunking those chairs at rude men and she’s a pure fighter.)
The boxes in the Tea Shop has lids and filled with tea leaves with all the handle with care leaves and blends in the boxes on the far left. Any crashing of the far left boxes will draw a DC Safety Check roll as listed below:
9 or lower grants no penalties or conditions. 10 to 13 grants Difficult Terrain of the 2x2 squares of the crashed area. 14 to 21 is the same as a lower roll with entering and starting the turn in the 2x2 zone grants slowed condition, 23 to 25 same as all lower rolls and the dazed condition. 26 grants Difficult Terrain of the 2x2 squares of the crashed area. 28 or higher: grants no penalties or conditions.
Hey! Its my Tea Shop and you guys should be happy there isn’t any lethal or combustible substance in the shop like there’s in the kitchen. (W-X 31) So, no fighting in the kitchen! (Unless you with that feisty waitress. She’s mean.
Waterpool (4ft. high lip - 3ft deep) on the upper ramp has a solid center (Water pump workings that also grants line of sight advantages) The pool is Difficult Terrain going into, coming out of and in the pool and no damage from been force over the lip, so all squares with the waterpool fountain are safe squares (and wet.)
If you exit the map area than resort to the bigger map with 2 squares on the big map equaling 3.5 on the encounter map scale and I will updated you on a new drawn map for your movements.
Tokens: --Name. --Initiative. F - (F27) Fiddenmar -- Astromath {99/99} -- (I=39) Y - (C27) -- Sharn's Citizen Orc -- NPC { 122/137} -- (I=32) Marked by Deidara. Immobilized UTEO-Deidara-NT. Gains +3 to all defenses UT-Start-O-His-NT.Citizen Orc Stats
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Sharn's Orc Citizen Level 14 Skirmisher Medium natural humanoid XP 1000
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Initiative +12 Senses Perception +10; low-light vision HP 137; Bloodied 68 ; see also warrior's surge AC 28; Fortitude 27, Reflex 26, Will 25 Speed 6 (8 while charging)
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Fist (standard, at-will) Unarmed
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+17 vs AC; 2d4+5 damage (crit 1d12).
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Chair (standard, at-will) Weapon
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(Special) +17 vs AC (crit with a roll of 17 or higher 1d6+5 damage (crit 2d6). Effect: If attack roll is a higher than 3 while less than 17 Sharn's Orc Citizen gains +3 to all defenses until the start of his next turn. If attack roll is under 4 or higher than 16 then weapon is broken.
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Hard-Thrown Chair (standard, at-will) Weapon
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Ranged 3/6; +17 vs AC and weapon is broken; 2d6+5 damage; see also killer’s eye.
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Warrior's Surge (standard; usable only while bloodied, encounter) Healing, Weapon
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The Sharn's Orc Citizen makes a melee basic attack and regains 30 hit points.
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Killer’s Eye
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When making a ranged attack, the Sharn's Orc Citizen ignores cover and concealment (but not total concealment) if the target is within 5 squares of it.
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Alignment Good Languages Common, Goblin Skills Insight +14, Streetwise +12, Endurance +12, Intimidate +9 Str 19 (+11) Dex 17 (+10) Wis 14 (+9) Con 16 (+10) Int 11 (+7) Cha 11 (+7) Equipment: leather armor .
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R - (M24) -- Rie (feyline)-- NPC { -14/???} -- (I=32) Marked By UTEOMindartisNT(Agesis.)?Feyline? defs and discovered info
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Initiative +18 Skills: Stealth +21 Perception+13 Speed {= or + 8}, climb {= or +6} AC ?? (?? against oa,), Fort ??, Reflex {= or - 30}, Will{??/??} B - (I25) Bjaern-- Joran1313 {84/84} -- (I=31) D - (C30) Deidara--Roark13 {91/91} -- (I=30) D - (D29)Stalwart Guardian-- Roark13 {}
Q- (Q23) -- Quibbie -- NPC {???/???} -- (I=26) Marked by UTEOMeiaalNT(Dv.Chall A - (F20) Mindartis-- Trickelders {139/139} -- (I=24) M - (L25) Mieaal -- Welby10 {90/119} -- (I=16) S - (O25) – Sal (feyline) --- NPC { -13/???} -- (I=16) Marked By UTEOMindartisNT(Agesis.)
G - (H15) Dr. John Grace -- kmeste1 {98/98} -- (I=11) X- (J28) -- Orc {???/???} -- (I=) V- (J24) -- Human {???/???} -- (I=) P- (C21) -- Shifter {???/???} -- (I=) N- (H31) -- Goblin {???/???} -- (I=) M- (I32) -- Goblin {???/???} -- (I=) J- (E23) – Half-Orc {???/???} -- (I=) U- (A22) --Male Elf?? {???/???} -- (I=) T- (A21) -- Female Human {???/???} -- (I=) 1 - (I14) Ansrmil/Shop Assistant {99/99} -- (I=) Shop Asst.'s Defs
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AC: 29 Fort: 23 Ref: 27 Will: 25 2 - (J34) Kandre/Waitress {???/???} -- (I=) 3 - (K33) Tyer/Restaurant Owner {???/???} -- (I=) *
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4 - (D35) Eirenyn/Restaurant Hostess- {???/???} -- (I=) Curiousity Nip (Don’t wandered too far alone from the team looking for satisfaction, kitties. {updating always in progress.....}
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Z- () -- ?? {???/???} -- (I=) W- () -- ?? {???/???} -- (I=) R- () -- ?? {???/???} -- (I=) O- () -- ?? {???/???} -- (I=)
Who/What Am I?
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"I might have been a hmmm... eh-eh well, y'kno but, instead" I'm a fighter... --
  -- ...not a lover. This signature concept is from "http://www.pathguy.com/index2.htm" html_removed What I Doing Here?
Show
@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
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2 years ago ::
Jul 08, 2011 - 9:58PM
#64
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The owner leaves fairly quickly, and just as quickly a random orc asks for their extra table. Non-chalantly nodding him off, he hears a bunch of commotion. Looking in the direction of where it is and hearing the sound of combat, he drops a couple of copper for the tea, steps into Deidara's shadow, and then promptly disappears. Actions
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Perception check to see whats going on: I assume this is high enough to get him into the action.
Move: Shadow step (shadow step allows me to move 4 squares from the square adjacent of one creature to the square adjacent of another creature. Can move through obsticles, but I believe I do need LOS.) first to I:25 ( I used Map for my coordinates. The map you gave in that last post wasn't very clear.) If some thing is off, let me know and I'll try to correct as soon as I can.
Init: initiative (1d20+19=31)
Seeker of Shadows: Free action/ trigger: init is rolled. gain a +4 bonus to my next damage roll and become invisible and silent until I hit an enemy or eoe. After hitting the enemy, I remain invisible and silent until the end of my next turn.
Minor: form Shadowblade
That should get Bjaern into the action. If not let me know. And am I correct in thinking that the creature in L:27 is an enemy?
Edited movement, and asked Customer Service if SS really does require LOS/LOE not sure if it does, but for right now lets run with it does , unless they say otherwise. Will wait and see for further action. He's not going to want to break invisiblity.
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2 years ago ::
Jul 09, 2011 - 12:06AM
#65
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Date Joined:
Nov 17, 2009
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Q&A @trickelders
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Did Mindartis clashed metal against metal? I'm asking because the feyline attacker missed an unprepared Mieaal and the Orc on the ramp hit with an implement-like attack. OOC @Joran1313
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That should get Bjaern into the action. If not let me know. And am I correct in thinking that the creature in L:27 is an enemy?
Your approach is investigative officially or just plain nosy. As for your actions Try screaming or opening doorways it will give others' perceptions a better chance. because I'm can't give you LOS on that last shadow-jump with that fence's door was closed. Those fences behind the restaurant has no Line Of Sight thru them. Either redo all your actions or change your route or change your last shadow-jump. Try this map. It's the last up to date version.
IC Speaking of Perceptions:
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Joran1313 Perception Check: 31vs26: Success: Suggestion: Try something like this, "Excuse me, I think there's a minor comical spat!! Over There!!!."
Who/What Am I?
Show
"I might have been a hmmm... eh-eh well, y'kno but, instead" I'm a fighter... --
  -- ...not a lover. This signature concept is from "http://www.pathguy.com/index2.htm" html_removed What I Doing Here?
Show
@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
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2 years ago ::
Jul 09, 2011 - 7:50AM
#66
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Date Joined:
Jun 18, 2010
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Q&A @trickelders
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Did Mindartis clashed metal against metal? I'm asking because the feyline attacker missed an unprepared Mieaal and the Orc on the ramp hit with an implement-like attack.
Answer
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Sword Burst = Implement attack. No physical blow dealt.
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2 years ago ::
Jul 09, 2011 - 12:41PM
#67
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Date Joined:
Jul 18, 2010
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Dr. Bill nods at the shopkeeper's assistant and says, "Yes, I'll see what I can do to help out with that trouble and we'll get back to business once it's completed."He moves towards the sounds of commotion (move to ???) and bringing out his wooden cross holy symbol and prepares to cast a spell... (OOC DM - I couldn't see my PC on the map and H15 was empty... The only G is saw was only G36)Mechanics Spoiler:
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End of Move action depends on where I start... My standard action will be sacred flame but I'm not sure on whom since I don't know where I am exactly...
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2 years ago ::
Jul 09, 2011 - 6:41PM
#68
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Date Joined:
Nov 17, 2009
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OOC DM
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I couldn't see my PC on the map and H15 was empty... The only G is saw was only G36)
IC @Kmeste1
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You Too?.
I don't updated them enough yet they DO get updated, the map that is:
Here the lastest Detailed Map. IC @Joran1313
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Thank You for updating. Bjean actions caught everybody at the table attention but what? Bjean disappearing trick was simply baffling. The adventurers looked around seeing everybody including the two changing to three as a third stepped in-between the two looking down toward the area of commotion. The human wasn't amused for he was looking around to see if anyone was going over there (to the other side of the fence) to see what was going on and by the way he was backing away from the fence door it wasn't going to be him. The orc also was looking around to see who would respond from among the patrons numbers in the sitting area. IC @Everybody
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Who/What Am I?
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"I might have been a hmmm... eh-eh well, y'kno but, instead" I'm a fighter... --
  -- ...not a lover. This signature concept is from "http://www.pathguy.com/index2.htm" html_removed What I Doing Here?
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@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
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2 years ago ::
Jul 09, 2011 - 6:45PM
#69
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Date Joined:
Sep 20, 2007
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You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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2 years ago ::
Jul 11, 2011 - 10:36AM
#70
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Date Joined:
Mar 25, 2008
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Here we go! Deidara stands up and prepares himself
initiative
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1d20+10=27 opps I did half level plus dex mod for initiative (8+2) but looking at my sheet it is +13 not +10 so initiative should be 30.
actions?
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so I have been having trouble keeping up with all this, partially because I am not use to the PbP aspect yet. I will definetly fight through this encounter, and if I can keep up I will continue; I just hate slowing everyone else down. If It is my turn to act...
Move: shift from E27 to D28 Minor: summon stalwart defender on D29 (staff expertise means no OA against Deidara) teleport to from D28 to C30 (summoners slip) Standard: stalwart defender attack Y orc 1d20+22=35 2d8+9=15
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