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11 months ago  ::  Jul 27, 2012 - 11:00AM #501
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,482

Fine!!! Since Eelen from L01 would be 2d12 push and prone on M02 if he doesn't Delay!! Well we all know he used the Bonus action properly.

Fiddenmar on N04  must move to gained line of sight (Chassis blocks L.O.S.) so when hazard lifted move into position to make that shot from K02 

All started by Delayed Turns spending Bonus actions to get into lab area (On paper this almost looks like a surprise round)

22/20/Eelen - Full Turn of Action+bonus (Delay turn) vsAB Dolgaunt MISS. but marks AB Dolgaunt
22/20/Ankarv - Full Turn of Action+bonus (Delay turn) Basic FullBlade vs AB Dolgaunt(AC30) 39vs30 HIT: 13 damage
Effect:
The target is marked until the end of the githyanki sword stalker’s next turn.
Steath Check for raiding lab (1d20+17-5=13)
Basic FullBlade vs (super-It) (1d20+27=39,  1d12+9=13)


This Trigger the targets' surprise action


 22/22  AB Dolgaunt: Weighty Tentacles vsEelen(Fort25)
Immediate Interrupt:
 Unavoidable Swordsmanship vsAB HIT 15 damage and Ankarv gains a +2 bonus to AC and Reflex while becoming the target of the
  Weighty Tentacles vsAnkarv(Fort30)25vs30 MISS

33/33 
AB Dolgrim2-1st: Minor: unsheathe Scourge 
22/22   AB Dolgrim2-2nd: Standard: Scourge MBA w/Reach vsEelen(AC30) 21vs30 MISS.
33/33   AB Dolgrim3-1st: Minor: unsheathe Scourge
22/22   AB Dolgrim3-2nd: Standard: Charge to M07 Scourge MBA vsEelen(AC30)31vs31 HIT. 11 damage.
33/33   AB Dolgrim1-1st: Minor: unsheathe Scourge
33/33  Alluring Mimicry: (No Action)verbally halt and follow order to D1
33/33 Alluring Mimicry: Move: Fly to I-12
22/22 AB Dolgrim1-2nd: Move to G09 


[url=http://invisiblecastle.com/roller/view/3627652/]AB Dolgaunt: Weighty Tentacles vsEelen(Fort25). AB Dolgrim2-1st: Minor: unsheathe Scourge AB Dolgrim2-2nd: Standard: Scourge MBA w/Reach vsEelen(AC18) AB Dolgrim3-1st: Minor: unsheathe Scourge AB Dolgrim3-2nd: Standard: Charge to M07 Scourge MBA vsEelen(AC18) AB Dolgrim1-1st: Minor: unsheathe Scourge Alluring Mimicry: (No Action)verbally halt and follow order to D1 Alluring Mimicry: Move: Fly to I-12 AB Dolgrim1-2nd: Move to G09 (1d20+21=25,  1d20+19=21,  1d10+3=5,  1d20+20=31,  1d10+3=11)

 
 
   Original -/ New - Initiative placements/ PCs - Actions made and consequences.

21/20/Reston - Full Turn Of Action+bonus (Delay turn)

 


Turning trap off (Triggers actions more actions from group)

22/22 Domenica - Readied Action (Triggering - 1 standard)
24/38 Fiddenmar - Full Turn of Action+bonus (Delay turn)
37/37Horgar - Regualr 2nd round turn of actions+bonus (Skipping First round)

33/33 Luring Mimi -Regualr 2nd round turn of actions
33/33 Dolgrim - The first of the 2nd round's two regualr turn of actions
33/33 Dolgrim - The first of the 2nd round's two regualr turn of actions
33/33 Dolgrim - The first of the 2nd round's two regualr turn of actions

22/22 Domenica - Regualr 2nd round turn of actions
22/22Mieaal - 2nd round's regualr turn of actions (Skipping First round)

22/22 Dolgaunt - 2nd round's regualr turn of actions
22/22 Dolgrim - The second of the 2nd round's two regualr turn of actions
22/22 Dolgrim - The second of the 2nd round's two regualr turn of actions
22/22 Dolgrim - The second of the 2nd round's two regualr turn of actions
 
*/20/Ankarv -  2nd round's regualr turn of actions
 */20/Eelen -  2nd round's regualr turn of actions
*/
20/Reston -  2nd round's regualr turn of actions
 */19 Fiddenmar - 2nd round's regualr turn of actions

 */37Horgar -  3rd round's regualr turn of actions

 "Underlined bold denotes unconfirmed"


IS THIS CORRECT? ONCE ALL THIS CONFIRMED OR CORRECTED I WILL ROLL THE ENEMIES SURPRISE ROUND THEN UPDATE ENCOUNTER TRACKER.

ENEMY'S  ITNTIATIVE IS SUBJECT TO CHANGE IN ORDER BEFORE THEIR FIRST REGULAR ROUND TURNS TO PREVENT THE TWO GROUPS FROM BEEN TOO CLOSE TO EACH OTHER ALONG THE ORDER!

 
The floor swing down told them someone was coming down but the pully and cables's chassis blocked sight on who.

Dogrim2 was coming to look to see who was on the ladder coming but horgar provide a shortcut down

Dolgrim3 was heading to trap's rod/lever switch but wouldn't reach it until the begining of his (first)seocnd round turn. 

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10 months ago  ::  Aug 06, 2012 - 12:44PM #502
Wellby10
Date Joined: Feb 5, 2011
Posts: 422
Mieaal moves in to help Eelen, facing her back to him and preparing to engage the nearest Dolgrim

Action Show

Still unclear as to what is difficult terrain and blocking terrain.  Mieaal will move as close to K8 as she can with her one action  (only 5 squares of movement, and with difficult terrain in my path it looks like I can only move 2 squares in one action)
 
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10 months ago  ::  Aug 06, 2012 - 2:54PM #503
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,482

Aug 6, 2012 -- 12:44PM, Wellby10 wrote:

Action Show


Still unclear as to what is difficult terrain and blocking terrain.  Mieaal will move as close to K8 as she can with her one action  (only 5 squares of movement, and with difficult terrain in my path it looks like I can only move 2 squares in one action)
 


IC @Wellby10 Q&A Show


Yes, K8 is doable in speed 5. With the trap reset the difficult terrain was lifted, leaving in a simple stroll to move around the blocking terrain. I'm correct to assumed Mieaal's 1st round's turn is delay until after Reston's has given the ready signal instead of skipping the round so Mieall is now in the lower grouping of the initiative order?


Mimi: Armed with charm on I12
Standard: Snare to blind vs Mieaal(Will30) Mieaal is blinded UTSO-her-NT 34vs30 HIT: 10 psychic damage and Mieaal is chaos-touched (save ends).
Move: Fly to L10 (Gaining cover from everybody's L.O.S. but Eelen and Ankarv)
Minor: Strenghten The Phage dominating #1 provoking Charge attack to I03 vs Fiddenmar(AC30) 34vs30 HIT: 7 damage
END OF TURN

#2 On J09 With a scourge praising Mimi for blinding the attacking Mieaal
Standard: Basic Scourge Attack vs Mieaal(AC32) w/CA(Blindness) 34vs32 HIT: 5 Damage
Move: Shift to J08
END OF TURN

#1 After Mimi edge him into ducking Domencia wayward blast by charging the archer, he happily went to work on Fiddenmar.
Move:
Shift to H02
Standard: Basic Scourge Attack vs Fiddenmar(AC30) 28vs30 MISS.
END OF TURN

#3 With their most powerful combatant next to him capable of fending away the two blitzer the trapdoor resetting meant there must be a third worth his attention.
Move: Shift to O08
Standard: Basic Scourge Attack vs Reston(AC31) w/partial concealment 20vs31 MISS.
END OF TURN

Ankarv and ShadowApe pound on that dolgaunt for 11 damage

IC c/THE ROLLS Show

WELLBY10 MUST COMPLETE FIRST ROUND ACTIONS FOR MIEAAL'S TURN AND WITH THIS AND VOBESKHAN, MYSTERIA,  IN ANY ORDER

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10 months ago  ::  Aug 07, 2012 - 1:24PM #504
Wellby10
Date Joined: Feb 5, 2011
Posts: 422
Actions/OOC Show

Add these actions:

Minor: Divine Challenge on 2
Standard: Virtuous Strike on 2

1d20+22=40, 1d8+9=14 radiant damage. Mieaal gets a +2 bonus to saves until the start of her next turn.

OOC: My computer was fixed, but I lost the old character builder when they wiped my system, my backup files fell through Frown as I am not an Insider I no longer have the information for Mieaal. I should be able to piece together Mieaal's character sheet from memory and old posts, and I can update her as needed when we level with the books (PHB 1, DMG etc.) but it may take a bit of time.
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10 months ago  ::  Aug 08, 2012 - 1:21AM #505
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,266
All right, I got us a readable map.

The only thing I don't know is where the shadow ape (s) is. He's last noted at M4 but is supposed to be able to attack the dolgaunt S in M9.

As far as I know, we're back on top of the initiative list?

To edit it, simply copy-pasting it into e.g. word should work. (courier new font)
To post it, use the preformatted format of this forum. (pre tag)


Spoiler: 

Show


. normal ground
o and $ hinges and door
l control lever
p tadpole pool
i illusion hiding D
d door

blocking terrain:
x outside of tower
- / \ and | walls
c captive ‘coffins’

difficult terrain
# hanging stairs/dropped floor
= stairs up/down

monsters:
1 2 3 Dolgrims
m Alluring Mimicry
D Intellect Predator
S Dolgaunt

PCs and NPCs
A Ankarv
D Do
E Eelen
F Fiddenmar
H Horgar
M Mieaal
R Reston
s shadow ape

- 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 -
- 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 -
- x x x x x x_x_x_x_x_x_x_x_x x x x x x -
A x x x x x / . . . . . . . \ x x x x x A
B x x x x / p p p i i i i . . \ x x x x B
C x x x / p p p p i D D i . . . \ x x x C
D x x / . p p p p i D D i . ._.d_ \ x x D
E x /_._. p p p p i i i i .|= =|= =|\ x E
F x|# #|. . . p . . . . . .|= =|= =|.|x F
G x|# #|._. . . . . . . . .|= =|= =|.|x G
H x|# 1 # #|# . . . c . c .|= =|= =|.|x H
I x|# F # #|# . . . c . c .|= =|= =|.|x I
J x|# # # #|# . . . 2 . . .|. .d. .|.|x J
K x|. . . .|o . c M c . c .|. .|. .|.|x K
L x|D . . . $ . c E c m c .|_ _|_ d|_|x L
M x \ . H s $ . A S . . . . . . . . / x M
N x x \ . . $ . c . c . c . . . . / x x N
O x x x \_._$ . c 3 c . c . . . / x x x O
P x x x x x o R . . . . . . . / x x x x P
Q x x x x x x l . . . . . . / x x x x x Q
- x x x x x x x x x x x x x x x x x x x -
- 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 -
- 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 –

to be resolved: position of shadow ape

Round 1(?)
ini name..... AC/Fo/Re/Wi .hp/max actions
37. Horgar... 33/25/25/26 104/104
22. Ankarv... 33/30/28/29 160/160
22. sApe..... 29/25/25/27 .53/53.
22. Eelen.... 30/29/26/27 132/132
21. Do....... 30/24/30/30 106/106
20. SDolgaunt 30/25/31/28 589/613 mark E -
20. Dolgrim.3 29/27/26/22 147/147
20. Dolgrim.2 29/27/26/22 147/147
20. Dolgrim.1 29/27/26/22 147/147
20. Reston... 32/29/32/30 103/103
20. Mieaal... 32/26/29/30 101/119 blind shnt, chaos-touched (save ends)-
20. Fiddenmar 30/24/29/26 .92/99.
17. mimicry.. 29/25/27/29 140/140
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10 months ago  ::  Aug 09, 2012 - 3:39PM #506
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,482
IC Horgar Actions and #1 Adapt Resist Show

Horgar:
Standard Storm Hammer Charge To I3 vs#1(AC29)  23vs29 MISS.
End Of Turn

#1
Immediate Reaction: Resist Adapt Thunder


[url=http://invisiblecastle.com/roller/view/3646286/]Horgar: Stormm Hammer Charge To I3 vs#1(AC29) If hit push to H01 #1 Immediate Reaction: Resist Adapt Thunder (1d20+20+1=23, 1d8+1d6+5=13)[/ur]


Mysteria's map is accurate after placing the shadowApe on top of the body-pod (coffin) on N07 (Ran there on post #498)

VOBESKHAN, MYSTERIA 
AND WHISPERMAGELLAN! YUR'ER UP!! IN ANY ORDER!!!
Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

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                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
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Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
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DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
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10 months ago  ::  Aug 09, 2012 - 4:07PM #507
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,266
Do takes a step to the side and aims to help her companions, but the sight of the beast they're facing unnerves her enough that she stumbles over the words of her recital and it has exactly zero effect on the enemy.

I have a minor available if you want to get moved somewhere (2 squares teleport) and be invisible until eont, say so.

move: to N5

standard: Foolhardy Fighting, ranged 10, versus S
Attack vs Will, 1d20+19; 1d10+11 psychic: attack and dmg (1d20+19=20, 1d10+11=19)
= natural 1 = miss

Spoiler: Show


 . normal ground
  l control lever
p tadpole pool
i illusion hiding D
d door

blocking terrain:
x outside of tower
- / \ and | walls
c captive ‘coffins’
o and $ hinges and door

difficult terrain
# hanging stairs/dropped floor
= stairs up/down

monsters:
1 2 3 Dolgrims
m Alluring Mimicry
D Intellect Predator
S Dolgaunt

PCs and NPCs
A Ankarv
D Do
E Eelen
F Fiddenmar
H Horgar
M Mieaal
R Reston
s shadow ape

- 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 -
- 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 -
- x x x x x x_x_x_x_x_x_x_x_x x x x x x -
A x x x x x / . . . . . . . \ x x x x x A
B x x x x / p p p i i i i . . \ x x x x B
C x x x / p p p p i D D i . . . \ x x x C
D x x / . p p p p i D D i . ._.d_ \ x x D
E x /_._. p p p p i i i i .|= =|= =|\ x E
F x|# #|. . . p . . . . . .|= =|= =|.|x F
G x|# #|._. . . . . . . . .|= =|= =|.|x G
H x|# 1 # #|# . . . c . c .|= =|= =|.|x H
I x|# F H #|# . . . c . c .|= =|= =|.|x I
J x|# # # #|# . . . 2 . . .|. .d. .|.|x J
K x|. . . .|o . c M c . c .|. .|. .|.|x K
L x|. . . . $ . c E c m c .|_ _|_ d|_|x L
M x \ . . . $ . A S . . . . . . . . / x M
N x x \ . . D . s . c . c . . . . / x x N
O x x x \_._$ . c 3 c . c . . . / x x x O
P x x x x x o R . . . . . . . / x x x x P
Q x x x x x x l . . . . . . / x x x x x Q
- x x x x x x x x x x x x x x x x x x x -
- 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 -
- 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 –


Round 1
ini name..... AC/Fo/Re/Wi .hp/max actions
37. Horgar... 33/25/25/26 104/104 charge and miss (1: resist thunder)
22. Ankarv... 33/30/28/29 160/160
22. sApe..... 29/25/25/27 .53/53. on pod -
22. Eelen.... 30/29/26/27 132/132
21. Do....... 30/24/30/30 106/106 move, miss
20. SDolgaunt 30/25/31/28 589/613 mark E -
20. Dolgrim.3 29/27/26/22 147/147
20. Dolgrim.2 29/27/26/22 147/147
20. Dolgrim.1 29/27/26/22 147/147 resist thunder -
20. Reston... 32/29/32/30 103/103
20. Mieaal... 32/26/29/30 101/119 blind shnt, chaos-touched (save ends)-
20. Fiddenmar 30/24/29/26 .92/99.
17. mimicry.. 29/25/27/29 140/140
[/quote]


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10 months ago  ::  Aug 11, 2012 - 5:51PM #508
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,701


OK, here's my best guess from looking at the maps.

Eelen steps sideways atop the coffin, continues his spinning, and lashes out at the mimicry and the creature in front of him.
His blade bites deeply into the first monster, but barely glances the second--Eelen isn't sure whether he hit it or not.
Anything that he was able to attack knows he is there, and ignoring him is dangerous.

mechanics Show

Move: L9 (move or shift--whatever to try be be adjacent to both monsters--if possible, the maps are very hard to read.  If it is not possible, just shift one toward the center of the room and attack the same monster as last time)
Minor: Boots of Fencing Master to shift 2 to K7 to L8
Standard: Dual Strike: 1d20+19=36, 1d8+8 =11, 1d20+19=26, 1d8+2d6+7=21
Vs big monster I attacked last time: AC 36, 11 damage + marked. vs mimicky monster, AC 26, for 21 damage + marked.
If I am not able to attack the 2nd monster, then the first one takes either 5 more HP damage(16) or the 21 damage if it is at full HP.


Used powers: Show
Boots of Fencing Master, Moutain Breaking Blow


Eelen FrostSilver, level 17 Show

Eladrin, Fighter, Shock Trooper (side of off-hand damage D increases 1, +3 damage 1/round with CA, Action Point: +2 AC & Ref--if Melee attack misses during this time, shift 1 for free)
Build: Tempest Fighter
Fighter: Combat Superiority
Fighter Talents: Tempest Technique
Background: Auspicious Birth
Theme: Guardian

Used powers: Fencing Master Boots, Mountain Breaking Blow.

ABILITY SCORES: Show

Str 21, Con 11, Dex 16, Int 13, Wis 18, Cha 9.
Init: +12 Low-Light Vision
Speed 5

Defences: Show

AC: 30 Fort: 29 Reflex: 26 Will: 27
+5 saves vs Charm, Resist 10 Fire, Resist 10 Cold
HP: 132 Surges: 11 Surge Value: 33

Skills Show

TRAINED SKILLS
Perception +21, Endurance +12, Heal +17, Athletics +17
UNTRAINED SKILLS
Acrobatics +10, Arcana +11, Bluff +7, Diplomacy +7, Dungeoneering +12, History +11, Insight +16, Intimidate +7, Nature +12, Religion +9, Stealth +10, Streetwise +7, Thievery +10

FEATS: Show

Two-Weapon Fighting (+1 dam wi Main Weapon when using 2 weapons)
Eladrin Soldier (+2 damage with Longsword and all Spears)
Fey Blades (+1 damage when using 2 heavy blades, 2 light blades, or one of each)
Wary Fighter (wis mod for INIT, +2 Perception & Insight)
Two-Weapon Threat (+3 dam with Opportunity attacks)
Durable (+2 surges)
Deft Blade (attack AC or Ref with Melee Basic)
Two-Weapon Opening (when crit with Main Weapon, make free Basic Melee with off-hand)
Repel Charge (when someone charges me, I get to make Basic Melee Opportunity)
Danger Sense (make 2 INIT rolls, use Higher)

POWERS: Show

Threatening Rush +19 vs AC, 1d8+8 + mark all adjacent enemies UEMNT
Dual Strike +19 vs AC, 1d8+8 + mark UEMNT, attack second target +19 vs AC, 1d8+7 + mark UEMNT
Basic Melee +19 vs AC or Ref, 1d8+13 + mark UEMNT
Basic Ranged +19 vs AC, 1d6+10 + mark UEMNT
Basic Off-hand Melee +19 vs AC or Ref, 1d8+11 (+2d6 vs Enemies at full HP) + mark UEMNT
Fighter Challenge Immediate Interrupt: Marked enemy shifts or makes an attack that does not include me, +19 vs AC or Ref, 1d8+16 + mark UEMNT
Opportunity Attack +25 vs AC or Ref, 1d8+16 + mark UEMNT + stops movement
Boots of Fencing Master: Minor Shift 2
Who's Next? Move, drop non-minion enemy to 0, Shift speed, Bonus to next damage roll before UEMNT = number of spaces moved
Guardian's Counter Immed Interrupt, CBurst 2, ally within 2 is attacked and I am not included in attack: We shift switch positions. Attack now vs me. After attack, I get to retaliate with Basic Melee.
Walk It Off No Action: I get to made a save vs Ongoing at the beginning of my turn. If failed, I still make a save at end of turn.
Come and Get It CBurst 3, each enemy I can see: Pull 2. Attack all adjacent Enemies: +19 vs AC, 1d8+13 + mark UEMNT
Fighter's Grit Minor: UEMNT ignore Dazed, Immobilized, Slowed, and Weakened
Shocking Twister +21 vs AC, 1d8+13 + mark UEMNT, I can shift one, +19 vs AC, 1d8+11 (+2d6 vs Enemy at max HP)+ mark UEMNT, I can shift one, +19 vs AC, 1d8+13 + mark UEMNT + Dazed, I can shift 1
Scattering Swing CBurst1, Each enemy I can see, +19 vs AC, 2d8+13 + mark UEMNT + slide 1. Miss: Push 1
Tangle Up Free: Hit or Miss enemy with Opportunity Attack: Knock prone + Mark(save ends)
Mountain Breaking Blow +19 vs AC, 3d8+13 + mark UEMNT + push 3, I can shift 3, Must end adjacent.
Lightning Reflex Gloves: Free: take opportunity attack even if already have this turn
Dervish's Challenge
Gale of Steel:
CBurst1, Each enemy I can see, +19 vs AC, 2d8+16 + mark UEMNT. I can then shift 1 and repeat attack against any enemy that I missed the first time
Sunblade: CBurst1 Enemies, +16 vs REF, 2d8 RADIANT
Defender's Armor: Minor, UEMNT, any attack that hits&marks also Dazes(save ends)

ITEMS: Show

Adventurer's Kit, Javelin (3), Defender's Braidmail Armor +3 (resist 10 Fire, resist 10 cold), Sunblade Longsword +3 (damage can be normal or Radiant, 20 squares bright or dim light), Challenge-Seeking Short sword +3 (+2d6 damage vs enemies at full HP), Amulet of Protection +4, Lightning Reflex Gloves (+2 w Opportunity Attacks), Boots of the Fencing Master (+1 to AC and Ref UEMNT after shifting), Cincture of Vivacity (Any HP healed beyond norman maximum become temps)

Conditional Modifiers:
+3 dam vs Combat Advantage once per round,
+1 AC & Ref after shifting
Action Point: +2 AC & Ref, melee misses = I can shift
+1 to hit anyone who hits my Bonded Charge, which is no one, since none of the PCs seem to be talking to me

S-monster at M8 is marked by Eelen. If I am able to move adjacent to both monsters, the Mimicry will also be marked. If either makes an attack that does not include Eelen or attempts to shift, Eelen gets a Fighter Challenge attack on it. If it tries to move away, Eelen gets an Opportunity Attack, and that move action is stopped. Eelen will use Guardian's Challenge if an ally within 2 is hit by an attack that does not include him. Undamaged monsters get attacked by the challenge seeking shortsword instead of the longsword

Colors Show
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You are Red/Blue!
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Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Bow down, my subjects, for I am your master! Yesss..... Show


For some reason, none of my friends were surprised by this...
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10 months ago  ::  Aug 20, 2012 - 4:52PM #509
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,482
Ankarv, Eelen and Oclavia’s conjuration learned fast that standing toe to toe with this unusual strong and equally quick dolgaunt will be a problem as they all found themelves dodging and batting away wild tentacles.
IC Triggered Wary Lashes Show

The Start Of Ankarv's Turn While Adjacent To Thje Afflicted Dolgaunt Triggers A Wary Lash Attack. 
Free:
Wary Lash vsAnkarv( AC33) 22vs33 MISS
Free: Wary Lash vsShadowApe( AC29) 26vs29 MISS.

This Attack Triggered Eelen's Combat Challenge:
Free: Triggers Eelen's Combat Challenge. 31 damage

The Start Of Eelen's Turn While Adjacent To The Afflicted Dolgaunt Triggers A Wary Lash Attack.
Free: Wary Lash vsEelen w/flanking( AC30) 24vs30 MISS.
THE ROLLS Show

[url=http://invisiblecastle.com/roller/view/3662446/]Free: Wary Lash vsAnkarv( AC33); (provokes Opportunity Attack from Eelen) . Free: Wary Lash vsShadowApe( AC29); Free: Wary Lash vsEelen w/flanking( AC30); (1d20+19=22, 1d8+3=4, 1d20+19=26, 1d8+3=9, 1d20+19+2=24, 1d8+3=10)[/url]


Eelen hearing the female devil coming in closer decided to meet her on the way to introduce her to his blades while simultaneously fighting and ducking the strong dolgaunt.
When he shifted (To M09) between one of the coffin-like shape pods (at L09) and the Dolgaunt, the pod caught his attention or to say Eelen caught something's or someone's attention from inside of the pod next to him.
The pod started to noisily shake in place and inside of it there was more sounds of movement with a slight distiguished muffled voice as the coffin-like case continued on rocking and shaking continuously while fastened to the floor.
As distracting as this was to Eelen while he engaged both the devil and the Dolgaunt with his blades he suddenly felt one of the Dolgaunt two tentacles swing over his shoulder and threw him away from the noisy pod (To N08) next to the dolgrim attacking Reston.
Now desparately fighting off the heavy tentacle which weight when pulling at Eelen left a lasting and painful welt on his shouder that left his body feeling lightly paralyzed and with a distancing stinging numbness from his senses.
Eelen instinctive fought back against the pinning rope as the third arm of the foulspawn attempt to wrapped around him and even as Eelen managed to prevent this third arm from grabbing him, the Dolgaunt's fourth arm, its other tentacle use the successful fend to finished the task of locking on to Eelen.

IC DOLGAUNT's FIRST ROUND ACTIONS Show

Standard: Weighty Tentacles vsEelen(Fort29) 39vs29 HIT: Eelen is slid to N08, is marked, restrained and takes 10 ongoing damage (save ends all). Until this effect ends any new mark made by this creature doesn’t supersede this marking.
After-Effect: After Eelen saved from hit conditions; Eelen is slowed UTEO-Eelen's-NT and also marked (save ends).
Second Standard: Clutching Tentacle w/Flanking vsEelen(Ref26) 25vs26 MISS.
Action Point: Clutching Tentacle w/Flanking vsEelen(Ref26) 32vs26 HIT 15 damage and Eelen is grabbed (An attack hit against tentacle alone ends grab).
END OF TURN

THE ROLLS Show


The dolgrim fighting the blinded Mieaal found Mieaal's armor as an another problem to deal with.
IC Dolgrim-#2 on J08 with a scourge in his hand attacking Mieaal ACTIONS Show

Standard: Basic Scourge Attack vsMieaal(AC32) w/CA(Blindness) 22VS32 MISS.
END OF TURN


The Dolgrim
attacking Reston close-in the space (to P07) between themself and the cornered rescuer with a feeling of confidence knowing that the agressive one was now tied up by tentacles behind him. Yet with another attack versus the cornered Reston the dolgrim realized the prospect of overwhelming Reston hasn't shown up yet..
IC Dolgrim-#3 on O08 with a scourge in his hand attacking Reston ACTIONS Show
Move: Shift to P07.
Standard: Basic Scourge Attack vsReston(AC31) 26vs31 MISS.
END OF TURN

Dolgrim following orders from the devil to preoccupied the archer found himself surrounded quickly. The foulspawn then place his back to wall (at I01) while making a weak attack against Fiddenmar.
IC Dolgrim-#1 on H02 with a scourge in his hand attacking Fiddenmar: ACTIONS Show
Move: Shift to I01
Standard: Basic Scourge Attack vs Fiddenmar(AC30) 26vs30 MISS.
END OF TURN


IC THE DOLGRIMS' ROLLS Show
IC: THE MAP Show

This Map is inaccurate because the Dolgaunt is still on M08 grabbing and holding Eelen to N08 after the Dolgaunt 's Turn is over.

Everyone esle placement on this is accurated!

FOR A DETAILED VIEW CLICK HERE



MAP FOR "2 FLOOR BELOW" ENCOUNTER (on the left above) HAS NO LIGHT SOURCE BUT HAS TORCH SCONES ON WALL SOMEWHERE INDICATED BY SMALL CIRCLES ON THE WALLS.


WHISPERMAGELLAN:
DO YOU HAVE A RESPONSE TO THE TRIGGERED COMBAT CHALLENGE? IF SO NOW IS THE TIME TO POST IT?
(see ooc too)

WELLBY10, PAPMIDNIGHT, ASTROMATH, YUR ALL UP IN ANY ORDER?
Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

peacekeepermedc.gif
                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
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@MTG Forums.
Contestant: A Contest Like No Other hosted by Fakeartist.
An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.

@DnD Forums.
Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum.
Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan)
Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM)
DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy.
DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
Referee - People Of Oz @Dorothy's Kansas Games(inactive).
Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive).
Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.

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10 months ago  ::  Aug 20, 2012 - 5:27PM #510
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,701


Eelen snarls at the creature that dared to ignore him.
Fighter Challenge Show
1d20+19=31, 1d8+16=24, 2d6=7 31 AC or Ref--either way that should hit with a 19 on the "die". 24 damage + marked (again) or 29 damage if the target was at full HP

Eelen sneers. "Let that teach you not to ignore ME."



Used powers: Show
Boots of Fencing Master, Moutain Breaking Blow


Eelen FrostSilver, level 17 Show

Eladrin, Fighter, Shock Trooper (side of off-hand damage D increases 1, +3 damage 1/round with CA, Action Point: +2 AC & Ref--if Melee attack misses during this time, shift 1 for free)
Build: Tempest Fighter
Fighter: Combat Superiority
Fighter Talents: Tempest Technique
Background: Auspicious Birth
Theme: Guardian

Used powers: Fencing Master Boots, Mountain Breaking Blow.

ABILITY SCORES: Show

Str 21, Con 11, Dex 16, Int 13, Wis 18, Cha 9.
Init: +12 Low-Light Vision
Speed 5

Defences: Show

AC: 30 Fort: 29 Reflex: 26 Will: 27
+5 saves vs Charm, Resist 10 Fire, Resist 10 Cold
HP: 132 Surges: 11 Surge Value: 33

Skills Show

TRAINED SKILLS
Perception +21, Endurance +12, Heal +17, Athletics +17
UNTRAINED SKILLS
Acrobatics +10, Arcana +11, Bluff +7, Diplomacy +7, Dungeoneering +12, History +11, Insight +16, Intimidate +7, Nature +12, Religion +9, Stealth +10, Streetwise +7, Thievery +10

FEATS: Show

Two-Weapon Fighting (+1 dam wi Main Weapon when using 2 weapons)
Eladrin Soldier (+2 damage with Longsword and all Spears)
Fey Blades (+1 damage when using 2 heavy blades, 2 light blades, or one of each)
Wary Fighter (wis mod for INIT, +2 Perception & Insight)
Two-Weapon Threat (+3 dam with Opportunity attacks)
Durable (+2 surges)
Deft Blade (attack AC or Ref with Melee Basic)
Two-Weapon Opening (when crit with Main Weapon, make free Basic Melee with off-hand)
Repel Charge (when someone charges me, I get to make Basic Melee Opportunity)
Danger Sense (make 2 INIT rolls, use Higher)

POWERS: Show

Threatening Rush +19 vs AC, 1d8+8 + mark all adjacent enemies UEMNT
Dual Strike +19 vs AC, 1d8+8 + mark UEMNT, attack second target +19 vs AC, 1d8+7 + mark UEMNT
Basic Melee +19 vs AC or Ref, 1d8+13 + mark UEMNT
Basic Ranged +19 vs AC, 1d6+10 + mark UEMNT
Basic Off-hand Melee +19 vs AC or Ref, 1d8+11 (+2d6 vs Enemies at full HP) + mark UEMNT
Fighter Challenge Immediate Interrupt: Marked enemy shifts or makes an attack that does not include me, +19 vs AC or Ref, 1d8+16 + mark UEMNT
Opportunity Attack +25 vs AC or Ref, 1d8+16 + mark UEMNT + stops movement
Boots of Fencing Master: Minor Shift 2
Who's Next? Move, drop non-minion enemy to 0, Shift speed, Bonus to next damage roll before UEMNT = number of spaces moved
Guardian's Counter Immed Interrupt, CBurst 2, ally within 2 is attacked and I am not included in attack: We shift switch positions. Attack now vs me. After attack, I get to retaliate with Basic Melee.
Walk It Off No Action: I get to made a save vs Ongoing at the beginning of my turn. If failed, I still make a save at end of turn.
Come and Get It CBurst 3, each enemy I can see: Pull 2. Attack all adjacent Enemies: +19 vs AC, 1d8+13 + mark UEMNT
Fighter's Grit Minor: UEMNT ignore Dazed, Immobilized, Slowed, and Weakened
Shocking Twister +21 vs AC, 1d8+13 + mark UEMNT, I can shift one, +19 vs AC, 1d8+11 (+2d6 vs Enemy at max HP)+ mark UEMNT, I can shift one, +19 vs AC, 1d8+13 + mark UEMNT + Dazed, I can shift 1
Scattering Swing CBurst1, Each enemy I can see, +19 vs AC, 2d8+13 + mark UEMNT + slide 1. Miss: Push 1
Tangle Up Free: Hit or Miss enemy with Opportunity Attack: Knock prone + Mark(save ends)
Mountain Breaking Blow +19 vs AC, 3d8+13 + mark UEMNT + push 3, I can shift 3, Must end adjacent.
Lightning Reflex Gloves: Free: take opportunity attack even if already have this turn
Dervish's Challenge
Gale of Steel:
CBurst1, Each enemy I can see, +19 vs AC, 2d8+16 + mark UEMNT. I can then shift 1 and repeat attack against any enemy that I missed the first time
Sunblade: CBurst1 Enemies, +16 vs REF, 2d8 RADIANT
Defender's Armor: Minor, UEMNT, any attack that hits&marks also Dazes(save ends)

ITEMS: Show

Adventurer's Kit, Javelin (3), Defender's Braidmail Armor +3 (resist 10 Fire, resist 10 cold), Sunblade Longsword +3 (damage can be normal or Radiant, 20 squares bright or dim light), Challenge-Seeking Short sword +3 (+2d6 damage vs enemies at full HP), Amulet of Protection +4, Lightning Reflex Gloves (+2 w Opportunity Attacks), Boots of the Fencing Master (+1 to AC and Ref UEMNT after shifting), Cincture of Vivacity (Any HP healed beyond norman maximum become temps)

Conditional Modifiers:
+3 dam vs Combat Advantage once per round,
+1 AC & Ref after shifting
Action Point: +2 AC & Ref, melee misses = I can shift
+1 to hit anyone who hits my Bonded Charge, which is no one, since none of the PCs seem to be talking to me

S-monster at M8 is marked by Eelen. If I am able to move adjacent to both monsters, the Mimicry will also be marked. If either makes an attack that does not include Eelen or attempts to shift, Eelen gets a Fighter Challenge attack on it. If it tries to move away, Eelen gets an Opportunity Attack, and that move action is stopped. Eelen will use Guardian's Challenge if an ally within 2 is hit by an attack that does not include him. Undamaged monsters get attacked by the challenge seeking shortsword instead of the longsword

Colors Show
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Bow down, my subjects, for I am your master! Yesss..... Show


For some reason, none of my friends were surprised by this...
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