Fine!!! Since Eelen from L01 would be 2d12 push and prone on M02 if he doesn't Delay!! Well we all know he used the Bonus action properly.
Fiddenmar on N04 must move to gained line of sight (Chassis blocks L.O.S.) so when hazard lifted move into position to make that shot from K02
All started by Delayed Turns spending Bonus actions to get into lab area (On paper this almost looks like a surprise round)
22/20/Eelen - Full Turn of Action+bonus (Delay turn) vsAB Dolgaunt MISS. but marks AB Dolgaunt 22/20/Ankarv - Full Turn of Action+bonus (Delay turn) Basic FullBlade vs AB Dolgaunt(AC30) 39vs30HIT: 13 damage Effect:The target is marked until the end of the githyanki sword stalker’s next turn. Steath Check for raiding lab (1d20+17-5=13) Basic FullBlade vs (super-It) (1d20+27=39, 1d12+9=13) This Trigger the targets' surprise action
22/22 AB Dolgaunt: Weighty TentaclesvsEelen(Fort25) Immediate Interrupt:UnavoidableSwordsmanship vsAB HIT 15 damageand Ankarv gains a +2 bonus to AC and Reflex while becoming the target of the Weighty Tentacles vsAnkarv(Fort30)25vs30 MISS. 33/33 AB Dolgrim2-1st: Minor:unsheathe Scourge 22/22 AB Dolgrim2-2nd: Standard:Scourge MBA w/Reach vsEelen(AC30) 21vs30 MISS. 33/33 AB Dolgrim3-1st: Minor:unsheathe Scourge 22/22 AB Dolgrim3-2nd: Standard:Charge to M07 Scourge MBA vsEelen(AC30)31vs31 HIT. 11 damage. 33/33 AB Dolgrim1-1st: Minor:unsheathe Scourge 33/33 Alluring Mimicry: (No Action)verbally halt and follow order to D1 33/33Alluring Mimicry: Move:Fly to I-12 22/22 AB Dolgrim1-2nd: Moveto G09
[url=http://invisiblecastle.com/roller/view/3627652/]AB Dolgaunt: Weighty Tentacles vsEelen(Fort25). AB Dolgrim2-1st: Minor: unsheathe Scourge AB Dolgrim2-2nd: Standard: Scourge MBA w/Reach vsEelen(AC18) AB Dolgrim3-1st: Minor: unsheathe Scourge AB Dolgrim3-2nd: Standard: Charge to M07 Scourge MBA vsEelen(AC18) AB Dolgrim1-1st: Minor: unsheathe Scourge Alluring Mimicry: (No Action)verbally halt and follow order to D1 Alluring Mimicry: Move: Fly to I-12 AB Dolgrim1-2nd: Move to G09 (1d20+21=25, 1d20+19=21, 1d10+3=5, 1d20+20=31, 1d10+3=11)
Original -/ New - Initiative placements/ PCs - Actions made and consequences.
21/20/Reston - Full Turn Of Action+bonus (Delay turn)
Turning trap off (Triggers actions more actions from group)
22/22 Domenica - Readied Action (Triggering - 1 standard) 24/38 Fiddenmar - Full Turn of Action+bonus (Delay turn) 37/37Horgar - Regualr 2nd round turn of actions+bonus (Skipping First round)
33/33 Luring Mimi -Regualr 2nd round turn of actions 33/33 Dolgrim - The first of the 2nd round's two regualr turn of actions 33/33 Dolgrim - The first of the 2nd round's two regualr turn of actions 33/33 Dolgrim - The first of the 2nd round's two regualr turn of actions
22/22 Domenica - Regualr 2nd round turn of actions 22/22Mieaal - 2nd round's regualr turn of actions (Skipping First round)
22/22 Dolgaunt - 2nd round's regualr turn of actions 22/22 Dolgrim - The second of the 2nd round's two regualr turn of actions 22/22 Dolgrim - The second of the 2nd round's two regualr turn of actions 22/22 Dolgrim - The second of the 2nd round's two regualr turn of actions */20/Ankarv - 2nd round's regualr turn of actions */20/Eelen - 2nd round's regualr turn of actions */20/Reston - 2nd round's regualr turn of actions */19 Fiddenmar - 2nd round's regualr turn of actions
IS THIS CORRECT? ONCE ALL THIS CONFIRMED OR CORRECTED I WILL ROLL THE ENEMIES SURPRISE ROUND THEN UPDATE ENCOUNTER TRACKER.
ENEMY'S ITNTIATIVE IS SUBJECT TO CHANGE IN ORDER BEFORE THEIR FIRST REGULAR ROUND TURNS TO PREVENT THE TWO GROUPS FROM BEEN TOO CLOSE TO EACH OTHER ALONG THE ORDER!
The floor swing down told them someone was coming down but the pully and cables's chassis blocked sight on who.
Dogrim2 was coming to look to see who was on the ladder coming but horgar provide a shortcut down
Dolgrim3 was heading to trap's rod/lever switch but wouldn't reach it until the begining of his (first)seocnd round turn.
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Still unclear as to what is difficult terrain and blocking terrain. Mieaal will move as close to K8 as she can with her one action (only 5 squares of movement, and with difficult terrain in my path it looks like I can only move 2 squares in one action)
Still unclear as to what is difficult terrain and blocking terrain. Mieaal will move as close to K8 as she can with her one action (only 5 squares of movement, and with difficult terrain in my path it looks like I can only move 2 squares in one action)
Yes, K8 is doable in speed 5. With the trap reset the difficult terrain was lifted, leaving in a simple stroll to move around the blocking terrain. I'm correct to assumed Mieaal's 1st round's turn is delay until after Reston's has given the ready signal instead of skipping the round so Mieall is now in the lower grouping of the initiative order?
Mimi:Armed with charm on I12 Standard:Snare to blind vs Mieaal(Will30) Mieaal is blinded UTSO-her-NT 34vs30 HIT: 10 psychic damage and Mieaal is chaos-touched (save ends). Move: Fly to L10 (Gaining cover from everybody's L.O.S. but Eelen and Ankarv) Minor:Strenghten The Phage dominating #1 provoking Charge attack to I03 vs Fiddenmar(AC30) 34vs30 HIT: 7 damage END OF TURN
#2On J09 With a scourge praising Mimi for blinding the attacking Mieaal Standard: Basic Scourge Attack vs Mieaal(AC32) w/CA(Blindness) 34vs32 HIT: 5 Damage Move: Shift to J08 END OF TURN
#1 After Mimi edge him into ducking Domencia wayward blast by charging the archer, he happily went to work on Fiddenmar. Move:Shift to H02 Standard: Basic Scourge Attack vs Fiddenmar(AC30) 28vs30 MISS. END OF TURN
#3With their most powerful combatant next to him capable of fending away the two blitzer the trapdoor resetting meant there must be a third worth his attention. Move:Shift to O08 Standard:Basic Scourge Attack vs Reston(AC31) w/partial concealment 20vs31 MISS. END OF TURN
Ankarv and ShadowApe pound on that dolgaunt for 11 damage
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Minor: Divine Challenge on 2 Standard: Virtuous Strike on 2
1d20+22=40, 1d8+9=14 radiant damage. Mieaal gets a +2 bonus to saves until the start of her next turn.
OOC: My computer was fixed, but I lost the old character builder when they wiped my system, my backup files fell through as I am not an Insider I no longer have the information for Mieaal. I should be able to piece together Mieaal's character sheet from memory and old posts, and I can update her as needed when we level with the books (PHB 1, DMG etc.) but it may take a bit of time.
monsters: 1 2 3 Dolgrims m Alluring Mimicry D Intellect Predator S Dolgaunt
PCs and NPCs A Ankarv D Do E Eelen F Fiddenmar H Horgar M Mieaal R Reston s shadow ape
- 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 - - 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 - - x x x x x x_x_x_x_x_x_x_x_x x x x x x - A x x x x x / . . . . . . . \ x x x x x A B x x x x / p p p i i i i . . \ x x x x B C x x x / p p p p i D D i . . . \ x x x C D x x / . p p p p i D D i . ._.d_ \ x x D E x /_._. p p p p i i i i .|= =|= =|\ x E F x|# #|. . . p . . . . . .|= =|= =|.|x F G x|# #|._. . . . . . . . .|= =|= =|.|x G H x|# 1 # #|# . . . c . c .|= =|= =|.|x H I x|# F # #|# . . . c . c .|= =|= =|.|x I J x|# # # #|# . . . 2 . . .|. .d. .|.|x J K x|. . . .|o . c M c . c .|. .|. .|.|x K L x|D . . . $ . c E c m c .|_ _|_ d|_|x L M x \ . H s $ . A S . . . . . . . . / x M N x x \ . . $ . c . c . c . . . . / x x N O x x x \_._$ . c 3 c . c . . . / x x x O P x x x x x o R . . . . . . . / x x x x P Q x x x x x x l . . . . . . / x x x x x Q - x x x x x x x x x x x x x x x x x x x - - 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 - - 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 –
Horgar: Standard Storm Hammer Charge To I3 vs#1(AC29) 23vs29 MISS. End Of Turn
#1 Immediate Reaction: Resist Adapt Thunder
[url=http://invisiblecastle.com/roller/view/3646286/]Horgar: Stormm Hammer Charge To I3 vs#1(AC29) If hit push to H01 #1 Immediate Reaction: Resist Adapt Thunder (1d20+20+1=23, 1d8+1d6+5=13)[/ur]
Mysteria's map is accurate after placing the shadowApe on top of the body-pod (coffin) on N07 (Ran there on post #498)
VOBESKHAN, MYSTERIA AND WHISPERMAGELLAN! YUR'ER UP!! IN ANY ORDER!!!
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Do takes a step to the side and aims to help her companions, but the sight of the beast they're facing unnerves her enough that she stumbles over the words of her recital and it has exactly zero effect on the enemy.
I have a minor available if you want to get moved somewhere (2 squares teleport) and be invisible until eont, say so.
move: to N5 standard: Foolhardy Fighting, ranged 10, versus S Attack vs Will, 1d20+19; 1d10+11 psychic: attack and dmg (1d20+19=20, 1d10+11=19) = natural 1 = miss
monsters: 1 2 3 Dolgrims m Alluring Mimicry D Intellect Predator S Dolgaunt
PCs and NPCs A Ankarv D Do E Eelen F Fiddenmar H Horgar M Mieaal R Reston s shadow ape
- 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 - - 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 - - x x x x x x_x_x_x_x_x_x_x_x x x x x x - A x x x x x / . . . . . . . \ x x x x x A B x x x x / p p p i i i i . . \ x x x x B C x x x / p p p p i D D i . . . \ x x x C D x x / . p p p p i D D i . ._.d_ \ x x D E x /_._. p p p p i i i i .|= =|= =|\ x E F x|# #|. . . p . . . . . .|= =|= =|.|x F G x|# #|._. . . . . . . . .|= =|= =|.|x G H x|# 1 # #|# . . . c . c .|= =|= =|.|x H I x|# F H #|# . . . c . c .|= =|= =|.|x I J x|# # # #|# . . . 2 . . .|. .d. .|.|x J K x|. . . .|o . c M c . c .|. .|. .|.|x K L x|. . . . $ . c E c m c .|_ _|_ d|_|x L M x \ . . . $ . A S . . . . . . . . / x M N x x \ . . D . s . c . c . . . . / x x N O x x x \_._$ . c 3 c . c . . . / x x x O P x x x x x o R . . . . . . . / x x x x P Q x x x x x x l . . . . . . / x x x x x Q - x x x x x x x x x x x x x x x x x x x - - 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 - - 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 –
OK, here's my best guess from looking at the maps.
Eelen steps sideways atop the coffin, continues his spinning, and lashes out at the mimicry and the creature in front of him. His blade bites deeply into the first monster, but barely glances the second--Eelen isn't sure whether he hit it or not. Anything that he was able to attack knows he is there, and ignoring him is dangerous.
Move: L9 (move or shift--whatever to try be be adjacent to both monsters--if possible, the maps are very hard to read. If it is not possible, just shift one toward the center of the room and attack the same monster as last time) Minor: Boots of Fencing Master to shift 2 to K7 to L8 Standard: Dual Strike: 1d20+19=36, 1d8+8 =11, 1d20+19=26, 1d8+2d6+7=21 Vs big monster I attacked last time: AC 36, 11 damage + marked. vs mimicky monster, AC 26, for 21 damage + marked. If I am not able to attack the 2nd monster, then the first one takes either 5 more HP damage(16) or the 21 damage if it is at full HP.
Two-Weapon Fighting (+1 dam wi Main Weapon when using 2 weapons) Eladrin Soldier (+2 damage with Longsword and all Spears) Fey Blades (+1 damage when using 2 heavy blades, 2 light blades, or one of each) Wary Fighter (wis mod for INIT, +2 Perception & Insight) Two-Weapon Threat (+3 dam with Opportunity attacks) Durable (+2 surges) Deft Blade (attack AC or Ref with Melee Basic) Two-Weapon Opening (when crit with Main Weapon, make free Basic Melee with off-hand) Repel Charge (when someone charges me, I get to make Basic Melee Opportunity) Danger Sense (make 2 INIT rolls, use Higher)
Threatening Rush +19 vs AC, 1d8+8 + mark all adjacent enemies UEMNT Dual Strike +19 vs AC, 1d8+8 + mark UEMNT, attack second target +19 vs AC, 1d8+7 + mark UEMNT Basic Melee +19 vs AC or Ref, 1d8+13 + mark UEMNT Basic Ranged +19 vs AC, 1d6+10 + mark UEMNT Basic Off-hand Melee +19 vs AC or Ref, 1d8+11 (+2d6 vs Enemies at full HP) + mark UEMNT Fighter Challenge Immediate Interrupt: Marked enemy shifts or makes an attack that does not include me, +19 vs AC or Ref, 1d8+16 + mark UEMNT Opportunity Attack +25 vs AC or Ref, 1d8+16 + mark UEMNT + stops movement Boots of Fencing Master: Minor Shift 2 Who's Next? Move, drop non-minion enemy to 0, Shift speed, Bonus to next damage roll before UEMNT = number of spaces moved Guardian's Counter Immed Interrupt, CBurst 2, ally within 2 is attacked and I am not included in attack: We shift switch positions. Attack now vs me. After attack, I get to retaliate with Basic Melee. Walk It Off No Action: I get to made a save vs Ongoing at the beginning of my turn. If failed, I still make a save at end of turn. Come and Get It CBurst 3, each enemy I can see: Pull 2. Attack all adjacent Enemies: +19 vs AC, 1d8+13 + mark UEMNT Fighter's Grit Minor: UEMNT ignore Dazed, Immobilized, Slowed, and Weakened Shocking Twister +21 vs AC, 1d8+13 + mark UEMNT, I can shift one, +19 vs AC, 1d8+11 (+2d6 vs Enemy at max HP)+ mark UEMNT, I can shift one, +19 vs AC, 1d8+13 + mark UEMNT + Dazed, I can shift 1 Scattering Swing CBurst1, Each enemy I can see, +19 vs AC, 2d8+13 + mark UEMNT + slide 1. Miss: Push 1 Tangle Up Free: Hit or Miss enemy with Opportunity Attack: Knock prone + Mark(save ends) Mountain Breaking Blow +19 vs AC, 3d8+13 + mark UEMNT + push 3, I can shift 3, Must end adjacent. Lightning Reflex Gloves: Free: take opportunity attack even if already have this turn Dervish's Challenge Gale of Steel: CBurst1, Each enemy I can see, +19 vs AC, 2d8+16 + mark UEMNT. I can then shift 1 and repeat attack against any enemy that I missed the first time Sunblade: CBurst1 Enemies, +16 vs REF, 2d8 RADIANT Defender's Armor: Minor, UEMNT, any attack that hits&marks also Dazes(save ends)
Adventurer's Kit, Javelin (3), Defender's Braidmail Armor +3 (resist 10 Fire, resist 10 cold), Sunblade Longsword +3 (damage can be normal or Radiant, 20 squares bright or dim light), Challenge-Seeking Short sword +3 (+2d6 damage vs enemies at full HP), Amulet of Protection +4, Lightning Reflex Gloves (+2 w Opportunity Attacks), Boots of the Fencing Master (+1 to AC and Ref UEMNT after shifting), Cincture of Vivacity (Any HP healed beyond norman maximum become temps)
Conditional Modifiers: +3 dam vs Combat Advantage once per round, +1 AC & Ref after shifting Action Point: +2 AC & Ref, melee misses = I can shift +1 to hit anyone who hits my Bonded Charge, which is no one, since none of the PCs seem to be talking to me
S-monster at M8 is marked by Eelen. If I am able to move adjacent to both monsters, the Mimicry will also be marked. If either makes an attack that does not include Eelen or attempts to shift, Eelen gets a Fighter Challenge attack on it. If it tries to move away, Eelen gets an Opportunity Attack, and that move action is stopped. Eelen will use Guardian's Challenge if an ally within 2 is hit by an attack that does not include him.Undamaged monsters get attacked by the challenge seeking shortsword instead of the longsword
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
Bow down, my subjects, for I am your master! Yesss.....Show
Ankarv, Eelen and Oclavia’s conjuration learned fast that standing toe to toe with this unusual strong and equally quick dolgaunt will be a problem as they all found themelves dodging and batting away wild tentacles. IC Triggered Wary LashesShow
The Start Of Ankarv's Turn While Adjacent To Thje Afflicted Dolgaunt Triggers A Wary Lash Attack. Free:Wary Lash vsAnkarv( AC33) 22vs33 MISS Free:Wary Lash vsShadowApe( AC29) 26vs29 MISS.
The Start Of Eelen's Turn While Adjacent To The Afflicted Dolgaunt Triggers A Wary Lash Attack. Free: Wary LashvsEelen w/flanking( AC30) 24vs30 MISS. THE ROLLSShow
Eelen hearing the female devil coming in closer decided to meet her on the way to introduce her to his blades while simultaneously fighting and ducking the strong dolgaunt. When he shifted (To M09) between one of the coffin-like shape pods (at L09) and the Dolgaunt, the pod caught his attention or to say Eelen caught something's or someone's attention from inside of the pod next to him. The pod started to noisily shake in place and inside of it there was more sounds of movement with a slight distiguished muffled voice as the coffin-like case continued on rocking and shaking continuously while fastened to the floor. As distracting as this was to Eelen while he engaged both the devil and the Dolgaunt with his blades he suddenly felt one of the Dolgaunt two tentacles swing over his shoulder and threw him away from the noisy pod (To N08) next to the dolgrim attacking Reston. Now desparately fighting off the heavy tentacle which weight when pulling at Eelen left a lasting and painful welt on his shouder that left his body feeling lightly paralyzed and with a distancing stinging numbness from his senses. Eelen instinctive fought back against the pinning rope as the third arm of the foulspawn attempt to wrapped around him and even as Eelen managed to prevent this third arm from grabbing him, the Dolgaunt's fourth arm, its other tentacle use the successful fend to finished the task of locking on to Eelen.
Standard: Weighty Tentacles vsEelen(Fort29) 39vs29 HIT: Eelen is slid to N08, is marked, restrained and takes 10 ongoing damage (save ends all). Until this effect ends any new mark made by this creature doesn’t supersede this marking. After-Effect:After Eelen saved from hit conditions; Eelen is slowed UTEO-Eelen's-NT and also marked (save ends). Second Standard:Clutching Tentacle w/Flanking vsEelen(Ref26) 25vs26 MISS. Action Point:Clutching Tentacle w/Flanking vsEelen(Ref26) 32vs26 HIT 15 damage and Eelen is grabbed (An attack hit against tentacle alone ends grab). END OF TURN THE ROLLSShow
The dolgrim fighting the blinded Mieaal found Mieaal's armor as an another problem to deal with. IC Dolgrim-#2 on J08 with a scourge in his hand attacking MieaalACTIONSShow
Standard: Basic Scourge Attack vsMieaal(AC32) w/CA(Blindness)22VS32 MISS. END OF TURN
The Dolgrim attacking Reston close-in the space (to P07) between themself and the cornered rescuer with a feeling of confidence knowing that the agressive one was now tied up by tentacles behind him. Yet with another attack versus the cornered Reston the dolgrim realized the prospect of overwhelming Reston hasn't shown up yet.. ICDolgrim-#3 on O08 with a scourge in his hand attacking Reston ACTIONSShow
Move:Shift to P07. Standard: Basic Scourge AttackvsReston(AC31) 26vs31 MISS. END OF TURN
Dolgrim following orders from the devil to preoccupied the archer found himself surrounded quickly. The foulspawn then place his back to wall (at I01) while making a weak attack against Fiddenmar. ICDolgrim-#1 on H02 with a scourge in his hand attacking Fiddenmar: ACTIONSShow
Move:Shift to I01 Standard:Basic Scourge Attack vs Fiddenmar(AC30) 26vs30 MISS. END OF TURN
MAP FOR "2 FLOOR BELOW" ENCOUNTER (on the left above) HAS NO LIGHT SOURCE BUT HAS TORCH SCONES ON WALL SOMEWHERE INDICATED BY SMALL CIRCLES ON THE WALLS.
WHISPERMAGELLAN: DO YOU HAVE A RESPONSE TO THE TRIGGERED COMBAT CHALLENGE? IF SO NOW IS THE TIME TO POST IT? (see ooc too)
WELLBY10, PAPMIDNIGHT, ASTROMATH, YUR ALL UP IN ANY ORDER?
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Eelen snarls at the creature that dared to ignore him. Fighter ChallengeShow
1d20+19=31, 1d8+16=24, 2d6=7 31 AC or Ref--either way that should hit with a 19 on the "die". 24 damage + marked (again) or 29 damage if the target was at full HP
Eelen sneers. "Let that teach you not to ignore ME."
Two-Weapon Fighting (+1 dam wi Main Weapon when using 2 weapons) Eladrin Soldier (+2 damage with Longsword and all Spears) Fey Blades (+1 damage when using 2 heavy blades, 2 light blades, or one of each) Wary Fighter (wis mod for INIT, +2 Perception & Insight) Two-Weapon Threat (+3 dam with Opportunity attacks) Durable (+2 surges) Deft Blade (attack AC or Ref with Melee Basic) Two-Weapon Opening (when crit with Main Weapon, make free Basic Melee with off-hand) Repel Charge (when someone charges me, I get to make Basic Melee Opportunity) Danger Sense (make 2 INIT rolls, use Higher)
Threatening Rush +19 vs AC, 1d8+8 + mark all adjacent enemies UEMNT Dual Strike +19 vs AC, 1d8+8 + mark UEMNT, attack second target +19 vs AC, 1d8+7 + mark UEMNT Basic Melee +19 vs AC or Ref, 1d8+13 + mark UEMNT Basic Ranged +19 vs AC, 1d6+10 + mark UEMNT Basic Off-hand Melee +19 vs AC or Ref, 1d8+11 (+2d6 vs Enemies at full HP) + mark UEMNT Fighter Challenge Immediate Interrupt: Marked enemy shifts or makes an attack that does not include me, +19 vs AC or Ref, 1d8+16 + mark UEMNT Opportunity Attack +25 vs AC or Ref, 1d8+16 + mark UEMNT + stops movement Boots of Fencing Master: Minor Shift 2 Who's Next? Move, drop non-minion enemy to 0, Shift speed, Bonus to next damage roll before UEMNT = number of spaces moved Guardian's Counter Immed Interrupt, CBurst 2, ally within 2 is attacked and I am not included in attack: We shift switch positions. Attack now vs me. After attack, I get to retaliate with Basic Melee. Walk It Off No Action: I get to made a save vs Ongoing at the beginning of my turn. If failed, I still make a save at end of turn. Come and Get It CBurst 3, each enemy I can see: Pull 2. Attack all adjacent Enemies: +19 vs AC, 1d8+13 + mark UEMNT Fighter's Grit Minor: UEMNT ignore Dazed, Immobilized, Slowed, and Weakened Shocking Twister +21 vs AC, 1d8+13 + mark UEMNT, I can shift one, +19 vs AC, 1d8+11 (+2d6 vs Enemy at max HP)+ mark UEMNT, I can shift one, +19 vs AC, 1d8+13 + mark UEMNT + Dazed, I can shift 1 Scattering Swing CBurst1, Each enemy I can see, +19 vs AC, 2d8+13 + mark UEMNT + slide 1. Miss: Push 1 Tangle Up Free: Hit or Miss enemy with Opportunity Attack: Knock prone + Mark(save ends) Mountain Breaking Blow +19 vs AC, 3d8+13 + mark UEMNT + push 3, I can shift 3, Must end adjacent. Lightning Reflex Gloves: Free: take opportunity attack even if already have this turn Dervish's Challenge Gale of Steel: CBurst1, Each enemy I can see, +19 vs AC, 2d8+16 + mark UEMNT. I can then shift 1 and repeat attack against any enemy that I missed the first time Sunblade: CBurst1 Enemies, +16 vs REF, 2d8 RADIANT Defender's Armor: Minor, UEMNT, any attack that hits&marks also Dazes(save ends)
Adventurer's Kit, Javelin (3), Defender's Braidmail Armor +3 (resist 10 Fire, resist 10 cold), Sunblade Longsword +3 (damage can be normal or Radiant, 20 squares bright or dim light), Challenge-Seeking Short sword +3 (+2d6 damage vs enemies at full HP), Amulet of Protection +4, Lightning Reflex Gloves (+2 w Opportunity Attacks), Boots of the Fencing Master (+1 to AC and Ref UEMNT after shifting), Cincture of Vivacity (Any HP healed beyond norman maximum become temps)
Conditional Modifiers: +3 dam vs Combat Advantage once per round, +1 AC & Ref after shifting Action Point: +2 AC & Ref, melee misses = I can shift +1 to hit anyone who hits my Bonded Charge, which is no one, since none of the PCs seem to be talking to me
S-monster at M8 is marked by Eelen. If I am able to move adjacent to both monsters, the Mimicry will also be marked. If either makes an attack that does not include Eelen or attempts to shift, Eelen gets a Fighter Challenge attack on it. If it tries to move away, Eelen gets an Opportunity Attack, and that move action is stopped. Eelen will use Guardian's Challenge if an ally within 2 is hit by an attack that does not include him.Undamaged monsters get attacked by the challenge seeking shortsword instead of the longsword
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
Bow down, my subjects, for I am your master! Yesss.....Show