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1 year ago  ::  Apr 05, 2012 - 5:33PM #381
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,483
IC Mandylion's Actions Show


Move: To N12
Standard: Cloud Of Daggers vsSlaad(Ref30) 33vs30 HIT: Void Slaad takes 16 force damage and an additional 6 for damge ATSO-Voidie-NT.
END OF TURN

THE ROLLS:
Standard: Ice Tomb vsSlaad(Ref30) END OF TURN (1d20+20=33, 1d6+11=16)

WELLBY10, MYSTERIA AND PAPAMIDNIGHT!!! Yur Up Now In Any Order! 
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Referee - People Of Oz @Dorothy's Kansas Games(inactive).
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1 year ago  ::  Apr 06, 2012 - 4:11PM #382
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,269
Do moves forward quickly, singing, "Slippery, slippery wall, now you fall ..." but is disappointed to see that the destrachan holds on to it better than expected.

move: to M16
standard: staggering note misses (attack (1d20+19=21))
minor: none
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1 year ago  ::  Apr 07, 2012 - 2:14PM #383
crimsonsky
Date Joined: Jan 2, 2004
Posts: 205
Through the chaos of combat, you hear footsteps coming down the stairs.  The sound draws nearer until you spot a female half-orc enter the room.  She looks around, unsure of how to react to the scene, but you can feel her draw in the power of magic around her.

Initiative: Initiative (Danger Sense) (1d20+16=20, 1d20+16=28)
(Mirage will act on Initiative 28).

Minor: Open Door
Double Move: K7

Half-Orc

Mirage's Stats Show
Mirage - Tiefling Mage
Passive Perception 20, Passive Insight 20
AC 27, Fort 21, Reflex 26, Will 28
HP 87/87, Bloodied 43, Surge Value 21, Surges 7/7
Speed 6, Initiative +16 (Danger Sense)
Action Points: 0, Second Wind ()
At-Will Powers:  Magic Missile,
Scare,
Winged Horde,
Hat of Disguise
Encounter Powers: Infernal Wrath(),
Vezzuvu's Eruption(),
Scorching Burst(),
Hypnotic Pattern(),
Fire Sea Travel(),
Blackening Pyre(),
Furnace of Sand(),
Dispel Magic(),
Phoenix Step(),
Dimension Switch(),
Sustaining Cloak()
Orb of Nimble Thoughts()
Daily Powers: Flaming Sphere(),
Melf's Minute Meteors(),
Prismatic Beams(),
Burning Transformation()
WATE4-1 Paying the Piper (co-author)
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1 year ago  ::  Apr 08, 2012 - 1:10PM #384
PapaMidnight
Date Joined: Nov 16, 2010
Posts: 1,471
Reston tries to hammer the destrachan with a punch of sonic power, but misses.  He scuttles nimbly across the roof to reach to wall and retains a shield of sound for a short time.

Restion Actions Show

Standard Action: Resounding Fist vs D2.  Miss.
Move Action: Resounding Fist (Move technique).  Shift to H17, gain resist 3 (all) until SoynT.
 - Climbing check: 35, passed.
Minor: cast Reverse Rolls fails.
Rolls:html_removedReston Resounding Fist vs D2 (Fort 32) (1d20+19=29, 2d8+9=21)
html_removedReston climbing check (1d20+17=35)


Reston Combat Block Show

AC 32-1   Fort 29  Ref 32-1 Will 30 
HP: 103 / 103 + 12 THP.
Healing Surges: 4 / 7.   Surge Value: 25

Current Conditions: resist 3(all),  -1 AC, Reflex (no hafted defense) included above, Climbing: Reston grants combat advantage and must make a climbing check if he takes damage. 

(X/_) Action Points
(_) Surprise Strike
(X) Wind through the Willows
(_) Titan's Step
(X) Two Falling Feathers
(X) Resounding Fist
(_) Whirlwind Kick
(_) Destined for Greatness
(X) Resonating Fist
(X) Flying Tiger Assault
(_) Falcon's Rent
(_) Incredible Stride
(_) Master of Winds Stance
(_) Airborn Form

(X/_) Magic Item Daily Powers
(_) Hero's Armor
(_) Blurred Strike Ki Focus
(X) Boots of Spider Climb
(_) Cat's-Eye Headband
Papa's characters Show

Tiefling Paladin Erias the Redeemer
Artificer Jacqueline 'Jacks' Longstride
,a href= "http://community.wizards.com/realadventures/go/thread/view/75777/29423711/Blood_Ties,_Chapter_1:_Books_of_Uncle_Silas">Farmer turned Mythos-hunter, Jonah Furham
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1 year ago  ::  Apr 10, 2012 - 3:01AM #385
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,483

Mar 30, 2012 -- 12:39PM, Mysteria wrote:

As the destrachan misses his target, it finds that it has only distracted itself by bellowing so loudly and has allowed Reston to slip behind it.

Virtue of cunning:
Teleport Reston to H15
Slide Destrachan to IJ15/16

Do quickly slips forward, then ...

Are those stairs going up or down? Can I push somebody (the destrachan) into one of those squares?



For Mysteria's Turn (Was it force movement? If so than D2 is on floor with 8 fall damage but where on floor? During this turn is when the cure trigger because I think you was accounting Oclavia as an independent action which it isn't and accouintable as yours also so: )

IC @MYSTERIA, @ASTROMATH c/ As for this healing ritual results I see it was meant to be posted in a way that its at least qualifies as sounding latin: Show



I'll use Octavia's check then:

cure disease (-16 included) (1d20+4=5)
= takes damage equal to max hp (puts him at 7/99hp)



In that case, Do also uses her minor to heal Fiddenmar for surge value (1 surge spend) plus +3d6+ 6hp +6temp hp= 34 +18 +6temp -> 59/99hp +6 temp hp


heal F (3d6=12)

She also teleports him 1 square closer to where the action is at.


So for the record you nearly zero-h-peze Fiddenmar to cure him but he held on to conscienceness dued to temp-hpz then Do put him back together before any one notice? If so... I must admit I do like Do's style!

OTHER MISSING ROLLS Show

Mandylion's Saving Throws:
Saving Throw vs Chaos Comsumption (1d20=8)

MORE TO COME.
Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

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                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
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Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum.
Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
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DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
Referee - People Of Oz @Dorothy's Kansas Games(inactive).
Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive).
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1 year ago  ::  Apr 10, 2012 - 4:43AM #386
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,269
The push question wasn't for the slide on virtue of cunning but for the follow-up action (which missed, so no push there).

I didn't slide the destrachan off the ceiling, so it doesn't get a save, doesn't fall, and doesn't take falling damage.

(I didn't slide it off the celing because I have to move it into the square Reston occupied, which was on the ceiling.)


Otherwise, yes, correct on Fiddenmar, unless I need to spend two standard actions to have me and Octavia cast it, in which case you'll have to ignore my (missed) attack from this round. (btw, that makes casting a ritual in combat even less interesting than it already is)
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1 year ago  ::  Apr 10, 2012 - 8:49PM #387
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,483

Apr 10, 2012 -- 4:43AM, Mysteria wrote:

The push question wasn't for the slide on virtue of cunning but for the follow-up action (which missed, so no push there).

I didn't slide the destrachan off the ceiling, so it doesn't get a save, doesn't fall, and doesn't take falling damage.

(I didn't slide it off the celing because I have to move it into the square Reston occupied, which was on the ceiling.)


Otherwise, yes, correct on Fiddenmar, unless I need to spend two standard actions to have me and Octavia cast it, in which case you'll have to ignore my (missed) attack from this round. (btw, that makes casting a ritual in combat even less interesting than it already is)




Mar 10, 2012 -- 4:12PM, VoyRager wrote:

Mar 9, 2012 -- 11:23PM, Mysteria wrote:

Mar 9, 2012 -- 3:26PM, VoyRager wrote:

Mar 8, 2012 -- 10:55PM, Mysteria wrote:


Could you also answer my question about theritual scrolls? How long does it take to cast them???


If you get under 30 seconds its triggers on your next available minor action after activating and yes you can delayed (or readied an action) the casting up to the end of the next round after activating the scroll but all actions spend to activate it must be prepared upon the time the standard actions is spend to cast it or delay it to be cast....
Any more questions, gracious lady? V.


alright there's that little confusion i must clear up about triggering. The shadow-ape and oclavia are what the shared actions is all about and governed by summoned rules.
 

Plus thx for vertifying there was no forced falling just a wierd trade places among disportated szes of targets 

On the road but will be in Montgomery tomorrow then I will upload update new map and roll some dice. 



Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

peacekeepermedc.gif
                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
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What I Doing Here? Show

@MTG Forums.
Contestant: A Contest Like No Other hosted by Fakeartist.
An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.

@DnD Forums.
Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum.
Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan)
Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM)
DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy.
DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
Referee - People Of Oz @Dorothy's Kansas Games(inactive).
Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive).
Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.

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1 year ago  ::  Apr 11, 2012 - 12:29AM #388
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,269
I give up. I just don't get how this works, your explanations just confuse me further. I'll leave it up to you to determine how this works out.
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1 year ago  ::  Apr 24, 2012 - 3:50AM #389
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,483
Completely in shock and quivering from been instanteously encased in ice, the large dark fathomless skin alien while thawing, speechless now made a weak swipe at Mieaal.



Mieaal confidently stayed the assault only to witness once again the creature disappearing but this time the chilled creature shaking frame decieved his new postion which was just inside the large black light cube to the left of her.

THE ACTIONS Show

Void Slaad On J/I16-17
Standard: Claw Attack vs Mieaal(AC32) 31vs32 MISS.
Move: Teleport to I/J13-14

END OF TURN

THE ROLLS:
Void Slaad; Standard: Claw Attack vs Mieaal(AC32) Move: Teleport to I/J13-14 (1d20+25=31, 2d10+17=37)


Crimsonsky, Vobeskhan, Astromath, Yur Up!!
Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

peacekeepermedc.gif
                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
html_removed
What I Doing Here? Show

@MTG Forums.
Contestant: A Contest Like No Other hosted by Fakeartist.
An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.

@DnD Forums.
Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum.
Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan)
Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM)
DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy.
DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
Referee - People Of Oz @Dorothy's Kansas Games(inactive).
Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive).
Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.

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1 year ago  ::  Apr 24, 2012 - 5:19AM #390
crimsonsky
Date Joined: Jan 2, 2004
Posts: 205
Mirage skirts around the confrontation.  She decides the beast on the ceiling is something that needs to be dealt with.

"The desert's heat shall sear the flesh from your bones foulspawn!"

Casting her spell into the center of the space, The air around the destrachan begins shimmer with heat.  The destrachan fails to comprehend her trick, but the scent of blood helps the tiefling find her mark against the slaad.  Suddenly the heat of the desert becomes all to real for the creature of Chaos.  It begins to smoulder from a heat that is generated solely by a trick of the mind.  In its typical nonsensical gibberish of its kind, the slaad shouts something about "ice cream bunnies and paper birds" in its native Primordial tongue.

The momentary lapse in the slaad's concentration allows Mirage a moment to shake off the oblivion eating away at her.

Mirage's Actions Show
Start of Turn: 10 damage
Move: M12
Standard:  Fire Admixtured Winged Horde (Area Burst 2 in 10, enemies only, centered on J15)
Winged Horde (Damage;Slaad;Destrachan) (1d6+19=22, 1d20+20+1=33, 1d20+20=23)

Results
Missed Destrachan 23 vs 25 Will
Hit Slaad 33 vs 29 Will

Slaad takes 22+2 (Gauntlets of Blood) / 2 (Insubstantial) = 12 fire and psychic damage.
Fire Resistance does not apply to the attack (Pyromancy Apprentice).
Slaad takes a -2 penalty to the next attack roll against Mirage until the end of her next turn (Illusion Apprentice).
Both Slaad and Destrachan grant Combat Advantage to the next attack against them before the end of Mirage's next turn (Illusion Master).

End of Turn: Saving Throw (1d20=14)
Ongoing damage ends.



Mirage's Stat's Show
Mirage - Tiefling Mage
Status: Normal
Passive Perception 20, Passive Insight 20
AC 27, Fort 21, Reflex 26, Will 28
HP 67/87, Bloodied 43, Surge Value 21, Surges 4/7
Speed 6, Initiative +16 (Danger Sense)
Action Points: 1, Second Wind ()
At-Will Powers:  Magic Missile,
Scare,
Winged Horde,
Hat of Disguise

Encounter Powers: Infernal Wrath(),
Vezzuvu's Eruption(x),
Scorching Burst(),
Hypnotic Pattern(),
Fire Sea Travel(),
Blackening Pyre(),
Furnace of Sand(x),
Dispel Magic(),
Phoenix Step(x),
Dimension Switch(),
Sustaining Cloak()
Orb of Nimble Thoughts()

Daily Powers: Flaming Sphere(),
Melf's Minute Meteors(x),
Prismatic Beams(x),
Burning Transformation()
WATE4-1 Paying the Piper (co-author)
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