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1 year ago  ::  Apr 24, 2012 - 7:51AM #391
Astromath
Date Joined: Sep 20, 2007
Posts: 6,202
Moving to a position to see the noisemaker that's making everyone's ears ring, Fiddenmar lets loose with an arrow.  After making sure his attack hits, he shifts back out of the way.

Fiddenmar Mechanics Show
Move:  to M14
Minor:  Hunter's Quarry D2
Standard:  Fading Strike vs D2:  Attack (+CA) vs AC, damage (+feat, +HQ): (1d20+21+2=34, 1d10+9+2+2d8=27)  Hit for 27 damage and shift to M12
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Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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1 year ago  ::  Apr 25, 2012 - 2:50PM #392
Vobeskhan
Date Joined: Feb 13, 2010
Posts: 541

Thankful that his comrade Fiddenmar had recovered, Horgar hoisted his trusty crossbow once more and moved so that he could see the wall-crawling noise-maker and took aim. The bolt flew true and buried itself into the creatures diseased hide.


actions Show


Movement - N10-M11-M12-M13-M14-L15


Minor - Swap to crossbow


Standard - basic ranged attack with crossbow against D2
Basic ranged attack with crossbow against D2(1d20+13=30, 1d8+1=8)
Hit 30 v AC28, for 8 damage.



Horgar's STATS Show


Present Conditions:
AC{29/29} Fort{23/23} Reflex{21/21} Will{24/24} Resist: 5 Lightning 5 Thunder


Power Tracker:
Blessing of Wrath (At Will)
Storm Hammer (At Will)
Smite Undead/Storm Surge [X]
Healing Word [X][X][X]
Create Water []
Thundering Steel [X]
Resurgent Strength [X]
Split The Sky [X]
Hammering Wind [X]
Light of Revelation [X]
Wrathful Lightning [X]
Roar of Thunder [X]
Crushing Despair [X]
Phantom Vigor []
Inspire Fervor []
Holy Cleansing [X]
Winds of Victory []
Union of Three Fates [X]
Aura of Astral Radiance [X]
Chosen Servant [X]


Tainted Wounds: If you hit an enemy with a melee weapon attack, it cannot regain hit points until the end of your next turn.
Cunning Stalker: You gain combat advantage agaist enemies that have no creatures adjacent to them other than you.
Crossbow Expertise: +2 to weapon attack rolls with a crossbow. Also ignore partial and superior cover.

"Well that encounter was easy....er, guys, why is the DM grinning?" (party members last words)

It's not a party till the screaming starts!

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1 year ago  ::  Apr 25, 2012 - 4:45PM #393
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,482
Horgar's little arrow barreling into the noise-maker brought out a thundering response from the ceiling walking creature that left Reston painfully temporily paralyzed.

IC Immediate Reaction (Redouding Cry From D2) Show

D2: on I/J15-16.
Immediate Interrupt: Redounding Cry Triggered when D2 became bloodied by Horgar RBA's Hit. vsReston(Fort31) and Reston is deafened and stunned by the attack; 20vs19 MISS (As tis always!! An one is an one!!) and Reston takes 9 damage and after stunned and deafened condition ends Reston becomes dazed until the end of his next turn. (Wow!!! You must admit!!? Our Destrachans are just plain wild!!!)
END OF INTERRUPT.


THE ROLLS:
Redounding Cry vsReston(Fort31)and Reston is deafened and stunned until the end of D2's next turn. On the hit the target is weakened (save ends) with the attack damage. If miss Reston takes half of damage rolls. As all conditions of this power resolves Reston becomes dazed until the end of his next turn (1d20+19=20, 2d8+8=19)

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"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

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1 year ago  ::  Apr 26, 2012 - 12:44AM #394
Vobeskhan
Date Joined: Feb 13, 2010
Posts: 541
Seeing the creatures response to his bolt and the effect it has on his ally Horgar says "Ooops" and then lets out a wry little chuckle.
"Well that encounter was easy....er, guys, why is the DM grinning?" (party members last words)

It's not a party till the screaming starts!

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1 year ago  ::  Apr 26, 2012 - 3:13AM #395
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,482
Horgar's humorously admiring his work and Reston's complications climbing up after the large noisemaking cat-like lizard creature end suddenly as the monster cocked his eyesless head while the set of five flat long straight and slim layers of overlapping skin flaps on the side of the of the strange looking creature's head facing him where the ears suppose to be started moving and twitching fasted ountil they stopped with the creature tilting and turning its head to directly look at Horgar.

Horgar's, Fiddenmar's and Mieaal's arms and hands was already moving toward the side of their heads as a more vibrating and impacting sound than before bellowed over Horgar and Fiddenmar catching also Do, Mirage and the ShadowApe in passing, leaving all as fully disorientated as Reston was from the previous loud strike for the creature to disappear into the dark space over the black light cube out of view with Mieaal the only one with the clear senses to track the movement

The Actions Show

D2: on F/G09-10.
Standard: Bellowing Blast versus the following targets in the order presented with all targets deafened UTEO-D2's-NT:
Shadowape(Fort25) 33vs25 HIT: 15 Thunder Damage and The Shadowape is dazed (save ends)
Do(Fort24) 30vs24, HIT: 15 Thunder Damage and Do is dazed (save ends);
Horgar(Fort25) 37vs25 HIT: 15 Thunder Damage and Horgar is dazed (save ends);
Fiddenmar(Fort24) 32vs24 HIT: 15 Thunder Damage and Fiddenmar is dazed (save ends);
Mirage(Fort21) 29vs21  HIT: 15 Thunder Damage and Mirage is dazed (save ends) (Fiddenmar can make a saving throw as a free action this turn.)
Move: Same tactic. Last noted as went somewhere back over the Black Light Cube but this time since only Mieaal has Line Of Sight I will tell.  (H/I11-12)
END OF TURN.


THE ROLLS:
Bellowing Blast vs (In This Order): Shadowape(Fort25), Do(Fort24), Horgar(Fort25), Fiddenmar(Fort24) and Mirage(Fort21) and all targets are deafened UTEO-D2's-NT And On The Hit Thunder Damage Plus Dazed (save Ends). (1d20+19=33, 1d20+19=30, 1d20+19=37, 1d20+19=32, 1d20+19=29, 2d6+8=15)



VNV_NATION, WELLBY10, MYSTERIA, PAPAMIDNIGHT AND ANKARV!!! (...Who is up on his feet and back on the floor as arrogant as ever.)

All Yur Up Now In Any Order!

Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

peacekeepermedc.gif
                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
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@MTG Forums.
Contestant: A Contest Like No Other hosted by Fakeartist.
An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.

@DnD Forums.
Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum.
Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan)
Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM)
DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy.
DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
Referee - People Of Oz @Dorothy's Kansas Games(inactive).
Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive).
Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.

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1 year ago  ::  Apr 26, 2012 - 11:59AM #396
crimsonsky
Date Joined: Jan 2, 2004
Posts: 205
As the abomination bellows, Mirage sends back a trail of flame that burns the creature.

Free Action:  Infernal Wrath
Infernal Wrath (2d6+10+2=19)

The destrachan takes 19 points of fire damage.
WATE4-1 Paying the Piper (co-author)
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1 year ago  ::  Apr 26, 2012 - 12:02PM #397
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,266
Gives Mirage a dubious look, but she doesn't complain as the tiefling helps them to attack the destrachan. As the bellowing blast has left her shaken to the core, she has to take a moment to recover. By the time she does so, the enemy has gone back into hiding. Cursing, she gets ready to unleash a sound blast of her own at the first enemy she does see.

My position is wrong, I'm in M16, not M15


Ready action: Vicious Mockery, standard action, ranged 10, one creature
Attack vs Will: attack, damage (1d20+19=34, 1d6+11=12) (it's psychic damage)
- target takes -2 penalty on attack rolls e.o.n.t.

Save for end of turn vs dazed: save vs dazed (1d20=9) (This character is just cursed with horrible rolls.:rolleyes


btw, unless Ankarv does something that's obviously helpful or somebody tells her not to consider the gith an enemy, she'll blast him too.
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1 year ago  ::  Apr 28, 2012 - 10:44AM #398
Wellby10
Date Joined: Feb 5, 2011
Posts: 422
"Come, aberration! Let us end this game!" Mieaal moves into the open near the darkness, hoping to divert attention from wounded allies.

Actions Show

Move: Shift K17-J17
Standard: Total Defense (+4 to all defenses until SOMNT)

Not technically an aberration, just sounded good here :P
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1 year ago  ::  Apr 29, 2012 - 7:18PM #399
PapaMidnight
Date Joined: Nov 16, 2010
Posts: 1,471
The unexpected explosion of sound catches Reston and knocks him temporarily senseless.  Without his skills, he is nothing more than a falling body, he strikes the floor and lies there, winded and deaf. 

Restion Actions Show

Interrupt: D2 hits Reston w/ Redounding Cry.  Takes 6 damage (9 - 3 resistance), stunned and deafened until EoD2nT.  This causes him to fall, as he cannot make the climbing check vs. damage.  Aftereffect: dazed until the EoD2nnT.
   Falling: take 1d10 per 10 feet fallen.  No tricks available to lessen this damage.  Takes another 14 (17 -3 resistance).  Falls to H17, prone.
Cannot take actions (stunned)
No action: resist 3 expires.
Rolls:
html_removedfalling damage (3d10=17)


Reston Combat Block Show

AC 32-1   Fort 29  Ref 32-1 Will 30 
HP: 95 / 103.
Healing Surges: 4 / 7.   Surge Value: 25

Current Conditions: -1 AC, Reflex (no hafted defense) included above.  Stunned, deafened, grants CA, prone.

(X/_) Action Points
(_) Surprise Strike
(X) Wind through the Willows
(_) Titan's Step
(X) Two Falling Feathers
(X) Resounding Fist
(_) Whirlwind Kick
(_) Destined for Greatness
(X) Resonating Fist
(X) Flying Tiger Assault
(_) Falcon's Rent
(_) Incredible Stride
(_) Master of Winds Stance
(_) Airborn Form

(X/_) Magic Item Daily Powers
(_) Hero's Armor
(_) Blurred Strike Ki Focus
(X) Boots of Spider Climb
(_) Cat's-Eye Headband
Papa's characters Show

Tiefling Paladin Erias the Redeemer
Artificer Jacqueline 'Jacks' Longstride
,a href= "http://community.wizards.com/realadventures/go/thread/view/75777/29423711/Blood_Ties,_Chapter_1:_Books_of_Uncle_Silas">Farmer turned Mythos-hunter, Jonah Furham
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1 year ago  ::  Apr 29, 2012 - 7:33PM #400
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,482
Ankarv grimaced at the sight of his allies trying to shake off the sound blast and started to say something but halted himself from talking knowing they can't hear him or anything at all until they clear their heads of those blast's repercussions. The swordstalker turned and wobbled quickly (move to M05) heading toward the stairs thinking that when the native heroes grew weary of they fruitless strategy with that black light cube and the void elemental that created it they probably catch up and become helpful again and this time against someone more directly involved eith that foul war he found his quarry doing to this land from the lower floors of this building.

All who have noticed Ankarv also noticed Mandylion decision to join Dr. Grace and Baennet in the safety of the hidden room.

Mieaal didnt have to waited long for some kind of response from the giant creature for as she finished her challenge; words from the alien screaming hysterical in a pleading manner was heard with movement from inside the cube that followed by silence.

THE ACTIONS Show

Void Slaad On I/J13-14
Move: Teleport farther in the the Black Light Cube.
Standard:  Ready an Action: Ray Of Entrophy - Trigger: Next aggressive action toward Voidie or the Destrachan witnessed from L.O.S, from inside Oblivion Zone. 42vsRef 13 damage and the following condition:
Effect:
The target is surrounded by a shroud of crackling energy (save ends). Any time the target takes damage, the shroud deals 1d10 damage to the target.
END OF TURN

THE ROLLS: Void Slaad On J/I13-14  Move: More likely Teleport deeper into the zone  Standard: Ready an Action Ray Of Entrophy, Trigger: Next aggressive action witnessed from L.O.S, from inside Oblivion Zone. +23vsRef. END OF TURN (1d20+23=42,  2d10+3=13)
Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

peacekeepermedc.gif
                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
html_removed
What I Doing Here? Show

@MTG Forums.
Contestant: A Contest Like No Other hosted by Fakeartist.
An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.

@DnD Forums.
Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum.
Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan)
Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM)
DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy.
DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
Referee - People Of Oz @Dorothy's Kansas Games(inactive).
Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive).
Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.

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