ITEMS Heavy Shield Thundering longsword +1 x1 Dwarven Plate Armor +1 x1 Magic Holy Symbol +1 x1 Adventurer's Kit Siberys Shard of Radiance (heroic tier)
I was asked if I could make a healing defender, and wisdom is the most common paladin healing score, so that's why it's high. I might chose a theme soon.
holydoom.weebly.com: Holydoom! A lighthearted RPG in progress. Loosely based on 3.5. 4, and GURPS. Very, Very, Very loosely. Seriously, visit it now. http://community.wizards.com/go/thread/ … s_Handbook An attempt at CharOp To anyone who thinks Pathfinder is outselling D&DShow
While one report may say that FLGS report a greater amount of book sales, one cannot forget the fact that the 71000 DDI subscribers paying 6-10 dollars a month don't count as "Book Sales."
PbP supporter! General thoughts, feelings, and info on DDN!Show
Stuff I Heard Mike Say (subject to change): Multiclassing will be different than in 3.5! That's important. There is no level cap; classes advance ala 3.5 epic levels after a set level. Mundane (AKA fighter and co) encounter and daily powers will probably not be in the PHB (for the lack of space), but nor will they be in some obscure book released halfway through the edition.
You can't please everyone, but you can please me. I DO NOT WANT A FREAKING 4E REPEAT. I DO NOT WANT A MODULE THAT MIMICS MY FAVORITE EDITION. I WANT MODULES THAT MIMIC A PLAYSTYLE AND CAN BE INTERCHANGED TO COMPLETELY CHANGE THE FEEL, BUT NOT THE THEME, OF D&D. A perfect example would be an espionage module, or desert survival. A BAD EXAMPLE IS HEALING SURGES. WE HAVE 4E FOR THOSE! A good example is a way to combine a mundane and self healing module, a high-survival-rate module, and a separate pool of healing resource module.
====== Created Using Wizards of the Coast D&D Character Builder ====== Vincent, level 2 Human, Bard Bardic Virtue Option: Virtue of Cunning Human Power Selection Option: Heroic Effort Inquisitive (+2 to Insight)
FINAL ABILITY SCORES STR 10, CON 13, DEX 11, INT 16, WIS 8, CHA 18
STARTING ABILITY SCORES STR 10, CON 13, DEX 11, INT 16, WIS 8, CHA 16
Sarshana is a tall Kalashtar with dark black hair, dark skin, and the light silver eyes. She wears loose purple robes that flow around her. A long sword is strapped to her waist, and on her back she carries a large cloth-wrapped object that appears to be a greatsword of some sort.
When she is traveling with a pack she usually carries a silver astrolabe strapped from the waistcord of her robe. She frequently takes it out and contimplates it during the evenings, or when deep in thought. She rarely takes it into battle, prefering to leave it behind to be recovered later.
====== Created Using Wizards of the Coast D&D Character Builder ====== Sarshana, level 2 Kalashtar, Swordmage/Psion Swordmage Aegis (Hybrid) Option: Aegis of Assault Discipline Focus (Hybrid) Option: Telekinesis Focus (Hybrid) Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option Hybrid Talent Option: Swordmage Warding Kalashtar Option: Stealth Bonus Astronomer (+2 to History) Theme: Sentinel Marshal
FINAL ABILITY SCORES STR 11, CON 14, DEX 10, INT 20, WIS 10, CHA 10
STARTING ABILITY SCORES STR 11, CON 14, DEX 10, INT 18, WIS 10, CHA 8
====== Created Using Wizards of the Coast D&D Character Builder ====== level 2 Vryloka, Paladin (Blackguard) Vice: Vice of Domination Auspicious Birth (Auspicious Birth Benefit) Theme: Hordelands Nomad
FINAL ABILITY SCORES STR 18, CON 10, DEX 10, INT 10, WIS 12, CHA 18
STARTING ABILITY SCORES STR 16, CON 10, DEX 10, INT 10, WIS 12, CHA 16
- Lady Vol and several other mad Alchemist of her cult seek to find a way to turn Lady Vol living again to reclaim the long lost Mark of Death. - Several experiments are done but to no success, save one involving a controlled breeding program involving mixing of human and vampiric blood. - Many "test tube" beings are grown but do not survive past age 11 but one, a boy named Donavin. The first Vryloka is born. - Lady Vol issues orders to collect the child but the boy escapes and eludes her grasp well into adulthood. - Donavin is shunned by the world for what he is, and what he does; hunt the undead who are in some respects his kinfolk. - Years pass and Donavin does find one who accepts him, a human named Doris. They sire a child calling the girl Daniel. - Family life ensues but comes to an end when Lady Vol personally confronts Donavin to capture him and Daniel. Doris is killed but Lady Vol is defeated. - Donavin trains Daniel not only to harness her powers, but to cope with what she is. Though both realize it is to dangerous to stay together. Thus Father and daughter part ways. - Daniel, now 20, sets out to continue the hunt of the undead and also find a way to avenge her mother.
Azar's mother was trapped in a cavern colapse when she was nearly due to give birth. The shock of the injuries she recieved caused her to go into labour, and she gave Azar life as she lost her own, in the ultimate darkness. Azar's father tried desparately to get to his lost wife, when he broke into the small air pocket, all he could hear was the crying of the child. Through the tiny crack he had opened, he drew his new son - from the rock, like the first dwarves. His name since then had been Azar Twiceborn.
Azar is gruff and sometimes rude, but he is quite dependable. He tends not to associate with his dwarven kin as much as other dwarves might. Instead he wanders the world, looking for adventure. He has lived under the omen of his birth all his life, and still looks for what it might mean for his future.