Answer from an old hand at PbP (well since '09).... all depends on the GM and how strict they are... and how reliable the player is at keeping to the same tense... and narrative mode. I must admit I'm not so reliable at that even when gming pbp games. :D
Algaris Synell. High Elf Wizard. Nicknamed "The Viper of Vysharash". Knight in service to House Norn of Vyshan. Student of the Locharaen, an ancient order of fey witches. A handsome and scholarly mage, lean of build and pale as frost.
"I don't like X, they should remove it." "I like X, they should keep it." "They should replace X with Y." "Anybody that likes X is dumb. Y is better." "Why don't they include both X and Y." "Yeah, everybody can be happy then!" "But I don't like X, they should remove it." "X really needs to be replaced with Y." "But they can include both X and Y." "But I don't like X, they need to remove it." "Remove X, I don't like it."
Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.
Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!
We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and....
One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to
D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
Just a quick note on the MMORPG as an insult comparison...
MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development.
TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment.
You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :|
I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
Warinor Hilltopple. Lightfoot Halfling Wizard. Village burned down during a Valkyrate attack. Only he and his best friend survived. Saved by Algaris, who found him in the frozen wastes of Vyshan, and taught him his wizard skills. Curious, but reserved. Slow to trust.
"I don't like X, they should remove it." "I like X, they should keep it." "They should replace X with Y." "Anybody that likes X is dumb. Y is better." "Why don't they include both X and Y." "Yeah, everybody can be happy then!" "But I don't like X, they should remove it." "X really needs to be replaced with Y." "But they can include both X and Y." "But I don't like X, they need to remove it." "Remove X, I don't like it."
Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.
Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!
We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and....
One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to
D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
Just a quick note on the MMORPG as an insult comparison...
MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development.
TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment.
You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :|
I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
Have to say as my first experience of this sort of thing, this looks like it could be fun. Although I'm having to work hard to recall all the PCs and who they are. Perhaps each of us could post a one or two line summary of our PC which the DM could stick on the first post, so we can all easily remember?
Will we be converting to the new playtest straight away?
I think everyone can update their character whenever it's convenient for them. There's no rush in general, especially right now since we're mostly roleplaying. For future reference, if a class drops out of the official playtest, we can just keep going by whatever the most recent material containing that class is.
Nicolaus, born Aiydan Aidara, is a human fighter who was a knight who abandoned and came to resent the nobility after his father was killed after a jousting match; now is arrogant and judgemental, but still works with a brigade of knights out of necessity. Childhood friend of Javier before he went missing.
Will we be converting to the new playtest straight away?
How we handle the updates is something we should decide now. These updates are major, but they only seem to happen about once every two months, so I think we can adjust. I'd just switch over whenever there's a new update, myself.
EDIT (Eis9 posted the same time as me): I wouldn't mind gridless combat if making grids turns out to be lot of work, but I'd prefer maps if possible.
-DESCRIPTION- Alignment: Lawful Good Race: Human Class: Fighter Gender: Male Eyes: Brown Hair: Brown Height: 6'3" Specialty: Survivor Background: Knight
-ATTRIBUTES- Speed: 25 feet Hit Dice: 1d10+3/1d10+3 Martial Dice: 1d6/1d6 Skill Dice: 1d4/1d4 Initative: 2 Vision: Normal Size: Medium
-LANGUAGES- Common
-ATTACKS- Longsword: 1d8 slashing (+5 to hit, +5 to damage) Lance: 1d12 piercing (+5 to hit, +5 to damage) Hand Crossbow: 1d6 piercing (+3 to hit, +2 to damage; disadvantaged if loading and attacking same turn; range 30/120)
-MANEUVERS- Protect
-CLASS FEATURES- Combat Expertise (can spend as many martial dice as needed on Maneuvers, or extra damage, or reducing damage to self) Fighting Style: Protector
-RACIAL TRAITS- +1 to abilities, except one which is +2.
Discussing how to convert in one of my other games now. Already looking at a few house rules as some of the new maneuvers don't favor small races... and it's an all halfling party.
In my games I'm doing a mix of mapless and grid based combat depending on the situation. I use ditzie for maps but happy to use anything.
I have no problem adjusting w/ every new update. It's no big deal for me.
As for grid v gridless combat, I don't have a preference. As long as I have the details for an environment or area, I can paint a mental picture. That being said, grids help make sure everyone is on the same page and helps avoid confusion, so there is a definite advantage there.
"I don't like X, they should remove it." "I like X, they should keep it." "They should replace X with Y." "Anybody that likes X is dumb. Y is better." "Why don't they include both X and Y." "Yeah, everybody can be happy then!" "But I don't like X, they should remove it." "X really needs to be replaced with Y." "But they can include both X and Y." "But I don't like X, they need to remove it." "Remove X, I don't like it."
Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.
Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!
We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and....
One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to
D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
Just a quick note on the MMORPG as an insult comparison...
MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development.
TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment.
You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :|
I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
Created a version of Javier with the new rules. Rather unsure about this skill die mechanic... but I guess that's what the playtest is for.. testing it.
Had to modify the default skills again for the background and scheme to match concept ad existing skills. Overall not much changed. Scored Gilded Tongue. He can avoid a bit more damage with Artful Dodger. His weapons do a bit less damage and he now really want's a rapier once he can afford it. I'm guessing his last rapier broke recently and his allowance doesn't stretch that far.