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7 months ago  ::  Dec 13, 2012 - 6:24PM #31
Catuse
Date Joined: Dec 8, 2012
Posts: 36

Blakey's character is Reynard.
Javier is mine.  

If it's Javier you were thinking of being a friend of that's quite okay with me.   

Must admit I too get a little lost in this thread.  I don't find this forum the easiest to navigate or view but I will survive.




Yeah, I meant Javier.

Okay, this is really good info - thanks.   So, if the Valkyrs are not so prevelant in Aramanthir that means Reynard can be a little more obvious with his powers if he feels like flexing his "you don't own us anymore" muscles towards the bullying Valkyrs.  That works great for me.   I think Reynard might be one of the first to start openly worshipping the War God in direct defiance of the Valykrs.  He is probably going to push for Aramanthir to start being openly independent of Valkyrate.




Unless the Valkyrs are quite a bit more tyrannical than the DM is making them out to be, I don't think we'll have much to worry about there for the first part of the game.

With respect to start times, I'm ready now.     I have pretty good access to the internet every day at work or home so should be able to post at least once most days - even over the holidays.

I would suggest the DM (or someone) starts an OOC thread and also maybe an IC thread where we can RP out the part where we have just arrived at the 40th birthday celebrations - unless the DM has some plan for what happens when we arrive of course.   That way we can maybe begin to flesh out our characters and their relationships IC before the main game kicks off.  But of course I am happy with whatever the DM thinks works for him and his ideas for the campaign.

Quite looking forward to this!



I agree. Once LordManshoon joins up we won't really need more PCs; two controllers, a leader, a striker, and a defender seems like a fairly solid party. Of course, with this game being heavy-deaths and all, who knos how long it'll last Tongue Out

What class am I? Show
Nicolaus character sheet Show
Name: Nicolaus

-DESCRIPTION-
Alignment: Lawful Good
Race: Human
Class: Fighter
Gender: Male
Eyes: Brown
Hair: Brown
Height: 6'3"
Specialty: Survivor
Background: Knight

-DEFENSES-
Armor Class: 17
Hit Points: 13 (max: 13 + lvd10 = 13)

-EXPERIENCE POINS-
Level: 1
XP: 0
NL: 250

-ABILITIES-
Strength: 18 (4)
Constitution: 16 (3)
Dexterity: 14 (2)
Intelligence: 10 (0)
Wisdom: 12 (1)
Charisma: 9 (-1)

-ATTRIBUTES-
Speed: 25 feet
Hit Dice: 1d10+3/1d10+3
Martial Dice: 1d6/1d6
Skill Dice: 1d4/1d4
Initative: 2
Vision: Normal
Size: Medium

-LANGUAGES-
Common

-ATTACKS-
Longsword: 1d8 slashing (+5 to hit, +5 to damage)
Lance: 1d12 piercing (+5 to hit, +5 to damage)
Hand Crossbow: 1d6 piercing (+3 to hit, +2 to damage; disadvantaged if loading and attacking same turn; range 30/120)

-MANEUVERS-
Protect

-CLASS FEATURES-
Combat Expertise (can spend as many martial dice as needed on Maneuvers, or extra damage, or reducing damage to self)
Fighting Style: Protector

-RACIAL TRAITS-
+1 to abilities, except one which is +2.

-SKILLS-
Knowledge: Heraldry
Knowledge: Warfare
Persuade
Ride

-FEATS-
Durable (can reroll Hit Dice)

-EQUIPMENT AND TREASURE-
Longsword
Lance
Hand Crossbow (20 bolts)
Chainmail
Adventurer's Kit
Token of Affection
Signet Ring
Sealing Wax
Light Warhorse (Saddle & Bridle)
Grooming Kit
Feed (7 days)
Traveler's Clothes
61 gp
5 sp

-NOTES-
As a knight, can expect quarter from other members of the nobility.
Disadvantaged stealth.
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7 months ago  ::  Dec 13, 2012 - 7:57PM #32
LordManshoon
Date Joined: Jul 21, 2009
Posts: 4,024
@Snarguffle - It's fine with me if you want Algaris to be the one who rescued Warinor and taught him the art of spellcraft. I'm not sure where exactly Algaris would have found Warinor, but I presume it wasn't on a raid in an outside territory. Algaris and his men would have had a take-no-prisoners attitude if they encountered non-Vysh along the way. However, if Warinor had been wandering the frozen expanse of Vyshan, Algaris might have been impressed by his fortitude and helped him, so I can see that being a distinct possibility.

As for start times, whatever works. I can't say I will be posting much over the holidays, but I should still be posting regularly next week.

Standard protocol is for the DM to start an OOC, have everyone repost their character sheets and check in, and then proceed to the IC thread where the DM makes a nice big first post to kick things off. I'm fine bucking protocol if that is what Eis9 wants, though.

My Sig Show
Reality is but the sum total of all illusions.
Proud Hand of Karsus, now and forever
Mess with one Hand, mess with 'em all
I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

"just do what LM the lord of magical might does, and you'll be fine" - sfdragon, 10/12/09


My Ravnican Loyalties Show


Board Snippets Show

Jul 3, 2012 -- 2:15PM, ruttentud wrote:

"I don't like X, they should remove it."
"I like X, they should keep it."
"They should replace X with Y."
"Anybody that likes X is dumb. Y is better."
"Why don't they include both X and Y."
"Yeah, everybody can be happy then!"
"But I don't like X, they should remove it."
"X really needs to be replaced with Y."
"But they can include both X and Y."
"But I don't like X, they need to remove it."
"Remove X, I don't like it."

Repeat.

Obstinance?

Jul 4, 2012 -- 6:32PM, greatfrito wrote:

Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.

You haven't lived.

Jul 15, 2012 -- 11:19AM, wrecan wrote:

Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!

We're using standard edition war rules.  No posts of substance.  Do not read the other person's posts with comprehension.  Make frequent comparison to video games, MMOs, and CCGs.  Use the words "fallacy" and "straw man", incorrectly and often.  Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory.  If you're getting tired, just declare victory and leave the thread.  Wait for the buzzer... and....

One, two, three, four, I declare Edition War
Five, six, seven eight, I use the web to

Go!

Aug 5, 2012 -- 8:28PM, Rustmonster wrote:

D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.


Sep 14, 2012 -- 2:52PM, Grizley wrote:

Just a quick note on the MMORPG as an insult comparison...

MMORPGs, raking in money by the dumptruck full.  Many options, tons of fans across many audiences, massive resources allocated to development.

TTRPGs, dying product.  Squeaking out an existence that relys on low cost.  Fans fit primarily into a few small demographics.  R&D budgets small, often rushed to market and patched after deployment.

You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad.  Lets face it, they make the money, have the audience and the budget.  We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.


Nov 14, 2012 -- 8:11AM, Mand12 wrote:

Adding options at the system level is good.
Adding options at the table level is hard.

Removing options at the system level is bad.
Removing options at the table level is easy.

This is not complicated.


Mar 7, 2013 -- 6:57PM, Alter_Boy wrote:

Mar 7, 2013 -- 2:23PM, EnglishLanguage wrote:

Mar 7, 2013 -- 1:52PM, Rory wrote:

Something like Tactical Shift is more magical than martial healing.


Telling someone to move over a few feet is magical now? :|

I weep for this generation.



Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical. 


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7 months ago  ::  Dec 13, 2012 - 9:08PM #33
Eis9_M0th
Date Joined: Dec 6, 2012
Posts: 45
Was at a book club Christmas party tonight. I'll get IC and OOC threads up tomorrow evening hopefully.
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7 months ago  ::  Dec 14, 2012 - 12:31AM #34
Snarguffle
Date Joined: Dec 4, 2012
Posts: 20
That was sort of what I intended. I'll update my character sheet.
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7 months ago  ::  Dec 14, 2012 - 12:40AM #35
Blakey
Date Joined: Jun 28, 2001
Posts: 804
I just updated my PC's name.  I believe that my father would be Lord Ferrand, and my older brother when father dies, would inherrit the title.   But as second son I don't think I have any claim over the title of "Lord", so I have removed it and am now simply, "Reynard Ferrand"
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7 months ago  ::  Dec 14, 2012 - 3:42PM #36
Eis9_M0th
Date Joined: Dec 6, 2012
Posts: 45
OOC Thread is here. IC to follow.
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7 months ago  ::  Dec 14, 2012 - 4:07PM #37
Eis9_M0th
Date Joined: Dec 6, 2012
Posts: 45
And IC thread for when you are ready.



Dec 13, 2012 -- 6:24PM, Catuse wrote:


Unless the Valkyrs are quite a bit more tyrannical than the DM is making them out to be, I don't think we'll have much to worry about there for the first part of the game.




If it helps anyone, I think of Amaranthir as being in a similar state as Germany post WWI (though due to being the victims of aggression). The Valkyrate expects regular tribute and has imposed a few restrictions as terms of peace, but beyond that Amaranthir is mostly autonomous. 

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7 months ago  ::  Dec 14, 2012 - 5:52PM #38
Catuse
Date Joined: Dec 8, 2012
Posts: 36

If it helps anyone, I think of Amaranthir as being in a similar state as Germany post WWI (though due to being the victims of aggression). The Valkyrate expects regular tribute and has imposed a few restrictions as terms of peace, but beyond that Amaranthir is mostly autonomous.




Ah, okay. So the Valkyrate aren't quite an "empire", but they're too powerful not to submit to.

What class am I? Show
Nicolaus character sheet Show
Name: Nicolaus

-DESCRIPTION-
Alignment: Lawful Good
Race: Human
Class: Fighter
Gender: Male
Eyes: Brown
Hair: Brown
Height: 6'3"
Specialty: Survivor
Background: Knight

-DEFENSES-
Armor Class: 17
Hit Points: 13 (max: 13 + lvd10 = 13)

-EXPERIENCE POINS-
Level: 1
XP: 0
NL: 250

-ABILITIES-
Strength: 18 (4)
Constitution: 16 (3)
Dexterity: 14 (2)
Intelligence: 10 (0)
Wisdom: 12 (1)
Charisma: 9 (-1)

-ATTRIBUTES-
Speed: 25 feet
Hit Dice: 1d10+3/1d10+3
Martial Dice: 1d6/1d6
Skill Dice: 1d4/1d4
Initative: 2
Vision: Normal
Size: Medium

-LANGUAGES-
Common

-ATTACKS-
Longsword: 1d8 slashing (+5 to hit, +5 to damage)
Lance: 1d12 piercing (+5 to hit, +5 to damage)
Hand Crossbow: 1d6 piercing (+3 to hit, +2 to damage; disadvantaged if loading and attacking same turn; range 30/120)

-MANEUVERS-
Protect

-CLASS FEATURES-
Combat Expertise (can spend as many martial dice as needed on Maneuvers, or extra damage, or reducing damage to self)
Fighting Style: Protector

-RACIAL TRAITS-
+1 to abilities, except one which is +2.

-SKILLS-
Knowledge: Heraldry
Knowledge: Warfare
Persuade
Ride

-FEATS-
Durable (can reroll Hit Dice)

-EQUIPMENT AND TREASURE-
Longsword
Lance
Hand Crossbow (20 bolts)
Chainmail
Adventurer's Kit
Token of Affection
Signet Ring
Sealing Wax
Light Warhorse (Saddle & Bridle)
Grooming Kit
Feed (7 days)
Traveler's Clothes
61 gp
5 sp

-NOTES-
As a knight, can expect quarter from other members of the nobility.
Disadvantaged stealth.
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7 months ago  ::  Dec 15, 2012 - 3:24AM #39
cynan
Date Joined: Aug 18, 2007
Posts: 56
Anyone know if there is any way to hide the Group information and buttons to the left of the forum?  In the forums that don't belong to a group it's not there and you don't have all that screen real estate wasted.
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6 months ago  ::  Dec 19, 2012 - 12:58PM #40
Javagamer
Date Joined: Feb 11, 2011
Posts: 22
Is there still room for this ?
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