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The Haven General [D&DNext][homebrew setting] Game of Fools
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Flag Eis9_M0th December 7, 2012 9:46 PM PST
"It's a fool's game if you ask me. Anyone who plays it well enough maybe gets to be king for a few years before some trusted friend stabs him in the back, and it's only one in a hundred thousand that get to be even that lucky. Most die long before they get within sniffing distance of the throne. I've been living in the King's Keep for 40 years and I've outlasted 5 kings over that time just by minding my own business and keeping my venison stew recipe well guarded."

--Raef Coolingswart, royal chef

 
Things seem to have settled down a bit in Amaranthir. Aelfar Drygba, despite having claimed kingship nearly a decade ago has finally consolidated his base of power and appears to be ready to lead a unified Amaranthir forward into a golden age of prosperity. There's even been talk that the country will soon be strong enough to throw off the tributary yoke imposed on it by the Valkyrate, a once powerful but now crumbling neighboring Amaranthir to the south. 

Today is an especially joyous occasion. It's King Aelfar's 40th birthday, and a large number of close friends, noblemen and knights have gathered at the great hall to feast and drink to their king's long life. Every one is seated and already full of good food and drink, eagerly awaiting for the king to make his appearance.  

Your character would most likely be one of the noblemen. As such, they would be at least somewhat familiar with each other, but any stronger friendships are up to you, as would any pertinent background on how your character became one of the nobility, your actual title, and the nature of your dukedom/barony/etc.

Anyone may also feel free to find another reason for being present (a spy or particularly brazen thief may have been able to slip in, for instance, or a palace servant or nobleman's retainer).


Starting level: 1

5 Character slots available taken

Alternates:

1. Javagamer 

 
Recruitment open until: depends on interest. If interest is high, I'll set a cut off and then select from submitted characters. If interest is low, we'll start once we get to 4 or 5. Closed for now. Players can still speak up if they want to be alternates in case of others dropping


game specific info Show

Character Creation: Standard character creation using the latest D&D Next Playtest. Use either the standard ability array or  roll for stats. 

Dice rolling: Please use any website that can link rolls.  

Game Style: Machiavellian intrigue. I want the players to be highly involved in the world building aspects. They should feel free to make up NPCs, places, objects etc. Characters are not near invincible heros of myth and legend, but a few of the many cogs in a great machine trying to acheive successes that will make them stand out from the system and be remembered for all time.
Flag Eis9_M0th December 9, 2012 1:13 PM PST
Well I could tell from the forums that activity here is in a bit of a lull, but I was hoping at least for something. Is everyone just pretty full on games already, or is there something I could change to get more interest? 
Flag Catuse December 9, 2012 7:46 PM PST

Dec 9, 2012 -- 1:13PM, Eis9_M0th wrote:

Well I could tell from the forums that activity here is in a bit of a lull, but I was hoping at least for something. Is everyone just pretty full on games already, or is there something I could change to get more interest? 


I was gonna sign up, but then saw it was DnD Next. Which is fine, but I'm new to the Wizards Community and play-by-post in general, and I thought that was too many new things at once and I'd probably just be a liability.

But if that isn't a problem, I can probably teach myself DnD Next and join.

Flag Snarguffle December 9, 2012 10:25 PM PST
I'd like to sign up. I'll start making a character.
Flag WintersKnight December 9, 2012 10:43 PM PST

Dec 9, 2012 -- 7:46PM, Catuse wrote:

Dec 9, 2012 -- 1:13PM, Eis9_M0th wrote:


I was gonna sign up, but then saw it was DnD Next. Which is fine, but I'm new to the Wizards Community and play-by-post in general, and I thought that was too many new things at once and I'd probably just be a liability.


The biggest liability to any game is for someone to think they're a liability.  That's why many games don't get off the ground.  Go, create a character if you want to play.  Imagine the world through his/her eyes and play.  You'll learn a lot along the way.

I would join this campaign, but waiting on another PbP to kickstart.

Have fun.

Flag LordManshoon December 10, 2012 9:35 AM PST

Dec 9, 2012 -- 1:13PM, Eis9_M0th wrote:

Well I could tell from the forums that activity here is in a bit of a lull, but I was hoping at least for something. Is everyone just pretty full on games already, or is there something I could change to get more interest? 


Yeah, we've always had a "summer slowdown" over the years, but this year marks a drastic drought. I had thought business would pick up around October or so, but it continues to lag.

Some people don't like to juggle more than one or two games, and handling more is beyond their comfort zone. Another reason, however, might be because the game is D&D Next. I'm already involved in two D&DN games on these boards, and both are pretty enjoyable. However, from what I've noticed elsewhere, it seems like the constant changes between packets is a turn-off for a lot of people. The question of whether or not to adjust to the updates is something that gives people pause, and the fact that classes have appeared and been withdrawn limits options. Four races and five classes doesn't offer many players a lot with which to work, and most players in PBP are 4E players who by now have a plethora of options and choices when it comes to creating characters. Were this game 4E, I figure you might draw a few more people.

However, I do love political intrigue games, and I have no problem with D&D Next. So I will see about creating a character.

Flag Eis9_M0th December 10, 2012 4:48 PM PST

Dec 9, 2012 -- 7:46PM, Catuse wrote:

I was gonna sign up, but then saw it was DnD Next. Which is fine, but I'm new to the Wizards Community and play-by-post in general, and I thought that was too many new things at once and I'd probably just be a liability.

But if that isn't a problem, I can probably teach myself DnD Next and join.




Please do. I'm new to DnD Next myself. In fact, one of the main reasons I'm trying to start this game is to famliiarize myself with it.

Dec 9, 2012 -- 10:25PM, Snarguffle wrote:

I'd like to sign up. I'll start making a character.




Great!

Dec 10, 2012 -- 9:35AM, LordManshoon wrote:

Dec 9, 2012 -- 1:13PM, Eis9_M0th wrote:

Well I could tell from the forums that activity here is in a bit of a lull, but I was hoping at least for something. Is everyone just pretty full on games already, or is there something I could change to get more interest? 


Yeah, we've always had a "summer slowdown" over the years, but this year marks a drastic drought. I had thought business would pick up around October or so, but it continues to lag.

Some people don't like to juggle more than one or two games, and handling more is beyond their comfort zone. Another reason, however, might be because the game is D&D Next. I'm already involved in two D&DN games on these boards, and both are pretty enjoyable. However, from what I've noticed elsewhere, it seems like the constant changes between packets is a turn-off for a lot of people. The question of whether or not to adjust to the updates is something that gives people pause, and the fact that classes have appeared and been withdrawn limits options. Four races and five classes doesn't offer many players a lot with which to work, and most players in PBP are 4E players who by now have a plethora of options and choices when it comes to creating characters. Were this game 4E, I figure you might draw a few more people.

However, I do love political intrigue games, and I have no problem with D&D Next. So I will see about creating a character.




I was afraid of that with using DnD Next, but since the point was for me to have a chance to try it out, I'll stick with it for now. If anyone has ideas for playing a race not in the playtest, I could work with that, as well as possibly additional powers/feats/backgrounds to give some more variety. 

That's three players so far potentially. LordManshoon, Snarguffle, and Catuse. We could probably start playing with one more.

If we do get a game going, I was thinking about setting up an Excoboard forum to play it on because I can access those forums from work but not the DnD forums. Any thoughts on that?

Flag Catuse December 10, 2012 8:50 PM PST
Thanks for the advice everyone. Time to get started on reading DnD Next rules then.
Flag Snarguffle December 11, 2012 2:07 AM PST
I finished making my character.
 
Character Sheet:Spoiler: Show

  Warinor Hilltopple

--Description--
Race: Halfling(lightfoot)
Class: Wizard
Specialty: Arcane Magic
Background: Sage
Alignment: Chaotic Good
Gender: Male
Eyes: Deep Green
Hair: Bluish-Grey
Height: 3'3"
Weight: 67 lbs.

--Abilities--
Str 10 (+0)
Dex 14 (+2)
Con 14 (+2)
Int 18 (+4)
Wis 12 (+1)
Cha 11 (+0)

--Attributes--
Speed: 25 ft.
Hit Dice: 1d6
Initiative: +2
Vision: normal
Size: small
Languages: Common, Halfling

--Attacks--
Melee (Atk +2, Dmg +0)
Ranged (Atk +4, Dmg +2)
Magic (Atk +7, Dmg +4)

--Class Features--
Wizardly Knowledge
Arcane Magic
Tradition of Wizardry: Academic

--Racial Traits--
Halfling Weapon Training
Lucky
Halfling Nimbleness
Naturally Stealthy

--Skills--
Knowledge (Arcana) +3
Knowledge (Sciences) +3
Knowledge (Forbidden Lore) +3
Knowledge (Nature) +3
Knowledge (Heraldry) +3

--Feats--
Arcane Initiate

--Spells--
Save DC: +1
Lv. 0 Slots: 3
Lv. 1 Slots: 2

Ray of Frost
Light
Prestidigitation
Shocking Grasp

Thunderwave
Comprehend Languages
Shield

--Equipment--
Robes
Quarterstaff
Spellbook
Adventurer's Kit
Candles(10)
Tome (contains nature-related topics)
Dolphin Whistle
Ink
Quill
Paper (10 sheets)

--Coins--
GP 76
SP 16
CP 8
--Character Notes-- 
-Background-
      Warinor used to live on a quiet shire just outside Amaranthir. However, this shire was burned down when the king of that time refused to accept the terms proposed by the valkyrs in exchange for continued peace. He lost most of the people close to him, except his best friend, Senerol. Senerol and Warinor journeyed far away, finding themselves in the frozen wastes of Vyshan. They finally collapsed, about to die. Fortunately, A wizard, named Algaris, took them  in, and nursed them back to health. The wizard then taught them the art of spellcraft, and the two boys became very good wizards. They moved back to amaranthir a few years later, and by that time, king Aelfar was now on the throne. Both received invitations to the king's birthday, and they eagerly accepted, hoping they might be able to make suggestions for battle plans...
 -Motives-
      Warinor is motivated mainly by the pursuit of knowledge. He seeks to learn the deepest, darkest secrets of the universe. He also has a burning desire to avenge his village.
 
-Personality-
      He is somewhat reserved, and usually does not start conversations, instead waiting for someone to speak to him. He is slow to trust, but to those who earn his trust he is fiercely loyal.

      He is a little different from other halflings in that he pays little regard to tradition, and prefers colors of darker hues, particularly blues and greens. Warinor is adaptable and intelligent, able to think of many different responses to situations. he is usually calm, but becomes restless and fierce when faced by setbacks.


I would really prefer to use the Wizards forums. Why can't you access them from work?
Flag cynan December 11, 2012 3:27 AM PST
Another interested potential player here.  

I started thinking along the lines of a retainer of one of the other players... then moved on to brother of one's significant other... or similiar non direct blood related tie.  Maybe even brother of the nobleman's brothers wife....  

Looking to be related enough to have a strong connection but not a retainer that has to exactly follow orders...  so need another player that doesn't mind that type of connection.

Not fussed about which forum is used if I get accepted.

Thinking Rogue.. but could also try a warrior if that's more useful to the party. 
Flag Blakey December 11, 2012 4:38 AM PST
I am interested.  Never played a PbP game before but there is always a first for everything.  Am very happy with Next rules as I'm running a weekly game (face to face) using them.

Will play a human cleric (seems there is a lack of interest in cleric so far) if that fits.  My preference would be a cleric of the war god, but am easy if other options fit better. 

In terms of background, I am happy to either be a noble, or to be the spiritual advisor to a noble.

If a noble I suspect I might be a bit devious.  I might be a known warrior (always keen to take part in the local tourney's) but perhaps no one knows I am a cleric of the war god, and my aim is actually to destablize the kingdom and provoke conflicts and war.   If this idea is too disruptive then I'll happily come up with something else.

Hope this is of interest and useful...

Blakey
Flag Blakey December 11, 2012 5:11 AM PST
Knocked up a quick character for a cleric of war:-
 
www.rodinia.info/5e/pcview.php?id=28

Background:Spoiler: Show



House Ferrand has always been a strong house in Aramanthir.  They have always pushed for independence from the yoke of Valkyrate.  Lord Caer Ferrand is current head of the Ferrand House and has always been a strong voice in the ear of the king, pushing for independence, pushing for military action against their oppressors.


Lord Caer Ferrand is aging.  He has two sons.  Manard, the elder and heir, is a pacifist and Lord Caer despairs what will happen to House Ferrand when he dies and Manard takes over.  Reynard is the second son and has been secretly sent to the temples of the War God, outlawed in Aramanthir since the Valkyrates have been in occupation here.  Reynard is a blood thirsty warrior and his father's favourite.


Reynard has one goal in life:  break the yolk that Valkyrate hangs around the neck of Aramanthir.  He intends to do this by stirring up war.   A settled and powerful royal house is good for his ambitions as he needs the country pulling together.  A civil war, though it would provide a small offering to his god, would be nothing compared to the potential carnage a full blown war between the two nations would bring.


As his father is ancient and his older brother does not take part in tourneys, Reynard has become the defacto representative of House Ferrand on the jousting circuit.  “The Young Dragon”, as he has become known, has much potential but has yet to break into the ranks of the tournament favourites.





Appearance and Personality:Spoiler: Show



Reynard appears as a powerful human, tall and broad, fit and good looking.  He is known as a persuasive talker and a good listener.  He is considered in court as a loyalist and a strong supporter of his father and his house.  It is known he does not get on with his older brother.    Reynard wears fine and expensive clothes when in court.  He wears a suit of heavy chain and carries a large shield when there is risk of battle.  His surcoat and shield both have the device of his house on them: a black dragon.   He carries his longsword with him at all times - often to the chagrin of house carls who have him visiting.


Flag Catuse December 11, 2012 5:08 PM PST
Hmm, cleric is taken. Time to get to work on a fighter then, will post when done.
Flag Eis9_M0th December 11, 2012 5:23 PM PST

Dec 11, 2012 -- 2:07AM, Snarguffle wrote:



I would really prefer to use the Wizards forums. Why can't you access them from work?




Company internet filter blocks most game related websites and forums (though somehow M:TG Salvation's forums have escaped being blocked the entire time I've been there). Doing the game here would still be fine, it would just slow the potential pace down a bit. 

Are there any specific issues you have with an off-site game that could be addressed?

Dec 11, 2012 -- 3:27AM, cynan wrote:

Another interested potential player here.  

I started thinking along the lines of a retainer of one of the other players... then moved on to brother of one's significant other... or similiar non direct blood related tie.  Maybe even brother of the nobleman's brothers wife....  

Looking to be related enough to have a strong connection but not a retainer that has to exactly follow orders...  so need another player that doesn't mind that type of connection.

Not fussed about which forum is used if I get accepted.

Thinking Rogue.. but could also try a warrior if that's more useful to the party. 




If the other players have other ideas, you could always be the retainer of a rich pleasure-seeking lord who gives you pretty free reign over his affairs so he can focus on . . . other things (or something similar, I'm sure there are plenty of occasions for nobles to have fairly independent men in their service). 

Dec 11, 2012 -- 4:38AM, Blakey wrote:


If a noble I suspect I might be a bit devious.  I might be a known warrior (always keen to take part in the local tourney's) but perhaps no one knows I am a cleric of the war god, and my aim is actually to destablize the kingdom and provoke conflicts and war.   If this idea is too disruptive then I'll happily come up with something else.

Hope this is of interest and useful...




Sounds fun. I think Reynald will find plenty to keep himself occupied.

So as of now we have

1. Catuse (warrior)
2. Snarguffle (Halfling Wizard)
3. Cynan (rogue or warrior) 
4. Blakely (Human Cleric of War)
5. LordManshoon 

Looks like a good group to me. 

Flag LordManshoon December 11, 2012 5:57 PM PST
The next few days are going to be busy for me, but I hope to have my character ready by Friday evening at the latest.

At the moment, I am leaning towards a Wizard, or possibly a Rogue.

EDIT: Actually, nevermind. I managed to get a bit of free time to work on this.

Stat Rolls Show

Algaris Synell, the Viper of Vysharash Show

Algaris Synell, Level 1

Gender: Male
Race: Elf
Class: Wizard
Background: Knight
Specialty: Investigation Specialist
Alignment: True Neutral
Size: Medium

HP: 6/6
AC: 12 [10 base + DEX mod]
Initiative: +4
Speed: 30 ft.
Senses: Low Light Vision (up to 30 ft.)
Languages: Common, Elven

STR: 9 (-1)
CON: 14 (+2)
DEX: 14 (+2)
INT: 18 (+4)
WIS: 11 (0)
CHA: 12 (+1)

Racial Bonuses:
1. Elf Weapon Training - Damage die for longswords, shortbows, and longbows is advanced by one tier, assuming proficiency with a given weapon
2. Keen Senses - Gain training in Spot and Listen
3. Free Spirit - Immune to the charmed condition and any effect that would induce sleep
4. Trance - Enter trancelike state for 4 hours, as opposed to non-elven slumber of 6-8 hours
5. High Elven Cantrip - Gain Mage Hand, a 0-level spell, as a free at-will, using INT to determine effects.
6. High Elven Intelligence - +1 to Intelligence as an automatic adjustment

Class Bonuses:
1. Wizard Constitution Bonus - +1 to Constitution as an automatic adjustment
2. Wizard Proficiencies - Sling, Quarterstaff, Light Crossbow, Dagger
3. Wizardly Knowledge - Gain training in Sciences
4. Academic Tradition - 0-level spells can be cast at-will as long as one is memorized. In addition, Algaris gains an additional spell slot of the highest level he can cast.

Feats and Other Bonuses:
+ Alertness - As an Investigation Specialist, Algaris gains a +2 bonus to initiative rolls, as well as a +2 bonus to spotting hidden objects or creatures.
+ Knight's Station - As a Knight, Algaris is entitled to free accomodations and food for himself and anyone he names a companion for the duration of a stay with a nobleman or anyone who would recognize him for his station. For a noble to decline either marks him as an enemy of Algaris or as someone willing to invite the consequences of breaching protocol.

Skills:
+ Knowledge [Heraldry] (INT) - Algaris possesses much knowledge of the noble families, their lineage and histories, the powers that be in society, and the social etiquette that has evolved over time.
+ Knowledge [Sciences] (INT) - Algaris is well-versed in knowledge of astronomy, chemistry, mathematics, and physics, even if not everyone might approve of scientific discovery. He is also familiar with whisperings of the Far Realm and the supposed lore behind such a chaotic place.
+ Knowledge [Warfare] (INT) - Algaris has studied a variety of topics pertaining to war, including weaponry, military tactics, famous battles and commanders, and fortifications.
+ Listen (WIS) - Algaris is adept at eavesdropping, detecting the approach of others, and listening to conversation through obstructions.
+ Persuade (CHA) - Algaris has a knack for convincing others to lend him aid, act in accordance with his wishes, negotiating with both friendly and unfriendly parties, and engaging in politics.
+ Ride (DEX) - Algaris has been properly trained to ride a horse and respect his mount.
+ Spot (WIS) - Algaris is adept at identifying concealed objects, detecting hidden enemies, and noticing particular details about something in sight.

Combat:
Melee Weapon Attack: +1/+4 (+2 Class -1 STR/+2 DEX)
+ Quarterstaff - 1d20+4 [] 1d8 bludgeoning damage
Ranged Weapon Attack: +4 (+2 Class + 2 DEX)
+ Light Crossbow - 1d20+4 [] 1d8 piercing damage
Magic Attack: +7 (+3 Class + 4 INT)
Save DC: +1

Spellbook (* denotes memorization):
0-Level (x4): Burning Hands, Detect Magic*, Mage Armor*, Ray of Frost*X. Mage Hand - Algaris can conjure an invisible hand within 50 ft. of him. The hand lasts for 1 minute or until he casts the spell again. The hand can perform such actions as opening doors, grabbing items, or otherwise manipulating an object, though it cannot attack, activate magic items, or carry over 30 lbs.1. Burning Hands - Each creature caught in the blast of a 15 ft. cone must make a Dexterity saving throw. Those who fail take 1d6 fire damage, and those who succeed take half that. 2. Detect Magic - Algaris can detect any magical presence within 30 ft. of him for one minute. Although he does not learn what specific effect the presence suggests, he does learn if it belongs to a certain school. Certain obstructions can cause this to fail, such as 3 ft of wood or 1 ft. of stone between himself and the presence.3. Mage Armor - Algaris produces an invisible armor that bumps his AC to 14 (12 + DEX mod). This lasts for one hour, although it can be dismissed at any time. 4. Ray of Frost - A creature within 100 ft. of Algaris takes 1d6+3 cold damage on a hit. In addition, the victim's movement speed is reduced by 10 ft until Algaris's next turn.1-Level (x3): Charm Person*, Magic Missile*, Thunderwave1. Charm Person - Charms a living humanoid within 25 ft. of Algaris. If this creature is engaged in battle with Algaris or his companions, the humanoid has advantage on its Wisdom saving throw to resist the effect. The humanoid retains memory of being charmed.2. Magic Missile - A creature within 100 ft. of Algaris automatically takes 2d4+5 force damage [ Show
This spell can be prepared at higher levels to produce additional missiles, which can be directed at other targets
3. Thunderwave - Each creature caught in the blast of a 15 ft. cone must make a Dexterity saving throw. Those who fail take 2d6 thunder damage and are each pushed 15 ft away from Algaris. Those who succeed take half the damage and are not pushed.

Inventory:
Crossbow bolts (x100), Feed (7 days worth), Grooming kit for horse, Light Crossbow, Quarterstaff, Rations (14 days worth), Robes, Sealing wax, Signet Ring, Spellbook, Token of Affection, Traveler's clothes [] 64 gp, 8 sp

* Algaris also possesses a light warhorse w/ saddle and bridle *


Background Show

Vyshan- a province where justice is meted out with the sword and intrigue is considered a virtue. It is said that a fool born in Vyshan is not long for this world, and there has certainly been enough to prove that proverb true. Many kings tried to bring Vyshan to heel, and few ever managed to earn more than a flippant grin of defiance from the Vysh. Those rare few who lifted a hand and whose commands rang true through the freezing winds of the northland domain were met with respect amongst the winterborn folk. However, as the history books will no doubt tell you, many more feebly grasped at Vysh and tried to place the yoke on those fearsome men and women, only to be crushed underfoot. Vyshan has never been a place where mercy and blind obedience have known popularity, and it is only within recent years that would-be unifiers have learned their lesson.

King Aelfar is one of the lucky ones to march into Vyshan and walk out alive. Years ago, he brokered an alliance with the most powerful clans of Vyshan. The exact terms of the alliance remain a mystery even to the King's advisors, but suffice it to say, Vyshan stands loyal to the Drygba, and the rest of the kingdom has found itself gobsmacked. What could the Vysh possibly gain from this? What has given them cause to show Aelfar a fairness that his predecessors begged for and failed to achieve? This has been talk in places high and low, but the answer lies with the most powerful clan of all within the wintery domain - House Norn.

An ancient line that stretches back into the first few pages of history, the Norn have unofficially ruled Vyshan for countless generations. Though never did a Norn take up a crown or call himself conqueror, the family has been regarded by their fellow Vysh as men and women born to rule. It is the Norn who embody the purity of the Vysh - a common saying is "The Ice of the Heavens flows through Norn veins", and to any Vysh, it is a show of respect for the bloodline's strength.

Naturally, the Norn have not earned their powerful position without the aid of several strong and loyal families, who tied their lot to the Norn back when man first began to see the benefit in going to war with outsiders. Of these houses, several remain in power today, bound to the Norn as a tree trunk to its roots. The Synells are one such family, tracing their lineage to Kal Syn, the terrifying archmage of ages past, master of storm and snow, who helped lay low the enemies of the Norn. The Synells are a proud family, and it is true that they identify themselves as knights. Although their virtues are met with suspicion and shock in most other territories, they are a respected line in Vyshan.

Algaris Synell is the sixth of eight children, a young man even by elven standards, who stands apart from his peers. The typical knight is the sort of chivalrous figure who gallops around on his horse, wooing his lady from near and afar, jousting, drinking (but never to excess), slaying wicked men and spreading good will from hilltop to hilltop. This is the sort of man beloved in the tales and in the public eye. It is that very eye that Algaris loves to spit in. In his teenage years, Algaris detested swordplay and courtly grace. He loved books and knowledge, and adopted the ageless adage that with knowledge comes power. His training as a knight was spent as much in the libraries of the ancient fortress Vysharash as it was on the field or in the churches. Algaris devoured tome after tome, and in the process, he unlocked a hidden potential within himself. 

By the time he was entering manhood, Algaris discovered that he had a knack for spellcraft. As a boy, he had sometimes managed to make things move by willing what he mentally envisioned to be a hand and having it grasp or knock over things. Years later, he discovered that it was a part of him, and that other spells lay within his reach. Under the tutelage of one of the Locharaen, an ancient cabal of witches devoted to the fey queen Ilekina, he honed his craft, toiling away in the yearlong winter of Vyshan as he mastered one spell after another.

He continued to further himself as a knight when not studying magic with the Locharaen witch, Syme. He participated in a number of raids against neighboring territories, all under the creed of "knightly vigilance and righteousness". Those who crossed swords with the Vysh and survived spread word of a silver-haired elf atop a horse, sending bursts of frost and flame to scour his enemy's ranks. They said he had the face of a serpent - unsettling without blatant malice, cold without absolute heartlessness. In this way, Algaris soon picked up the name "Viper", which gave him a bit of mirth as he returned home. In truth, the Vysh had enjoyed exploiting the vulnerabilities of their neighbors, and they got away with it due to the King's unwillingness to rebuke his much-needed allies and namesake "subjects". Algaris made his family proud, and the Norn-Synell friendship continued to remain as strong as ever.

Upon receiving an invitation to the King's birthday, Ondaryk Norn, patriarch of the family, elected his second son, Morryk, to attend the celebrations as his proxy. Needing a proper honor guard, Morryk requested for Algaris, an old friend, to accompany him. Bidding Syme - his former tutor, now his mistress - farewell, he has traveled to the Court in order to ensure that no harm befalls his friend and perhaps future lord. Algaris, like most Vysh, cares not for the southerners or their ways, and he is not particularly enamored with the Drygba family, yet he believes there may be magic for him to study, and so he looks forward to perusing the foreign libraries and colleges.


Appearance Show
The elves of House Synell have long been likened to the snowfall in the northlands - beautiful to behold, yet undeniably cold. To gaze upon Algaris is to understand this concept. In terms of his physical appearance, Algaris is the stuff of those old knightly fables and tales. He wears his silver hair to his waist, having never felt the need to cut it. His ivory skin is unmarred by scar or blemish, and his pale lips often curl up into a look of disdain when dealing with liars or cowards (yet it can also be said that such a face does know heartfelt smiles in the company of those rare few who can elicit such a reaction). His eyes are twin pools of cerulean, a trademark of his mother's side of the family. He stands close to six feet in height and his rather lean, having never developed the same muscles that are obvious on the bodies of more outdoorsy types.

Algaris prefers to dress in dark blues, greys, and blacks. His current set of robes is a frosty grey, far lighter than charcoal but far darker than silver. He also takes a set of traveler's garb wherever he goes, as well as a bit of finer dress for those situations that demand something nicer than a wizard's robes. His boots are jet black and seem the sort of thing that would drive librarians mad, for they easily retain mud and grime (yet Algaris has by now learned to clean them with the most minor of spells). Rarely does Algaris allow others to gaze upon his spellbook; given to him by Syme, he considers it his most prized possession, and has entertained thoughts of slaying those who might attempt to steal it.

Unaccustomed to more serious martial weapons, Algaris relies on his trusty stave - or, as is his preference, his trusty crossbow. Still, it cannot be denied that when battle rages, he does what any wizard would do, and uses his spells to bathe enemies in fiery blasts and thunderous bursts.
Flag cynan December 11, 2012 6:14 PM PST
May I present Javier Tischler, only a lesser noble but still a fine companion and friend to many.  Recently returned from serving on the staff of the Amaranthir's Ambassador to the Valkyrate where he was doing various administrative type things for the ambassador.
 
docs.google.com/spreadsheet/ccc?key=0Ai3...

Edit: Have updated his skills, equipment somewhat and started adding backgroud information.  Still a WIP

Rolled Stats using Invisible Castle... first time so not exactly sure if linking is going to work as neatly as LordM's

STR 10, DEX 16, CON 12, INT 13, WIS 10, CHA 16

Picture Show
 
Flag Catuse December 11, 2012 7:01 PM PST
Here is Nicolaus [yet to decide on a last name], a human fighter and a knight. He is disgusted with the dishonorable conduct of his fellow nobility, and so has set out to do something about it! ... but he doesn't know what yet.

Spoiler: Show

Name: Nicolaus

-DESCRIPTION-
Alignment: Lawful Good
Race: Human
Class: Fighter
Gender: Male
Eyes: Brown
Hair: Brown
Height: 6'3"
Specialty: Endurance
Background: Knight

-DEFENSES-
Armor Class: 17
Hit Points: 13 (max: 13 + lvd10)

-EXPERIENCE POINS-
Level: 1
XP: 0
NL: 160

-ABILITIES-
Strength: 18 (4)
Constitution: 16 (3)
Dexterity: 14 (2)
Intelligence: 10 (0)
Wisdom: 12 (1)
Charisma: 9 (-1)

-ATTRIBUTES-
Speed: 25 feet
Hit Dice: 1d10+3
Initative: 2
Vision: Normal
Size: Medium

-LANGUAGES-
Common

-ATTACKS-
Longsword: 1d8 slashing (+7 to hit, +5 to damage)
Lance: 1d12 piercing (+7 to hit, +5 to damage)
Hand Crossbow: 1d6 piercing (+5 to hit, +2 to damage; disadvantaged if loading and attacking same turn; range 30/120)

-CLASS FEATURES-
Expertise
Fighting Style: Protector

-RACIAL TRAITS-
+1 to abilities, except one which is +2.

-SKILLS-
Knowledge: Heraldry
Knowledge: Warfare
Persuade
Ride

-FEATS-
Durable (can reroll Hit Dice)

-MANUEVERS-
Deadly Strike
Protect

-EQUIPMENT AND TREASURE-
Longsword
Lance
Hand Crossbow (20 bolts)
Chainmail
Adventurer's Kit
Token of Affection
Signet Ring
Sealing Wax
Light Warhorse (Saddle & Bridle)
Grooming Kit
Feed (7 days)
Traveler's Clothes
61 gp
5 sp

-NOTES-
As a knight, can expect quarter from other members of the nobility.
Disadvantaged stealth.

Flag LordManshoon December 11, 2012 10:35 PM PST
I went ahead and filled in the rest of Algaris's information. Hopefully the lore I have introduced won't be a problem.

Oh, and to my companions, don't worry; contrary to what his background might suggest, Algaris isn't really a bastard once you get to know him.
Flag Blakey December 12, 2012 1:49 AM PST
Some superb characters and lore building up here.  

I have just updated my PC with background and appearance/personality:  community.wizards.com/play-by-post_haven...


For the DM:  I have just added some lore that the worship of the War God has been outlawed by the oppresive Valkyrate occupiers.  Now I'm playing a cleric of the War God which means using my default class skills might get me in trouble if spotted by Valkyraties.  I'm happy with that restriction if you are.

I would like to know how much the Valkyrates are evident in Aramanthir?  Are there soldiers in every town?  Are we all Aramanthir citizens and the Valkyrates a distant oppressor with little weight in the country now?

Can someone point me at a good dice rolling site which works for this sort of game?

Lastly, be aware I'm in the UK so might be on a different time zone to the rest of you.  Hopefully that won't be an issue with PbP, although having never done this before I'm not 100% sure how it works.
Flag cynan December 12, 2012 5:42 AM PST
Is house Ferrand wealthy?  Javier's elder sister could have been married off to Manard.  She would be the dutiful daughter and be willing to do her bit for the family even if it meant marrying a wussy heir. 

Javier would be keen to screw with the Valkyratites however he can.  Hence his position as administrative assistant (spy) whilst in their lands.
Flag cynan December 12, 2012 5:45 AM PST
Oh...  And as for time zone.  I'm in Hong Kong so equally out of whack with all the US players.   

No idea for dice rolling site suitable for a game on these forums.  I do play/run PBP games but on another  site with integrated dice roller. 
Flag Blakey December 12, 2012 7:29 AM PST

Dec 12, 2012 -- 5:42AM, cynan wrote:

Is house Ferrand wealthy?  Javier's elder sister could have been married off to Manard.  She would be the dutiful daughter and be willing to do her bit for the family even if it meant marrying a wussy heir. 




Fabulously wealthy, of course! 

Seriously I'm not fussed.  If the DM is happy then, yes they can be - if that works better with your background.  

Javier would be keen to screw with the Valkyratites however he can.  Hence his position as administrative assistant (spy) whilst in their lands.





I'm very happy to have Manard married, and especially happy if his wife's brother is a spy against the Valkyraties (what do we call these people??). 

I think Raynard and Javier would get along VERY well. 

Flag cynan December 12, 2012 8:58 AM PST
Followed LordM's lead and rolled using InvisibleCastle...  

Improved Javier's Str, Int and Cha. 

From:

STR 9 -1 INT 13 +1
DEX 18 +4 WIS 11 +0
CON 14 +2 CHA 15 +2

To:


STR 11 +0 INT 14 +2
DEX 18 +4 WIS 11 +0
CON 14 +2 CHA 17 +3

(both after racial/class bonuses) 

Flag Eis9_M0th December 12, 2012 3:19 PM PST

Dec 11, 2012 -- 6:14PM, cynan wrote:

May I present Javier Tischler, . . .
 
docs.google.com/spreadsheet/ccc?key=0Ai3...




Nice character sheet. Did you make that?

Dec 12, 2012 -- 1:49AM, Blakey wrote:


For the DM:  I have just added some lore that the worship of the War God has been outlawed by the oppresive Valkyrate occupiers.  Now I'm playing a cleric of the War God which means using my default class skills might get me in trouble if spotted by Valkyraties.  I'm happy with that restriction if you are.

I would like to know how much the Valkyrates are evident in Aramanthir?  Are there soldiers in every town?  Are we all Aramanthir citizens and the Valkyrates a distant oppressor with little weight in the country now?

Can someone point me at a good dice rolling site which works for this sort of game?




The War God lore looks good. I wasn't planning on having a strong Valkyrian presence in Amaranthir itself. The relationship is more of a "give us stuff or we'll send an army and beat you up. again" sort of thing than an actual occupation, but a ban on worshipping the God of War could very well have been included in a treaty ending a previous war.  In fact, a number of things in Amaranthine politics are probably a result of or reaction to limitations imposed on the country by treaties to prevent the country from having strong centralized government or effective fighting forces. 

The standing presence of Valkyrians in Amaranthir would be limited to a small number of officials present in each region to oversee the collection of tribute and to watch for other treaty violations. Plus an unknown number of spies, naturally, and merchants who could make gains from the favorable trade laws between the two countries.

Dicerollers: I think most people use invisible castle, there's also this dice roller which I have used and like though it hasn't been updated in almost 2 years.

Dec 12, 2012 -- 7:29AM, Blakey wrote:

Dec 12, 2012 -- 5:42AM, cynan wrote:

Is house Ferrand wealthy?  Javier's elder sister could have been married off to Manard.  She would be the dutiful daughter and be willing to do her bit for the family even if it meant marrying a wussy heir. 




Fabulously wealthy, of course! 

Seriously I'm not fussed.  If the DM is happy then, yes they can be - if that works better with your background.  




Hmm. Wealth, as nobles, might be tricky to handle. I think for game purposes we'll keep with characters having the normal amount of wealth per level on hand. Though they may be able to draw on greater resources in certain situations, for the most part, the wealth that comes with their position will probably be tied up in investments and assets. Amaranthir is not an especially wealthy region, though things have been looking up lately. 

Um, so yes, the family can be relatively pretty wealthy, but no extra character gp for it :P


I'm very happy to have Manard married, and especially happy if his wife's brother is a spy against the Valkyraties (what do we call these people??).  




I vote for Valkyrians or Valkyrs since it's easy to say and the "ate" in Valkyrate is just a suffix denoting that it's their empire.


Also, I'd like to second the comment about some very nice background and lore info being written out. Everything's looking good. I think I will probably get up a OOC thread soon (with all the different time zones involved, I don't think my posting speed will be a big deal, so we'll just do everything on these forums for now), and then maybe we could get started as early as next week (or would it be better to wait until after the holidays?)

Flag cynan December 12, 2012 3:56 PM PST

Dec 12, 2012 -- 3:19PM, Eis9_M0th wrote:

Nice character sheet. Did you make that?




Thanks.  Yep, made first version for a pbp game I'm running.  Was still missing a few things and needed testing so thought this game be a great chance to put it through it's paces.  Already made a bunch of changes and probably more to come.   

Dec 12, 2012 -- 3:19PM, Eis9_M0th wrote:

Hmm. Wealth, as nobles, might be tricky to handle. I think for game purposes we'll keep with characters having the normal amount of wealth per level on hand. Though they may be able to draw on greater resources in certain situations, for the most part, the wealth that comes with their position will probably be tied up in investments and assets. Amaranthir is not an especially wealthy region, though things have been looking up lately. 

Um, so yes, the family can be relatively pretty wealthy, but no extra character gp for it :P




Hehe...  the idea was more about RPing than access to the gold.. .though certainly getting some gold be high on Javier's agenda since I had to so some serious shufflings of equipment just so he could afford fine clothing.  

Dec 12, 2012 -- 3:19PM, Eis9_M0th wrote:

I vote for Valkyrians or Valkyrs since it's easy to say and the "ate" in Valkyrate is just a suffix denoting that it's their empire.


Also, I'd like to second the comment about some very nice background and lore info being written out. Everything's looking good. I think I will probably get up a OOC thread soon (with all the different time zones involved, I don't think my posting speed will be a big deal, so we'll just do everything on these forums for now), and then maybe we could get started as early as next week (or would it be better to wait until after the holidays?)




I'm fine to start whenever.  If you do decide to start after the holidays maybe through up a prelude thread so we can chat and whatnot IC before the game proper starts?

Flag Snarguffle December 12, 2012 8:17 PM PST
I updated my character with a background. Blakey, Can your character be the wizard who taught warinor?


I don't really have a specific problem with an offsite game, I just would rather have it here. I can deal with a slower pace. 
Flag Catuse December 12, 2012 10:09 PM PST
Knocked up a quick background, complete with appearance and personality. Probably should have done this when I created the character sheet, but ah well.

Spoiler: Show
30 years before the birth of King Aelfar, the Aidara family made a name for itself -- literally, as they were serfs at the time, and metaphorically, as they rose up and were knights within a year. That year was the year of the Fourth Peasant War, a three-way war which broke out when Amaranthir rebelled against the Valkyrate, but lost several major battles. To pay for the war, the much-unliked king, Mitha, heavily raised taxes on his vassals, who promptly raised taxes on the peasants. This might not have ended badly, but the Valkyrate waged total war against the southern duchies of Amaranthir, burning down entire crop fields and causing countless peasants to starve to death. They took up arms both against the Valkyrate and Mitha's troops, and managed to besiege Amaranthir's capital; they severely outnumbered Mitha's troops, most of whom (that weren't noblemen) betrayed the king and sided with the peasants. They killed Mitha, but his son secretly bargained with the Valkyrate to pay more tribute in exchange for aid in bringing down the rebels. In fact, the tribute was not very high before the war, which broke out among pride more than practical need to keep wealth in Amaranthir. The serfs, surrounded, surrendered and were massacred by the Valkyrate and what was left of Mitha's army. An estimated 3000 peasants were killed on the last day of the war alone.

One of the first noblemen to fall to the rebel army was Mirwyld Orval, a generous halfling lord. A peasant named Drak whose life had been saved by Orval and considered him one of the finest lords in the land turned on his fellow rebels, and helped secure the Valkyrate victory at the end of the war. Orval's son, Kylmil, knighted Drak in thanks, and he took the surname Aidara, reverse of Aradia, the legendary witch who was said to grant peasants dark magical aid when they rebelled against their rightful masters.

Aiydan Aidara, a descendant of Drak, was trained in knighthood at a young age, like his father, grandfather, and great-grandfather before him. Aiydan never questioned his birthright and, like the other Aidaras, treated peasants like pawns -- not even having to kill them, with his terrifying size, and long brown beard. He never took off his thick steel armor, not even when going to bed, to increase this intimidation factor. When he did take off his helm, his face was very light skinned due to lack of exposure to sunlight, and his hair was a long dirty blonde. His eyes alone showed that he had feelings: he would close them in despair when somebody he cared about was harmed. He was never seen without a weapon, be it the longsword passed down from the first Drak, or a common crossbow.

House Aidara collapsed the day Aiydan's father, named Drak after /his/ great-grandfather, went to a major jousting tournament in the capital. His opponent, the dwarf knight Tondan Fulin, was said to never be defeated by the same foe twice, but outside of jousting was not a very notable warrior, and was considered a coward on the battlefield. Drak and Tondan battled for two hours, until Tondan's horse collapsed under exhaustion, and he fled.

Drak pursued Tondan through the crowd, both of them literally hacking through spectators to escape. Finally Drak's horse caught up to and kicked Tondan to the ground. He submitted.

Tondan got his revenge, however: in the pub that night, he took his maul and ambushed Drak, who grabbed his lance. Aiydan, who was in the other room, heard the scream for help, and tried to save his father. But it was too late. Tondan killed Drak and Aiydan killed Tondan, but not before Tondan admitted that he had been paid a large sum of money by a jealous baron to secretly kill Drak, who was widely respected among the nobility for his skill and bravery. He wasn't sure if he was going to go along with it until his fury at being defeated by Drak in the tourney.

Aiydan, the last living male descendant of the first Drak, could not stand to keep his name. He knew the family history, but had never looked at it from the peasants' point of view. But the screams in pain of both his father and the spectators were the same. The wealthy fought for more power, never thinking of their vassals. How could he be part of this? He took the lance, changed his name to just Nicolaus, and left the duchy for a neighboring one where he was not recognized easily. To be safe, he cut off his beard with his longsword, scarring his shoulder in the process. He also began praying to Bahamut four times a day to atone for his actions and gain the strength and wisdom to do what he considers his duty. He stopped worrying about his life for himself, but only so that he could be kept alive long enough to change something, anything, about the feudal system -- and he believes Bahamut will reserve him a special place in the heavens.

He knows the other PCs well enough (with the exception of Warinor, since he started off in the "lower classes"), and was a childhood friend of Jarvier (if that's okay with Blakey). He pretends to not know any of them, however, and only came to the king's birthday celebration along with the rest of the knights he was living with after fleeing his home duchy. They most likely don't know the truth about him (or even recognize him) -- in fact, he believes only he and his trusty warhorse Marbuksus know the truth about who he is, and what became of House Aidara and Tondan that fateful day.


I also vote for Valkyrs; it's actually pronouncable.

RE: logistics, I live in California (UTC+8... or UTC+9? I don't know), but have an odd schedule and am on at varying times. Usually, though, I'll be on around 2 UTC to post. Offsite games aren't a problem for me and as for the diceroller, I'm cool with using Invisible Castle (though I used the 27-point distribution system rather than rolled stats for Nicolaus).
Flag cynan December 12, 2012 11:54 PM PST
Blakey's character is Reynard.
Javier is mine.  

If it's Javier you were thinking of being a friend of that's quite okay with me.   

Must admit I too get a little lost in this thread.  I don't find this forum the easiest to navigate or view but I will survive.

For ease.. and my own reference.  We currently have.

Our esteemed GM (Eis9_M0th)

Nicolaus (Aiydan Aidara) - Human Knight (Catuse)
Reynard Ferrand - Human Cleric of War (Blakely)
Javier Tischler - Human Rogue (Cynan) 
Warinor Hilltopple - 
Halfling Wizard (Snarguffle)

Algaris Synel - Elf Wizard (LordManshoon) 

Also have added a picture to my character.
Flag Blakey December 13, 2012 12:21 AM PST

Dec 12, 2012 -- 3:19PM, Eis9_M0th wrote:


The War God lore looks good. I wasn't planning on having a strong Valkyrian presence in Amaranthir itself. The relationship is more of a "give us stuff or we'll send an army and beat you up. again" sort of thing than an actual occupation, but a ban on worshipping the God of War could very well have been included in a treaty ending a previous war.  In fact, a number of things in Amaranthine politics are probably a result of or reaction to limitations imposed on the country by treaties to prevent the country from having strong centralized government or effective fighting forces. 

The standing presence of Valkyrians in Amaranthir would be limited to a small number of officials present in each region to oversee the collection of tribute and to watch for other treaty violations. Plus an unknown number of spies, naturally, and merchants who could make gains from the favorable trade laws between the two countries.




Okay, this is really good info - thanks.   So, if the Valkyrs are not so prevelant in Aramanthir that means Reynard can be a little more obvious with his powers if he feels like flexing his "you don't own us anymore" muscles towards the bullying Valkyrs.  That works great for me.   I think Reynard might be one of the first to start openly worshipping the War God in direct defiance of the Valykrs.  He is probably going to push for Aramanthir to start being openly independent of Valkyrate.



Hmm. Wealth, as nobles, might be tricky to handle. I think for game purposes we'll keep with characters having the normal amount of wealth per level on hand. Though they may be able to draw on greater resources in certain situations, for the most part, the wealth that comes with their position will probably be tied up in investments and assets. Amaranthir is not an especially wealthy region, though things have been looking up lately. 

Um, so yes, the family can be relatively pretty wealthy, but no extra character gp for it :P




Yeah, I never expected any extra cash for his family being rich - it will all be tied up in the House affairs and as a second son none of it is coming his way.   With the DM's agreement I would like to see my family wealth/power as a story mechanism, but in no way giving any mechanical D&D in-game benefit (other than my three retainers I have for my noble background).  I use this sort of approach in all the games I run and find it works really well to develop the PCs story without affecting the game itself.


With respect to start times, I'm ready now.     I have pretty good access to the internet every day at work or home so should be able to post at least once most days - even over the holidays.

I would suggest the DM (or someone) starts an OOC thread and also maybe an IC thread where we can RP out the part where we have just arrived at the 40th birthday celebrations - unless the DM has some plan for what happens when we arrive of course.   That way we can maybe begin to flesh out our characters and their relationships IC before the main game kicks off.  But of course I am happy with whatever the DM thinks works for him and his ideas for the campaign.

Quite looking forward to this!

Flag Snarguffle December 13, 2012 2:20 AM PST
Oh.. I meant for LordManshoon's character to be the wizard who took Warinor in. Thanks for posting the reference cynan.

I'm almost ready to start. I just need a response from LordManshoon.
Flag Catuse December 13, 2012 6:24 PM PST

Blakey's character is Reynard.
Javier is mine.  

If it's Javier you were thinking of being a friend of that's quite okay with me.   

Must admit I too get a little lost in this thread.  I don't find this forum the easiest to navigate or view but I will survive.




Yeah, I meant Javier.

Okay, this is really good info - thanks.   So, if the Valkyrs are not so prevelant in Aramanthir that means Reynard can be a little more obvious with his powers if he feels like flexing his "you don't own us anymore" muscles towards the bullying Valkyrs.  That works great for me.   I think Reynard might be one of the first to start openly worshipping the War God in direct defiance of the Valykrs.  He is probably going to push for Aramanthir to start being openly independent of Valkyrate.




Unless the Valkyrs are quite a bit more tyrannical than the DM is making them out to be, I don't think we'll have much to worry about there for the first part of the game.

With respect to start times, I'm ready now.     I have pretty good access to the internet every day at work or home so should be able to post at least once most days - even over the holidays.

I would suggest the DM (or someone) starts an OOC thread and also maybe an IC thread where we can RP out the part where we have just arrived at the 40th birthday celebrations - unless the DM has some plan for what happens when we arrive of course.   That way we can maybe begin to flesh out our characters and their relationships IC before the main game kicks off.  But of course I am happy with whatever the DM thinks works for him and his ideas for the campaign.

Quite looking forward to this!



I agree. Once LordManshoon joins up we won't really need more PCs; two controllers, a leader, a striker, and a defender seems like a fairly solid party. Of course, with this game being heavy-deaths and all, who knos how long it'll last Tongue Out

Flag LordManshoon December 13, 2012 7:57 PM PST
@Snarguffle - It's fine with me if you want Algaris to be the one who rescued Warinor and taught him the art of spellcraft. I'm not sure where exactly Algaris would have found Warinor, but I presume it wasn't on a raid in an outside territory. Algaris and his men would have had a take-no-prisoners attitude if they encountered non-Vysh along the way. However, if Warinor had been wandering the frozen expanse of Vyshan, Algaris might have been impressed by his fortitude and helped him, so I can see that being a distinct possibility.

As for start times, whatever works. I can't say I will be posting much over the holidays, but I should still be posting regularly next week.

Standard protocol is for the DM to start an OOC, have everyone repost their character sheets and check in, and then proceed to the IC thread where the DM makes a nice big first post to kick things off. I'm fine bucking protocol if that is what Eis9 wants, though.

Flag Eis9_M0th December 13, 2012 9:08 PM PST
Was at a book club Christmas party tonight. I'll get IC and OOC threads up tomorrow evening hopefully.
Flag Snarguffle December 14, 2012 12:31 AM PST
That was sort of what I intended. I'll update my character sheet.
Flag Blakey December 14, 2012 12:40 AM PST
I just updated my PC's name.  I believe that my father would be Lord Ferrand, and my older brother when father dies, would inherrit the title.   But as second son I don't think I have any claim over the title of "Lord", so I have removed it and am now simply, "Reynard Ferrand"
Flag Eis9_M0th December 14, 2012 3:42 PM PST
OOC Thread is here. IC to follow.
Flag Eis9_M0th December 14, 2012 4:07 PM PST
And IC thread for when you are ready.



Dec 13, 2012 -- 6:24PM, Catuse wrote:


Unless the Valkyrs are quite a bit more tyrannical than the DM is making them out to be, I don't think we'll have much to worry about there for the first part of the game.




If it helps anyone, I think of Amaranthir as being in a similar state as Germany post WWI (though due to being the victims of aggression). The Valkyrate expects regular tribute and has imposed a few restrictions as terms of peace, but beyond that Amaranthir is mostly autonomous. 

Flag Catuse December 14, 2012 5:52 PM PST

If it helps anyone, I think of Amaranthir as being in a similar state as Germany post WWI (though due to being the victims of aggression). The Valkyrate expects regular tribute and has imposed a few restrictions as terms of peace, but beyond that Amaranthir is mostly autonomous.




Ah, okay. So the Valkyrate aren't quite an "empire", but they're too powerful not to submit to.

Flag cynan December 15, 2012 3:24 AM PST
Anyone know if there is any way to hide the Group information and buttons to the left of the forum?  In the forums that don't belong to a group it's not there and you don't have all that screen real estate wasted.
Flag Javagamer December 19, 2012 12:58 PM PST
Is there still room for this ?
Flag Eis9_M0th December 20, 2012 8:37 PM PST

Dec 19, 2012 -- 12:58PM, Javagamer wrote:

Is there still room for this ?


Hey Javagamer. I'm going to keep the size of the party at 5 for now, but I'll start a list of back-ups in case anyone has to drop out in the first post, and I'll put you at the top of the list. 

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