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Switch to Forum Live View [D&D 4e] The Unhallowed Gate IC
8 months ago  ::  Nov 17, 2012 - 10:15AM #51
GarrDragonsbane
Date Joined: Sep 15, 2009
Posts: 405
   "No ma'am, I am done as well." Elric replies just as loud, while returning his sling to its pouch and his sword behind his back, under his cloak. He keeps his distance from the hunter as he moves towards where the wizard was previously standing.
    "They call me Elric Fletcher." He states as he passes Liana and the wizard. Once he arrives at the stone slab he decides to examine on and around it. "Probably just an altar to stand on, hmm?" He mutters to himself.

Mechanics Show
I do not have anything like that sadly so I will spend 1 healing surge to return to full hp. And for my search: Perception: 1d20+6=17


Stat Block Show
AC: 18 Fort: 14 Reflex: 19 Will: 16
HP: 30/30
Bloodied Value: 15
Healing Surges: 6/7
Surge Value: 7
Initiative Modifier: +5
Status:
Other Relevant Information: Artful Dodger: +3 to AC against opportunity attacks.

Action Points: 0

[]Second Wind (Encounters)
[]Fox's Gambit
[]Agile Footwork

[]Pommel Smash(Dailies)
[]Majestic Word
[]Treasure Sense
[]Skald's Leather Armor (Item Properties)
[][][]Potion of Cure Light Wounds (Consumables)

[][]Potion of Healing

Other Combat Relevant Information

Nimble Blade: +1 to attacks with combat advantage.
Skilled Feint: +2 to Bluff feint checks; gain extra sneak attack die after successful feint.
First Strike: At encounter start, gain combat advantage against foes that haven't acted yet.
Sneak Attack: +2d6
Sling Bullets: 19/20
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8 months ago  ::  Nov 17, 2012 - 1:43PM #52
FallenIrishPhoenix
Date Joined: Nov 25, 2010
Posts: 158
Ruhk's body is racked with pain from the injuries he sustained as he slowly wipes the blood on his rapier off and returns it to its sheeth at his hip.  

 "Let them run for now, if they choose to return we can always send them to the same fate as their allies."

Shadows dance across his skin as he slowly feels his strength return.  The bladesinger looks at these new possible allies but as nothing else to say as he needs a moment to regain his strength.

"My name is Ruhk."

Mechanics Spoiler: Show

Spend three healing surges to raise hp to 26.
 


Those who will not fall Spoiler: Show

Markhu Spoiler: Show

Name: Markhu
Initiative: 12             Senses: Perception +10
HP: 88/88; Surge Value: 22; Surges/Day: 10/10
AC: 27; Fort:26 ; Ref:24 ; Will:18
Resist: 5 fire
Speed: 6
APs: 1
MBA: Spoiler: Show

Scarblade Bastard Sword 1d20+18 vs AC.  1d10+8 Damage
Hungry Spear Greatspear+3 1d20+19 vs AC. 1d10+9
+2d8 to damage in Bersker Fury.

Ranged Basic Attack:
Hungry Spear Greatspear+3 1d20+19 vs AC  Damage: 1d10+9

Jarring Smash: MBA + target grants CA until end of my next turn.

Run Down: MBA + target is slowed until end of my next turn.

Defender Aura: Aura 1.  Enemery takes -2 to attacks rolls that do not include me or ally with this aura active.  Marked enemies not subject

Vengeful Guardian:  OA.  Enemy subject of defender aura either **** or makes attack that targets an ally without targeting me or ally with active defender aura.  MBA+2d8 extra damage.

Badge of The Berserker- The movement of charge attacks does not provoke OA

Tainted Wounds (Feat): Target's hit with a melee weapon attack cannot regain hit points until EONT


Encounter: Spoiler: Show

[] Stone Panoply
[X] Savage Cut Used
[] Brutal Slam
[] Second Wind
[X] Nomad's Rush Used
[] Earthforger's Passage
[X] Furious Assault  Used
[] A Thousand Ways to Die
[] Curtain of Steel
[] Hungry Spear Encounter Power


Daily: Spoiler: Show

[] Thunder Hooves Rage
[] Silver Phoenix Rage
[X] Oak Hammer Rage Used
[] Tremor Step
[] Blackflock Robe Daily Power
[] Scarblade Daily Power
[] Feyleaf Vambraces Daily Power
[] Boots of the Dryad Daily Power


Dantus Spoiler: Show

Dantus Ironhoof
AC: 23 Fort: 20 Ref: 14 Will: 16

HP: 90
Bloodied: 45
Surges: 14 Surge Value: 22
Initiative Modifier: +4

Status:

Other Info:
Action Points: 0

MBA- +13 vs AC 1d10+10
RBA +4 vs AC 1d4

Encounter:
Roots of Stone []
Rough Strike []
Mountain Hammer []
Form of Winter’s Herald attack []
Goring Charge[x]
Mark of Thunder []
Elven Battle Hide Armor []
Boots of Free Movement []

Daily:
Form of Winter’s Herald []
Boiling Cloud: [x]
Boiling Cloud Attack: []
Endure Pain []
Treacherous Ice []


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8 months ago  ::  Nov 18, 2012 - 3:37PM #53
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,610
Shana was too far from and too hurt to response to the human female screaming in two language  by screaming back. The trained priestly paladin was more concerned about the ambushing enemies and their new whereabouts to take the moment to directly check on them. She given the elfand the other victims of this awful mess they was in seeing they were capable people as well as knew they wouldn't be overly-concerned about the actions of another who is also victimized by this gross encoachment and assault they just endured and fought away.

As the archers ran out around the corner from her position, Shana first and foremost carefully and as quietly as the armored woman can check to see where the door she altered the retreating archers from using led to. After peeking pass the door she then moved next the start of the corridor to peek around the corner to see where the archers was ran toward.

All the time during this necessary procedure; The strong paladin thought about what her new enemies was trying to do with the foul ritual they was applying that not stole her and the other unfortunates from their home and place hoping that from what she has alreadied witnessed will present a means to restored her and all of the other victims back to the rightful places.

Shana thoughts also went to where she were right before been whilst to where she is now which she was traveling with the gift of an excellent crafted sword for one of her adventuring friends. She was carrying the new sword to her friend as her friend was working on her regular used sword which is atoned to her personal prowess with a blade then suddenly found herself suppressing a feeling of foolishness for the hestitation in drawing the new sword by thinking the haevier weapon wasn't really need for this indicent and the point wasn't worth a worry.

IC DC Stealth (x2), DC Religion Show

Standard: Total Defense
DC 08 Stealth at the door (W22)
Then DC 02 Stealth at the corner next to the corridor checking on where the archers exited (P/Q/R - 31) from S22.
Both DC Stealth Rolls have an item bonus of +4 added to them (Versatile Armor)

DC 22 Religion check on the ritual that brought her there and everything esle related to including the participants based on what she sees there and witnessed so far.

THE ROLLS
(1d20-4=4, 1d20-4=-2, 1d20+6=22)


I can see the armor woman isn't surprising anyone but what did Shana see?
End Of Encounter

Will be accepting the Song Of Rest and spending another surge bringing Shana to 22hps @5/10HS.


Stat Block Show

Click Here For Shana Zorus's Status By IPlay4E Sheet
AC: 24/22 Fort: 19/17 Reflex: 17/15 Will: 17/15 Resist: 3 All
Status:
UTEOT-Encounter Shana has resist 3 to all damage, +1 bonus to AC and once/round when you hit an enemy with a melee attack, each enemy marked by you takes +4 thunder damage.
Versatile Armor power is persisting.

HP: 22/34 HS: 5/10 Initiative:+0. Passive Percepton: 10 Passive Insight: 12

Other Relevant Information: Targets under Shana's Divine Challenge conditions are also subjected to her Nature's Wrath conditions and triggers also.
Action Points: 0

(At-Will - Stances)
[A]Versatile Item Power

(Encounters)
[]Second Wind
[]Spirit of Athas
[]Bastion Of Mental Clarity
[]Thunder Ram Assault
[]Divine Counter

(Dailies)
[x][x]Action Point
[x]Form Of Mountain's Thunder[] Mountain's Thunder Attack Power
[x]Preservation Shield Item Power


Other Combat Relevant Information Show

Challenge-Seeking Weapons: When dealing damage to a target that is at maximum hit points this weapon deals an additional 1d6 damage.
Versatile Armor: As a Minor Action Shana can take a -1 AC penalty to ignore penalties to speed and checks caused by armor. This item power persists until Shana use a minor action to return the armor to normal.
Warden Grasp's w/Dancing Leaves: When using warden’s grasp at-will power, Shana can teleport up to 2 squares to a square closer to the target instead of sliding it.
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8 months ago  ::  Nov 19, 2012 - 11:13AM #54
ff6shadow
Date Joined: Sep 10, 2004
Posts: 10,588
Garrdragonsbane Show
Seems to be just an ordinary stone slab. Likely used just to have an elevated position.

Voyrager Show
You know nothing of the ritual of effect that seems to have brought you here. And the corridor seems to lead outside as you can see sunlight and smell fresh air.

Are you opening the southern door? Just curious as it might possibly invalidate the short rest.


thiotes Show
The wizard doesn't seem to be carrying anything important. A plain worn staff, some threadbare robes, and an empty pouch that smells odd.
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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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8 months ago  ::  Nov 19, 2012 - 3:34PM #55
thiotes
Date Joined: Apr 10, 2009
Posts: 1,508
Liana takes another sniff at the pouch, then throws it over her shoulder with a disgusted grunt.

Probably components, she grumbles. She looks down the corridor, on the one hand wishing to move outside, on the other not wanting to run into several archers and their friends.

She turns around again, joining the introductions for now.

Name's Liana. Or Miss Claspleaf, however you want. So, ready to go outside or take a look around?
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8 months ago  ::  Nov 19, 2012 - 6:35PM #56
swmabie
Date Joined: Dec 8, 2009
Posts: 8,236
Gradually, the archer lowers her weapon, though she keeps the loaded arrow in place with the hand on the grip, the string still bent despite her other hand not pulling.  "Fair enough, then.  Anyone have any idea where we've crossed at?

In response to the question of what to do next, she motions toward the door nearest her, along the western wall.  "Probably should see what's around here before we go running off into parts unknown.  Maybe we'll find a clue in some office or quarters or something?"  She indicates the other two doors, as well.  Slipping into Elven-tongue again, she adds, "Any particular door smell better to you than the other, Miss Liana Claspleaf?"
Help improve the Forums: Learn some Logic!
A handy dandy list of fallacies: Which have you just committed? Show

• Ad Hominem — Attacking the person's circumstances, not addressing the argument.
Ad Hominem Abusive (Personal Attack) — Insulting the person, not addressing the argument.
• Ad Hominem Tu Quoque — Saying the person's inconsistent, not addressing the argument.
Appeal to Authority/Belief/Common Practice/Consequence of a Belief/Emotion/Fear/Flattery/Novelty/Pity/Popularity/Ridicule/Spite/Tradition — Using emotion instead of Fact.
Bandwagon — Use of peer pressure.
• Begging the Question — Assuming premises which haven't necessarily been agreed to.
Biased Sample — Using a sampling which may not properly represent the whole.
• Burden of Proof — Shifting it to the wrong side.
• Circumstantial Ad Hominem — Attacking the person's interests in supporting their argument.
• Composition — Assuming that the whole has the same qualities as individual parts.
• Confusing Cause & Effect — Assuming that one thing causes another because they appear in conjunction.
• Division — Assuming that the individual parts have the same qualities as the whole.
• False Dilemma — Assuming that only two options exist.
• Gambler's Fallacy — Assuming the odds have changed because of past occurances
• Genetic — Assuming a perceived defect in the origin of a claim is proof of a defect in the claim.
• Guilt by Association — Attacking others who agree with the claim.
• Hasty Generalization — Assuming a quality based on too small a sample size.
• Ignoring the Common Cause — Assuming there is no outside cause of two connected things.
• Middle Ground — Assuming the midpoint of two extremes must be correct.
• Misleading Vividness — Assuming a colorful anecdote outweighs statistical evidence.
• Poisoning the Well — Using unprovable claims about the person instead of addressing the argument.
• Post Hoc — Assuming that something caused something else simply because it happened first.
• Questionable Cause — Assuming that one thing causes another.
• Red Herring — Using irrelevant evidence to divert a discussion.
• Relativist Fallacy — Asserting that a claim may be true for some but not for the speaker.
• Slippery Slope — Assuming the inevitability of one event based on another.
• Special Pleading — Claiming exemption without justification.
• Spotlight — Assuming individuals that get the most attention to be indicative of the whole.
• Straw Man — Misrepresenting the opposing argument.
• Two Wrongs Make a Right — Justifying something unethical/immoral as response or pre-emption to something else unethical/immoral.

Response to those who like to compare 4e to a Video Game Show

Jan 12, 2013 -- 1:49PM, Rogue_Elendae wrote:

Also, I find that the "D&D 4e is like an MMO" argument is often a sign of someone who is deliberately being obtuse and/or is potentially ignorant of actual MMO play.  As someone who only ended a 6-year World of Warcraft addiction a year ago, I can say that most of your bullet points actually don't match up to the truth of it.

In D&D 4e, you can choose a hybrid, you can choose to play one class as though it were another (people played Warlords as Bards frequently, when the edition first came out, and Rangers were refluffed to Monks), you can focus your class on its secondary role (a Warlock who is more controller than striker, for instance), you can multiclass, and you can create a particular concept (a mounted lancer, a charger, etc.) within the mechanics via feats, choice of powers, and choice of skills.  You decide which set of stats you use--are you a Chaladin, Straladin, or Baladin?--and you have ultimate influence on how your character turns out in the end.  Yes, powers require you to be using a particular weapon within your class's available selection, but the powers are not themselves tied to the gear.  Powers tied to weapons or armor are typically powers that belong to the item, not to the character class that's most likely to use it.

Yes, there are only so many powers available, and these will be what you do in battle; this is all that the designers created.  Yes, there is a time-frame in which they can be used; this has always been the case, even in the days of Vancian casting.  Yes, there are suggested builds, but you can routinely ignore those if it pleases you; the only parts of a class you have to take are the class features, and even those have options at this point.  But the only way that this can be considered at all conflatable with MMO character building/playing is if you are deliberately ignoring all of that.

In WoW, you choose a class and you're done.  No multiclassing or hybridization, no way to mimic one class with careful building of a different one.  There is a firm dividing line on what is a WoW class.  No secondary roles or creative concepts, either; you're going to be what the class sets out to be, and that's it.  You'll always have the same stat allocation as another of your class, because you get set numbers as you level up, and you've got at best four options--and that's only the Druid class--to build, and if you plan on running dungeons, particularly heroic level ones, or raiding, you'd better not even think of deviating from the single defined best build on the talent tree for what you want to do.  It was only recently, with the complete tear-down and recreation of talent trees for Mists of Pandaria, that there was a concept of there being anything but the one best build that people who calculated such mechanical advantages (the folks on Elitist Jerks, for example), and the people who did things like achieve "World First" at various top-tier raids set precedent for.

Also, no class will ever not have a specific set of powers; all Priests in WoW have the same baseline, with deviation only based upon their talent tree specialization, where a D&D4e player could take whatever power in their class pleases them.  Any Retribution Paladin will be the same as any other in terms of powers, because that is what a RetPally is.  Any Assassination Rogue will always have the same powers as another, etc.  All powers are always on specific cool-downs, but will always be there when they start a battle, where a 4e PC might enter an encounter with only At-Wills, or without their Daily powers due to what plot has done up until that point.  Furthermore, no power that is not already specifically tied to an item will ever "require" you have that item, to my recollection.  Classes get all their powers based on class; gear only gives bonuses to stats, possibly cuts down cast times for abilities or cooldowns, grants temporary extra bonuses to stats (the latter two most often on the raid tier equipment), and on rare occassions an extra power that may or may not be valuable, as some are only special effects instead of valuable abilities.



Most honest/open response on why DDN needs to be Inclusive Show

Mar 31, 2013 -- 8:40PM, Emerikol wrote:

I've always felt it is in the best interests of D&D to be as inclusive across the playerbase as they can be and still have a game.   I've never felt though that making a game that was inclusive within a group was very useful or even desirable.   DM's and players can decide amongst themselves what options or restrictions they want for their games.  I tend to lean to the DM to make most of those decisions but again that is a group specific thing.

Having said that.  I get the distinct impression that there are a lot of players on these boards who come from groups that generally ruled against their own desires.  It's almost like they are an oppressed minority from a gaming perspective.   I also get the impression that they tend to advocate against things that if available their fellow group members might like and vote them down on.

Do a lot of you feel this way?

Just for clarification...here are some examples...
1.  Alignment restrictions as an option.
2.  Alignment Mechanics
3.  Martial healing
4.  Races being included or not.

and so forth.  Thoughts?


Mar 31, 2013 -- 9:43PM, Authw8 wrote:

I know my perspective is not that I often play at tables where my likes are not represented. Instead, my perspective comes from the many years I spent being a bad DM. I was a bad DM because my guidance came from the books, and the books gave bad advice. The books told me that alignment was a useful approach to roleplaying, so I went with it even though it felt kind of weird to me. Now I know that, at least in my style of running games, alignment destroys rp. I trusted the books to give good advice, and it messed up my game. Now I'm much more mature as a DM, so I know how to take advice with a grain of salt. And I still learn new stuff every session I run.

I don't want future DMs to go through my problems again. There's a big enough DM shortage as it is. DMing well is hard.

The biggest thing I had to unlearn in my process of becoming a good DM was the idea that the game is a simulation of a world. I understand many DMs prefer a more simulationist approach, although I am always skeptical simply because I would have said the same thing until I learned and grew as a DM. This doesn't mean their approach is completely invalid, but it still gives me a personal twinge when I see a regression back to 3e era sim style gaming.

I also have noticed many groups where one or two old-school players run a whole group's playstyle because the newer players aren't even aware there are other ways of doing things. The newer players tell me stories of things they hated in the session, and I end up explaining to them how those things they hate are very fixable, and in fact are fixed in the newer edition of the game their older players have told them is terrible.

In regard to things like martial healing, I don't think it's necessary for it to be in the game for the game to be fun. However, the attitude that says martial healing is terrible and shouldn't exist is an attitude that, to me, reveals a wrongheaded approach to the game. Therefore, my fight for it to be an option is to help legitimize the more narrative approach that I think is what most players want, but many don't know is possible, because they've never been exposed to it.


Why D&D will continue to fail economically. Show

Apr 22, 2013 -- 12:40AM, Mand12 wrote:

Mobile/tablet is not supported by WotC.  They're stuck in the past, with no coherent vision of how technology could benefit their product.

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7 months ago  ::  Nov 20, 2012 - 12:17AM #57
thiotes
Date Joined: Apr 10, 2009
Posts: 1,508
Too many dead bodies around here, without burying my nose in anything, pretty much all you can smell is blood at the moment. She takes a concentrated whiff anyway in case theres something especially powerful in the background she hasn't noticed yet, and smells and listens at each door.

Spoiler: Show

How many perception checks are that?^^
General Air: Perception (1d20+11=16)
Each door, west, east, south: Perception (1d20+11=17, 1d20+11=19, 1d20+11=30)
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7 months ago  ::  Nov 20, 2012 - 10:43AM #58
GarrDragonsbane
Date Joined: Sep 15, 2009
Posts: 405
Disappointed at it only being a boring old stone slab, Elric hops up on top of it and takes a few steps towards the middle and stops. He says loud enough for those nearby, "If they are locked I can help with that and lets hope for some valuables behind those doors. Because I'm gonna go out on a limb here and say we're going to need it. I wasn't carrying much with me before I was suddenly fighting naked men here with all of you."
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7 months ago  ::  Nov 20, 2012 - 3:26PM #59
ff6shadow
Date Joined: Sep 10, 2004
Posts: 10,588
thiotes Show
You don't notice any particuarly strong odors at the doors, but the air in the room in general smells sickly sweet, similar to the breath fo someone with a severe sore throat and such.
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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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7 months ago  ::  Nov 22, 2012 - 10:43AM #60
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,610

Shana stood at the corner where the southern passage begin hidden from any coming thru the southern doors while tending to her wounds, as well as watching and listening to the companions that was thrust upon her waiting for them to decide what recourse they're will take.

IC Southern Doors Show

Shana is contented at that wall corner in waiting to ambush mode where the southern passage begins while her allies regroups.


Stat Block Show

Click Here For Shana Zorus's Status By IPlay4E Sheet
AC: 22/22 Fort: 17/17 Reflex: 15/15 Will: 15/15 Resist: 3 All
Status:
UTEOT-Short Rest Duration Shana has resist 3 to all damage, +1 bonus to AC and once/round when you hit an enemy with a melee attack, each enemy marked by you takes +4 thunder damage.
Versatile Armor power is persisting.

HP: 22/34 HS: 5/10 Initiative:+0. Passive Percepton: 10 Passive Insight: 12

Other Relevant Information: Targets under Shana's Divine Challenge conditions are also subjected to her Nature's Wrath conditions and triggers also.
Action Points: 0

(At-Will - Stances)
[A]Versatile Item Power

(Encounters)
[]Second Wind
[]Spirit of Athas
[]Bastion Of Mental Clarity
[]Thunder Ram Assault
[]Divine Counter

(Dailies)
[x][x]Action Point
[x]Form Of Mountain's Thunder[] Mountain's Thunder Attack Power
[x]Preservation Shield Item Power


Other Combat Relevant Information Show

Challenge-Seeking Weapons: When dealing damage to a target that is at maximum hit points this weapon deals an additional 1d6 damage.
Versatile Armor: As a Minor Action Shana can take a -1 AC penalty to ignore penalties to speed and checks caused by armor. This item power persists until Shana use a minor action to return the armor to normal.
Warden Grasp's w/Dancing Leaves: When using warden’s grasp at-will power, Shana can teleport up to 2 squares to a square closer to the target instead of sliding it.
Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

peacekeepermedc.gif
                 -- ...not a lover.
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Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
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DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
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