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Locked: [D&D Next] Night's Dark Terror (IC)
9 months ago  ::  Sep 17, 2012 - 3:53PM #121
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,209
Okay...1st round of combat has officially begun.
Since I was not as clear as I could've been before those characters who have already attacked did so, I will let those attacks stand. I will also keep the initiative rolls that have already been rolled.

Initiative Order:

Syga: 23
Isan: 20
Ivan: 17
Peren: 15
Trenon: 15
Illustrianna: 5
Carris: 1
Archers
Boarders

Current Standing:

Carric takes 3 damage from an arrow, but his magic missile drops one of the archers on shore.

Peren drops the hostage-taker below deck with an arrow to the skull.

Ivan takes 3 damage from an arrow. 

Trenon's ray of frost hits one of the boarders, and he slowly sinks to river's bottom.

Going by initiative order, Syga is up.

In fond memory of Mark "Wrecan" Monack.
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9 months ago  ::  Sep 19, 2012 - 9:33AM #122
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,209
Since it's been 2 days since initiative was posted, we'll move along.

Isan, you're up. 
In fond memory of Mark "Wrecan" Monack.
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9 months ago  ::  Sep 19, 2012 - 1:17PM #123
LordManshoon
Date Joined: Jul 21, 2009
Posts: 3,978
The volley of arrows tries to find purchase in the priest's flesh, but Isan is already prepared. By the time the arrows have begun to descend from their arc, Isan has already stationed himself in a spot where he could avoid the worst. Spotting the archers along the shore, Isan calls to mind one of the most basic spells bestowed upon him by Tempus. With a roar, he unleashes the might of the Foehammer. A silvery-blue spear of divine light materializes in the air and immediately strikes one of the archers.

Mechanics Show

Attack: Radiant Lance vs Archer
Attack Roll: 1d20+6=22
Damage Roll: 1d8+4=7


Combat Stat Block Show

ISAN GREYVEIL
STR: 15 (+2) [] CON: 14 (+2) [] DEX: 13 (+1) [] INT: 11 (+0) [] WIS: 18 (+4) [] CHA: 9 (-1)

HP: 10/10
AC: 17
Hit Dice: 1d8
Initiative: +1
Speed: 25 ft.
Senses: Normal Vision
Languages: Common

ATTACKS:
~ Warhammer = Attack Roll: 1d20+4 [] Damage Roll: 1d8+2 bludgeoning

SPELLS:
Minor Spells/Orisons Show

~ Radiant Lance (Evocation) = Attack Roll: 1d20+6 [] Damage Roll: 1d8+4 radiant damage [] Range: 50 feet
~ Light (Evocation) = Isan touches an object, which then produces bright light in a 20-ft-radius sphere for 1 hour. The light can be any color of Isan's choice.
~ Death's Door (Abjuration) = Isan touches a dying creature, and it is automatically stabilizes.


Spells Known/Prepared Show

~ Crusader's Strike (Evocation) = Make a melee weapon attack against a creature within range. On a hit, the attack deals an extra 2d6 holy damage. On a miss, the target takes 1d6 holy damage.
~ Turn Undead (Necromancy) = Each undead creature (w/ HP maximum below 25) within 20 feet of Isan that can see/hear him makes a Wisdom saving throw. On a failed save, that creature cannot attack, cast spells, or willingly move closer to Isan until it is attacked or until the end of Isan's next turn. This effect can be extended through the expenditure of an action, so long as at least one creature is affected. If Isan moves within 5 feet of the creature, it must move at least 5 feet away on its turn if possible.
~ Cure Light Wounds (Conjuration) = A living creature Isan touches regains 1d8+4 Hit Points.
~ Bless (Enchantment) = Any number of creatures in a 20-ft radius with 50 feet of Isan gain a +1 bonus to attack rolls for one minute.
My Sig Show
Reality is but the sum total of all illusions.
Proud Hand of Karsus, now and forever
Mess with one Hand, mess with 'em all
I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

"just do what LM the lord of magical might does, and you'll be fine" - sfdragon, 10/12/09


My Ravnican Loyalties Show


Board Snippets Show

Jul 3, 2012 -- 2:15PM, ruttentud wrote:

"I don't like X, they should remove it."
"I like X, they should keep it."
"They should replace X with Y."
"Anybody that likes X is dumb. Y is better."
"Why don't they include both X and Y."
"Yeah, everybody can be happy then!"
"But I don't like X, they should remove it."
"X really needs to be replaced with Y."
"But they can include both X and Y."
"But I don't like X, they need to remove it."
"Remove X, I don't like it."

Repeat.

Obstinance?

Jul 4, 2012 -- 6:32PM, greatfrito wrote:

Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.

You haven't lived.

Jul 15, 2012 -- 11:19AM, wrecan wrote:

Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!

We're using standard edition war rules.  No posts of substance.  Do not read the other person's posts with comprehension.  Make frequent comparison to video games, MMOs, and CCGs.  Use the words "fallacy" and "straw man", incorrectly and often.  Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory.  If you're getting tired, just declare victory and leave the thread.  Wait for the buzzer... and....

One, two, three, four, I declare Edition War
Five, six, seven eight, I use the web to

Go!

Aug 5, 2012 -- 8:28PM, Rustmonster wrote:

D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.


Sep 14, 2012 -- 2:52PM, Grizley wrote:

Just a quick note on the MMORPG as an insult comparison...

MMORPGs, raking in money by the dumptruck full.  Many options, tons of fans across many audiences, massive resources allocated to development.

TTRPGs, dying product.  Squeaking out an existence that relys on low cost.  Fans fit primarily into a few small demographics.  R&D budgets small, often rushed to market and patched after deployment.

You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad.  Lets face it, they make the money, have the audience and the budget.  We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.


Nov 14, 2012 -- 8:11AM, Mand12 wrote:

Adding options at the system level is good.
Adding options at the table level is hard.

Removing options at the system level is bad.
Removing options at the table level is easy.

This is not complicated.


Mar 7, 2013 -- 6:57PM, Alter_Boy wrote:

Mar 7, 2013 -- 2:23PM, EnglishLanguage wrote:

Mar 7, 2013 -- 1:52PM, Rory wrote:

Something like Tactical Shift is more magical than martial healing.


Telling someone to move over a few feet is magical now? :|

I weep for this generation.



Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical. 


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9 months ago  ::  Sep 19, 2012 - 3:16PM #124
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,209
Isan's Radiant Lance dtrikes one of the archers center-mass, dropping him on his back instantly. 

Initiative Order:

Syga: 23
Isan: 20
Ivan: 17
Peren: 15
Trenon: 15
Illustrianna: 5
Carris: 1
Archers
Boarders

Current Standing:

2 archers are dead, 4 still remain.
1 swimmer is dead, 3 remain 

Ivan, you're up!
In fond memory of Mark "Wrecan" Monack.
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9 months ago  ::  Sep 19, 2012 - 5:09PM #125
Shadow_Geist
Date Joined: Aug 1, 2012
Posts: 392
Syga follows suit as she sees Isan stand tall and pierce one of the archers. Drawing her bowstring back she unleashes two arrows in quick succession aiming for the archers standing at the shore.

OOC Show
Sorry for the delay, broke the laptop at home, and I'm doing this from my work pc, should have another pc by this weekend.

Interaction Show
Attack: Rapid Shot
Attack Roll: 1d20+7=14, 1d20+7=27
Damage Roll: Attack 1 = 2 Damage (1d8=5); Attack 2(crit) = 4 Damage
Deadly Strike: 1d6=2 on first attack if it hits, if not 6 damage to the second attack
Total damage: (if first attack hits) 4 damage to first target, 4 damage to second target
(if first attack misses) 0 damage to first target, 10 damage to second target

Combat Stat Block Show
Syga
STR: 13(+1) DEX: 18(+4) CON: 15(+2) INT: 9(-1) WIS: 14(+2) CHA: 11(+0)

Spot +5 (+3 training, +2 Wisdom)
Stealth +7 (+3 training, +4 Dexterity)
Streetwise +3 (+3 training, +0 Charisma)

Senses: Normal Vision
Languages: Common
Initiative: +4
Speed: 30'
Armor Class: 15
HP: 12/12
Hit Dice: 1d10

Weapon: Longbow Attack: +7; Damage: 1d8+4 Piercing
Weapon: Short Sword Attack: +4; Damage: 1d6+5 Slashing

Rapid Shot

As an action, you can make two ranged attacks with a weapon with which you have proficiency. The damage of each of these attacks is halved.

Combat Superiority Show
You gain a single expertise die, a d6. You can spend an expertise die to use a combat maneuver that you have mastered. A maneuver involves either rolling the die or simply expending it. You must be able to take actions to spend an expertise die. At the start of each of your turns, you regain all of your spent expertise dice.
Combat Maneuvers Show
Deadly Strike Show
When you hit a creature with a weapon attack, you can spend expertise dice to add to the attack’s damage against that creature. Roll any expertise die you spend in this way, and add its result to the damage. If the attack is a critical hit, maximize the expertise die.
Parry Show
When you are damaged by an attack while you are wielding a weapon or a shield, you can spend expertise dice to reduce the damage. Roll any expertise die you spend in this way, and subtract its result from the damage against you. If the damage drops to 0 or lower, you are still subject to any other effects of the attack.
Precise Shot Show
When you make a ranged attack against a creature that has half cover or three-quarters cover, you can spend a single expertise die. Roll the die, and add its result as a bonus to your attack roll. If the target has half cover, the maximum bonus from this die is +2. If the target has three-quarters cover, the maximum bonus from the die is +5.
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9 months ago  ::  Sep 20, 2012 - 11:04AM #126
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,209
Syga's first shot hits squarely, but at first seems to do little to the archer on shore.  A moment later, however, he drops forward, his face landing in the water's edge. The second shot's effects are immediately known, as the archer it hit is thrown backwards two feet and lands flat of his back. 

Initiative Order:


Syga: 23
Isan: 20
Ivan: 17
Peren: 15
Trenon: 15
Illustrianna: 5
Carris: 1
Archers
Boarders

Current Standing:

4 archers are dead, 2 still remain.
1 swimmer is dead, 3 remain

Ivan, you're up!
In fond memory of Mark "Wrecan" Monack.
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9 months ago  ::  Sep 22, 2012 - 9:15AM #127
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,209
2 days is long enough to wait between combat rounds. I'm moving ahead. 

Initiative Order:


Syga: 23 
Isan: 20
Ivan: 17
Peren: 15
Trenon: 15
Illustrianna: 5
Carric: 1
Archers
Boarders

Current Standing:
4 archers are dead, 2 still remain.
1 swimmer is dead, 3 remain
 
Peren, you're up!
In fond memory of Mark "Wrecan" Monack.
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9 months ago  ::  Sep 22, 2012 - 9:15AM #128
RgAgsThMch
Date Joined: May 4, 2007
Posts: 687
Ivan's sword glows with a holy blue light.  He swings it horizontally as if his foe was right in front of him.  In the wake of the slash, a blue disk of energy flies towards the archers...

Radiant Lance: 13(1d20) +5 = 18 for 5(1d8) +3 = 8 damage

Ivan Kalic Show


-3/?HP

Race: Human
Class: Cleric
Alignment: Lawful Neutral
Height: 6'
Weight: 200 lbs.
Sex: Male
Eyes: Light Blue
Hair: Dark Brown
Size: Medium
Age: 37

Level: 1
XP: 0
NL: 650

STR: 16 (+3)
DEX: 9 (-1)
CON: 14 (+2)
INT: 13 (+1)
WIS: 16 (+3)
CHA: 11 (+1)

Speed: 25'
Hit Dice: d8
Initiative: -1

Senses: Normal

Languages: Common

ATTACKS:
Weapon: Longsword Attack: +5 Damage: 1d8+3
Weapon: Dagger Attack: +5 Damage: 1d4+3
Weapon: Handaxe Attack: +5 Damage: 1d4+3

Armor Class: 17
Armor: Chainmail, Shield

Racial Benefits: One starting ability score of your choice increases by 2, and all your other ability scores increase by 1.

Class Benefits: Channel Divinity, Divine Magic, Orisons, Religion (Training in Forbidden Lore), Domain (War)

Background: Soldier
Background Benefits: Skills (Intimidate, Spot, and Survival), Trait (Military Rank: Squad Leader)

Specialty: Necromancer
Specialty Benefits: Aura of Souls

SPELL NOTES (if applicable)
Magical Attack: +5
Save DC: 13
Spells or Spell Slots per Day:
1: 2 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0
Spells Known/Prepared:
Command
Crusader's Strike
Divine Favor
Turn Undead
Minor Spells:
Radiant Lance

Equipment/Treasure:
Chainmail
Shield
Longsword
Dagger
Handaxe
Backpack
Bedroll
Chalk (5 piece)
Clothes, traveler’s
Crowbar
Fishing tackle
Grappling hook
Healer’s kit
Holy symbol
Mess kit
Mirror, small, steel
Pot, iron
Pouch, belt
Rations (10 days)
Rope, hempen (50 feet)
Sack
Soap
Shovel
Tinderbox
Waterskin (full)
Whetstone
10g 50s 31c
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9 months ago  ::  Sep 22, 2012 - 10:44AM #129
EDTA
Date Joined: Jan 28, 2012
Posts: 731
The man below slumps dead from Peren's shot.

Good enough, he thinks. He heard the sounds of the first volley above, along with one of the priests yelling something unpleasant. There's more to do, so he heads above.

Years spent as being one both on the giving and recieving end of ambushes, Peren sizes up the situation pretty quickly. Looks to be an archer on the far end of the shore yet, as well as some in the water, so he takes aim and fires a rapid volley at both.

Mechanics Show

Move to the top deck
Action: Rapid Shot versus the last archer and the nearest swimmer. If there is still more than 1 archer, then do 2 archers instead.

Attack vs Archer: 23 for 5 (10 on the die) damage
Attack vs Swimmer: 16 for 6 (12 on the die) damage

Combat Stat Block Show
Peren
STR
: 11(+0) DEX: 20(+5) CON: 16(+3) INT: 8(-1) WIS: 12(+1) CHA: 8(-1) Find/Remove Traps +6 (+3 training, +3 Skill Mastery, Can Take 10)
Open Locks
+8 (+3 training, +5 Dexterity, Can Take 10)
Intimidate +6 (+3 training, +3 Skill Mastery, Can Take 10)
Spot
+6 (+3 training, +3 Skill Mastery, Can Take 10)
Stealth
+8 (+3 training, +5 Dexterity, Can Take 10)
Streetwise +6 (+3 training, +3 Skill Mastery, Can Take 10)

Senses:
Low-Light Vision
Languages: Common, Elven
Initiative: +5
Speed: 35'

Armor Class: 16
HP: 9/9
Hit Dice: 1d6
Weapon: Shortbow Attack: +7; Damage: 1d8 Piercing
Weapon: Quarterstaff Attack: +7; Damage: 1d6+5 Bludgeoning
Weapon: Whip Attack: +7; Damage: 1d4+5 Slashing, Reach
Feats Show
Rapid Shot
As an action, you can make two ranged attacks with a weapon with which you have proficiency. The damage of each of these attacks is halved.

Features Show
Sneak Attack
Once per round, I can Sneak Attack a creature that I hit with an attack. I either need advantage against or have 2 friendly creatures within reach of the target. This extra damage is 2d6.
Thug Tactics
I can sneak attack creatures within the reach of 2 or more creatures friendly to me.
Skill Mastery
I can use my skill modifier or +3 for skill checks. Additionally, I can either use the die roll or 10 on skill checks.
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9 months ago  ::  Sep 22, 2012 - 4:18PM #130
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,209
The archer targeted by Ivan is hit squarely with the Radiant Lance. It throws him backwards to the ground, very decently dead.

Peren's attacks are both lethal, as the remaining archer slumpls to the ground and one of the remianing swimmers sinks out of sight.

Initiative Order:

Syga: 23
Isan: 20
Ivan: 17
Peren: 15
Trenon: 15
Illustrianna: 5
Carris: 1 
Boarders

Current Standing: 

1 swimmer remains

Trenon
, you're up! 
In fond memory of Mark "Wrecan" Monack.
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The Haven General [D&D Next] Night's Dark Terror (IC)
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