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Syga feels a bit uneasy about being dipped in the water dangling from a rope, but powers through it. As she goes in she quickly swims over to the front of the boat to see if she can get a better grip on what is holding it up. "I got a firm grasp on the line. It seems to be a chain or some sort of metal!" she yells to the folks on deck. "It's pulled too tight to be able to loosen it. We'll have to back the boat up and possibly go on land to lower it enough for the ship to pass through!" she continues. "Now get me out of here!"
Ivan slowly raises Syga out of the water and gives her a hand back on board.
Carric:
The bandit has a mixture of doubt and concern on his face. "Look, my firend, I would love to be able to tell you the answer to that...I really would...but I can't. I'm about as low on the pole as it gets. I only started with the Ring about a month ago. I don't have access to that information. All I know for certain is that the funds are not distributed equally among the members. We barely get enough to survive on." The Boat: Kalanos yells down to his rowers, "Back it up and try to hold position a few yards back. Also, I need one of you up here...one from the odd-numbered side. Even it up." When the rower comes top-deck, Kalanos instructs him to swim to the right-hand (closest) shore and see if he can figure out how to lower the chain. The man nods, then hops in the water, easily swimming to the shore. After a few moments of searching, the man waves and points at what looks like a log sticking up at a 45 degree angle. He worries with the log for a moment, then the wood slips over to the side with an audible crack. He gives a positive sign to the captain and yells out, "That should do it, sir." The rower swims back to the boat, climbs aboard, and resumes his position at the oars. The way is now clear.
"Hmm, that is a pity." Carric says, half to himself. "I don't suppose you could tell me where I could contact them though? In the off-chance I might be able to weedle a better deal out of it for the two of us?"
At the same time he began to go back through his past reading. Had he heard of this "Iron Ring" before? The task of talking casually to the bandit and recalling the knowledge seemed to tax him too much however. OOC Show
As Syga is pulled on deck by Ivan she thanks him in a neutral tone "Thanks... a bunch." She starts removing part of her gear to try and squeeze and wring the water out of it, not caring how scantily clad she has become in front of her companions. She also starts to shake off some of the water like an undomesticated dog. Still dripping she begins to put her armor back on and curses quietly to herself "Damned water. Why does it have to get everywhere?"
Once her armor and clothes are back on she directs her attention to the bandit who seems to be far more cooperative since she was dipped in the disgusting river water. "How in the..." she starts off. "Why is that thug suddenly a bucket of information?"
To Carric
The bandit seems to ponder the question for a moment, then says, "Well...I suppose if you want to meet them, they're planning on attacking some wealthy homestead up-river a bit tonight. Some guy who sells horses. Got a big ranch there. The Ring has thrown in recently with a goblin band and some other low-lifes. I guess they're gonna team up to hit the ranch in a raid. Say...that's not where you're going, is it? It would be great if you could drop me off there so I could wait for them. Be a good opportunity for you, too, if you want to talk to the boss. I'm sure he'll be there."
Carric tries to cover his surprise at the revelation, before responding as casually as possible "Really? That might work out very well you know."
He stands up and smiles at the bandit "Tell you what: I'll have a chat to my companions here. I'm sure I can convince them this was all a misunderstanding, and you and I can make our way there once we get off this boat. If you think of anything else that would help a friend out though, please do let me know." Walking over to Illustrianna and Isan, he lowers his voice a little "Well that was rather more productive than I'd hoped..."
Isan nods to the man, approval clear in his face. He keeps his voice low enough so that the charmed bandit cannot overhear.
"Well done, Carric. You cracked him like a walnut. Things are grim indeed if these bandits are willing to throw in their lot with goblins. I'm curious about their numbers; I assumed there would be enough bandits on their own to give us a fight, but with goblins and other thugs by their side, they're sure to feel extra bold. Of course, with larger numbers comes bigger gaps if they aren't careful. I get the feeling the bandits plan their raids fairly well, but lack true discipline. I'm sure there will be some vulnerability we can exploit."
"Goblins eh? On the plus side they don't have a need or deserve to be spared. They only get death. The thugs on the other hand could pose to be a problem, though I doubt any of them would allow me to take them in willingly. I hate when criminals would rather choose death. It's the easy way out for them." Syga says in a disgusted manner. "Petty thugs."
She turns and starts contemplating the possibilities of coming across too many. "What if they bring two or three times as many as they did today? They will be expecting us now thanks to whoever or whatever that was in the woods earlier." Turning back to the group she says "Well folks, looks like our night is going to be full of fun." She says with a casual smile.
Kalanos eventually gets the rowers re-situated and back on course. The captive bandit begins squirming again soon, as the charm spell wears off. Kalanos has a decidedly worried look on his heavily-bearded face. He looks to the party and says, "Look...you people handled yourselves well in that fight. Were I a younger man I would throw in with you in a heartbeat. But what that filth sitting there said about the raid tonight...that worries me. He's talking about bandits, goblins, and other 'low-lifes'. Sounds like it could be a large attack party. If that's true, and I have no reason to think otherwise, maybe we shouldn't try to take the horses there right away. I know a place called Misha's Ferry. It's not too far up-river. Good friend of mine owns it, and wouldn't have a problem letting us hide the horses there until we can figure out just what we're dealing with. We can come back for them when the trouble dies down. What do you think?"
Carric looks at the sky uncertainly "Do we have the time to make it back there and then on to the homestead before nightfall? Who knows exactly when they'll attack, and we should at least warn the homestead that an attack is coming..."
Illustrianna, still worried about getting in the last word with the magically-aided friend, looks to her party. "If he is of no longer of use, may I lighten the load of this boat?"
Kalanos looks to Carric and says, "We have time to make it Misha's Ferry, drop off the horses, and make it to Pyotr's ranch at just about nightfall. I can leave one of my rowers at Misha's to oversee the horses, so I'm not worried about them."
The elf listens to Kalanos before nodding, saying "Well, it sounds like a good plan to me."
At Illustrianna's interjection, Carric's face betrays a little distaste at the thought of killing someone in cold blood, but he shrugs at her, not seeming especially bothered by what will happen to the bandit.
Still disgruntled about being dipped like a tea bag into the river, Syga listens as Kalanos suggests a plan of action. "Well that seems like the best idea yet, considering we're getting paid to keep the cargo safe. So long as we make it with enough time to have a good headstart on warning the folks at the farm, I'm all in."
Hearing that Illustrianna would like to do away with the thug that has now become restless again and back to his whining, Syga draws a couple of arrows and sizes him up while telling her "We could use him for target practice first." as she finishes with a smile. "He's clearly beyond saving and with the party tonight, we don't have time to keep him tied up and bring him to the proper authorities." Turning back to Carric she continues "And if you ever use that magic on me wizard, I'll show you what I consider a good time, after I snap out of it." sternly.
"My Dear Syga, I'm sure you would never give me cause to." Carric responds with a playful bow.
Moving on, then...
The boat makes its way further up the river. Within a couple of hours you all see a large bend in the river with a fenced yard and home setting off to the right-hand side. Kalanos announces that this is Misha's Ferry. "She might be out hunting with that flea-bit pet of hers, but she won't mind us using her place. She has a huge celler around the back of the house with a ramp leading down into it. I think it might be a good place to leave the horses until we can get this trouble sorted out." The boat pulls up to a dock near the homestead and Kalanos ties it off. He climbs up on the dock and yells out for Misha, but no one answers. He shrugs, then calls for his rowers to pull the boat around so the horses can be off-loaded. The men get to work, and soon the horses are being led off of the dock and around the side of the house. As soon as they round the side of the house, the horses begin to kick and buck, and the men yell out in surprise. Something has startled them. Kalanos looks to the party, "Better get over there and find out what's going on."
Isan spares a brief glance to the bound thief, pity in his eyes. He had been afraid that the others would not wait until they had reached the authorities, and now, it was all too clear they were ready to do away with the man. With a sobering tone, Isan looks at the bandit, making sure he meets his gaze. He was a cleric of battle, but he was no stranger to the more prevalent customs Tempus's church shared with the other flocks.
"It appears your fortune has truly run out. It does not appear that you will be turned over to the law, if my comrades have any say. Should you have contrition in your heart, I can perform your last rites, as a priest of the Foehammer. Tempus may not collect your spirit from the Fugue Plane, but they say a soul absolved of guilt finds the Crystal Spire faster than a burdened one. Misguided you may be, but pure evil you are not. Most likely, you will be spared the Wall." *** When the boat arrives at Misha's Ferry, Isan is quick to notice the horses buck and panic. Narrowing his eyes in suspicion, he draws his warhammer and scans the surrounding area for any sign of danger. "Could there be bandits in the area? Or perhaps... something worse?" Mechanics Show Perception Check to spot the cause of the horses' panic: 1d20+4=24 Nat 20! Shame I wasn't attacking something.
The bandit looks up at Isan with a very sour look on his face. "Don't patronize me with your talk of spires and walls. If you want to say some sort of prayer over my corpse, I can't stop you. I don't want to hear it, though. It means nothing to me, just as Tempus and the other so-called gods mean nothing to me. Just kill me and have it over with if that is your intent. If it is not, then stop your idle banter and set me free. Just know that if you do set me free, it will NOT be the last time we meet."
Perception Check: Isan hears a soft grunt...an animalistic grunt. Whatever the horses were startled by it wasn't human, but it is big.
Isan shrugs, not really offended by the bandit's refusal. He already has his warhammer out as soon as the bandit makes his last desperate threat, knowing what he must do. As he grips the handle, he realizes he's not actually surprised by the man's response.
"Well, in that case, you've made the decision for me. You will find nothing to pilfer in the Fugue Plane. Farewell." The priest raises his hammer, whispers a quick prayer to Tempus, then brings it down on the bandit's head. He doesn't flinch as the warhammer shatters the man's skull without resistance. He's seen worse in battle, and it's not the first time he's killed a man in one clean blow. *** When he hears the bestial grunt, Isan stops a moment, tightening his grip on the warhammer. Turning his head to spot his comrades, he gestures in the direction of the noise. "I heard something just now - a grunt of some sort. Whatever we're dealing with, it is no bandit. It sounds much too feral, and definitely not human. Ready yourselves."
Carric's focus is on the comotion, but hearing Isan's words he reaches behind his head for the hilt of his greatsword, but seems to think twice and doesn't draw it.
"Well, I guess we need to find out what it is..." He makes his way quickly to the side of the house and tries to discover what has frightened the animals.
Bow drawn, Peren moves quietly around the structure. If something substantial were out there, he'd lke to get the first crack at it. Funny how a good shot to the throat neutralizes most problems, he thinks.
Of course, nothing is seen yet. His allies seem content taking the lead on this one, something he wouldn't rush to stop. They rush whatever, he offers cover fire. Suits him just fine. Skill: Stealth, 18 with Skill Mastery
As you round the side of the house, you see a large, brown bear raised up on its hind legs, it's claws pawing at the air. There are deep cuts all over it, and it seems to have lost an eye. There is no sign as to what could've caused the damage to the animal. The rowers are trying their best to pull the horses back toward the boat, but their kicking is making it very difficult. The bear does not seem to be attacking as much as trying to frighten off the newcomers.
Something about what Kalanos had said returned to his mind suddenly. Without trying to provoke the animal, Carric shouts back at the boat "SHE HAS A BEAR AS A PET!?"
Kalanos nods emphatically at Carric's question, then yells back, "Why? Did you find him? Misha can't be far, then. That damned bear is never too far from her."
"IT'S HERE ALRIGHT!" He responds, and adds to Peren "I can't see the owner though, you?"
"Mother of Lusts!" shouts Illustrianna. "It seems as though it's had a run-in with one of those lycanthropes we've heard tell about..."
A crumpled form lying in tall grass some distance behind the irate bear can be seen. You have a bad feeling that this might be Misha, but from this distance it's impossible to tell.
The rowers are able to pull the horses back toward the boat enough for them to calm down a bit. They look to Kalanos who motions them to get closer to the boat and away from the bear. About the same time, several figures emerge from the trees to the northwest of the house. Seven of them are small, and appear to be simple goblins. The other two, however, are larger and have dog-like, hairy features. The goblins are wielding maces, and the larger creatures are carrying nasty-looking axes. The two larger creatures bark orders at the goblins, then point toward the party and the horses. The goblins scream and begin running toward the house, their maces waving over their heads. Take a look at the map, then I want everyone's relative position (close to the boat, near the house, etc.) and an initiative roll. Mish's Ferry Show
Illustrianna scowls as she turns to see goblins. She tries to disappear, but does a mediocre job, at best. In fact, if she is hidden at all, she will be happy.
Mechanics Show Stats Show Name: Illustrianna Greymoon Initiative: +4 HP: 8/8 AC: 15 Speed: 30’ Patron’s Favor: 2/2 Invocation DCs: 15 Attacks: Consumables:
"Gods dammed Goblins!" Carric mutters, and he feels a thrill of hatred at what they've done to this woman. He wants to see this evil dealt with.
Mechanics Show Initiative: 12 Starting at S21 Statblock Show Carric:
STR: 14(+2) DEX: 11(+0) CON: 12(+1) INT: 11(+0) WIS: 04(-3) CHA: 15(+2) Skills: Historic Lore: +3 Magical Lore: +3 Natural Lore: +3 Listen: -3 (Adv) Search: -3 (Adv) Notice: -3 (Adv) Senses: Low-Light Vision Languages: Elven, Common Initiative: +0 Speed: 30 Armor Class: 16 HP: 6/9 WP: 2/3 Hit Dice: 1d8 Weapon:Greatsword Attack:+4 Damage: 1d12 Slashing Weapon:Dagger (20/80) Attack:+4/+2 Damage: 1d4 Piercing Spells Known/Prepared: Dragon Strength (1WP) (+2d6 to Melee) Burning Hands (1WP) (4d4 fire damage) Charm Person (1WP) Minor Spells: Detect Magic Magic Missile (100/0) (1d4 + 1) Sorcerous Powers: Each day, after you have spent 3 willpower, your hands become claw-like and your body grows more imposing. Until you complete a long rest, you gain a +2 bonus to the damage rolls of your melee attacks.
Peren sees, hears, and assuming the wind is right, smells, the goblins and fades back a little. Too many hands out there eager to fill the elf with spears, or whatever goblins opt to use.
Mechanics Show I uh, really mistyped the roll. It is a 10, not a 20. Initiative: 10 Position: Near door of house.
The sight of the goblins surprises Isan. With warhammer in hand, he's not exactly helpless, but he feels stunned to see so many enemies this close to the house.
Damn them. There's an entire bloody squad of them, and I didn't hear a thing! Mentally telling himself to focus, he's a bit too slow on his feet to react with any great haste. Mechanics Show Initiative: 1d20+1=10 Starting Position: Isan will start at P-16
"I feel like I stopped paying attention for two minutes and the whole world goes to hell." shaking her head, "How did I not see this coming? Oh well, I guess we'll just start this party early. One dead goblin is the same as any other."
Interaction Show Initiative: 1d20+4=19 Starting position: near the house, possibly away from the large orange bear. R16 Combat Stat Block Show Syga
STR: 13(+1) DEX: 18(+4) CON: 15(+2) INT: 9(-1) WIS: 14(+2) CHA: 11(+0) Spot +5 (+3 training, +2 Wisdom) Stealth +7 (+3 training, +4 Dexterity) Streetwise +3 (+3 training, +0 Charisma) Senses: Normal Vision Languages: Common Initiative: +4 Speed: 30' Armor Class: 15 HP: 12/12 Hit Dice: 1d10 Weapon: Longbow Attack: +7; Damage: 1d8+4 Piercing Weapon: Short Sword Attack: +4; Damage: 1d6+5 Slashing Rapid Shot As an action, you can make two ranged attacks with a weapon with which you have proficiency. The damage of each of these attacks is halved. Combat Superiority Show You gain a single expertise die, a d6. You can spend an expertise die to use a combat maneuver that you have mastered. A maneuver involves either rolling the die or simply expending it. You must be able to take actions to spend an expertise die. At the start of each of your turns, you regain all of your spent expertise dice. Combat Maneuvers Show Deadly Strike
Show
When you hit a creature with a weapon attack, you can spend expertise dice to add to the attack’s damage against that creature. Roll any expertise die you spend in this way, and add its result to the damage. If the attack is a critical hit, maximize the expertise die. Parry
Show
When you are damaged by an attack while you are wielding a weapon or a shield, you can spend expertise dice to reduce the damage. Roll any expertise die you spend in this way, and subtract its result from the damage against you. If the damage drops to 0 or lower, you are still subject to any other effects of the attack. Precise Shot
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When you make a ranged attack against a creature that has half cover or three-quarters cover, you can spend a single expertise die. Roll the die, and add its result as a bonus to your attack roll. If the target has half cover, the maximum bonus from this die is +2. If the target has three-quarters cover, the maximum bonus from the die is +5.
OK...posted a new, gridded map in my previous post.
Please edit your posts to reflect your precise location. Once I have Ivan's and Trenon's initiative, we'll get rolling.
Ivan will start in (X, 14). I only have access to my iPhone at the moment, so if you want to roll initiative for me, I'd appreciate it
As soon as we get ForestMusic's initiative and position (or by this time tomorrow, whichever comes first), I'll post an updated map and we can get going.
Interaction
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Rapid Shot vs F31 and Rapid Shot vs G32: 1d20+7=27, 1d8+4=9, 1d20+7=25, 1d8+4=5 Deadly Strike vs F31: 1d6=4 Total Damage: F31=8, G32=2 Syga draws back her bow and releases two arrows at both of the ugliest goblins(bugbears) she's ever seen. "Beasts!! You don't deserve to breath." she says as she lets them both fly. Combat Stat Block Show Syga
STR: 13(+1) DEX: 18(+4) CON: 15(+2) INT: 9(-1) WIS: 14(+2) CHA: 11(+0) Spot +5 (+3 training, +2 Wisdom) Stealth +7 (+3 training, +4 Dexterity) Streetwise +3 (+3 training, +0 Charisma) Senses: Normal Vision Languages: Common Initiative: +4 Speed: 30' Armor Class: 15 HP: 12/12 Hit Dice: 1d10 Weapon: Longbow Attack: +7; Damage: 1d8+4 Piercing Weapon: Short Sword Attack: +4; Damage: 1d6+5 Slashing Rapid Shot As an action, you can make two ranged attacks with a weapon with which you have proficiency. The damage of each of these attacks is halved. Combat Superiority Show You gain a single expertise die, a d6. You can spend an expertise die to use a combat maneuver that you have mastered. A maneuver involves either rolling the die or simply expending it. You must be able to take actions to spend an expertise die. At the start of each of your turns, you regain all of your spent expertise dice. Combat Maneuvers Show Deadly Strike
Show
When you hit a creature with a weapon attack, you can spend expertise dice to add to the attack’s damage against that creature. Roll any expertise die you spend in this way, and add its result to the damage. If the attack is a critical hit, maximize the expertise die. Parry
Show
When you are damaged by an attack while you are wielding a weapon or a shield, you can spend expertise dice to reduce the damage. Roll any expertise die you spend in this way, and subtract its result from the damage against you. If the damage drops to 0 or lower, you are still subject to any other effects of the attack. Precise Shot
Show
When you make a ranged attack against a creature that has half cover or three-quarters cover, you can spend a single expertise die. Roll the die, and add its result as a bonus to your attack roll. If the target has half cover, the maximum bonus from this die is +2. If the target has three-quarters cover, the maximum bonus from the die is +5.
Both of Syga's arrows strike true, and the bugbear leaders of the small band cry out in anger and pain.
Initiative Order: Syga: 19 Illustrianna: 12 Carric: 12 Peren: 10 Isan: 10 Ivan: 7 Bugbear: 4 Goblins: 2 Illustrianna, you're up!
Illustrianna walks forward, her hands coming up quickly and throwing down her hood to reveal angry eyes. The sunlight angers her, but the appearance of such stupid monsters angers her more. The witch yells out in anger. "How dare you desecrate this natural place with your foul prescence. In the name of Verenestra, you will pay for your intrudence!" With that she extends a hand to the sky crying out to the gods of old. In answer to her call, lightning streaks down from the sky, and forms into a semi-substant javelin of crackling energy. She hurls the bolt of lightning at the furthest of the bugbears.
Mechanics Show Move to L21 Eldritch Blast vs. Bugbear (F31): (1d20+7)=14 vs. AC; (3d6)=12 damage. Stats Show Name: Illustrianna Greymoon
Initiative: +4 HP: 8/8 AC: 15 Speed: 30’ Patron’s Favor: 2/2 Invocation DCs: 15 Attacks: Consumables:
Seeing his companions attack the Bugbears, Carric stretches his hand towards the nearest Goblin and a bolt of luminescent force flies toward it. As if it has a mind of its own, no move the Goblin can make will avoid the arcane missile.
Carric then moves cautiously toward the house, to avoid the feeling of sticking out like a sore thumb. He remarks over Isan's shoulder "I might stay behind you, I rarely like to use my sword if I can avoid it..." Actions Show Attack: Magic Missile at a Goblin within 100 feet, 4 damage. Move: Q16 Statblock Show Carric:
STR: 14(+2) DEX: 11(+0) CON: 12(+1) INT: 11(+0) WIS: 04(-3) CHA: 15(+2) Skills: Historic Lore: +3 Magical Lore: +3 Natural Lore: +3 Listen: -3 (Adv) Search: -3 (Adv) Notice: -3 (Adv) Senses: Low-Light Vision Languages: Elven, Common Initiative: +0 Speed: 30 Armor Class: 16 HP: 6/9 WP: 2/3 Hit Dice: 1d8 Weapon:Greatsword Attack:+4 Damage: 1d12 Slashing Weapon:Dagger (20/80) Attack:+4/+2 Damage: 1d4 Piercing Spells Known/Prepared: Dragon Strength (1WP) (+2d6 to Melee) Burning Hands (1WP) (4d4 fire damage) Charm Person (1WP) Minor Spells: Detect Magic Magic Missile (100/0) (1d4 + 1) Sorcerous Powers: Each day, after you have spent 3 willpower, your hands become claw-like and your body grows more imposing. Until you complete a long rest, you gain a +2 bonus to the damage rolls of your melee attacks.
Peren stalks around the building and delivers two quick shots, one each to the larger goblins. They were probably the leaders, or at least they were bigger. In his experiences, bigger anythings tend to cause more problems.
Spoiler: Show Move just around the building, to S-15 I rolled twice, assuming I had advantage from being hidden. Fortunately, if I am not, the rolls are the same as the second roll for each was worse than the first. Rapid Shot vs the Bugbears Bugbear @ F31: 26 vs AC, 12 (6) damage Bugbear @ G32: 24 vs AC, 7 (3) damage Sneak Attack: Assuming I am hidden, sneak attack deals 7 damage to the bugbear at G32. ![]() Carric's magic missile drops one of the goblins where it stood. Its head snaps back, and it falls soundly to the ground. Peren's double-shot hits both targets with precision. One of the bugbears roars out in pain and looks to its companion who has fallen silent. It sees an arrow sticking directly out of one of the bugbear's eyes just before it slumps forward, the force of the fall shoving the arrow further out of the back of the beast's skull. Initiative Order: Syga: 19 Illustrianna: 12 Carric: 12 Peren: 10 Isan: 10 Ivan: 7 Bugbear: 4 Goblins: 2 Isan, you're up!
"Tempus, guide my strike!"
With this, Isan conjures a silvery lance of radiant energy and hurls it toward one of the goblins. Mechanics Show Combat Stat Block Show ISAN GREYVEIL STR: 15 (+2) [] CON: 14 (+2) [] DEX: 13 (+1) [] INT: 11 (+0) [] WIS: 18 (+4) [] CHA: 9 (-1) HP: 10/10 AC: 17 Hit Dice: 1d8 Initiative: +1 Speed: 25 ft. Senses: Normal Vision Languages: Common ATTACKS: ~ Warhammer = Attack Roll: 1d20+4 [] Damage Roll: 1d8+2 bludgeoning SPELLS: Minor Spells/Orisons Show ~ Radiant Lance (Evocation) = Attack Roll: 1d20+6 [] Damage Roll: 1d8+4 radiant damage [] Range: 50 feet ~ Light (Evocation) = Isan touches an object, which then produces bright light in a 20-ft-radius sphere for 1 hour. The light can be any color of Isan's choice. ~ Death's Door (Abjuration) = Isan touches a dying creature, and it is automatically stabilizes. Spells Known/Prepared Show ~ Crusader's Strike (Evocation) = Make a melee weapon attack against a creature within range. On a hit, the attack deals an extra 2d6 holy damage. On a miss, the target takes 1d6 holy damage. ~ Turn Undead (Necromancy) = Each undead creature (w/ HP maximum below 25) within 20 feet of Isan that can see/hear him makes a Wisdom saving throw. On a failed save, that creature cannot attack, cast spells, or willingly move closer to Isan until it is attacked or until the end of Isan's next turn. This effect can be extended through the expenditure of an action, so long as at least one creature is affected. If Isan moves within 5 feet of the creature, it must move at least 5 feet away on its turn if possible. ~ Cure Light Wounds (Conjuration) = A living creature Isan touches regains 1d8+4 Hit Points. ~ Bless (Enchantment) = Any number of creatures in a 20-ft radius with 50 feet of Isan gain a +1 bonus to attack rolls for one minute.
Ivan hurries to the front line, not wanting to miss any glorious battle, and slashes the air mid-stride, releasing another magic-blade-disk-thing.
Mechanics Show Move as close to Isan as I can and Radiant Lance the Bugbear: 11(1d20) +5 = 16 for 8(1d8) +3 = 11 damage Ivan Kalic Show Race: Human Class: Cleric Alignment: Lawful Neutral Height: 6' Weight: 200 lbs. Sex: Male Eyes: Light Blue Hair: Dark Brown Size: Medium Age: 37 Level: 1 XP: 0 NL: 650 STR: 16 (+3) DEX: 9 (-1) CON: 14 (+2) INT: 13 (+1) WIS: 16 (+3) CHA: 11 (+1) Speed: 25' Hit Dice: d8 Initiative: -1 Senses: Normal Languages: Common ATTACKS: Weapon: Longsword Attack: +5 Damage: 1d8+3 Weapon: Dagger Attack: +5 Damage: 1d4+3 Weapon: Handaxe Attack: +5 Damage: 1d4+3 Armor Class: 17 Armor: Chainmail, Shield Racial Benefits: One starting ability score of your choice increases by 2, and all your other ability scores increase by 1. Class Benefits: Channel Divinity, Divine Magic, Orisons, Religion (Training in Forbidden Lore), Domain (War) Background: Soldier Background Benefits: Skills (Intimidate, Spot, and Survival), Trait (Military Rank: Squad Leader) Specialty: Necromancer Specialty Benefits: Aura of Souls SPELL NOTES (if applicable) Magical Attack: +5 Save DC: 13 Spells or Spell Slots per Day: 1: 2 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Spells Known/Prepared: Command Crusader's Strike Divine Favor Turn Undead Minor Spells: Radiant Lance Equipment/Treasure: Chainmail Shield Longsword Dagger Handaxe Backpack Bedroll Chalk (5 piece) Clothes, traveler’s Crowbar Fishing tackle Grappling hook Healer’s kit Holy symbol Mess kit Mirror, small, steel Pot, iron Pouch, belt Rations (10 days) Rope, hempen (50 feet) Sack Soap Shovel Tinderbox Waterskin (full) Whetstone 10g 50s 31c ![]() Isan's magical attack strikes the bugbear hard, throwing it off its feet. It's dead by the time it hits the ground. The goblins all begin approaching the house, shortswords drawn and ready. Initiative Order: Syga: 19 Illustrianna: 12 Carric: 12 Peren: 10 Isan: 10 Ivan: 7 Goblins: 2 Syga, you're up! OOC to RgAgsThMch Show I moved Ivan up beyond his speed score to just behind Isan. Otherwise your Radiant Lance would not have reached the Bugbear.
Interaction
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Rapid Shot vs H27, Rapid Shot vs I28: 1d20+7=22, 1d8+4=12, 1d20+7=13, 1d8+4=9 Deadly Strike vs H27: 1d6=3 Total Damage: H27=9, I28=4(if it hit) Syga once again draws back her bow, and before anyone can catch a good glimpse of how she does it, she lets two arrows fly deep into the sky. They fall back to earth hitting two adjacent goblins. The first arrow that hit seems to have done more damage than the preceeding one, as if she put more oomph into firing it. "Back to the hellholes you crawled out of, you abominations!" she yells as her arrows plunge into them. "Show them no mercy, but beware of that giant bear." she signals to her companions. Combat Stat Block Show Syga
STR: 13(+1) DEX: 18(+4) CON: 15(+2) INT: 9(-1) WIS: 14(+2) CHA: 11(+0) Spot +5 (+3 training, +2 Wisdom) Stealth +7 (+3 training, +4 Dexterity) Streetwise +3 (+3 training, +0 Charisma) Senses: Normal Vision Languages: Common Initiative: +4 Speed: 30' Armor Class: 15 HP: 12/12 Hit Dice: 1d10 Weapon: Longbow Attack: +7; Damage: 1d8+4 Piercing Weapon: Short Sword Attack: +4; Damage: 1d6+5 Slashing Rapid Shot As an action, you can make two ranged attacks with a weapon with which you have proficiency. The damage of each of these attacks is halved. Combat Superiority Show You gain a single expertise die, a d6. You can spend an expertise die to use a combat maneuver that you have mastered. A maneuver involves either rolling the die or simply expending it. You must be able to take actions to spend an expertise die. At the start of each of your turns, you regain all of your spent expertise dice. Combat Maneuvers Show Deadly Strike
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When you hit a creature with a weapon attack, you can spend expertise dice to add to the attack’s damage against that creature. Roll any expertise die you spend in this way, and add its result to the damage. If the attack is a critical hit, maximize the expertise die. Parry
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When you are damaged by an attack while you are wielding a weapon or a shield, you can spend expertise dice to reduce the damage. Roll any expertise die you spend in this way, and subtract its result from the damage against you. If the damage drops to 0 or lower, you are still subject to any other effects of the attack. Precise Shot
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When you make a ranged attack against a creature that has half cover or three-quarters cover, you can spend a single expertise die. Roll the die, and add its result as a bonus to your attack roll. If the target has half cover, the maximum bonus from this die is +2. If the target has three-quarters cover, the maximum bonus from the die is +5.
Illustrianna draws her scimitar in a sweep of her black cloak. With her off hand, she calls down another bolt of lightning at a goblin that is yet untouched. Smiling wickedly she cries, "In the name of the old gods, die!"
Mechanics Show Stats Show Name: Illustrianna Greymoon Initiative: +4 HP: 8/8 AC: 15 Speed: 30’ Patron’s Favor: 2/2 Invocation DCs: 15 Attacks: Consumables: ![]() Both of Syga's lightning-fast shots hit true, and both goblins are knocked backwards off their feet. Illustrianna's magical strike hits just as hard, crumbling the goblin to the ground. The bear roars loudly, but does not seem to approach or withdraw. It looks both scared and angry. Initiative Order: Syga: 19 Illustrianna: 12 Carric: 12 Peren: 10 Isan: 10 Ivan: 7 Goblins: 2 Carric, you're up!
Carric fires another missile, a little more at ease now that the Goblins seem to have petered out.
"I could do this all day!" he says with a darkly satisfied air. Actions Show Attack: Magic Missile against a goblin, 2 Damage. Statblock Show Carric:
STR: 14(+2) DEX: 11(+0) CON: 12(+1) INT: 11(+0) WIS: 04(-3) CHA: 15(+2) Skills: Historic Lore: +3 Magical Lore: +3 Natural Lore: +3 Listen: -3 (Adv) Search: -3 (Adv) Notice: -3 (Adv) Senses: Low-Light Vision Languages: Elven, Common Initiative: +0 Speed: 30 Armor Class: 16 HP: 6/9 WP: 2/3 Hit Dice: 1d8 Weapon:Greatsword Attack:+4 Damage: 1d12 Slashing Weapon:Dagger (20/80) Attack:+4/+2 Damage: 1d4 Piercing Spells Known/Prepared: Dragon Strength (1WP) (+2d6 to Melee) Burning Hands (1WP) (4d4 fire damage) Charm Person (1WP) Minor Spells: Detect Magic Magic Missile (100/0) (1d4 + 1) Sorcerous Powers: Each day, after you have spent 3 willpower, your hands become claw-like and your body grows more imposing. Until you complete a long rest, you gain a +2 bonus to the damage rolls of your melee attacks.
Once more, the elf levies a pair of shots out at the remaining goblins. One is solid, but the other flies wide.
Mechanics Show Rapid Shot Rapid Shot: vs Goblin in K30: 26 to hit, 5 (10) damage. vs Goblin in L31: 10 to hit, 4 (9) damage
The final goblin collapses to the ground.
The bear, still looking frightened and angry, seems to refuse to leave its location. It glances back at the body on the ground every few seconds, roaring out on occasion.
"Thank you, Tempus, for guiding me through another battle. Your might is my shield, your fervor my blade."
After this quick word of thanks to his god, Isan surveys the dead bodies littering the field. He is pleasantly surprised at how effective his team was. That they could handle so many goblins with such ease is a good omen in the priest's book. Turning his attention to the bear, Isan frowns, mentally searching for a way to examine that body a ways off without provoking the bear to attack. He has no desire to slay the creature, for if the bear meant to kill him, it would have tried while they were preoccupied with the goblins. "If these goblins were waiting for people to arrive, they are more effective at ambushes than I figured. This doesn't bode well if indeed this place was practically in their grasp."
"Take that you abominations, and stay dead." Syga yells to the corpses laying across the way. Turning her attention back to the large bear and the group "Perhaps we should try to distract to examine whoever that is over there. Can anyone get a better look to see if they are still alive? I'll try to see if I can distract the big brute over here, someone sneak around the other side of the house and check on them."
Moving closer to the bear as slowly as possible Syga holds up her arms to take a somewhat larger figure. "I hope I don't get mauled" she thinks to herself "Friends. We... are... friends." she says to the bear.
Carric, his rightious anger turning to concern for the owner of the house, tries to remember if he'd read anything in his books about calming an agitated bear, but the search of his mind comes up empty.
"I know a great deal about a lot of things, but bears I'm a little light on unfortunately. Be careful Syga..." OOC Show
The bear seems confused by Syga's actions. It keeps looking (with its one eye) back to the body on the ground, then back to Syga. When Syga is within 10 feet, the beast raises up on its hind legs and roars so loudly that it was probably heard all the way down the river in Kelven...yet does not attack or advance.
To Carric Show What you know about bears is pretty much what most people do. Don't run from them if they're pursuing you; be aggressive towards them, and so on.
The bear roars once more, then turns back to the body on the ground...which is moving. It slowly stands, dropping its longbow. It looks to be a human female of about 40 years of age with long, blood-matted, blonde hair. She seems to have a deep cut across her throat and several large gashes in her simple leather armor. She slowly moves toward the bear, her arms outstretched. The bear drops back to all fours and begins slowly backing away from the approaching woman.
Carric, seeing the woman - and the state she's in - breaks into a smile. She's ok after all!
But when the bear backs away, he narrows his eyes. Those are very grevious wounds on the woman, how is she breathing let alone standing. "Ahh...something's not right" Carric says uncertainly. OOC Show Notice Check: 9 since Carric is worried about something unnatural going on
Throw in a Detect Magic for good measure.
"Oh, hell... I don't think she draws breath anymore..." Illustrianna says to her allies.
"If the bear doesn't trust her, neither should we. That cut across the throat alone could probably have felled her."
With that, Isan scans the area for any signs of someone nearby. If this woman is indeed the walking dead, then perhaps there is a mage nearby animating her body. However, as he scans the surrounding woods, he finds the foliage and vegetation thick enough to obstruct his sight. Mechanics Show Check to spot anyone/anything suspicious in the area: 1d20+4=12
Syga's arms still in the air trying to approach the bear, now notices the body that was laying on the ground start to rise. Syga yells as loud as possible in response to both the bear roaring at her before, and now the body "Back beast. Are you alright?! You seem to be wounded." trying to gather any information before drawing her weapon to what seems to now be an unarmed person. Cocking her head back slightly to the group "Has anyone checked inside the house for any signs of disturbance?"
Listening to the rest of the group and hoping that it really isn't the living dead, Syga starts to slowly reach for her bow. "I don't want to use it if I don't have to. Any sign will do." she yells to the body seemingly ignoring the bear at this point.
The woman continues to stumble forward. At Syga's words, the woman turns toward her and begins moving in her direction, her arms still outstetched. Her mouth seems to mechanically open and close. Her eyes have glazed over whith a white film.
No one can be seen in the area. If someone is controlling the woman, they are doing it from another location. The only things visible are the bear and the woman.
"Let us put her to rest. She is obviously undead," says the witch. "Then let's begone from this place. I am already getting chills." She grips the hilt of her scimitar and coils her free hand up, ready to call down more lightning.
Agreeing with Illustrianna, Syga calls for someone to take the undead woman coming at her down. "I can't get a good shot with this giant beast in my way, quick take it down before it gets any closer."
"FOR THE LAST TIME, GIVE US SOME SIGN IF YOU ARE TRUELY ALIVE!" Carric yells at the (ex) woman. As he does so he raises his hand and a point of light begins to form at the tip of an outstretched finger.
OOC Show Carric will Magic Missle the animate for 4 damage (assuming she doesn't indicate she's alive in any way).
The woman crumples to the ground following the attacks. Her eyes continue to roll around, seeming to look from one party member to another (that she can currently see), but seems unable to move. The bear roars again, and begins slowly trodding off in the direction the goblins originally came from (fasr northeast corner of the cleared land into the woodline).
For the time being, everything is quiet.
Syga gets closer to the dead woman's body, being very careful with her bow still pointed at the corpse. "Perhaps we should check the house, just to be certain there isn't anyone being held captive, or using it as some sort of creepy necromancer base. I doubt any of those abominations we killed had the power to bring back a woman to life. There seems to be some evil power at work here. Be on your guard." she says to the group.
Looking off into the distance where the bear has run off to, Syga thinks to herself "That's strange, it's like the bear didn't even care about us once the woman was slain. I wonder where it's headed off to now." After making sure the dead woman is going to come back to life, Syga searches her body for any signs of identification or any clues as to what happened here. Once she has checked that body she goes to check the goblins and bugbears for answers as well. Interaction Show Spot check for searching the corpse of the woman and then the goblins: 1d20+5=25, 1d20+5=14
"This whole place is giving me the creeps." Carric shivered as he spoke.
He looked back to the river and added "What I want to know is what we'll do with the horses now? This place is obviously not safe. I don't think we can leave them here, but I don't think we can take them with us either."
Syga's check of the bodies reveals:
Dead Woman- deep cuts to her chest and neck are undoubtedly what killed her. What made her stand back up is a complete mystery. She has no identifying material on her to allude to who she is, but as it stands (based on the actions of the bear) you assume it is Misha, the owner of the house and this small plot of land. She has a dagger strapped to one thigh, six arrows in a quiver on her back (no bow that can be seen), and 3 gp in one pants pocket. Goblins and Begbears- no identifying features can be found on any of them. Perhaps they were just a passing squad? They have no money or valuables on them. The goblins' maces and bugbears' axes are not of notable quality, but are still very usable if anyone should want them.
"Carric's right, we can't just leave the horses here, but we risk too much taking them with us." Returning to the group after checking the bodies outside Syga decides to pry the door open to the house. Looking for anything that might lead her as to what is going on around here.
"Aye. That's true enough."
Isan moves to follow Syga into the house, unsure what to make of these developments. The cleric hopes that answers are forthcoming; he's just a bit hesitant about how those answers will come up.
"Now don't start spouting suggestions all at once." Carric added with a little frustrated sarcasm. "If we can't leave them here and we can't take them with us, what exactly do we do?"
Seeing that Syga and Isan have disappeared into the house, he turned to the witch "How about you Illustrianna? Do you have any tricks up your sleeve? If you could call down a bolt of lightning on whoever is organising this nasty business, I'd appreciate it."
The house is adequately adorned for someone who spends their life hunting. Several bows line one wall along with quivers of arrows. A few modest trophy-heads line another wall. There is a small cupboard with food and curing spices against the right-side wall. There are no signs of anyone in the house, nor are there any signs that a struggle took place. Technically, if a few things were removed or moved around, there would be room inside the house for the horses.
Syga inspects each one of the bows to see if there is anything she likes, maybe she should take one as a back up just in case, but decides against theiving from the recently deceased. She does however stock back up on arrows and exchanges out her quiver. Looking around the rest of the room as if to size it u then looks at everyone and asks "How many horses were there? Would they all fit in here for the night?" Syga pauses and looks around the room to see only a few of her comrades "Where is everyone else?"
Carric, who had been standing outside, heard Syga's suggestion coming from inside the house, and so popped his head through the door, looking about with a critical eye.
"Well..." he began "we might have to take the bed out; and the table. What if more goblins come by though?"
Isan glances over his shoulder and notices a lack of people behind him. Turning back to Syga, he shrugs his shoulders, moving about the house and considering how much space they could free up.
"They're around here somewhere. As for the goblins, if they have a patrol in this area, then someone will notice those ones we killed are missing. Sooner or later, assuming there are more, and I figure there must be, more goblins will come looking. I don't know how soon that will be, though. If we stick to this area, we'll be playing the waiting game; if we head out, we could be going in circles for hours before we catch sight of another goblin. Not an appealing set of choices, but we should make up our minds soon."
Watching as Carric pokes his head in and offers his suggestions, Syga nods her head. "Might be a tight fit, but if we take those out I think we could make it work."
Pausing to listen to Isan she then responds "Well we already have plans for a party with goblins and bandits tonight. What if we take the bigger heavier furniture and barricade the doors in case some of them do come back? I'm not one for looking for trouble that isn't certain, I'd rather go punch the ticket on this invite we have to bloody certain foes. What do you guys think?
Ivan finishes burying the dead woman... alone... and finds the others in the cabin.
The horses have been successfully put into the house. It's cramped, but relatively secure. The boat crew bring in as much food as will fit and begin closig and securing the windows.
With the horses secure, it's time to head on up-river and see what awaits you.
Isan notices the crew setting up the defenses and nods to them.
"Keep your wits about you. In the event a goblin slips past us, he's likely to turn up here at some point. We'll do our best to clear the woods of any unwelcome visitors. Tempus guide your strikes." Checking his gear and keeping his warhammer in hand, Isan awaits the rest of the group.
As everyone boards the boat again, you notice it is later in the afternoon than you would've hoped. It will likely be dusk by the time you reach your destination. The time for planning for a nighttime battle is here.
"Hmmm perhaps we can get the jump on them if we get there a little bit later. Either way, we'll be fighting in the dark lads. We can come back for the horses once the bandits have been taken care of." Boarding the boat Syga begins to think the numerous ways this could go poorly.
Carric nods at Syga's words thoughtfully, then he goes to find his pack (which was stowed somewhere on the ship).
Returning a moment later, he drops it on the deck and begins to rummage through it "I don't usually have to worry about this sort of thing" he says as he pulls a tied bundle of candles from his pack "I've got just as good vision at night as in the day." More things come out onto the deck - a kit of bandages and potions, a large leather bound book that is titled "The Intricacies of Draconic Bloodlines", some rope, a tinderbox and then Carric holds up a bundle of torches with a flourish "Here. I got them before I left the university is case I ever had to go caving. I think they could come in handy tonight though."
"There are worse things than fighting in the dark. Tempus will watch over us, in shadow and in light."
Scratching his chin, Isan realizes his companions might not necessarily hold the same opinions of the divine as he does, but he feels he would be remiss if he did not invoke the Foehammer's name. "Goblins, bugbears, and bandits... I wonder what other nasties lurk amongst the enemy's numbers. Regardless, we should prove strong enough to overcome them."
(Assuming everyone re-boards the boat and continues)
Time passes. Kalanos informs the party that they are near their destination. As the boat nears a wide bend with a good-sized dock, anyone above-deck catches the smell of wood-fire. Pulling into the dock, crewmen immediately hop out and begin securing the boat. Kalanos yells to everyone, "The ranch is just up and over the hill. You had better get moving. The smell of that smoke can't be a good sign." As the party steps to the dock, the sounds of screams and battle can be heard over the noise of the river. It would seem that the battle has already begun.
"You prove to be more and more useful, Carric. Though not sure I could hold a candle and my bow." Watching as things just sort of fall out of Carric's pack, she continues with a confused look on her face "...You mages never cease to amaze me with all the stuff you carry..."
"I don't know about watching over us in the dark. I've seen some pretty evil stuff come from there. Either way I'll take whatever help or luck we can get, with or without the divine. Everyone here seems to be able to hold their own, I just hope we can get back to the horses before anyone else does, not to mention showing up on time for the fight." Syga responds to Isan. As the boat begins to make berth, Syga can smell the fires in the distance. "Dammit, I hope we aren't late!" she pats herself once over to make sure she's got her gear with her, and begins with a hurried pace towards the smoke.
With a look of horror on his face Carric gathers up his gear as quickly as possible.
"We've got to help them! Come on!" Without waiting he heads in the direction of the sounds of battle at a dead run.
Ivan smiles grimly (the only way he knows how to smile)
To Battle!
Isan hefts his warhammer and mentally envisions the Foehammer leading them into the fray. Looking over his comrades, he nods to himsef, confident that their combined effort will drive back whatever threat lies ahead.
"Forward! Someone may need our help, and we have not a minute to spare!"
Her eyes crackling with unbridlied fire, Illustrianna smiles. "Finally! A living victim!"
![]() As you approach the ranch, you see that the barn and storage shed are both on fire. In the growing darkness, you see the shapes of goblins and larger things darting about. The sound of drums can be heard from both sides of the clearing in the forests. You can't currently see any humans (or possible other victims), but faint yells can be heard from the ranch house from time to time. It would seem that the goblins and other humanoids are very spread out, with no particular place having a larger number of them than another. Some are near the southern end of the house and look to be trying to set it on fire with torches.
Syga looks around quickly trying to see if she can spot where the yells for help are coming from. "We need to make it to the house to see if anyone is hurt or needs help warding off these vile creatures!" Still in midpace she readies her bow just in case.
Interaction Show Combat Stat Block Show Syga
STR: 13(+1) DEX: 18(+4) CON: 15(+2) INT: 9(-1) WIS: 14(+2) CHA: 11(+0) Spot +5 (+3 training, +2 Wisdom) Stealth +7 (+3 training, +4 Dexterity) Streetwise +3 (+3 training, +0 Charisma) Senses: Normal Vision Languages: Common Initiative: +4 Speed: 30' Armor Class: 15 HP: 12/12 Hit Dice: 1d10 Weapon: Longbow Attack: +7; Damage: 1d8 Piercing Weapon: Short Sword Attack: +4; Damage: 1d6+1 Slashing Rapid Shot As an action, you can make two ranged attacks with a weapon with which you have proficiency. The damage of each of these attacks is halved. Combat Superiority Show You gain a single expertise die, a d6. You can spend an expertise die to use a combat maneuver that you have mastered. A maneuver involves either rolling the die or simply expending it. You must be able to take actions to spend an expertise die. At the start of each of your turns, you regain all of your spent expertise dice. Combat Maneuvers Show Deadly Strike
Show
When you hit a creature with a weapon attack, you can spend expertise dice to add to the attack’s damage against that creature. Roll any expertise die you spend in this way, and add its result to the damage. If the attack is a critical hit, maximize the expertise die. Parry
Show
When you are damaged by an attack while you are wielding a weapon or a shield, you can spend expertise dice to reduce the damage. Roll any expertise die you spend in this way, and subtract its result from the damage against you. If the damage drops to 0 or lower, you are still subject to any other effects of the attack. Precise Shot
Show
When you make a ranged attack against a creature that has half cover or three-quarters cover, you can spend a single expertise die. Roll the die, and add its result as a bonus to your attack roll. If the target has half cover, the maximum bonus from this die is +2. If the target has three-quarters cover, the maximum bonus from the die is +5.
"Yes! But lets hurry!" Carric responds. He looks about wildly, looking for danger.
OOC Show Statblock Show Carric:
STR: 14(+2) DEX: 11(+0) CON: 12(+1) INT: 11(+0) WIS: 04(-3) CHA: 15(+2) Skills: Historic Lore: +3 Magical Lore: +3 Natural Lore: +3 Listen: -3 (Adv) Search: -3 (Adv) Notice: -3 (Adv) Senses: Low-Light Vision Languages: Elven, Common Initiative: +0 Speed: 30 Armor Class: 16 HP: 6/9 WP: 2/3 Hit Dice: 1d8 Weapon:Greatsword Attack:+4 Damage: 1d12 Slashing Weapon:Dagger (20/80) Attack:+4/+2 Damage: 1d4 Piercing Spells Known/Prepared: Dragon Strength (1WP) (+2d6 to Melee) Burning Hands (1WP) (4d4 fire damage) Charm Person (1WP) Minor Spells: Detect Magic Magic Missile (100/0) (1d4 + 1) Sorcerous Powers: Each day, after you have spent 3 willpower, your hands become claw-like and your body grows more imposing. Until you complete a long rest, you gain a +2 bonus to the damage rolls of your melee attacks.
Illustrianna: (22)
Drawing her sword, Illustrianna's eyes widen. "We must make it to the burning buildings! I have a spell that can help extunguish the flames! But I must be rather close to the building!"
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