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9 months ago ::
Oct 08, 2012 - 9:32PM
#191
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Date Joined:
Mar 22, 2011
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Illustrianna scowls as she turns to see goblins. She tries to disappear, but does a mediocre job, at best. In fact, if she is hidden at all, she will be happy. Mechanics
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Initiative: (12) Stealth Check: (12) Starting Position: R15.
OOC: What is the scale of this map? Stats
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Name: Illustrianna Greymoon Initiative: +4 HP: 8/8 AC: 15 Speed: 30’ Patron’s Favor: 2/2 Invocation DCs: 15
Attacks: Scimitar: +6 vs. AC: 1d6 + 1 slashing. Eldritch Blast: (Ranged 50&rsquo +7 vs. AC: 3d6 force damage.
Consumables: - 3 Antitoxins: Grants Resistance & Advantage on saves for 1 hour vs. Poison. - 9 Healing Potions: Use an action to consume; Consumption grants 2d4 + 2 HP healed. - 30 uses of Healer’s Kits: As an action, immediately stabilize a dying ally.
"It's dangerous to go alone, Jerk-wads!" (Borderlands 2) “All right, I've been thinking. When life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2) Spoiler:
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9 months ago ::
Oct 08, 2012 - 10:50PM
#192
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"Gods dammed Goblins!" Carric mutters, and he feels a thrill of hatred at what they've done to this woman. He wants to see this evil dealt with. Mechanics
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Statblock
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Carric: STR: 14(+2) DEX: 11(+0) CON: 12(+1) INT: 11(+0) WIS: 04(-3) CHA: 15(+2)
Skills: Historic Lore: +3 Magical Lore: +3 Natural Lore: +3 Listen: -3 (Adv) Search: -3 (Adv) Notice: -3 (Adv)
Senses: Low-Light Vision Languages: Elven, Common Initiative: +0 Speed: 30 Armor Class: 16 HP: 6/9 WP: 2/3 Hit Dice: 1d8
Weapon:Greatsword Attack:+4 Damage: 1d12 Slashing Weapon:Dagger (20/80) Attack:+4/+2 Damage: 1d4 Piercing
Spells Known/Prepared: Dragon Strength (1WP) (+2d6 to Melee) Burning Hands (1WP) (4d4 fire damage) Charm Person (1WP)
Minor Spells: Detect Magic Magic Missile (100/0) (1d4 + 1)
Sorcerous Powers: Each day, after you have spent 3 willpower, your hands become claw-like and your body grows more imposing. Until you complete a long rest, you gain a +2 bonus to the damage rolls of your melee attacks.
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9 months ago ::
Oct 09, 2012 - 4:57AM
#193
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Date Joined:
Jan 28, 2012
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Peren sees, hears, and assuming the wind is right, smells, the goblins and fades back a little. Too many hands out there eager to fill the elf with spears, or whatever goblins opt to use. Mechanics
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I uh, really mistyped the roll. It is a 10, not a 20. Initiative: 10 Position: Near door of house.
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9 months ago ::
Oct 09, 2012 - 1:07PM
#194
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Date Joined:
Jul 21, 2009
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The sight of the goblins surprises Isan. With warhammer in hand, he's not exactly helpless, but he feels stunned to see so many enemies this close to the house. Damn them. There's an entire bloody squad of them, and I didn't hear a thing!Mentally telling himself to focus, he's a bit too slow on his feet to react with any great haste. Mechanics
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Initiative: 1d20+1=10 Starting Position: Isan will start at P-16
My Sig
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Reality is but the sum total of all illusions. Proud Hand of Karsus, now and forever Mess with one Hand, mess with 'em all
 I am Blue/Green Take The Magic Dual Colour Test - Beta today! Created with Rum and Monkey's Personality Test Generator. "just do what LM the lord of magical might does, and you'll be fine" - sfdragon, 10/12/09
My Ravnican Loyalties
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Board Snippets
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"I don't like X, they should remove it." "I like X, they should keep it." "They should replace X with Y." "Anybody that likes X is dumb. Y is better." "Why don't they include both X and Y." "Yeah, everybody can be happy then!" "But I don't like X, they should remove it." "X really needs to be replaced with Y." "But they can include both X and Y." "But I don't like X, they need to remove it." "Remove X, I don't like it."
Repeat.
Obstinance?
Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.
You haven't lived.
Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!
We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and....
One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to 
Go!
D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
Just a quick note on the MMORPG as an insult comparison...
MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development.
TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment.
You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
Adding options at the system level is good. Adding options at the table level is hard.
Removing options at the system level is bad. Removing options at the table level is easy.
This is not complicated.
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :|
I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
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9 months ago ::
Oct 09, 2012 - 5:03PM
#195
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"I feel like I stopped paying attention for two minutes and the whole world goes to hell." shaking her head, "How did I not see this coming? Oh well, I guess we'll just start this party early. One dead goblin is the same as any other."Interaction
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Initiative: 1d20+4=19 Starting position: near the house, possibly away from the large orange bear. R16
Combat Stat Block
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Syga STR: 13(+1) DEX: 18(+4) CON: 15(+2) INT: 9(-1) WIS: 14(+2) CHA: 11(+0)
Spot +5 (+3 training, +2 Wisdom) Stealth +7 (+3 training, +4 Dexterity) Streetwise +3 (+3 training, +0 Charisma)
Senses: Normal Vision Languages: Common Initiative: +4 Speed: 30' Armor Class: 15 HP: 12/12 Hit Dice: 1d10
Weapon: Longbow Attack: +7; Damage: 1d8+4 Piercing Weapon: Short Sword Attack: +4; Damage: 1d6+5 Slashing
Rapid Shot As an action, you can make two ranged attacks with a weapon with which you have proficiency. The damage of each of these attacks is halved.
Combat Superiority
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You gain a single expertise die, a d6. You can spend an expertise die to use a combat maneuver that you have mastered. A maneuver involves either rolling the die or simply expending it. You must be able to take actions to spend an expertise die. At the start of each of your turns, you regain all of your spent expertise dice. Combat Maneuvers
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Deadly Strike
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When you hit a creature with a weapon attack, you can spend expertise dice to add to the attack’s damage against that creature. Roll any expertise die you spend in this way, and add its result to the damage. If the attack is a critical hit, maximize the expertise die. Parry
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When you are damaged by an attack while you are wielding a weapon or a shield, you can spend expertise dice to reduce the damage. Roll any expertise die you spend in this way, and subtract its result from the damage against you. If the damage drops to 0 or lower, you are still subject to any other effects of the attack. Precise Shot
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When you make a ranged attack against a creature that has half cover or three-quarters cover, you can spend a single expertise die. Roll the die, and add its result as a bonus to your attack roll. If the target has half cover, the maximum bonus from this die is +2. If the target has three-quarters cover, the maximum bonus from the die is +5.
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9 months ago ::
Oct 09, 2012 - 8:36PM
#196
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Date Joined:
Apr 12, 2008
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OK...posted a new, gridded map in my previous post. Please edit your posts to reflect your precise location. Once I have Ivan's and Trenon's initiative, we'll get rolling.
In fond memory of Mark "Wrecan" Monack.
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9 months ago ::
Oct 11, 2012 - 5:17AM
#197
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Ivan will start in (X, 14). I only have access to my iPhone at the moment, so if you want to roll initiative for me, I'd appreciate it
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9 months ago ::
Oct 11, 2012 - 6:12PM
#198
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Date Joined:
Apr 12, 2008
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In fond memory of Mark "Wrecan" Monack.
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9 months ago ::
Oct 11, 2012 - 6:14PM
#199
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Date Joined:
Apr 12, 2008
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As soon as we get ForestMusic's initiative and position (or by this time tomorrow, whichever comes first), I'll post an updated map and we can get going.
In fond memory of Mark "Wrecan" Monack.
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9 months ago ::
Oct 12, 2012 - 5:05PM
#200
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Date Joined:
Apr 12, 2008
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Initiative Order:Syga: 19 Illustrianna: 12 Carric: 12 Peren: 10 Isan: 10 Ivan: 7 Bugbear: 4 Goblins: 2 Syga, you're up!
In fond memory of Mark "Wrecan" Monack.
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