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The Haven General [D&D Next] Night's Dark Terror (IC)
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9 months ago  ::  Oct 08, 2012 - 9:32PM #191
Blanket_Thunder
Date Joined: Mar 22, 2011
Posts: 1,182
  Illustrianna scowls as she turns to see goblins. She tries to disappear, but does a mediocre job, at best. In fact, if she is hidden at all, she will be happy.

Mechanics Show
Initiative: (12)
Stealth Check: (12)
Starting Position: R15.

OOC: What is the scale of this map?

Stats Show

Name: Illustrianna Greymoon
Initiative: +4
HP: 8/8
AC: 15
Speed: 30’
Patron’s Favor: 2/2
Invocation DCs: 15 

Attacks:
Scimitar: +6 vs. AC: 1d6 + 1 slashing.
Eldritch Blast: (Ranged 50&rsquo +7 vs. AC: 3d6 force damage. 


Consumables:
- 3 Antitoxins: Grants Resistance & Advantage on saves for 1 hour vs. Poison.
- 9 Healing Potions: Use an action to consume; Consumption grants 2d4 + 2 HP healed.
- 30 uses of Healer’s Kits: As an action, immediately stabilize a dying ally.

"It's dangerous to go alone, Jerk-wads!" (Borderlands 2)

“All right, I've been thinking. When life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


Spoiler: Show
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9 months ago  ::  Oct 08, 2012 - 10:50PM #192
Karsaroth
Date Joined: Mar 9, 2009
Posts: 355
"Gods dammed Goblins!" Carric mutters, and he feels a thrill of hatred at what they've done to this woman. He wants to see this evil dealt with.

Mechanics Show
Initiative: 12
Starting at S21

Statblock Show
Carric:
STR: 14(+2) DEX: 11(+0) CON: 12(+1) INT: 11(+0) WIS: 04(-3) CHA: 15(+2)

Skills:
Historic Lore: +3
Magical Lore: +3
Natural Lore: +3

Listen: -3 (Adv)
Search: -3 (Adv)
Notice: -3 (Adv)

Senses: Low-Light Vision
Languages: Elven, Common
Initiative: +0
Speed: 30
Armor Class: 16
HP: 6/9
WP: 2/3
Hit Dice: 1d8

Weapon:Greatsword Attack:+4 Damage: 1d12 Slashing
Weapon:Dagger (20/80) Attack:+4/+2 Damage: 1d4 Piercing

Spells Known/Prepared:
Dragon Strength (1WP) (+2d6 to Melee)
Burning Hands (1WP) (4d4 fire damage)
Charm Person (1WP)

Minor Spells:
Detect Magic
Magic Missile (100/0) (1d4 + 1)

Sorcerous Powers:
Each day, after you have spent 3 willpower, your hands become claw-like and your body grows more imposing. Until you complete a long rest, you gain a +2 bonus to the damage rolls of your melee attacks.
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9 months ago  ::  Oct 09, 2012 - 4:57AM #193
EDTA
Date Joined: Jan 28, 2012
Posts: 754
Peren sees, hears, and assuming the wind is right, smells, the goblins and fades back a little. Too many hands out there eager to fill the elf with spears, or whatever goblins opt to use.
Mechanics Show

I uh, really mistyped the roll. It is a 10, not a 20.
Initiative: 10
Position: Near door of house. 
    
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9 months ago  ::  Oct 09, 2012 - 1:07PM #194
LordManshoon
Date Joined: Jul 21, 2009
Posts: 4,024
The sight of the goblins surprises Isan. With warhammer in hand, he's not exactly helpless, but he feels stunned to see so many enemies this close to the house.

Damn them. There's an entire bloody squad of them, and I didn't hear a thing!

Mentally telling himself to focus, he's a bit too slow on his feet to react with any great haste.

Mechanics Show

Initiative: 1d20+1=10
Starting Position: Isan will start at P-16
My Sig Show
Reality is but the sum total of all illusions.
Proud Hand of Karsus, now and forever
Mess with one Hand, mess with 'em all
I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

"just do what LM the lord of magical might does, and you'll be fine" - sfdragon, 10/12/09


My Ravnican Loyalties Show


Board Snippets Show

Jul 3, 2012 -- 2:15PM, ruttentud wrote:

"I don't like X, they should remove it."
"I like X, they should keep it."
"They should replace X with Y."
"Anybody that likes X is dumb. Y is better."
"Why don't they include both X and Y."
"Yeah, everybody can be happy then!"
"But I don't like X, they should remove it."
"X really needs to be replaced with Y."
"But they can include both X and Y."
"But I don't like X, they need to remove it."
"Remove X, I don't like it."

Repeat.

Obstinance?

Jul 4, 2012 -- 6:32PM, greatfrito wrote:

Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.

You haven't lived.

Jul 15, 2012 -- 11:19AM, wrecan wrote:

Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!

We're using standard edition war rules.  No posts of substance.  Do not read the other person's posts with comprehension.  Make frequent comparison to video games, MMOs, and CCGs.  Use the words "fallacy" and "straw man", incorrectly and often.  Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory.  If you're getting tired, just declare victory and leave the thread.  Wait for the buzzer... and....

One, two, three, four, I declare Edition War
Five, six, seven eight, I use the web to

Go!

Aug 5, 2012 -- 8:28PM, Rustmonster wrote:

D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.


Sep 14, 2012 -- 2:52PM, Grizley wrote:

Just a quick note on the MMORPG as an insult comparison...

MMORPGs, raking in money by the dumptruck full.  Many options, tons of fans across many audiences, massive resources allocated to development.

TTRPGs, dying product.  Squeaking out an existence that relys on low cost.  Fans fit primarily into a few small demographics.  R&D budgets small, often rushed to market and patched after deployment.

You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad.  Lets face it, they make the money, have the audience and the budget.  We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.


Nov 14, 2012 -- 8:11AM, Mand12 wrote:

Adding options at the system level is good.
Adding options at the table level is hard.

Removing options at the system level is bad.
Removing options at the table level is easy.

This is not complicated.


Mar 7, 2013 -- 6:57PM, Alter_Boy wrote:

Mar 7, 2013 -- 2:23PM, EnglishLanguage wrote:

Mar 7, 2013 -- 1:52PM, Rory wrote:

Something like Tactical Shift is more magical than martial healing.


Telling someone to move over a few feet is magical now? :|

I weep for this generation.



Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical. 


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9 months ago  ::  Oct 09, 2012 - 5:03PM #195
Shadow_Geist
Date Joined: Aug 1, 2012
Posts: 404
"I feel like I stopped paying attention for two minutes and the whole world goes to hell." shaking her head, "How did I not see this coming? Oh well, I guess we'll just start this party early. One dead goblin is the same as any other."

Interaction Show
Initiative: 1d20+4=19
Starting position: near the house, possibly away from the large orange bear. R16

Combat Stat Block Show
Syga
STR: 13(+1) DEX: 18(+4) CON: 15(+2) INT: 9(-1) WIS: 14(+2) CHA: 11(+0)

Spot +5 (+3 training, +2 Wisdom)
Stealth +7 (+3 training, +4 Dexterity)
Streetwise +3 (+3 training, +0 Charisma)

Senses: Normal Vision
Languages: Common
Initiative: +4
Speed: 30'
Armor Class: 15
HP: 12/12
Hit Dice: 1d10

Weapon: Longbow Attack: +7; Damage: 1d8+4 Piercing
Weapon: Short Sword Attack: +4; Damage: 1d6+5 Slashing

Rapid Shot

As an action, you can make two ranged attacks with a weapon with which you have proficiency. The damage of each of these attacks is halved.

Combat Superiority Show
You gain a single expertise die, a d6. You can spend an expertise die to use a combat maneuver that you have mastered. A maneuver involves either rolling the die or simply expending it. You must be able to take actions to spend an expertise die. At the start of each of your turns, you regain all of your spent expertise dice.
Combat Maneuvers Show
Deadly Strike Show
When you hit a creature with a weapon attack, you can spend expertise dice to add to the attack’s damage against that creature. Roll any expertise die you spend in this way, and add its result to the damage. If the attack is a critical hit, maximize the expertise die.
Parry Show
When you are damaged by an attack while you are wielding a weapon or a shield, you can spend expertise dice to reduce the damage. Roll any expertise die you spend in this way, and subtract its result from the damage against you. If the damage drops to 0 or lower, you are still subject to any other effects of the attack.
Precise Shot Show
When you make a ranged attack against a creature that has half cover or three-quarters cover, you can spend a single expertise die. Roll the die, and add its result as a bonus to your attack roll. If the target has half cover, the maximum bonus from this die is +2. If the target has three-quarters cover, the maximum bonus from the die is +5.
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9 months ago  ::  Oct 09, 2012 - 8:36PM #196
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,214
OK...posted a new, gridded map in my previous post.
Please edit your posts to reflect your precise location.
Once I have Ivan's and Trenon's initiative, we'll get rolling.
In fond memory of Mark "Wrecan" Monack.
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9 months ago  ::  Oct 11, 2012 - 5:17AM #197
RgAgsThMch
Date Joined: May 4, 2007
Posts: 687
Ivan will start in (X, 14). I only have access to my iPhone at the moment, so if you want to roll initiative for me, I'd appreciate it
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9 months ago  ::  Oct 11, 2012 - 6:12PM #198
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,214
Ivan's initiative = 7
In fond memory of Mark "Wrecan" Monack.
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9 months ago  ::  Oct 11, 2012 - 6:14PM #199
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,214
As soon as we get ForestMusic's initiative and position (or by this time tomorrow, whichever comes first), I'll post an updated map and we can get going.
In fond memory of Mark "Wrecan" Monack.
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9 months ago  ::  Oct 12, 2012 - 5:05PM #200
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,214


Initiative Order:

Syga: 19
Illustrianna: 12
Carric: 12
Peren: 10
Isan: 10
Ivan: 7
Bugbear: 4
Goblins: 2  

Syga, you're up!         
In fond memory of Mark "Wrecan" Monack.
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The Haven General [D&D Next] Night's Dark Terror (IC)
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