Community

 
The Haven General [D&D Next] Night's Dark Terror (IC)
Jump Menu:
Page 18 of 27  •  Prev 1 ... 16 17 18 19 20 ... 27 Next
Switch to Forum Live View
Locked: [D&D Next] Night's Dark Terror (IC)
8 months ago  ::  Oct 03, 2012 - 10:25AM #171
Shadow_Geist
Date Joined: Aug 1, 2012
Posts: 392
"Goblins eh? On the plus side they don't have a need or deserve to be spared. They only get death. The thugs on the other hand could pose to be a problem, though I doubt any of them would allow me to take them in willingly. I hate when criminals would rather choose death. It's the easy way out for them." Syga says in a disgusted manner. "Petty thugs."

She turns and starts contemplating the possibilities of coming across too many. "What if they bring two or three times as many as they did today? They will be expecting us now thanks to whoever or whatever that was in the woods earlier." Turning back to the group she says "Well folks, looks like our night is going to be full of fun." She says with a casual smile.
Quick Reply
Cancel
8 months ago  ::  Oct 03, 2012 - 12:41PM #172
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,208
Kalanos eventually gets the rowers re-situated and back on course. The captive bandit begins squirming again soon, as the charm spell wears off. Kalanos has a decidedly worried look on his heavily-bearded face. He looks to the party and says, "Look...you people handled yourselves well in that fight. Were I a younger man I would throw in with you in a heartbeat. But what that filth sitting there said about the raid tonight...that worries me. He's talking about bandits, goblins, and other 'low-lifes'. Sounds like it could be a large attack party. If that's true, and I have no reason to think otherwise, maybe we shouldn't try to take the horses there right away. I know a place called Misha's Ferry. It's not too far up-river. Good friend of mine owns it, and wouldn't have a problem letting us hide the horses there until we can figure out just what we're dealing with. We can come back for them when the trouble dies down. What do you think?"
In fond memory of Mark "Wrecan" Monack.
Quick Reply
Cancel
8 months ago  ::  Oct 03, 2012 - 8:14PM #173
Karsaroth
Date Joined: Mar 9, 2009
Posts: 352
Carric looks at the sky uncertainly "Do we have the time to make it back there and then on to the homestead before nightfall? Who knows exactly when they'll attack, and we should at least warn the homestead that an attack is coming..."
Quick Reply
Cancel
8 months ago  ::  Oct 03, 2012 - 8:34PM #174
Blanket_Thunder
Date Joined: Mar 22, 2011
Posts: 1,159
  Illustrianna, still worried about getting in the last word with the magically-aided friend, looks to her party. "If he is of no longer of use, may I lighten the load of this boat?"
"It's dangerous to go alone, Jerk-wads!" (Borderlands 2)

“All right, I've been thinking. When life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


Spoiler: Show
Quick Reply
Cancel
8 months ago  ::  Oct 03, 2012 - 10:06PM #175
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,208
Kalanos looks to Carric and says, "We have time to make it Misha's Ferry, drop off the horses, and make it to Pyotr's ranch at just about nightfall. I can leave one of my rowers at Misha's to oversee the horses, so I'm not worried about them."
In fond memory of Mark "Wrecan" Monack.
Quick Reply
Cancel
8 months ago  ::  Oct 04, 2012 - 12:00AM #176
Karsaroth
Date Joined: Mar 9, 2009
Posts: 352
The elf listens to Kalanos before nodding, saying "Well, it sounds like a good plan to me."

At Illustrianna's interjection, Carric's face betrays a little distaste at the thought of killing someone in cold blood, but he shrugs at her, not seeming especially bothered by what will happen to the bandit.
Quick Reply
Cancel
8 months ago  ::  Oct 04, 2012 - 8:20AM #177
Shadow_Geist
Date Joined: Aug 1, 2012
Posts: 392
Still disgruntled about being dipped like a tea bag into the river, Syga listens as Kalanos suggests a plan of action. "Well that seems like the best idea yet, considering we're getting paid to keep the cargo safe. So long as we make it with enough time to have a good headstart on warning the folks at the farm, I'm all in."

Hearing that Illustrianna would like to do away with the thug that has now become restless again and back to his whining, Syga draws a couple of arrows and sizes him up while telling her "We could use him for target practice first." as she finishes with a smile. "He's clearly beyond saving and with the party tonight, we don't have time to keep him tied up and bring him to the proper authorities."

Turning back to Carric she continues "And if you ever use that magic on me wizard, I'll show you what I consider a good time, after I snap out of it." sternly.
Quick Reply
Cancel
8 months ago  ::  Oct 04, 2012 - 4:39PM #178
Karsaroth
Date Joined: Mar 9, 2009
Posts: 352
"My Dear Syga, I'm sure you would never give me cause to." Carric responds with a playful bow.
Quick Reply
Cancel
8 months ago  ::  Oct 06, 2012 - 8:37PM #179
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,208
Moving on, then...

The boat makes its way further up the river. Within a couple of hours you all see a large bend in the river with a fenced yard and home setting off to the right-hand side. Kalanos announces that this is Misha's Ferry. "She might be out hunting with that flea-bit pet of hers, but she won't mind us using her place. She has a huge celler around the back of the house with a ramp leading down into it. I think it might be a good place to leave the horses until we can get this trouble sorted out."

The boat pulls up to a dock near the homestead and Kalanos ties it off. He climbs up on the dock and yells out for Misha, but no one answers. He shrugs, then calls for his rowers to pull the boat around so the horses can be off-loaded. The men get to work, and soon the horses are being led off of the dock and around the side of the house. As soon as they round the side of the house, the horses begin to kick and buck, and the men yell out in surprise. Something has startled them. Kalanos looks to the party, "Better get over there and find out what's going on."
In fond memory of Mark "Wrecan" Monack.
Quick Reply
Cancel
8 months ago  ::  Oct 06, 2012 - 9:45PM #180
LordManshoon
Date Joined: Jul 21, 2009
Posts: 3,973
Isan spares a brief glance to the bound thief, pity in his eyes. He had been afraid that the others would not wait until they had reached the authorities, and now, it was all too clear they were ready to do away with the man. With a sobering tone, Isan looks at the bandit, making sure he meets his gaze. He was a cleric of battle, but he was no stranger to the more prevalent customs Tempus's church shared with the other flocks.

"It appears your fortune has truly run out. It does not appear that you will be turned over to the law, if my comrades have any say. Should you have contrition in your heart, I can perform your last rites, as a priest of the Foehammer. Tempus may not collect your spirit from the Fugue Plane, but they say a soul absolved of guilt finds the Crystal Spire faster than a burdened one. Misguided you may be, but pure evil you are not. Most likely, you will be spared the Wall."

***
When the boat arrives at Misha's Ferry, Isan is quick to notice the horses buck and panic. Narrowing his eyes in suspicion, he draws his warhammer and scans the surrounding area for any sign of danger.

"Could there be bandits in the area? Or perhaps... something worse?"

Mechanics Show

Perception Check to spot the cause of the horses' panic: 1d20+4=24 Nat 20! Shame I wasn't attacking something. 

My Sig Show
Reality is but the sum total of all illusions.
Proud Hand of Karsus, now and forever
Mess with one Hand, mess with 'em all
I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

"just do what LM the lord of magical might does, and you'll be fine" - sfdragon, 10/12/09


My Ravnican Loyalties Show


Board Snippets Show

Jul 3, 2012 -- 2:15PM, ruttentud wrote:

"I don't like X, they should remove it."
"I like X, they should keep it."
"They should replace X with Y."
"Anybody that likes X is dumb. Y is better."
"Why don't they include both X and Y."
"Yeah, everybody can be happy then!"
"But I don't like X, they should remove it."
"X really needs to be replaced with Y."
"But they can include both X and Y."
"But I don't like X, they need to remove it."
"Remove X, I don't like it."

Repeat.

Obstinance?

Jul 4, 2012 -- 6:32PM, greatfrito wrote:

Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.

You haven't lived.

Jul 15, 2012 -- 11:19AM, wrecan wrote:

Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!

We're using standard edition war rules.  No posts of substance.  Do not read the other person's posts with comprehension.  Make frequent comparison to video games, MMOs, and CCGs.  Use the words "fallacy" and "straw man", incorrectly and often.  Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory.  If you're getting tired, just declare victory and leave the thread.  Wait for the buzzer... and....

One, two, three, four, I declare Edition War
Five, six, seven eight, I use the web to

Go!

Aug 5, 2012 -- 8:28PM, Rustmonster wrote:

D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.


Sep 14, 2012 -- 2:52PM, Grizley wrote:

Just a quick note on the MMORPG as an insult comparison...

MMORPGs, raking in money by the dumptruck full.  Many options, tons of fans across many audiences, massive resources allocated to development.

TTRPGs, dying product.  Squeaking out an existence that relys on low cost.  Fans fit primarily into a few small demographics.  R&D budgets small, often rushed to market and patched after deployment.

You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad.  Lets face it, they make the money, have the audience and the budget.  We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.


Nov 14, 2012 -- 8:11AM, Mand12 wrote:

Adding options at the system level is good.
Adding options at the table level is hard.

Removing options at the system level is bad.
Removing options at the table level is easy.

This is not complicated.


Mar 7, 2013 -- 6:57PM, Alter_Boy wrote:

Mar 7, 2013 -- 2:23PM, EnglishLanguage wrote:

Mar 7, 2013 -- 1:52PM, Rory wrote:

Something like Tactical Shift is more magical than martial healing.


Telling someone to move over a few feet is magical now? :|

I weep for this generation.



Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical. 


Quick Reply
Cancel
Page 18 of 27  •  Prev 1 ... 16 17 18 19 20 ... 27 Next
Jump Menu:
 
The Haven General [D&D Next] Night's Dark Terror (IC)
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing