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11 months ago  ::  Aug 15, 2012 - 10:12PM #31
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,690
Color me too busy right now.

I thought I had enough interest to get me posting but I dont right now.  Have fun everyone and hoefully I can get in some BECMI gaming in the future 
Play by Post Haven  Stop by, join us, and sign up for some games while you are there
Real Adventures  Come join in and have some adventures, real ones!

Want even more Play-By-Post games?
Head over to www.Nerdbound.com to check some more out.  People there are playing lots of systems, not just D&D

PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
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11 months ago  ::  Aug 15, 2012 - 10:21PM #32
TheWalrus42
Date Joined: Jan 10, 2012
Posts: 974
I wasn't entirely sure, but are you wanting us to post backgrounds for the characters or is the mortality rate really so high that it's potentially pointless? I know I have a general concept as far as background and personality goes, and I could fairly easily hammer out a more detailed one if you need me to, but I will wait to do so at least until I know whether or not it's need.
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11 months ago  ::  Aug 15, 2012 - 10:31PM #33
swmabie
Date Joined: Dec 8, 2009
Posts: 8,236
Provide whatever you want.    You can have a complex story (like Whisper's) or a simple one (like "Grew up in Specularum.  Master said that I needed to go out and see the world in order to progress with my studies.  So I ended up in Threshold.").  Whatever you feel up to.

Sometimes backstories don't come out until later in the story, they just get hinted at.  For example, we know of Harry's battle with Justin in the first book, but we don't learn the full details until much later, in Changes.  Until then, things just get hinted at here and there.

So post what you feel up to.  If you survive, and more comes to you, we can do more then.  Or I can suggest things along the way. 

Sorry you won't be in, Caleb, good luck.

That puts us to 5 characters posted and waiting on 2.  May get one more, may not, but 7's cool.
Help improve the Forums: Learn some Logic!
A handy dandy list of fallacies: Which have you just committed? Show

• Ad Hominem — Attacking the person's circumstances, not addressing the argument.
Ad Hominem Abusive (Personal Attack) — Insulting the person, not addressing the argument.
• Ad Hominem Tu Quoque — Saying the person's inconsistent, not addressing the argument.
Appeal to Authority/Belief/Common Practice/Consequence of a Belief/Emotion/Fear/Flattery/Novelty/Pity/Popularity/Ridicule/Spite/Tradition — Using emotion instead of Fact.
Bandwagon — Use of peer pressure.
• Begging the Question — Assuming premises which haven't necessarily been agreed to.
Biased Sample — Using a sampling which may not properly represent the whole.
• Burden of Proof — Shifting it to the wrong side.
• Circumstantial Ad Hominem — Attacking the person's interests in supporting their argument.
• Composition — Assuming that the whole has the same qualities as individual parts.
• Confusing Cause & Effect — Assuming that one thing causes another because they appear in conjunction.
• Division — Assuming that the individual parts have the same qualities as the whole.
• False Dilemma — Assuming that only two options exist.
• Gambler's Fallacy — Assuming the odds have changed because of past occurances
• Genetic — Assuming a perceived defect in the origin of a claim is proof of a defect in the claim.
• Guilt by Association — Attacking others who agree with the claim.
• Hasty Generalization — Assuming a quality based on too small a sample size.
• Ignoring the Common Cause — Assuming there is no outside cause of two connected things.
• Middle Ground — Assuming the midpoint of two extremes must be correct.
• Misleading Vividness — Assuming a colorful anecdote outweighs statistical evidence.
• Poisoning the Well — Using unprovable claims about the person instead of addressing the argument.
• Post Hoc — Assuming that something caused something else simply because it happened first.
• Questionable Cause — Assuming that one thing causes another.
• Red Herring — Using irrelevant evidence to divert a discussion.
• Relativist Fallacy — Asserting that a claim may be true for some but not for the speaker.
• Slippery Slope — Assuming the inevitability of one event based on another.
• Special Pleading — Claiming exemption without justification.
• Spotlight — Assuming individuals that get the most attention to be indicative of the whole.
• Straw Man — Misrepresenting the opposing argument.
• Two Wrongs Make a Right — Justifying something unethical/immoral as response or pre-emption to something else unethical/immoral.

Response to those who like to compare 4e to a Video Game Show

Jan 12, 2013 -- 1:49PM, Rogue_Elendae wrote:

Also, I find that the "D&D 4e is like an MMO" argument is often a sign of someone who is deliberately being obtuse and/or is potentially ignorant of actual MMO play.  As someone who only ended a 6-year World of Warcraft addiction a year ago, I can say that most of your bullet points actually don't match up to the truth of it.

In D&D 4e, you can choose a hybrid, you can choose to play one class as though it were another (people played Warlords as Bards frequently, when the edition first came out, and Rangers were refluffed to Monks), you can focus your class on its secondary role (a Warlock who is more controller than striker, for instance), you can multiclass, and you can create a particular concept (a mounted lancer, a charger, etc.) within the mechanics via feats, choice of powers, and choice of skills.  You decide which set of stats you use--are you a Chaladin, Straladin, or Baladin?--and you have ultimate influence on how your character turns out in the end.  Yes, powers require you to be using a particular weapon within your class's available selection, but the powers are not themselves tied to the gear.  Powers tied to weapons or armor are typically powers that belong to the item, not to the character class that's most likely to use it.

Yes, there are only so many powers available, and these will be what you do in battle; this is all that the designers created.  Yes, there is a time-frame in which they can be used; this has always been the case, even in the days of Vancian casting.  Yes, there are suggested builds, but you can routinely ignore those if it pleases you; the only parts of a class you have to take are the class features, and even those have options at this point.  But the only way that this can be considered at all conflatable with MMO character building/playing is if you are deliberately ignoring all of that.

In WoW, you choose a class and you're done.  No multiclassing or hybridization, no way to mimic one class with careful building of a different one.  There is a firm dividing line on what is a WoW class.  No secondary roles or creative concepts, either; you're going to be what the class sets out to be, and that's it.  You'll always have the same stat allocation as another of your class, because you get set numbers as you level up, and you've got at best four options--and that's only the Druid class--to build, and if you plan on running dungeons, particularly heroic level ones, or raiding, you'd better not even think of deviating from the single defined best build on the talent tree for what you want to do.  It was only recently, with the complete tear-down and recreation of talent trees for Mists of Pandaria, that there was a concept of there being anything but the one best build that people who calculated such mechanical advantages (the folks on Elitist Jerks, for example), and the people who did things like achieve "World First" at various top-tier raids set precedent for.

Also, no class will ever not have a specific set of powers; all Priests in WoW have the same baseline, with deviation only based upon their talent tree specialization, where a D&D4e player could take whatever power in their class pleases them.  Any Retribution Paladin will be the same as any other in terms of powers, because that is what a RetPally is.  Any Assassination Rogue will always have the same powers as another, etc.  All powers are always on specific cool-downs, but will always be there when they start a battle, where a 4e PC might enter an encounter with only At-Wills, or without their Daily powers due to what plot has done up until that point.  Furthermore, no power that is not already specifically tied to an item will ever "require" you have that item, to my recollection.  Classes get all their powers based on class; gear only gives bonuses to stats, possibly cuts down cast times for abilities or cooldowns, grants temporary extra bonuses to stats (the latter two most often on the raid tier equipment), and on rare occassions an extra power that may or may not be valuable, as some are only special effects instead of valuable abilities.



Most honest/open response on why DDN needs to be Inclusive Show

Mar 31, 2013 -- 8:40PM, Emerikol wrote:

I've always felt it is in the best interests of D&D to be as inclusive across the playerbase as they can be and still have a game.   I've never felt though that making a game that was inclusive within a group was very useful or even desirable.   DM's and players can decide amongst themselves what options or restrictions they want for their games.  I tend to lean to the DM to make most of those decisions but again that is a group specific thing.

Having said that.  I get the distinct impression that there are a lot of players on these boards who come from groups that generally ruled against their own desires.  It's almost like they are an oppressed minority from a gaming perspective.   I also get the impression that they tend to advocate against things that if available their fellow group members might like and vote them down on.

Do a lot of you feel this way?

Just for clarification...here are some examples...
1.  Alignment restrictions as an option.
2.  Alignment Mechanics
3.  Martial healing
4.  Races being included or not.

and so forth.  Thoughts?


Mar 31, 2013 -- 9:43PM, Authw8 wrote:

I know my perspective is not that I often play at tables where my likes are not represented. Instead, my perspective comes from the many years I spent being a bad DM. I was a bad DM because my guidance came from the books, and the books gave bad advice. The books told me that alignment was a useful approach to roleplaying, so I went with it even though it felt kind of weird to me. Now I know that, at least in my style of running games, alignment destroys rp. I trusted the books to give good advice, and it messed up my game. Now I'm much more mature as a DM, so I know how to take advice with a grain of salt. And I still learn new stuff every session I run.

I don't want future DMs to go through my problems again. There's a big enough DM shortage as it is. DMing well is hard.

The biggest thing I had to unlearn in my process of becoming a good DM was the idea that the game is a simulation of a world. I understand many DMs prefer a more simulationist approach, although I am always skeptical simply because I would have said the same thing until I learned and grew as a DM. This doesn't mean their approach is completely invalid, but it still gives me a personal twinge when I see a regression back to 3e era sim style gaming.

I also have noticed many groups where one or two old-school players run a whole group's playstyle because the newer players aren't even aware there are other ways of doing things. The newer players tell me stories of things they hated in the session, and I end up explaining to them how those things they hate are very fixable, and in fact are fixed in the newer edition of the game their older players have told them is terrible.

In regard to things like martial healing, I don't think it's necessary for it to be in the game for the game to be fun. However, the attitude that says martial healing is terrible and shouldn't exist is an attitude that, to me, reveals a wrongheaded approach to the game. Therefore, my fight for it to be an option is to help legitimize the more narrative approach that I think is what most players want, but many don't know is possible, because they've never been exposed to it.


Why D&D will continue to fail economically. Show

Apr 22, 2013 -- 12:40AM, Mand12 wrote:

Mobile/tablet is not supported by WotC.  They're stuck in the past, with no coherent vision of how technology could benefit their product.

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11 months ago  ::  Aug 16, 2012 - 5:42AM #34
RgAgsThMch
Date Joined: May 4, 2007
Posts: 687
I'm actually interested to see the differences between my character and the others due to these rolled stats.  There's a debate in the new edition over which should be, "Method 1," rolled stats or point buy (not that I think it matters, as long as both are offered).  Playing this out should shed some light on the issue for me.
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11 months ago  ::  Aug 20, 2012 - 10:36AM #35
GROMkill
Date Joined: Oct 8, 2011
Posts: 449
Sorry guys, I moved into a new apartment and am using whatever no-password wifi I can until my internet service is installed tomorrow. I'll be reading through all the mechanics and working up a character today.
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11 months ago  ::  Aug 20, 2012 - 12:31PM #36
Rich_The_Mad
Date Joined: Aug 27, 2009
Posts: 3,029
Hey all, sorry for the delay.  I'll try to have my character up sometime tonight/tomorrow!
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11 months ago  ::  Aug 20, 2012 - 6:29PM #37
jrmabie
Date Joined: Nov 14, 2010
Posts: 4,739
Olivia 'Ollie' Stoneheart

Character Sheet Show

Class: Dwarf
Age: 52
Height: 4'3"
Weight:  152
Hair:  blonde
Eyes: blue
Complexion: fair 
Mannerisms: dainty manners when not fighting, hellcat when fighting

Alignment:
 Neutral
Languages: Dwarf, Gnome, Goblin, Kobold, Neutral, Thyatian, Traladaran
Vision: Infravision, 60'
Detection: 1 in 3 chance to detect Traps, Sliding Walls, Sloping Corridors, or New Construction (once for each type, not automatic).

Social Standing: Comfortable
Hometown: Highforge, Grand Duchy of Karameikos

Armor Class: 3
Hit Dice: d8
Hit Points: 8

Level: 1
XP: 0
XP Needed to Advance: 2,200

Ability Scores:  
STR: 12 (+0) (Prime Requisite)
INT: 10 (+0) 
WIS: 9 (+0) 
DEX: 8 (-1) 
CON: 10 (+0) 
CHA: 12 (+0)

Saving Throws Show
 
Death Ray / Poison: 8 
Magic Wands: 9 
Paralysis / Turn to Stone: 10 
Breath Attack: 13 
Rod / Staff / Spell: 12


Movement:
Walk/Round: 20'
Run/Round: 60'
Walk/Turn: 60'  

Armor:
Plate mail (60 gp, 500 cn, AC 3)
Shield (10 gp, 100 cn, -1 AC)

Weapons:
War Hammer (5 gp, 50 cn; 1d6)
Throwing Hammer (4 gp, 25 cn; 1d4, 10/20/30)
Spear (3 gp, 30 cn; 1d6, 20/40/60, can be set vs charge)

THAC0:
Melee: 19
Missile: 19/20/21

Gear:
Backpack (5 gp, 20 cn)
Belt Pouch (5 sp, 2 cn)
Iron Rations (15 gp, 70 cn)
Iron Spikes x12 (1 gp, 60 cn)
Small Hammer (2 gp, 10 cn)
50' Rope (1 gp, 50 cn)
Grappling Hook (25 gp, 80 cn)
Mirror (5 gp, 5 cn)

Coins: 3 gold, 5 silver

Total Encumbrance: 1010 cn

Statblock Show

Olivia Stoneheart
Female Dwarf, 1st level (Dwarven Veteran)
Vitals: 4'3" tall, 155 lbs Senses: Infravision, 60'
Weapons:
War Hammer
◊ THAC0 19, 1d6 dmg
Throwing Hammer
◊ Melee: THAC0 19, 1d4 dmg
◊ Missile: THAC0 20 (10/20/30), 1d4 dmg
Spear
◊ Melee: THAC0 19, 1d6 dmg 
◊ Missile: THAC0 20 (10/20/30), 1d6 dmg 
◊ Special: Set vs Charge (double damage) 


HP:
AC:
SvsDR/P:
SvsMW:
SvsP/TS:
SvsDB:
SvsR/S/S:
Current
1/1
3
8
9
10
13
12 



Coins: 3 gp, 5 sp
Encumbrance: 1010 cn 
Detect: Traps, Sliding Walls, Sloping Corridors, or New Construction - 1 in 3 chance each
Languages: Dwarf, Gnome, Goblin, Kobold, Neutral, Thyatian, Traladaran 
Speed: 20' per round (60' running) / 60' per turn 



Character Portrait Show



Character Background Show

Olivia grew up the youngest child, and only daughter, of a merchant craftsman.  In her youth, she was always coddled, which she resented.  She wanted to be treated like her brothers -- strong, independent, and able to fend for herself.  Havin, the youngest brother, indulged her in her wish to learn fighting but kept it hidden from their other brothers and parents so as not to get into trouble.  When Olivia felt she had learned enough about how to take care of herself, she presented herself to her father and told him that she wanted to go out into the wide world to make a name for herself.  Of course he hit the roof.  Dwarves did not do such things, and neither would his daughter.    This, in return, pissed Ollie off and she stole away in the middle of the night.  She had always been good at fine and detailed jewelry work, and had saved enough money for armor and a warhammer -- along with a spear and a throwing hammer and shield, because a girl can never be too careful or too well prepared.  She's come to Threshold to find her first job... and begin living.

Dice Rolls (Creation/Advancement) Show

1st Ability rolls: 11 / 12 / 6 / 9 / 5 / 15
1st Ability re-rolls: 9 / 7 / 10 / 16 / 9 / 13
2nd Ability rolls: 13 / 9 / 3 / 8 / 8 / 9
2nd Ability re-rolls: 10 / 14 / 9 / 8 / 10 / 12 (used these)
HP, Starting Money, Social Standing: 1, 14 (x10), 40 (Comfortable)
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11 months ago  ::  Aug 21, 2012 - 9:36AM #38
Rich_The_Mad
Date Joined: Aug 27, 2009
Posts: 3,029
Hey all.  Here's my preliminary character breakdown.  Fluff still need to be determined, and I'll try to get on it asap.  Let me know if you have any suggestions - maxed out STR fighter.  Has longsword when enters melee, spears for range-melee transition, and a sling for times when the enemy is distant for a few round. 

Dice rolls for stats and money are in the interest thread.

Character Sheet Show

Name: Vindig Hearthblood
Race:
Human
Class: Fighter  
Age: 32
Height: 6’2”
Weight: 260 lbs.
Hair: Redish Brown and Unkempt
Eyes: Hazel
Complexion: Tanned and Scarred
Mannerisms: Loud and Boisetrous, Speaks Broken Common
Alignment: Neutral

Languages: TBD

Social Standing: TBD
Breeding: TBD
Hometown: TBD

Armor Class:
2 = Plate (3) + Shield (-1) + DEX (0)
Hit Dice: d8
Hit Points: 7(1d8)-1 = 6

Level: 1
XP: 0 (+20% Bonus from STR)
XP Needed to Advance: TBD

Ability Scores:  
STR: 18 (+3)
INT: 9 (+0)
WIS: 10 (+0)
DEX: 10 (+0)
CON: 7 (-1)
CHA: 10 (+0)

Saving Throws Show


Death Ray / Poison: 12
Magic Wands: 13
Paralysis / Turn to Stone: 14
Breath Attack: 15
Rod / Staff / Spell: 16



Movement:
Walk/Round: 20'
Run/Round: 60'
Walk/Turn: 60'  

Weapons:
 
Long Sword (10gp - 1d8+3 dmg) 
Spear x2 (6gp - 1d6+3/0 dmg)
Sling (2gp - 1d4 dmg), Bullets x30

Armor:
Plate (60gp)
Shield (10 GP)

Hit Roll Adjustments:
Melee: +3
Missile: +0

THAC0:
Melee: 16 (19 - 3 STR)
Missile: 19 (19 - 0 DEX)

Gear Show



Backpack = 5GP (20)
Rations, Iron = 15 GP (70)
Waterskin = 1 GP (5)
Torches(6) = 1 GP (120)
Tinder Box = 3GP (5)
1 50' Rope = 1GP (50)
Iron Spikes (12) = 1 GP (60)
Hammer = 2 GP (10)
5 Oil Flasks = 10 GP (50)


Starting Gold: 130 
Gold After Supplies:  0

Total Encumbrance: 1130cn

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11 months ago  ::  Aug 21, 2012 - 10:04AM #39
jrmabie
Date Joined: Nov 14, 2010
Posts: 4,739
Oh YAY!  I'm leaving House of Names at the end of the encounter, and Vindig was one of my favorite characters.  Now I still get to play with him!  
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11 months ago  ::  Aug 21, 2012 - 10:07AM #40
Rich_The_Mad
Date Joined: Aug 27, 2009
Posts: 3,029
The big guy has grown on me and looking at the stat layout I couldn't help myself!  Looks like we have an Army 'lite' as well!  At least, when shes fighting!
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