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The half-orc kneels down to the smaller man and firmly grabs his shoulder. With one solid shake that moves Morlass' whole body, Magtoo is fairly certain he's awoken the man from what he apparently thought was a dream more important than his duties.
He is not aware. Strange, animals have not gotten him yet. He thinks to himself with a sneer towards the barely concious man.
Slowly coming to his senses Morlass looked at the hulking figure of Magtoo above him and realised it was his time to take watch.
"My thanks Magtoo, although the world in which I have come from will be sorely missed." Getting to his feet Morlass gets ready for his few hours of watch. Spoiler: Show
Morlass
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With your poor hearing, you can make out nothing. Sometimes you hear something and start, mistaking it for an attack, only to realise it's nothing but a bird or rodent. You occasionally think you see movement in the distance, but in the darkness you can't be sure. Gradually, the sun begins to creep its first rays over the horizon, and the rest of the party begin to wake. You can't be certain there wasn't something watching you out there, but with the night passing uneventfully you're a step closer to what looks like it will turn out to be easy money back in Abath'lor.
Hekahala packs up her gear as soon as she is awake again, then squats down in a sunny spot for a few minutes.
So you are sure there will be no more danger in the hillz? she asks the driver.
The driver squints at her. "This 'ere's kobold country" he declares, before peering at the road ahead. "By the end of the day we'll be back in civilised lands. O' course, there's never any guarantees these days... but that's what you guys are fer, eh?"
"I have not seen a coh-bold." The word sounds foreign in his mouth. "Why am I hired to protect if there is no danger? Your fear make you lose gold." His packs his few things tightly into his shoulder bag as he makes this statement.
Maybe there aren't enough kobolds to attack everyone coming zrough, but attacks happen often enough to make people want protection.
hearing the drivers words, she decides to stay constantly vigilant until they reach their destination, better safe than sorry, but it grates on her nerves, and her neck starts to hurt from all the looking around.
"Be careful what you wish for!" exclaims Antaladus. "I for one don't relish the thought of being pincushioned with arrows, thank you very much! No sir, I'm getting out of this as soon as we reach Abath'lor"
The driver merely grunts and tends to the horses, preparing to set off.
Morlass could hear the talk of Kobolds and the dangers of the region and the sooner they got to Abath'lor the better.
"If we are attacked, we must work as a team in order to better defend ourselves. Does anyone know of the most dangerous area for attacks, indeed is there one?" Morlass says looking at each member of the group.
Probably zomewhere with plenty of space to hide and a low chance of the target ezcaping, chasms, dense woods, river crossings and the like. Otherwise i do not know of any specific place, since theze landz are new to me.
Magtoo grunts in agreeance with the duskling. "We move."
At the half-orc's words, the group begin to move out. The wagon rumbles across the road and the barren landscape remains eerily quiet.
After a short time, the caravan rounds a bend in the road, and a fallen tree comes into sight. The driver curses and spits over the side of the wagon as he pulls it to a halt. "Great!" he exclaims. "Drag that thing out of the way, we have a tight schedule to keep!" Morlass Show Enhanced by your bond with your familiar, your keen eyes notice that the break in the tree is too clean, almost as if it were deliberately cut down. (I rolled Spot for you, 1d20+3=20).
Zee, that seems a likely place, better watch out.
Warily Hekahala decides to use her energy to ward the big guy against her flames should a fight ensue. Then she moves towards the tree. She isn't too strong, but she will help out however possible. Spoiler: Show 1d100=42 Spell doesn't fail, unless Magtoo wants to resist it i guess.. (its endure elements+immunity to my breath weapon) I guess i should also roll some perception checks 1d20+3=20, 1d20+3=10 Spot and Listen
Magtoo flinches when the woman directs her incant at him, but quickly recognizes the warm touch of magic that brings him back to days of his past...
Stepping warily, he makes his way to the tree. SKill Rolls Show Listen=13(1d20) +3 = 16 Spot=19(1d20) = 19 Strength=19(1d20) +5 = 24
Hekahala enchants Magtoo as he steps towards the tree, lifting it with a mighty heave.
Suddenly, Antaladus yelps as an arrow embeds itself in the wood of the wagon, right next to his ear. Kobolds! Map Show ![]() I'm using the CoCo Battle Map but my custom map is causing it to act a bit wonky. Hopefully it'll be OK. Apologies for the amateur artwork, too! ![]() Two more arrows follow the first - one glances off Hekahala's armour, the other goes wide. OoC Show The kobolds roll pretty badly on their Hide checks: 1d20+6=11, 1d20+6=10, 1d20+6=12 Thus, you spot all three of them. Their attacks all missed. So, roll Initiative I guess.
Hekahala quickly spots the archers. This will be her first true battle, not hiding in the shadows to snatch an animal for lunch, but fighting for her life and that of others. She is paralyzed by a rare moment of fear at that prospect.
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Magtoo moves to heft the tree, when his hunting trained ears perk up at a russling in the woods. His head darts to his right to spot a kobold with a bow already drawing back an arrow. He glares and snarls at the adversary. Magtoo had already killed one of his tribesmates in Hran-Mashga, a duel to the death, and had no reservation for killing these foes either. His darkvision quickly reveals to him that the kobolds the others had been speaking of in reservation were hardly three and a half feet tall. He smiles at the perceived weakness and fear of his traveling companions.
Andromeda places a hand on her bow and giggles slightly. "We're in for some chop..."
Mechanics Show Initiative: (1d20+3)=16 Stat-Block Show Name: Andromeda Attacks: Spells: Ammunition:
Andromeda unslings her bow, and lets loose an arrow. Unfortunately, the string of the bow doesn't catch the arrow, so the arrow just falls harmlessly to the ground, taunting Andromeda with its presence. "Well then... I suppose I'll just... not do anything..." Her face goes blank.
Mechanics Show Move: Draw Longbow Standard: Longbow vs. H1 (15,17); (1d20+5-2)=6 Miss! OOC: Wow... That doesn't even deserve a damage roll... Stat-Block Show Name: Andromeda Attacks: Spells: Ammunition: 39/40 Arrows
The kobolds on either side of the road loose arrows. One hits Antaladus, who cries out in pain. The other nicks Morlass
Morlass Show Attack 19+3 = 22, Damage 4-1 = 3 - you take 3 damage. OoC Show Carnasus: Sorry, the full initiative order is as follows: Andromeda: 16+
Reaching into a pouch at his left side Morlass pulls out a little loose sand and with his right hand sweeping from left to right the sand is discharged in the air in front of him.
Morlass speaks in the arcane language of a wizard "Sahara Mojave Gobi" before taking a step to his right taking cover behind the wagon from the kobold on the other side. Mechanics Spoiler: Show Casting Sleep at the 2 kobolds centred in the space betweeen them. I think that should get the both of them Save vs will spell: DC 15
The kobolds turn towards Morlass at the sound of his casting, then suddenly yawn and collapse to the ground.
Mechanics Show Both fail - one rolled 15-1 = 14, so I guess Spellcasting Prodigy was a good idea! The kobolds fall asleep for 1 minute. Incidentally - you should get soft cover from the horse anyway, but it probably doesn't hurt to step south anyway. EDIT: Note Sleep is now expended for the day. EDIT: Hekahala's go (followed by Magtoo) EDIT: Forgot to roll initiative for Antaladus. Let's just say he delayed until now.
"Never fear!" cries Antaladus loudly. Somehow he has a slender, decorated rod in his hand, and he waves it with a flourish as he runs towards the nearest kobold. "Hocus pocus... er... diddly doo!" he shouts.
A flash of sparks bursts from the end of the wand, then sputters and dies. Antaladus looks down at it with disappointment. "Err... oh." Map Show Since the mapper is messing me about, I'm only showing the updated locations of the characters who have moved (and the kobold for reference). This seems to be an issue with my map - hopefully it'll work in future, otherwise hand-drawn maps might be the thing. ![]() NOW it's Hekahala's go. ;-)
Hekahala, seeing the kobolds to her right collapse, turns on the kobold to her left. She breathes a blue flame into his direction, that seems to freeze over the trees and leves, and creates strings of strange ice, that try to wind themselves around the kobold.
Spoiler: Show Now i don't know who is who and where anyone is, but i'll attack the non-sleepinh kobold with an entangling ice breath. I'd prefer to use a line 30ft type, and be as far away as possible when using it, without targeting any of my allies except for magtoo with it. Position me accordingly. Save DC is 16 reflex. Entangling Ice Breath (1d6=4) - halfed - -> saved: 1 ice damage -> not saved: 2 ice damage + 1d6 ice damage and entangled at the start of my turn for duration (1d4=3) rounds
You push past the slower Magtoo and breath a line of freezing blue ice-flame at the kobold. Unfortunately, the little critter dodges behind a tree, yipping loudly, and seems largely unharmed by the flames which chill and crack the leaves and bark of the vegetation.
Mechanics Show The kobold has cover so makes his save. Map Show ![]() Small black dot is the kobold, larger black dot is Antaladus - don't know why they're black, but you can see who is who. EDIT: Magtoo's go, then the kobold.
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Not actually sure where the two sleeping kobolds...but I quess it's better to attack the live on anyways. While the kobold is distracted by the freezing line it just jumped away from, it looks with a start as the barrel chested half-orc now walks towards it drawing it's weapons and curling it's lips in snarl, it's sword easily twice the height of the dog faced critter. Mechanics Show Move and Standard=walking around the cluster of trees and pulling out my greatsord (I can do that with +1 base attack bonus) and ending up directly above and adjacent to the concious kobold on the map. Status Show HP 22/22 AC 17 FF 15 Touch 12
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Since you are a Barbarian, you have 40ft movement and so could reach the guy in one move, I think. Presumably you want to attack him? RE the sleeping ones - yeah they're on the other side; I kind of assumed that since they'll sleep for 10 turns (1 min/level at CL 1) they were pretty much out of the fight.
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It works in medium armour (though not heavy) so you're OK. It's Ranger abilities, IIRC, which only work in light.
OK, well, I assume you wouldn't be averse to having an attack anyway.
Morlass swings at the kobold, but the shrubs and bushes get in his way. The creature yips loudly as it drops its bow, pulls out a spear, and stabs up at him, but the writhing tendrils of ice obstruct its movement, and the attack falls short. Andromeda moves around the trees to get a better shot at the kobold. Unfortunately, he's camoflauged by the undergrowth and she misses. Map Show ![]() You both miss due to concealment (light undergrowth). Morlass' turn.
Knowing his spell had removed the threat of the Kobolds to the right, Morlass moves around the Wagons at the rear, looking to get into a position to cloud the remaining Kobolds mind using his arcane arts.
OoC Spoiler: Show If Morlass can see the Kobold he will cast Daze 0 level cantrip Save DC: 14 Will negates If he can not see the Kobold he will remove his Wand of Magic Missile
How's This?
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![]() Sorry about only showing some of you at once - fewer pins seem to make it screw up less. You're the moving black one. As Morlass incants, a confused expression comes over the kobold's face and he backs away slightly. [He fails his save. He's Dazed for one round; you expend the cantrip] Meanwhile, Antaladus is still trying to make his wand work. With a cry of triumph, he releases a scintilating burst of flashing colours right at the kobold - and at Gran-Magtoo, both of whom collapse to the floor. "Er... Oops?" he says. Magtoo Show You fail your save vs Colour Spray (you roll a 6). ![]() You're unconscious for 3 rounds, blind and stunned for 1 round, then stunned for 1 round. Since you're Stunned, you also drop your weapon, btw. Hekahala's go (you're the one north of the wagon, 10ft from that rock). Hekahala Show The kobold takes damage from your Entangling Exhalation, but it's still alive - albeit entangled, injured, unconscious, stunned, blinded AND dazed... ![]()
This iz kind of anticlimactic..
Hekahala moves over to the now unconcious frozen kobold and Magtoo. She nudges the big warrior with her foot, but to no avail. And you should watch your aim! She bows down and takes the goblins weapons, unsure if she really wants to kill a helpless creature. Spoiler: Show Go there and disarm the little guy I wonder why they attacked with so few, i always heard kobolds and goblins were cowardly and attacked only with superior numbers.
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We'll assume that, since the kobold is unconscious, you can just take its stuff off it and leave. "Who cares?" asks the driver. "Maybe they were just testin' us. Let's just get out of 'ere, afore more show up." He looks at the fallen half-orc. "Fox, you idiot" he mutters. "Drag 'im up on the wagon and let's be off."
Hekahala leaves the dragging to Fox, and, ina hurry, instead disarms the other two kobolds as well, its a compromise, so they might not be quite the threat to anyone else passing through. And you can always sell the stuff too..
"I suggest we make haste, this may just have been a scouting party, I do agree with...Hekahala, is it...that to attack with so few numbers is surprising" says Morlass as he scans the surrounds fornay more kobolds. "Let's get going quickly."
Hurriedly, you drag Magtoo onto the wagon and set off. After a moment the half-orc comes to, groaning. Shortly afterwards, you hear movement in the trees behind you as the kobolds wake. Luckily, you see nothing more of them, and the wagon gradually rumbles out of the badlands.
Antaladus spends most of the time dabbing at his wound and grumbling to himself. After a while he pulls out a scroll and reads the incantation on it. You assume that, whatever it was, it worked, because his mood improves significantly as the day wears on. The driver, meanwhile, maintains a stoic silence, occasionally shooting disparaging looks at Fox and Andromeda, whom he clearly deems not to be worth the coin he's expected to pay you. EDIT: OoC Show I suppose you should get XP for that, by the way. Three kobolds are pretty easy, but you were ambushed and there was awkward terrain; either way it was probably CR 1, so 600/5 = 120 XP each.
Magtoo groans and rubs his eyes as he drifts back into conciousness. Recalling what happened, the warrior's expression turns from confusion to anger as he spots the deserved target of his wrath. He stumbles out of the cart and towards the man, hands reaching for the sheepish bard. His purpose only to scare the man, Magtoo will give up the chase quickly after the he sees the man cower before his charge.
"Hey, woah!" cires Fox, backing away with his hands raised. "Calm down, big guy, calm down! No need to get all cantankery!"
Magtoo smirks when the man cowers, but dons a confused expression upon hearing the large words. Not wanting to ask what they could mean, he turns and walks along side the caravan, still clutching his head from the spell.
"Phew!" exclaims Fox. "I ask you, here I am, fending off the yapping dogs creatures from all sides, and this is the thanks I get? I tell you, guard duty is not for me, no sir!"
"Fox!" snaps the driver. "Shut up!" "Sheesh! Some people!" Fox grumbles to himself, but he relagates his complaints to a quiet muttering.
"So driver, when should we arrive. I yearn for a bath and a comfy bed, a little bit of civilisation again" Morlass says thinking it is time to change the topic of conversation.
"Perhaps sometime tomorrow" replies the driver. "We shouldn't be bothered by kobolds again, though the pesky blighters have been coming further and further west."
The driver looks at Morlass' bloody outfit. "You sure you're all right there, lad?" he asks.
"The blood isn't mine so no worry there, and I have been through much worse both growing up and at the hands of my mentor." morlass realises at the words of the Driver. "Your words worry me slightly though. If the Kobolds are coming further and further west, the question must be asked why?"
Morlass looks in turn at the group. "Are they being driven here by some other force, or are they being ordered to come and raid the lands here?"
Hekahala shrugs. How would we now, you want to wake one and see if he will talk about it?
Morlass Shakes his head " No, That would mean having to go back and there may be more of them. Once we get to Abath'lor I am sure we can get more information".
Morlass looks at the road ahead and continues on.
"Pah!" exclaimed the driver. "They're just greedy blighters, always willing to take what they think they can get. Yeh shoulda finished 'em when y'ad the chance!"
Antaladus Fox breaks out of his reverie as he hears you. "More information? Pfff! When I get back to Abath'lor, all I'm getting is a nice hot meal and a comfortable bed!" OoC Show Carnasus - you did actually get hit in the fight as I recall, though only for 3 damage. You should be on something like 7/10. So, it's not bad, but... keep an eye on it, I guess.
"We not ask you little man. I not ask any of you...Why we not kill rat face kobolds?" He shakes his head and returns to disregarding his travelling companions.
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Now was that a question or should it not have been one?^^ Taking a life without necessity diminishes your own. At leazt that iz what i have learned. I did not find it necessary to kill them, so i did not do so.
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Imagine a pause where the ... is. Magtoo was saying this as a "Hey, I don't care what this fool who color sprayed me is doing. Heck, I don't care what any of you are doing when we get back." and then he believes he heard somebody imply that the kobolds we're still alive and he asks why they aren't dead. His low intelligence does not translate well.
Morlass nods his head "He does have a point, at the very least we could have tied them up and brought them with us, given them to the guards at the city. Once thing I will say is they would have no hesitation in killing us should we have been knocked unconscious.
Ah, but it is not about them, it is about our own conscience. Only because they do not see a problem in killing does not mean we must either.
She hisses a chuckle. Bringing them with us could have been interezting though. Well, it iz too late for that now.
"The guards at the city don't want anything to do with kobold!" exclaimed Antaladus Fox. "They have enough bother as it is with the gnolls. If you heed my advice, you'll leave kobolds and everything to do with them far behind you, my friends!"
"Gnolls, you say, well let's hope we don't meet any of them any time soon, I for one just want to get to the city and get a good meal and somewhere to read my books, It's a little too bumpy on this horse for me. Morlass says with a smile.
The day rolls on, and the sky begins to cloud. Soon, a light drizzle begins. At first, non of you are bothered, but before long you are all soaked to the skin. Hekahala's magic seems to shield her from the worst of the elements, but the rest of the party huddle beneath their cloaks as a chill begins to seep into their bones.
The driver becomes, if anything, even less talkative than usual, retreating back into his hooded coat and replying to questions with barely a grunt. Meanwhile, Antaladus Fox grows gloomier and more miserable as the day wears on, moaning at every opportunity about whatever he can. "No wonder we never saw any more from those kobolds!" exclaims the Bard. "They're probably nice and warm in their warm little kobold-holes, sitting around some fire eating the delicious flesh of rustled livestock, yipping to themselves about how much better off they are not robbing caravans!" Here, the land begins to show signs of habitation - you see poorly-tended fields of crops, and in the distance the occasional tumbledown cottage. At one point you glimpse a farmer herding a flock of sheep. They say it never rains but it pours, and indeed by the time the driver calls a halt for the night the weather has taken yet another tun for the worse. The rain comes down in sheets, and any attempt to get comfortable seems doomed to a soggy failure. You do what you can to stop yourselves from floating away in the night and try to get some sleep.
The night passes miserably but uneventfully. You wake the next morning stiff, damp and unhappy, but glad to be nearing the end of your journey.
"I tell you, I wasn't cut out for this travelling guard duty lark," Antaladus says as you begin to break camp. "No, me? I've got plans. Just wait 'till we get to Abath'lor. No more miserable wet nights then." OoC Show A full night's sleep gives you chance to prepare spells and so on. Carnasus, you also regain 2hp, I think, so you're pretty much back in shape now. You'll have your spells back, too. Another Miserable night spent out in the open. oO I had enough of sleeping under the stars when I was growing up. Oo thought Morlass. oO Derrick said we should reach Abath’lor today, What I wouldn’t give for a warm bath and a good hearty meal right about now.Oo. Morlass Laughs while helping to pack up the camp. “I was just thinking myself, a warm bath and a good hearty meal would go down a treat.” On checking his wound from the kobold battle it seems to be healing up nicely although may leave a small scar but seems to be healing up nicely. I had wanted to say I had not noticed I had been hit in the battle with the Kobolds, sorry I meant to mention it when you posted earlier about it I should have made a concentration check to cast the sleep spell.
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Drat, I always forget Sleep has a 1 round casting time - in addition, the two you sent to sleep should have been able to take their goes before you cast at them. Never mind, it's not likely to make much difference, I'll just try to remember for next time.
Magtoo makes an awkward adjustment to his yak-skin pants, still soaked in places where the sun won't dry. The burly tribesmen is used to snow, dry snow that falls late fall or early winter and remains most of the season and he is certainly nowhere near unfamiliar with cold, but he shows clear discomfort from the thorough drenching he received sleeping in the downpour last night. He glances up with an annoyed expression whenever the bard finds it appropiate to mention the dry environ he will soon be enjoying, a pleasure out of reach to those within the current vacinity.
Sso, anyone know anything interessting to do when we arrive? Other then get a warm place that is.
"Well... it's Abath'lor! There's everything to do, if you've got the coin!" replied Antaladus, "I for one intend to have a few drinks courtesy of our intrepid employer Mr. Dwit. Ahoy there!"
This last was to a farmer who had just rounded a bend ahead, leading a battered-looking old mule. "Oi, hello there," the farmer replied, lifting his weathered straw hat. "Good day t'you"
Magtoo uncharacteristically looks to the man and opens his mouth. "How far for Abatlor?" His inquiry sounds more like a demand than a question.
The farmer looks at Magtoo uncertainly before considering for a moment. "Well, err, mister, oi'd say t'would be the best part of a day, but ye'll be there afore nightfall and no mistake."
Maybe there will be an adventurers guild in a bigger ssity like thiz, i always wanted to join one, especially the exploration of old ruins sounds sso fun. No guard duty anymore though if you ask me.
OOC: I think Arlims post was to say that maybe we should finally arrive there since seemingly all the rp-ing is done.
OK, I was coming to that conclusion myself, I just thought Carnasus wanted to question people for news etc. There isn't really much of interest, though.
The rest of the day passes more or less uneventfully; the untamed hills give way to swathes of farmland, and you see cottages and hamlets in the distance. Before long, you are passing more farmers on their way about their business, and the occasional messenger or fellow merchant. As the day draws on, you finally make your way into the city. Here on the outskirts, cramped hovels crowd in on the main road, and market-sellers cry out, desperate to sell their last few items before night-time. The bustle of the city seems alien after your trip through the passes, but as you approach the merchant quarter the crowds lessen. Here, wide-fronted shops look out on well-dressed city-folk, and your motley crew draws no few choice glances. Eventually you arrive at a warehouse belonging to Ebalom Dwit. The gnome himself is awaiting your arrival, a bustling, excitable small man clearly relieved that you have arrived without delays. "Oh good job, Mr Cains!" exclaims Dwit excitably, "I was beginning to think you wouldn't arrive before sundown!" He turns to you. "Ah, my stalwart caravan guards! Excellent job, excellent job. No trouble on the road, I hope?"
"I want pay. No interest in talk." He snarls at the gnome easily a good four feet shorter than him. "Unless more coin for more jobs?"
Dwit seems taken aback by Magtoo's aggressive nature. "Ah, er, well, very well, then!" he stammers. He motions to an accompanying clerk, who steps forwards to hand each of you a package. "Please, accept this with compliments. I'm afraid I do not, indeed, have any more jobs for you at this present time but if I do, I would obviously be happy to offer them to such persons with a successful past record as yourselves."
OoC Show The clerk hands each of you a package containing 100gp. You also get 100XP for arriving back in Abath'lor safely "Excellent!" exclaims Antaladus, as he receives his package. "Hey, if you guys are looking for another job, well... I might have an idea. I need to go visit my dear old uncle first, though. Why don't you guys get rooms at the Lucky Shoe? It's not far from here."
With a grumble that gives no actual answer to his request, Magtoo turns and walks out of the store. He stops outside the store a little ways and waits, leaning against a wall. When Hekahala walks out of the store, he approaches the woman. "What is Explorers Guild? You talk about ruins and treasure. Take me to Guild." Magtoo will return to the Lucky Shoe or stay there and wait for the bard. He is terrible with directions in a city environment and will stay put for extended periods of time if noyone offers him directions or travels with him.
Thank you for the offer Antaladus, i'm not interested though if its guard duty again.
outside to Magtoo Oh i do not know exssactly if there iss one, let alone where it might be, just heard about it in the taverns. We have time though, you want to join me in taking a look at the city?
Quietly fearing that he may become lost on his own, the half-orc nods and follows Hekahala.
Morlass was glad they had made it Abath'lor. Altrhough he had looked for the life of an adventurer he was not sure he was cut out for living in the wilds,
I will have to look into getting some new spells to make life easier when adventuring. Looking at Magtoo and Hekahala moving away, Morlass called after them. " I hear it is much more fun to view the city with a group. Mind if I tag along"
Morthacius snorts, clearly minding, but says nothing as the wizard joins them.
You seem in such a bad mood Magtoo, anysssing i can help with?
Magtoo looks with confusion at Hekahala, not because he doesn't understand her words, but because he doesn't understand why she would ask. "I look like I need help?" He says to the woman in an almost stand off-ish tone. He can't quite understand the concern of Hekehala's question being that he was never asked if something was wrong among other orken. "If something problem that you can help with, I will say."
Hekahal chuckles. Alright, alright. Hm.. that over there looksss like the main ssstreet.
After some searching, the group come to a battered old guildhouse advertising itself as "The Wayfarer's Guild". A small shrine to Shaundakaul sits outside. Unfortunately, the day is growing old and the guildhouse appears to be closed for the night.
"The moon rises. Where Short Man?" he asks Morlass and Hekahala.
Ssseems like we walked for quite a while. Hekahala looks back and runs their course back again in her mind, turning around to their starting point, she takes the street that promises to be the most straight one there. On the way she asks the few people still walking about the lucky shoe.
After one or two wrong turns, you manage to find your way to the Lucky Shoe. Your wanderings seem to take you into a slightly shadier side of town, but in a group of three - especially with Gran-Magtoo's imposing presence - you avoid any trouble.
The inn looks a little seedy and slightly the worse for wear. Patrons crowd many of the tables, and the air seems hazy with tobacco smoke, and smoke from the guttering lamps. Your entrance draws the attention of many of the room's occupants, and the talk dies down, but it soon picks up again as people turn back to their drinks.
Looking around Hekahala comments:
Maybe we should have looked for an essstablishment by ourselves.. She moves towards the bar(or reception) while looking out for Antaladus.
The patrons looks to be mostly dock-workers and their ilk, crowing around their tables to drink dark ales from rustic-looking mugs. In the far corner, a gruff-looking dwarf sits at a table with a huge tankard, silently regarding the room around him. Accompanying him is a man mostly in black, well-cut garments, leaning back against the wall with his leather boots propped up on the table, looking slightly out of place but not at all phased by the fact.
The bartender is a broad-shouldered lady with a grubby apron, who turns to Hekahala as she approaches. "What can I get ya?" she asks.
We need room for three for the night, and persssonally i'd have nothing against a meal either.
She looks back at Magtoo and Amarill in case they want to say anything more.
Discretion not being a thing he often worries about, Magtoo adds, "We here to meet Fox Man."
The woman looks the half-orc up and down thoroughly before replying. "Fox man? I ain't a-heard of no fox man. Where you from, fella?"
Before Magtoo can reply, however, inspiration dawns on her face. "Ah, ya don't mean Antaladus Fox, do ya?"
Yesss, him we mean. We agreed to meet here later the day, though i do not sssee him anywhere.
"I ain't seen 'im recently, but let me know if e' show hisself," the bartender replies. "The rogue owes me money!"
Hekahala nods stiffly
Now, do you have free rooms or not?
"Aye." The woman looks back over at the party. "Ye'll all be wanting kip fer the night then, will yer?"
Magtoo looks back and forth form the two woman. Quickly he hides the confused expression on his face and stares straight ahead. Accidentally, he catches the gaze of another patron and drops his gaze to the ground.
Hekahala is shortly confused by the accent, but decides the woman asked if they wanted to sleep here this night. Then she asks herself if that really is the right translation, since she now announced twice already that they wanted to do exactly that. Maybe the woman has a hearing problem...
Yes, as i said we want rooms, preferably three, or at least 3 seperate beds. Can you provide that and how much would it cost?
"'Tis a gold piece a night fer each of you" the woman replies curtly.
Hekahala raises an eyebrow at the price, thinking to herself that a silver or two would be more befitting of this fleabag.
I want a room, i'm not here to pay Antaladusss debtzzz!
The woman simply shrugs. "Prices these days... they are what they are," she says. "Yer think you can find a cheaper room elsewhere, be my guest."
Hekahala just shakes her head, quietly grumbling that she'll rather sleep in a tree or cave than pay that.
(And she will do exactly that this night) I think i'll try my luck elsssewhere then if you don't mind. If you have any wine that isn't quite as expensssive as the rooms, i'll take that and wait a while longer for Mister Fox. "This waterhole smelly and loud. Lying under stars is good room." Magtoo doesn't wish to sit, fearing it might provoke someone to come and talk with him, and stands behind Hekahala as she orders her drink.
"Wine, huh? And ye cannae afford a gold fer the room? Well, I'll see what we got"
The woman brings out a bottle of red and glasses for the group. The wine is not actually as bad as Hekahala expected; not great, but drinkable. Meanwhile, some of the patrons begin to slip away to their various homes and haunts, and the talk in the room quiets to a background chatter. "Listen pet," says the bartender, returning to the travellers, "Ye'll not find a good place at this time o' night, not for the price you're after. I tell ye what, I've two rooms fer two ye can have, a gold apiece, and I cook a good breakfast too, I'll have ye know."
Hekahala chuckles. It seems my big friend here and i miss nature already. Though i think we might get into trouble camping in the city.
She thinks for a few moments if there wasn't a good spot to lie down outside of the gates that would shelter them from at least eventual rain, the cold is no problem, while waiting for the spellcasters answer, those are the ones who usually want to stay inside.
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