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13 months ago ::
May 31, 2012 - 3:37PM
#41
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Date Joined:
Apr 11, 2012
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I hear your looking for a fourth player? I would love to play something duel wieldy ranger type if you'd have me. I've been looking for a 3.5 game and this seesms to be a good group of people.
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13 months ago ::
Jun 01, 2012 - 1:01AM
#42
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Sounds good. It looks like we have three players at the moment, two with sheets, so there's certainly space for another. We could probably run to five at a pinch, I'm pretty much going to be making things up as I go along, anyway. (Shhhh...  )
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13 months ago ::
Jun 01, 2012 - 8:32AM
#43
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Date Joined:
Aug 17, 2007
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Not got my swashbuckler written up yet , been a bit busy the last week although from looking at what is not on offer character wise I am wondering if a wizard or sorcerer would fit in better now.
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13 months ago ::
Jun 01, 2012 - 12:11PM
#44
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No worries. Whatever you prefer, to be honest. Nothing I have planned at the moment should punish you for having a weird party set-up so just play what you feel like. If necessary, I can adjust, as I only have a sketch of the later stuff anyway.
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13 months ago ::
Jun 01, 2012 - 8:20PM
#45
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Date Joined:
Apr 11, 2012
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Myriel Solarison seems like a good enough name for an elven duel wielder. Are you good with us using the complete warrior/adventurer? How do you feel about my feat selections allowing me to use two great swords? (i.e. Monkey Grip and Oversized Two-Weapon Fighting) And will you allow retraining, say, a feat? I only ask about retraingin because I wouldn't be able to get the character concept of a little guy using two big wepons until next level without retraining. I'll be fine without but I was just wonderin.
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13 months ago ::
Jun 02, 2012 - 4:31AM
#46
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If you really want to dual-wield greatswords, go for it. Completes are fine (except maybe Complete Champion Pouncing Barbarain...  ). As for retraining, well, I've always found being trapped by a dodgy choice unnecessarily harsh. You should probably wait for some down-time before retraining, though, to explain why your character suddenly changed abilities.
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13 months ago ::
Jun 03, 2012 - 12:53AM
#47
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Date Joined:
Apr 11, 2012
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Gran-Magtoo, Half-Orc Barbarian Character Sheet
Show
Name: Gran-Magtoo (Warrior Spirit of Might) Levels: Barbarian 2 Race: Half-Orc Age: 18 Gender: Male Weight: 234lb. Height:6'3"
Ability Scores Strength: 20 Dexterity: 14 Constitution: 14 Wisdom: 10 Intelligence: 8 Charisma: 6
Important Combat Stats HP: 22 AC: 17 Touch: 12 FF: 15 Initiative: +2 Speed: 30 ft. Fortitude: +5 Reflex: +2 Will: +0
Attacks BAB: +2 Grapple: +7 Large Greatsword: +6 melee (3d6+7 slashing, 19-20/x2)/In Rage +8 melee (3d6+10 slashing, 19-20/x2) Longbow +4 ranged (1d8+2 piercing, x3) Unarmed Strike (untrained) +3 melee (1d4+5 subdual bludgeoning)
Skills Cllimb +5 (3), Jump +5 (3), Listen +3 (3), Spot +0, Survival +3 (3), Swim +5 (3)
Feats Monkey Grip (Use weapons one size category larger than you would normally be allowed with -2 to attack rolls, Complete Warrior p. )
Class Abilities Rage 1/day (free aciton to enter rage, 7 rounds, fatigue (-2 Strength and -2 Dex, can't charge or run) when ended, +4 Strength and +4 Con, -2 AC, +2 Will) Uncanny Dodge (Retain Dex. to AC when flat-footed)
Equipment (light=133, medium=134-266 heavy=267-400) 80/133 large masterwork greatsword (16), masterwork breastplate (30), tusk bow composite longbow (+2 Strength) (3), 20 arrows (3), shoulder bag (2), bedroll (5), whetstone (1), waterskin (4), dried rabbit meat rations x3 (3), wolfskin blanket (3), grass woven rope (10), potion of cure light wounds x3 (1)
Racial Abilities -Darkvision 60 ft in black and white -Considered and orc -Common and Orc -Favored Class: Barbarian
Got the character sheet completed and have an outline of his background in my head. Will type it up to hte point in which we begin playing when we actually do start playing and we know a little about surrounding geological areas.
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13 months ago ::
Jun 03, 2012 - 3:29AM
#48
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Looks like a bit of a burly elf.  Otherwise, cool. I'm itching to get going.
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13 months ago ::
Jun 04, 2012 - 4:02PM
#49
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Date Joined:
Aug 17, 2007
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Well hope this is OK for you . decided to go rogue 1 and wizard 1 will get background posted up in next few days Name: Morlass Cordanno Race: Human Classes & Levels: Rogue 1/Wizard 1 ECL: 2 Age: 18 Height: 5'9" Weight: 174 Alignment: Chaotic good Deity: ???? Languages: Common, Elven, Draconic, Dwarven Ability Scores: STR: 10 (+0) DEX: 16 (+3) CON: 12 (+1) INT: 16 (+3) WIS: 12 (+1) CHA: 10 (+0) Saving Throws: Fortitude: +1 Reflex: +5 Will: +3 AC: 13 Touch AC: 13 Flat-Footed AC: 10 Initiative: +3 Speed: 30 feet BAB: +0 Hit Points: 7 Hit Dice: d6 and d4 +2 Skills: Appraise: 4 (+10) Balance: 4 (+7) Bluff: 2 (+2) Climb: 4 (+4) Concentration: 2 (+1) Decipher Script: 5 (+8) Disable Device: 4 (+7) Knowledge (Local): 4 (+7) Knowledge (Arcana): 1 (+4) Move Silently: 4 (+7) Open Lock: 4 (+7) Sleight of Hand: 4 (+7) Spellcraft: 3 (+8) Use Magic device: 4 (+6) Use Rope: 3 (+6) Feats: Spellcasting Prodigy: For the porpose of determining bonus spells and saving throws DC’s of spells I cast they are treated as thought your primary spellcasting ability score is 2 points higher than its actual score. Magical Atptitude: +2 bonus on spellcraft checks and use magical device checks Class Abilities: sneak attack +1d6 Trapfinding Summon Familiar (raven +3 to appraise), Scribe Scroll Equipment: Backpack, Waterskin, Bedroll, Sack, Flint and steel, Ten candles, Map Case, 3 Pages of Parchment, Ink, Inkwell, Spell component pouch, Spellbook, Short sword, Light Crossbow Case with 10 bolts. Potion of Cure light woulds X3, Wand of Magic Missile, Everburning torch, Scrolls Summon monster 1, Spider Climb, Reduce, Feather Fall, Charm Person, Change self Spells: 0- (3/day): All 1- (2/Day): Mage Armour, Comprehend Languages, Detect Secret Doors, Sleep, Magic Missile, Animate rope, Identify,
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13 months ago ::
Jun 04, 2012 - 9:28PM
#50
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Date Joined:
Apr 10, 2009
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you should have more hp, first level rogue should already be 6+1=7 (first level takes max), then you get from your second level wizard 1d4+1 or if you go with half, 2+1=3 additional hp, which is at the least 9 total.
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