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Locked: Thinking of Starting A Game
13 months ago  ::  May 31, 2012 - 3:37PM #41
ArlimOfTheSpellguard
Date Joined: Apr 11, 2012
Posts: 173
I hear your looking for a fourth player? I would love to play something duel wieldy ranger type if you'd have me. I've been looking for a 3.5 game and this seesms to be a good group of people.
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13 months ago  ::  Jun 01, 2012 - 1:01AM #42
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,087
Sounds good. It looks like we have three players at the moment, two with sheets, so there's certainly space for another. We could probably run to five at a pinch, I'm pretty much going to be making things up as I go along, anyway. (Shhhh... Wink)
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13 months ago  ::  Jun 01, 2012 - 8:32AM #43
carnasus
Date Joined: Aug 17, 2007
Posts: 78
Not got my swashbuckler written up yet , been a bit busy the last week although from looking at what is not on offer character wise I am wondering if a wizard or sorcerer would fit in better now.
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13 months ago  ::  Jun 01, 2012 - 12:11PM #44
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,087
No worries. Whatever you prefer, to be honest. Nothing I have planned at the moment should punish you for having a weird party set-up so just play what you feel like. If necessary, I can adjust, as I only have a sketch of the later stuff anyway.
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13 months ago  ::  Jun 01, 2012 - 8:20PM #45
ArlimOfTheSpellguard
Date Joined: Apr 11, 2012
Posts: 173
Myriel Solarison seems like a good enough name for an elven duel wielder. Are you good with us using the complete warrior/adventurer? How do you feel about my feat selections allowing me to use two great swords? (i.e. Monkey Grip and Oversized Two-Weapon Fighting) And will you allow retraining, say, a feat? I only ask about retraingin because I wouldn't be able to get the character concept of a little guy using two big wepons until next level without retraining. I'll be fine without but I was just wonderin.
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13 months ago  ::  Jun 02, 2012 - 4:31AM #46
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,087
If you really want to dual-wield greatswords, go for it. Completes are fine (except maybe Complete Champion Pouncing Barbarain... Wink).

As for retraining, well, I've always found being trapped by a dodgy choice unnecessarily harsh. You should probably wait for some down-time before retraining, though, to explain why your character suddenly changed abilities.
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13 months ago  ::  Jun 03, 2012 - 12:53AM #47
ArlimOfTheSpellguard
Date Joined: Apr 11, 2012
Posts: 173
Gran-Magtoo, Half-Orc Barbarian
Character Sheet Show
 
Name: Gran-Magtoo (Warrior Spirit of Might)
Levels: Barbarian 2  
Race: Half-Orc
Age: 18  Gender: Male  Weight: 234lb.  Height:6'3"

Ability Scores
Strength: 20
Dexterity: 14
Constitution: 14
Wisdom: 10
Intelligence: 8
Charisma: 6

Important Combat Stats
HP: 22 
AC: 17  Touch: 12  FF: 15
Initiative: +2  Speed: 30 ft.
Fortitude: +5  Reflex: +2  Will: +0 

Attacks
BAB: +2  Grapple: +7
Large Greatsword: +6 melee (3d6+7 slashing, 19-20/x2)/In Rage +8 melee (3d6+10 slashing, 19-20/x2)
Longbow +4 ranged (1d8+2 piercing, x3) 
Unarmed Strike (untrained) +3 melee (1d4+5 subdual bludgeoning)

Skills
Cllimb +5 (3), Jump +5 (3), Listen +3 (3), Spot +0, Survival +3 (3), Swim +5 (3) 

Feats
Monkey Grip (Use weapons one size category larger than you would normally be allowed with -2 to attack rolls, Complete Warrior p. )

Class Abilities  
Rage 1/day (free aciton to enter rage, 7 rounds, fatigue (-2 Strength and -2 Dex, can't charge or run) when ended, +4 Strength  and +4 Con, -2 AC, +2 Will)
Uncanny Dodge (Retain Dex. to AC when flat-footed)

Equipment  (light=133, medium=134-266 heavy=267-400) 80/133
large masterwork greatsword (16), masterwork breastplate (30), tusk bow composite longbow (+2 Strength) (3), 20 arrows (3), shoulder bag (2), bedroll (5), whetstone (1), waterskin (4), dried rabbit meat rations x3 (3), wolfskin blanket (3), grass woven rope (10), potion of cure light wounds x3 (1)

Racial Abilities
-Darkvision 60 ft in black and white 
-Considered and orc
-Common and Orc
-Favored Class: Barbarian  
 
Got the character sheet completed and have an outline of his background in my head. Will type it up to hte point in which we begin playing when we actually do start playing and we know a little about surrounding geological areas.
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13 months ago  ::  Jun 03, 2012 - 3:29AM #48
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,087
Looks like a bit of a burly elf. Smile

Otherwise, cool. I'm itching to get going.
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13 months ago  ::  Jun 04, 2012 - 4:02PM #49
carnasus
Date Joined: Aug 17, 2007
Posts: 78
Well hope this is OK for you .
decided to go rogue 1 and wizard 1 will get background posted up in next few days
Name: Morlass Cordanno Race: Human Classes & Levels: Rogue 1/Wizard 1

ECL: 2 Age: 18 Height: 5'9" Weight: 174 Alignment: Chaotic good Deity: ???? Languages: Common, Elven, Draconic, Dwarven


Ability Scores: STR: 10 (+0) DEX: 16 (+3) CON: 12 (+1) INT: 16 (+3) WIS: 12 (+1) CHA: 10 (+0)


Saving Throws: Fortitude: +1 Reflex: +5 Will: +3


AC: 13 Touch AC: 13 Flat-Footed AC: 10 Initiative: +3 Speed: 30 feet BAB: +0


Hit Points: 7 Hit Dice: d6 and d4 +2


Skills: Appraise: 4 (+10) Balance: 4 (+7) Bluff: 2 (+2) Climb: 4 (+4) Concentration: 2 (+1) Decipher Script: 5 (+8) Disable Device: 4 (+7) Knowledge (Local): 4 (+7) Knowledge (Arcana): 1 (+4) Move Silently: 4 (+7) Open Lock: 4 (+7) Sleight of Hand: 4 (+7) Spellcraft: 3 (+8) Use Magic device: 4 (+6) Use Rope: 3 (+6)


Feats: Spellcasting Prodigy: For the porpose of determining bonus spells and saving throws DC’s of spells I cast they are treated as thought your primary spellcasting ability score is 2 points higher than its actual score.


Magical Atptitude: +2 bonus on spellcraft checks and use magical device checks


Class Abilities: sneak attack +1d6 Trapfinding Summon Familiar (raven +3 to appraise), Scribe Scroll


Equipment: Backpack, Waterskin, Bedroll, Sack, Flint and steel, Ten candles, Map Case, 3 Pages of Parchment, Ink, Inkwell, Spell component pouch, Spellbook, Short sword, Light Crossbow Case with 10 bolts.


Potion of Cure light woulds X3, Wand of Magic Missile, Everburning torch, Scrolls Summon monster 1, Spider Climb, Reduce, Feather Fall, Charm Person, Change self


Spells: 0- (3/day): All


1- (2/Day): Mage Armour, Comprehend Languages, Detect Secret Doors, Sleep, Magic Missile, Animate rope, Identify,
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13 months ago  ::  Jun 04, 2012 - 9:28PM #50
thiotes
Date Joined: Apr 10, 2009
Posts: 1,458
you should have more hp, first level rogue should already be 6+1=7 (first level takes max), then you get from your second level wizard 1d4+1 or if you go with half, 2+1=3 additional hp, which is at the least 9 total.
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