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The Haven General [OOC] A Tyrian Intrigue [4e Dark Sun]
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Locked: [OOC] A Tyrian Intrigue [4e Dark Sun]
13 months ago  ::  Jun 25, 2012 - 10:49AM #61
MightyManrock
Date Joined: Aug 17, 2010
Posts: 827
Lothi, Male Elf Trickster Rogue, Outlaw Theme
Lothi

Lothi Show
Race: Elf
Class: Rogue (Trickster), level 3
Alignment: Unaligned
Languages: Common, Elven
Background: Market Thief (+2 to Streetwise)
Theme: Outlaw
Wild Talent: Body Equilibrium

Abilities STR 10, CON 12, DEX 19, INT 10, WIS 13, CHA 14 (base: 10/12/17/10/11/14)
hp 34, healing surges 7, surge value 8
AC 18 (+4 DEX, +1 level, +2 armor, +1 enhancement bonus), Fort 13, Ref 18, Will 14
Skills trained Acrobatics +10, Bluff +8, Perception +9, Stealth +10, Streetwise +10, Thievery +10; untrained Arcana +1, Athletics +1, Diplomacy +3, Dungeoneering +2, Endurance +2, Heal +2, History +1, Insight +2, Intimidate +3, Nature +4, Religion +1
Feats Light Blade Expertise, Nimble Blade
Qualities Elven Weapon Proficiency, First Strike, Group Awareness, Fey Origin, Rogue Tactics (Artful Dodger), Rogue Weapon Talent, Sneak Attack +2d6, Wild Step
Powers Body Equilibrium, Deft Strike, Fleeting Ghost, Sly Flourish, Elven Accuracy, Low Slash, Opening Move, Surprise Strike, Spinning Blade Leap
Possessions Belt Pouch (x3), Caltrops (x2), Dagger (x5), Desert Clothing, Filter Mask, Giant Hair Rope, Leather Armor of Psychic Resistance +1, Necklace of Keys +1, Survival Day (x3), Thieves' Tools, Waterskin; 440gp


Background Show
Lothi is a city elf, and that means a few specific things. He has been involved in crime from a young age, moving from gang to gang as different groups formed and divided and dissolved. He grew accustomed to being distrusted by others, elf and non-elf alike -- anyone outside of his immediate family and closest gang buddies. Having been born in Tyr and having rarely spent time outside of it, he is distanced from wasteland elves and their way of life, and he uses his elven quickness and survival instincts in a completely different arena. He is an outcast, but it is all he has ever known.

Lothi became part of the Toothcutters shortly before their rise to prominence among the elven gangs in Tyr, managing to duck out of a gang war that left many of his former mates dead. As a testament to the harsh nature of Tyr's elven gang environment, no one Lothi knew in his childhood still lives -- or at least not that Lothi is aware of. Thus, even though he made some friends quickly among his new "family," he knew better than to trust any of them.

When it became clear that the planning behind his jobs -- common trespassing and thievery with the occasional neutralization of a troublesome guard or witness -- was becoming sloppy, Lothi began to investigate. He never got a clear picture of what was going on, but he was led to believe that the Toothcutters were beginning to engage in more lucrative pursuits: namely, dealing in drugs and profitting from their victims' addiction.

Such a thing didn't sit right with Lothi, and he resolved to figure out a way to get out of the Toothcutters. But extricating oneself from a powerful elven gang isn't so easy; without a good plan, a lot of hurt feelings and, more importantly, stabbed backs can be involved. A good plan would involve money, so Lothi figured that a few more cuts of some well-sized scores would be enough to set himself up as a free agent, at least until he found a new group.

The very next job went downhill real quick, and Lothi ended up being the one to take the fall for it. He found himself locked up by the city guard -- just a minor setback. After all, the Toothcutters would certainly bail out a thief of his talent.

They intended to let him rot there.

Appearance Show
Lothi's life on the street shows. His skin is browned and rough, and he is lithe and toned. He has a tangle of dark reddish hair that he ties up to keep out of the way. His dark eyes betray a weariness that anyone who spends so much time stealing to live under the Athasian sun has. He has a tattoo of a coiling green snake-like creature on his right bicep, a relic of a gang that no longer exists.

Lothi wears loose, red, sleeveless robes fit for living in the heat, covered by an Inix leather breastplate fit for living at all in his line of work. In an assortment of belt pouches and in a bandolier over his breastplate Lothi keeps a veritable arsenal of knives and caltrops, as well as supplies and a few practical items that might come to use. His breastplate and a key-shaped necklace he hides inside his clothes are actually psionically enhanced, something he keeps very secret.

Personality Show
Lothi is a survivor. He looks out for himself first and foremost. He has never been in the business of sacrificing his personal interests for others except when the long-term payout is even better for him.

Lothi is pragmatic. He figures out what to do or what to say to get the best result for himself and then does or says that thing. He does not show his true feelings unless there is a benefit to it or if it would not matter either way. He believes that dwelling on things or getting overly emotional  to be a waste of energy. Anger is especially dangerous; though it may make one feel powerful to express anger, Lothi believes that is precisely when one is most vulnerable. As a result, Lothi's tolerance for insults is fairly high, and he takes a lot in stride -- except, of course, if pretending to make a scene would benefit him.

Lothi is a contradiction. He can seem quite likeable, but to anyone who sees through his rhetoric straight to his self-serving tendencies, he is insufferable. As long as your interests align with his, however, he will work with you quite cordially.

Lothi is not a monster. He does not relish hurting anyone, and he feels much better stealing from people who likely won't miss what he stole. Having had all his family and most of his friends taken from him in violence, he hates that other people go through the same thing, and he's missed many hours of sleep wondering if this very thing has happened at his own hand. He abhors anyone who systematically ruins other people's lives for any reason; at the same time, he has no respect for anyone who allows their life to be ruined in the first place.


Combat Statblock Show
AC 18 (20 vs. OAs), Fort 13, Ref 18, Will 14; Speed 7
HP 34/34
Healing Surges 7/7 (8)
Init +5
Status Resist Psychic 5, +1 to Thievery (Open Locks)
Action Points 1 [ ]

[]Minor Action
[]Move Action
[]Standard Action
[]Immediate Action

Skills Show
Acrobatics +10, Stealth +10, Streetwise +10, Thievery +10, Perception +9, Bluff +8, Nature +4, Diplomacy +3, Intimidate +3, Dungeoneering +2, Endurance +2, Heal +2, Insight +2, Arcana +1, Athletics +1, History +1, Religion +1


Powers Show
Melee Basic Attack Show
Standard Action, Dagger
+7 vs. AC
Target One creature
Hit 1d4+1 damage
Critical +1d6 damage
Combat Advantage +2+1 to hit & +1 to damage; 2d6 additional Sneak Attack damage once per turn.

[][][][]Ranged Basic Attack Show
Standard Action, Dagger
+11 vs. AC
Target One creature
Hit 1d4+5 damage
Combat Advantage +2+1 to hit & +1 to damage; 2d6 additional Sneak Attack damage once per turn.

Body Equilibrium Show
Move Action
Effect
Lothi moves his speed. During the move, he gains a +5 power bonus to Acrobatics checks to balance and does not sink when moving over soft or brittle terrain, such as dust, silt, mud, snow or thin ice.

Deft Strike Show
Melee Show
Standard Action, Dagger
+11 vs. AC
Target One creature
Hit 1d4+5 damage
Special Lothi can move 2 squares before this attack.
Critical +1d6 damage
Combat Advantage +2+1 to hit & +1 to damage; 2d6 additional Sneak Attack damage once per turn.

Ranged Show
Standard Action, Dagger
+11 vs. AC
Target One creature
Hit 1d4+5 damage
Special Lothi can move 2 squares before this attack.
Combat Advantage +2+1 to hit & +1 to damage; 2d6 additional Sneak Attack damage once per turn.

Fleeting Ghost Show
Move Action
Effect
Lothi can move up to his speed and can make a Stealth check to hide. He takes no penalty to the Stealth check for the movement, though he must still meet the normal requirements to hide.

Sly Flourish Show
Melee Show
Standard Action, Dagger
+11 vs. AC
Target One creature
Hit 1d4+7 damage
Critical +1d6 damage
Combat Advantage +2+1 to hit & +1 to damage; 2d6 additional Sneak Attack damage once per turn.

Ranged Show
Standard Action, Dagger
+11 vs. AC
Target One creature
Hit 1d4+7 damage
Combat Advantage +2+1 to hit & +1 to damage; 2d6 additional Sneak Attack damage once per turn.

[]Elven Accuracy Show
Free Action
Effect
Lothi may reroll an attack roll he has just made. The second roll must be used, even if it is lower.

[]Item Power Show
[]Necklace of Keys Show
Minor Action
Effect
If Lothi is grabbed or restrained, he teleports 3 squares.

[]Low Slash Show
Minor Action, Dagger, Melee
+11 vs. Reflex
Target One creature
Hit 1d4+5 damage; Lothi slides the target 1 square, and the target is slowed until the end of Lothi's next turn. If he is flanking the target, the attack deals 2 extra damage.
Critical +1d6 damage
Combat Advantage +2+1 to hit & +1 to damage; 2d6 additional Sneak Attack damage once per turn.

[]Opening Move Show
Standard Action, Dagger, Melee
+11 vs. AC
Target One creature
Hit 2d4+5 damage
Effect Lothi gains a +4 bonus to AC and Reflex until the end of his next turn.
Critical +1d6 damage
Combat Advantage +2+1 to hit & +1 to damage; 2d6 additional Sneak Attack damage once per turn.

[]Second Wind Show
Standard Action, Personal
Effect Lothi spends a healing surge to regain hit points and gains a +2 bonus to all defenses until the start of his next turn.

[]Surprise Strike Show
No Action
Trigger
When using a basic attack or an at-will weapon attack power, Lothi hits an enemy that is granting combat advantage to him.
Effect The enemy is dazed until the end of Lothi's next turn.

[]Spinning Blade Leap Show
Standard Action, Dagger, Melee
+11 vs. AC
Target One creature
Effect Before and after the attack, Lothi shifts his speed.
Hit 2d4+5 damage
Miss Half damage
Critical +1d6 damage
Combat Advantage +2+1 to hit & +1 to damage; 2d6 additional Sneak Attack damage once per turn.


Equipment Show
Belt Pouch (x3), Caltrops (x2), Dagger (x5), Desert Clothing, Filter Mask, Giant Hair Rope, Leather Armor of Psychic Resistance +1, Necklace of Keys +1, Survival Day (x3), Thieves' Tools, Waterskin; 440gp


color=indianred

Here it is! Finally...
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13 months ago  ::  Jun 30, 2012 - 9:03AM #62
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861
Wakee wakeee

Have trouble deciding where to go/what to do next? I kept it a bit open, let me know if it's "too open", long story short, you have some detective work to do and you are in possession of several clues... I can summarize them if you need help... (I know it's hard to keep track in PBP as a lot of time goes by between posts).
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13 months ago  ::  Jun 30, 2012 - 11:42AM #63
Harn_Winterfell
Date Joined: Jul 11, 2008
Posts: 3,801

I was trying to get everyone to a 'discuss' location so that I don't get a sunburn in the bright circle of light.  I like sharing this light people, that's why I leave long pauses and try very hard to not scene jump.


I will however photobomb if necessary.

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13 months ago  ::  Jun 30, 2012 - 9:18PM #64
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861
Well it looks like Sand will keep being shy a that T'Chai is still too confused. Our last hope for some initiative is mr Bharhas
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13 months ago  ::  Jul 01, 2012 - 2:06AM #65
LinYurenya
Date Joined: Sep 17, 2010
Posts: 4,011
On my way!
Spoiler: Show
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13 months ago  ::  Jul 01, 2012 - 2:23AM #66
Harn_Winterfell
Date Joined: Jul 11, 2008
Posts: 3,801
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13 months ago  ::  Jul 01, 2012 - 6:19AM #67
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861

Jun 30, 2012 -- 9:18PM, Scyner wrote:

Well it looks like Sand will keep being shy a that T'Chai is still too confused. Our last hope for some initiative is mr Bharhas




oooooh... a thousand apologies to mighty MightyManRock for forgetting you... Lothi could (and definitely should, considering his background) have an opinion on where and what to do next...

*blush*
   
Don't take it the wrong way, bud, just a brain fart...

As a way of example of how forgetful I am: it's morning here and I forgot to put ground coffee in my coffee maker, so it made a wondeful cup of boiling hot water


Now, let's check out that post from Lin!   

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13 months ago  ::  Jul 01, 2012 - 6:23AM #68
MightyManrock
Date Joined: Aug 17, 2010
Posts: 827
No problem. I'll be gettin' on that soon, cap.
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13 months ago  ::  Jul 01, 2012 - 6:28AM #69
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861
OK I am currently putting together a description of the golden inix where you guys can go to discuss, go over the clues you have or ask people about stufff... Won't take me long.
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13 months ago  ::  Jul 01, 2012 - 6:30AM #70
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861
@Mighty: Well that's unless lothi has a different idea and you guys end up somewhere else... What do you want me to do? you post first with a different idea or I take you all to the Golden Inix?
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The Haven General [OOC] A Tyrian Intrigue [4e Dark Sun]
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