Lothi is a city elf, and that means a few specific things. He has been involved in crime from a young age, moving from gang to gang as different groups formed and divided and dissolved. He grew accustomed to being distrusted by others, elf and non-elf alike -- anyone outside of his immediate family and closest gang buddies. Having been born in Tyr and having rarely spent time outside of it, he is distanced from wasteland elves and their way of life, and he uses his elven quickness and survival instincts in a completely different arena. He is an outcast, but it is all he has ever known.
Lothi became part of the Toothcutters shortly before their rise to prominence among the elven gangs in Tyr, managing to duck out of a gang war that left many of his former mates dead. As a testament to the harsh nature of Tyr's elven gang environment, no one Lothi knew in his childhood still lives -- or at least not that Lothi is aware of. Thus, even though he made some friends quickly among his new "family," he knew better than to trust any of them.
When it became clear that the planning behind his jobs -- common trespassing and thievery with the occasional neutralization of a troublesome guard or witness -- was becoming sloppy, Lothi began to investigate. He never got a clear picture of what was going on, but he was led to believe that the Toothcutters were beginning to engage in more lucrative pursuits: namely, dealing in drugs and profitting from their victims' addiction.
Such a thing didn't sit right with Lothi, and he resolved to figure out a way to get out of the Toothcutters. But extricating oneself from a powerful elven gang isn't so easy; without a good plan, a lot of hurt feelings and, more importantly, stabbed backs can be involved. A good plan would involve money, so Lothi figured that a few more cuts of some well-sized scores would be enough to set himself up as a free agent, at least until he found a new group.
The very next job went downhill real quick, and Lothi ended up being the one to take the fall for it. He found himself locked up by the city guard -- just a minor setback. After all, the Toothcutters would certainly bail out a thief of his talent.
Lothi's life on the street shows. His skin is browned and rough, and he is lithe and toned. He has a tangle of dark reddish hair that he ties up to keep out of the way. His dark eyes betray a weariness that anyone who spends so much time stealing to live under the Athasian sun has. He has a tattoo of a coiling green snake-like creature on his right bicep, a relic of a gang that no longer exists.
Lothi wears loose, red, sleeveless robes fit for living in the heat, covered by an Inix leather breastplate fit for living at all in his line of work. In an assortment of belt pouches and in a bandolier over his breastplate Lothi keeps a veritable arsenal of knives and caltrops, as well as supplies and a few practical items that might come to use. His breastplate and a key-shaped necklace he hides inside his clothes are actually psionically enhanced, something he keeps very secret.
Lothi is a survivor. He looks out for himself first and foremost. He has never been in the business of sacrificing his personal interests for others except when the long-term payout is even better for him.
Lothi is pragmatic. He figures out what to do or what to say to get the best result for himself and then does or says that thing. He does not show his true feelings unless there is a benefit to it or if it would not matter either way. He believes that dwelling on things or getting overly emotional to be a waste of energy. Anger is especially dangerous; though it may make one feel powerful to express anger, Lothi believes that is precisely when one is most vulnerable. As a result, Lothi's tolerance for insults is fairly high, and he takes a lot in stride -- except, of course, if pretending to make a scene would benefit him.
Lothi is a contradiction. He can seem quite likeable, but to anyone who sees through his rhetoric straight to his self-serving tendencies, he is insufferable. As long as your interests align with his, however, he will work with you quite cordially.
Lothi is not a monster. He does not relish hurting anyone, and he feels much better stealing from people who likely won't miss what he stole. Having had all his family and most of his friends taken from him in violence, he hates that other people go through the same thing, and he's missed many hours of sleep wondering if this very thing has happened at his own hand. He abhors anyone who systematically ruins other people's lives for any reason; at the same time, he has no respect for anyone who allows their life to be ruined in the first place.
Move Action Effect Lothi moves his speed. During the move, he gains a +5 power bonus to Acrobatics checks to balance and does not sink when moving over soft or brittle terrain, such as dust, silt, mud, snow or thin ice.
Standard Action, Dagger +11 vs. AC Target One creature Hit 1d4+5 damage Special Lothi can move 2 squares before this attack. Critical +1d6 damage Combat Advantage +2+1 to hit & +1 to damage; 2d6 additional Sneak Attack damage once per turn.
Standard Action, Dagger +11 vs. AC Target One creature Hit 1d4+5 damage Special Lothi can move 2 squares before this attack. Combat Advantage +2+1 to hit & +1 to damage; 2d6 additional Sneak Attack damage once per turn.
Move Action Effect Lothi can move up to his speed and can make a Stealth check to hide. He takes no penalty to the Stealth check for the movement, though he must still meet the normal requirements to hide.
Minor Action, Dagger, Melee +11 vs. Reflex Target One creature Hit 1d4+5 damage; Lothi slides the target 1 square, and the target is slowed until the end of Lothi's next turn. If he is flanking the target, the attack deals 2 extra damage. Critical +1d6 damage Combat Advantage +2+1 to hit & +1 to damage; 2d6 additional Sneak Attack damage once per turn.
Standard Action, Dagger, Melee +11 vs. AC Target One creature Hit 2d4+5 damage Effect Lothi gains a +4 bonus to AC and Reflex until the end of his next turn. Critical +1d6 damage Combat Advantage +2+1 to hit & +1 to damage; 2d6 additional Sneak Attack damage once per turn.
No Action Trigger When using a basic attack or an at-will weapon attack power, Lothi hits an enemy that is granting combat advantage to him. Effect The enemy is dazed until the end of Lothi's next turn.
Standard Action, Dagger, Melee +11 vs. AC Target One creature Effect Before and after the attack, Lothi shifts his speed. Hit 2d4+5 damage Miss Half damage Critical +1d6 damage Combat Advantage +2+1 to hit & +1 to damage; 2d6 additional Sneak Attack damage once per turn.
Have trouble deciding where to go/what to do next? I kept it a bit open, let me know if it's "too open", long story short, you have some detective work to do and you are in possession of several clues... I can summarize them if you need help... (I know it's hard to keep track in PBP as a lot of time goes by between posts).
I was trying to get everyone to a 'discuss' location so that I don't get a sunburn in the bright circle of light. I like sharing this light people, that's why I leave long pauses and try very hard to not scene jump.