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8 months ago ::
Sep 27, 2012 - 6:31PM
#191
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Date Joined:
Jul 18, 2009
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T'Chai kills grenadier 1... next!
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8 months ago ::
Sep 29, 2012 - 5:59PM
#192
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Date Joined:
Jan 10, 2008
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I'd say that by RAW, the fire bomb was triggered off of dying anyway, so an OA wouldn't really bother him and he'd still make the attack. If dying was going to prevent it, he woudn't be making the attack in the first place.
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8 months ago ::
Sep 29, 2012 - 6:04PM
#193
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Date Joined:
Jul 18, 2009
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I see, it's indeed one of those moves when he knows he's toast and throws everything he's got in a last vengeful move... Has anyone seen any official ruling on something similar?
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8 months ago ::
Oct 07, 2012 - 8:26AM
#194
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Date Joined:
Jul 18, 2009
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 Wakee Wakee   Or should I just do a post whereby you put away fires, inspect bodies, and check out the exit tunnel the Halfling used?
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8 months ago ::
Oct 07, 2012 - 10:46AM
#195
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Date Joined:
Jul 11, 2008
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will get a post up later this evening after home from work.
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8 months ago ::
Oct 08, 2012 - 7:19PM
#196
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Date Joined:
Jul 18, 2009
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If there are no objections to Lothi's suggestion to report progress to Thiel Dakhar by tomorrow night, I will post the transition accordingly.
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8 months ago ::
Oct 08, 2012 - 8:21PM
#197
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Date Joined:
Mar 11, 2010
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works for me. Bharhas is going to have to give another performance I think
Play by Post Haven Stop by, join us, and sign up for some games while you are there Real Adventures Come join in and have some adventures, real ones! Want even more Play-By-Post games? Head over to www.Nerdbound.com to check some more out. People there are playing lots of systems, not just D&D PCs
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Big John Barleycorn
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Big John Barleycorn
Big John Barleycorn, Level 5 Human, Knight Human Power Selection Option: Heroic Effort Languages: Common, Dwarven Theme: Mercenary
VITALS AC: 25 Fort: 19 Ref: 15 Will: 17 HP: 38/54
Surges: 8/11 Surge Value: 13
Initiative: +8 Speed: 5
CURRENT ABILITY SCORES STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8
[] Action Point Milestone: 1/2 [] Second Wind
TRAINED SKILLS Athletics +9, Endurance +7, Heal +9, Intimidate +8
UNTRAINED SKILLS Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0
POWERS Standard Action Melee Basic Attack Vicious Longsword +1: +12 vs AC, 1d8+6 damage Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1) Ranged Basic Attack Javelin (10/20): +10 vs AC, 1d6+5 damage
Minor Action > Active < Knight Feature: Defender Aura Knight Feature: Battle Guardian > - < Fighter Utility: Defend the Line Stance > - < Fighter Utility: Hammer Hands Stance [] Level 2 Utility: Glowering Threat
No Action [] Human Racial Power: Heroic Effort [X] Mercenary Theme Power: Takedown Strike [][] Attack Power: Power Strike
FEATS Class Feat: Shield Finesse Racial Bonus Feat: Master at Arms Level 1: World Serpent's Grasp Level 2: Improve Initiative Level 4: Superior Will
ITEMS Longsword +1 Khopesh Shield of Protection [] Item Daily Power Delver's Plate Armor +2 [] Item Daily Power Javelin x3 Adventurer's Kit 1 Opal 235g 172s 50c Tsubasa Shou
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Tsubasa Shou iplay4e link
Tsubasa Shou, level 2 Human Euphoric Ardent Theme: Windlord Languages: Common, Elven Origin: Elemental
VITALS AC: 19 Fort: 16 Ref: 14 Will: 18 HP: 32/32 Power Points: [][]
Surges: 6/9 Surge Value: 8
Initiative: +2 Speed: 5
CURRENT ABILITY SCORES STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18
[X][ Action Point Milestone: 1/2 [] Second Wind
TRAINED SKILLS Athletics +9, Diplomacy +10, Endurance +8, Heal +6, Intimidate +10
UNTRAINED SKILLS Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2
POWERS
Standard Action Melee Basic Attack Greatspear: +7 vs AC, 1d10+2 damage Human At-Will Attack (Augment 0 only): Focusing Strike At-Will Attack: Demoralizing Strike At-Will Attack: Energizing Strike []Encounter Attack: Wind Fury Assault [] Daily Attack: Battleborn Acuity
Move Action
Minor Action [][] Encounter Utility: Ardent Surge
Immediate Reaction [] Daily Utility: Healing Bond
No Action []Encounter Utility: Ardent Outrage
FEATS Bonus Feat: Improved Defenses Human bonus Feat: Polearm Expertise Level 1: Weapon Proficiency: Greatspear Level 2: Armor Proficiency: Scale
ITEMS Magic Scale Armor +1 Flute Silk Rope - 50 ft Torch x2 Sunrod Lantern Oil (pint) x3 Tent Bedroll Backpack Trail Rations x 10 Grappling Hook Climber's Kit Flint & Steel
0 g - 0 s - 0 c Reznik Callahan
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iPlay4e link
Reznik Callahan, Level 1 Human (Elf), Ranger/Druid Languages: Common, Elven Theme: Werewolf
CURRENT STATUS:
VITALS AC: 17 Fort: 12 Ref: 15 Will: 14 HP: 25/25
Surges: 6/7 Surge Value: 6
Initiative: +4 Speed: 7
CURRENT ABILITY SCORES STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11
[X][] Action Point Milestone: 2/2 [] Second Wind
TRAINED SKILLS Athletics +4, Nature +13, Perception +11, Stealth +9
UNTRAINED SKILLS Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3
POWERS Standard Action At-Will Attack Twin Strike At-Will Attack Savage Rend At-Will Attack Wolf Shape Attack: Useable only in Wolf Form [] Encounter Attack Two-Fanged Strike [X] Daily Attack Sure Shot
Minor Action At-Will Utility Hunter's Quarry At-Will Utility Wild Shape [] Encounter Utility Wolf Shape
Free Action [X]Encounter Utility Elven Accuracy
FEATS Level 1: Versatile Expertise Bow Expertise Totem Expertise
ITEMS Longbow Hide Armor Short Sword Totem Cold Weather Clothing Adventurer's Kit Bharhas
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iplay4e sheet
Bharhas, Level 3 Human, Warlord | Sorcerer Human Power Selection Option: Bonus At-Will power Languages: Common, Elven Theme: Gladiator
CURRENT STATUS: Phase of the Sun: *At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. *You also gain resist 5 cold.
VITALS AC: 18 Fort: 18 Ref: 15 Will: 17 HP: 40/40
Surges: 6/6 Surge Value: 10
Initiative: +1 Speed: 6
CURRENT ABILITY SCORES STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17
[] Action Point Milestone: 1/2 [] Second Wind
TRAINED SKILLS Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9
UNTRAINED SKILLS Acrobatics -1, Arcana +1, Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1
POWERS Standard Action Melee Basic Attack Longsword : +9 vs AC, 1d8+5 damage Katar: +9 vs AC, 1d6+4 damage Warlord Attack: Wolf Pack Tactics Warlord Attack: Viper's Strike Sorcerer Attack: Storm Walk [] Gladiator Theme Attack: Disrupting Advance [] Level 1 Warlord Attack: Diabolic Stratagem [] Level 1 Sorcerer Attack: Cosmos Call
Minor Action [] Level 2 Warlord Utility: Shake It Off [] Level 3 Sorcerer Attack: Lightning Cuts [] Warlord Feature: Inspiring Word
Free Action Dark Sun Arcane Feature: Arcane Defiling
No Action [] Warlord Feature: Battlefront Shift
FEATS Racial Bonus Feat: Mastery of Knives Level 1: Hybrid Talent Level 2: Sorcerous Blade Channeling
ITEMS Longsword Katar Cloth Armor of Sudden Recovery +1 [] Item Daily Power Heavy Shield Cloak of Distortion Adventurer's Kit Survival Day x10 427g
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8 months ago ::
Oct 09, 2012 - 7:21PM
#198
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Date Joined:
Jul 18, 2009
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I did the post accordingly, sending Aldalec as a scout, and the group going together under the cover of night.
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8 months ago ::
Oct 09, 2012 - 8:10PM
#199
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Date Joined:
Jul 11, 2008
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I fear to read the IC for all the daggers Aldalec may have grown.
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8 months ago ::
Oct 09, 2012 - 8:21PM
#200
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Date Joined:
Jul 18, 2009
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Nah... very mild this time... I figured he would be the only proper 'scout' during daylight... Sand... meh... too big and noticeable Lothi... meh... an Elf in this classy part of town, not the best T'Chai... no comment!  Bharhas... maybe not with the show he put on earlier >> leaves Aldalec... I just made the huge assumption that he would refrain from being flamboyant, which kinda honnestly sounds completely out of character... but I assume that he would manage to do that for maybe 10 minutes for the group's sake... Can he?
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