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1 year ago  ::  May 20, 2012 - 12:16PM #21
jrmabie
Date Joined: Nov 14, 2010
Posts: 4,715
Fiona shrieks with rage as the dwarf punches Sand.  She slams the maul down on the dwarf, not even attempting to keep him alive.


mechanics Show

Standard:  Howling Strike on Z-14 for 21 +2 for CA because he's dazed by T'Chai, makes it a total of 23; if hits, then damage is 19.


Stat block Show


Fiona


Female Unaligned Half Giant Barbarian (Escaped Slave) Lvl 3


Vitals: Medium, 7" tall, 280 lbs


Senses: 10 Insight, 15 Perception, Standard Vision


Encounter Powers
[_] Action Point
[_] Second Wind
[_] Resurgent Strike 
[_] Hidden Strike
[_] Stone's Endurance
[_] Swift Charge
[_] Repel the Siege 


Daily Powers
[_] Rage Drake's Frenzy
[_] Inspiring Fortitude



HP:
HS:
AC:

Fort:
Ref:
Will:


Base
48
11
17
17
13
14


Current
48
11



Temp:
 0 hp
Surge: 12 hp
Init: +2
Speed: 6


Resist: none
Saves: none
MBA: +8 vs AC, 2d6+5


Combat Notes:
• 3 THP when reducing enemy to 0 hp
• MBA after critical hit w/Barbarian Attack


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1 year ago  ::  May 20, 2012 - 2:38PM #22
Brys
Date Joined: Jan 10, 2008
Posts: 4,521


T'Chai lines up another shot and fires at the rabid dwarf, doing his part to put the mad creature down.  He still didn't understand why others in the market were backing away.  Sure, it could be dangerous if the dwarf were to bite anyone, but the greater danger lie in letting him live.  The arrow finds its mark and the spirits of the land do their part to sap the dwarf's fighting spirit.

Mechanics Show

Standard: Biting Swarm vs dwarf: 21 vs AC; 11 damage and target takes a -2 to attack rolls until the end of T'Chai's next turn.
9(1d20) +10 +2 = 21; 5(1d10) +6 = 11

Move: Walk to Z,22


Combat Statblock Show

AC: 16 Fort: 11 Reflex: 15 Will: 17
HP: 19/42
Healing Surges Remaining: 7/7 (10)
Init +4, Speed: 7
Status:
Action Points: 1/1 [ ]
Other combat related info:
- Can shift as a minor action.
- Once per turn, can stow or retrieve an item or weapon as a free action.
Powers Show

Melee Basic Attack Show

Standard Action Melee Weapon (Widow's Knife)
Target: One Creature
Attack: +5 vs AC
Hit: 1d4+1 damage

Range Basic Attack/Biting Swarm Show

Standard Action  Ranged Weapon (20/40)
Target: One Creature
Attack: +10 vs AC
Hit: 1d10+6 damage and the target and each enemy adjacent to it take a -2 penalty to attack rolls until the start of your next turn.
Note: +1 to damage rolls against a single creature that is not adjacent to any other creature.

Elemental Spirits Show

Standard Action  Ranged Weapon (20/40)
Target: One Creature
Special: Choose cold, fire, lightning, or thunder whenever you use this power.  Your choice determines the power's damage type.
Attack: +10 vs AC
Hit: 1d10+6 damage of the chosen type.  Until the end of your next turn, any creature that starts adjacent to the target takes 3 (DEX mod) damage of the chosen type.
Note: +1 to damage rolls against a single creature that is not adjacent to any other creature.

[ ]Flickering Arrow Show

Standard Action  Ranged Weapon (20/40)
Target: One Creature
Attack: +10 vs AC
Hit: 1d10+1d6+6 damage and the target can't benefit from cover, concealment, or total concealment, and enemies take a -2 penalty to attack rolls while within 5 squares of the target.
Note: +1 to damage rolls against a single creature that is not adjacent to any other creature.

[ ]Wasteland Fury Show

Starndard Action Melee or Ranged Weapon
Target: One creature
Attack: +10 vs AC
Effect: If you use this power while you are not adjacent to any of your allies, you can shift 1 square before or after the attack.
Hit: 1d10+6.  If you have combat advantage against the target, you deal extra damage equal to you highest ability modifier (+5).

[X]Thri-Kreen Claws Show

Minor Action  Melee 1
Target: One, two or three creatures
Attack: +10 vs AC
Hit: 1d8+6.  You gain a bonus to the attack roll equal to the number of targets.

[ ]Encaging Spirits Show

Minor Action Close Burst 1
Target: Each enemy in burst
Effect: You push each target 1 square, and each target is slowed until the end of your next turn.

[ ]Inevitable Shot Show

Free Action Personal
Trigger: You miss a creature with a ranged attack.
Effect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature's space as the attack's origin square.
Special: You regain the use of this power when you spend an action point.

[X]Escaping Shot Show

Standard Action Ranged Weapon
Target: One creature
Attack: +10 vs Will
Hit: 1d10+6 psychic damage, and the target is dazed until the end of your next turn.
Effect: You shift 3 squares.
Special: Making this attack does not provoke an opportunity attack from the target.

[ ]Lone Resolve Show

Free Action Personal
Trigger: You start your turn while not adjacent to any of your allies.
Effect: You can make a saving throw with a bonus equal to your primary ability modifier (+5).  If the saving throw fails, you do not expend this power.

[ ]Storm of Spirit Shards Show

Minor Action Close Burst 1
Target: Each enemy in burst
Effect: You push each target 1 square, and each target is slowed until the end of your next turn.


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1 year ago  ::  May 20, 2012 - 5:30PM #23
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861
[Next: Sand, Nerris, Aldalec]

As T'Chai's arrow lodges itself in the dwarf's chest, he howls in pain and enters a state of pure rage. He runs around like a maniac, foaming at the mouth even more than before, completely wild eyed. He hits Fiona and Sand nearby, knocing the wind out of the two.

Mechanics Show
T'Chai bloodies the dwarf and triggers the following reaction:

Immediate interrupt:
Rage: Close Burst 3 attack for 21 Damage, vs Reflex and with -2 ATK from T'Chai:
Aldalec: 15 miss
Fiona: 21 hit
Sand: 14 hit
Nerris: 10 miss

Sand is now bloodied

Three nearby strangers die, two humans and one elf.

Immediate reaction: All ongoing negative effects are removed from the Dwarf.

Map Show


Larger Version

triangles are difficult terrain
it take an athletics check DC14 to climb on a wagon, fighting from the top of a wagon a target on the ground grants CA.
Squares with people are impassable

Status Show
Crazed Dwarf [Z14] -121/?? Bloodied
Fiona 27/48
T'Chai
19+4/42 Bloodied
>>>Sand 11/42 Bloodied
>>>Nerris 27/36
>>>Aldalec 21/36

Used Powers:
Crazed Dwarf: AP 1/2, Rampage, Rage
Fiona HS 0/11, AP 0/1
Nerris HS 0/8, AP 0/1
Aldalec HS 0/9, AP 0/1, Focused Sound
Sand HS 0/11, AP 0/1, Advance Lunge
T'Chai HS 0/7, AP 0/1, Thri-Kreen Claws, Escaping Shot

Monster Knowledge Show
Crazed Dwarf
AC = [17 or 18]
Fort 
Ref < 21
Will
220 < HP < 242
speed:5 (7 during rampage)
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13 months ago  ::  May 21, 2012 - 11:59AM #24
Orbin
Date Joined: Feb 9, 2007
Posts: 3,266

Seeing thoes nearby cut down Sand's eyes flash with anger and he shouts, "You killed them!  You son of a kank!  Drop your weapons NOW or I'll rip you limb from limb and let my friend over there eat what's left of you!"  He points to T'Chai for emphasis. 

Mechanics Show

Standard Action: Intimidate the dwarf into surrendering
  Attack: Intimidate the dwarf into surrendering (Intimidate vs Will, -10 was applied for being in combat) (1d20+11-10=18)

Minor Action: Stone's Endurance
  Effect: Gain resist 5 until the end of Sands next turn

Minor Action: Minor Resurgence
  Effect: Gain 5 temp hp


Out of Turn Actions Show
Will take my combat challenge if it triggers

Sand gets a +2 bonus to hit on OA attacks and if he hits a creature they stop moving


Combat Stat Block Show
AC: 19 Fort: 17 Reflex: 14 Will: 14
HP: 11+5/42
Bloodied Value: 21
Healing Surges Used: 0/11
Surge Value: 10
Initiative Modifier: +3 
Status:
* Resist 5 eont (Sand)
Other Relevant Information:
Action Points Used: 0/1

[] Second Wind
[X] Stone's Endurance
[] 
Wasteland Fury
[] 
Funneling Fury
[X] Minor Resurgence
[X] Advanced Lunge
[] Tempest Dance 
[] Exsiccating Short Sword

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13 months ago  ::  May 21, 2012 - 5:36PM #25
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861
Sadly, Sand does not get any reaction out of the Dwarf. In fact, it feels as if he does not understand common, worse, even, that the concept of language is totally foreign to him. It is as if you were dealing with an enraged bloodthirsty beast, that you cannot tame, and that will keep this rampage going until it is killed or dies of exhaustion.
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13 months ago  ::  May 21, 2012 - 10:40PM #26
Klockwork
Date Joined: Feb 21, 2011
Posts: 612
Nerris sees the dwarf is surrounded by her allies and takes clever advantage of the distraction they offer, striking at the lunatic's flank with precise, deadly strikes.

Mechanics Show

Move: to AC16
Standard: Charge into square AA14, into flanking (total +4 bonus to hit, +2 damage)
Charge+DWA (1d20+14=23, 2d4+7=11, 1d20+13=22, 2d4+7=11)
Power Strike: on first attack
Power Strike (2d4=6)
Total damage is 17 and 11.


Combat Statblock Show

AC: 19
Fort: 14  Ref: 16  Will: 14
Hp: 36/36
THp:
Surges: 9/9
Surge Value: 9
Initiative: +5
[] Action Point: 1
[] Second Wind
Status:
Failed Death Saving Throws: [][][]

Flashing Blade Mastery: You gain a +1 bonus to weapon attack rolls when you wield a light blade in your off-hand.
Attack Finesse: Use Dex instead of Str when making attack and damage rolls for melee basic attacks.

Powers Show


Melee Basic Attack Show

Standard Action, Spiked Chain
Target: One Creature
Attack: +10 (+4 Dex, +3 Proficienty, +1 Enh, +1 FBM, +1 half-level)
Damage: 2d4 + 5 (+4 Dex, +1 Enh)


Ranged Basic Attack Show

Standard Action, Longbow
Range 20/40
Target: One Creature
Attack: +8 (+4 Dex, +2 Proficiency, +1 Enh, +1 half-level)
Damage: 1d10 + 5 (+4 Dex, +1 Enh)


Dual Weapon Attack Show

Free Action, Spiked Chain
Requirement: You must be wielding two melee weapons
Trigger: You hit with a MBA on your turn
Target: One Creature
Attack: +10 vs. AC
Hit: 2d4 + 5 damage


Aspect of the Pack Wolf Show

Minor Action, Stance
Target: Personal
Effect: -You do not provoke OAs when leaving squares adjacent to your allies.
-When you make a Basic Attack against an enemy adjacent to two or more of your allies, you gain a +1 power bonus to the attack roll.  You also gain a power bonus to the damage roll equal to the number of allies adjacent to the enemy.


Aspect of the Lurking Spider Show

Minor Action, Stance
Target: Personal
Effect: -You gain a +2 power bonus to Stealth checks.
-You gain a +5 power bonus to Athletics checks to climb.
-While you have combat advantage against an enemy, you gain a +2 power bonus to damage rolls against it.


Psionic Spark Show

Minor Action
Ranged 5
Target: One flammable object that isn't carried by another creature
Effect: You cause the target to catch fire


[X][]Power Strike Show

No Action, Spiked Chain
Trigger: You hit an enemy with a MBA using a weapon
Target: The enemy you hit
Effect: The target takes 1[W] extra damage from the triggering attack


[]Psychic Surge Show

Standard Action
Ranged 10
Target: One creature
Attack: +6 vs. Ref
Hit: 1d8 + 5 psychic damage, and and your attacks against the target before the end of your next turn can score a critical hit on a roll of 18-20.


[]Invigorating Stride Show

Move Action
Effect: You shift 3 squares and you must not shift adjacent to any enemy.  You can use your second wind.


[]Elven Accuracy Show

Free Action
Trigger: You make an attack roll and dislike the result
Effect: Reroll the attack roll.  Use the second roll, even if it's lower.




Skills Show

Passive Perception: 21
Passive Insight: 14

Trained Skills:
Acrobatics: 9
Athletics: 6
Nature: 11
Perception: 11
Stealth: 11

Untrained Skills:
Arcana: 0
Bluff: 1
Diplomacy: 1
Dungeoneering: 4
Endurance: 2
Heal: 4
History: 0
Insight: 4
Intimidate: 1
Religion: 0
Streetwise: 1
Thievery: 4

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13 months ago  ::  May 23, 2012 - 8:05PM #27
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861
[Next: All]

Aldalec sings words of encouragement for Sand and pushes the dwarf away with one a of his spell-lyrics. That gives and opportunity for Sand to catch his breath and take a swing at the Dwarf. However, the frenzied beast had already moved too quickly, jumping on Fiona and punching her in the face. Under the fury of the assault, she immediatly drops to the ground unconscious.
Mechanics Show
Nerris hits twice for 28 damage.

NPC'ing Aldalec for 1 week:

Minor: Majestic Word on Sand to grant him 1HS + 4hp to 25hp
Standard: Staggering Note on Dwarf. Hit for 4 Damage and push the target 2 -  1 (stand the ground) = 1 square to Y13
Sand make an MBA but misses.
Bluff roll succeeds to hide Arcane use.

Crazed Dwarf's turn:
Recharge: Fail!
Double attack
on Fiona: Miss & Miss!
ACTION POINT!
Double attack on Fiona: Two hits for 13+16=29 damage and Fiona is Dazed UEONT.
Fiona is now Dying. 
Move: to Z13

Map Show


Larger Version

triangles are difficult terrain
it take an athletics check DC14 to climb on a wagon, fighting from the top of a wagon a target on the ground grants CA.
Squares with people are impassable

Status Show
Crazed Dwarf [Z14] -153/?? Bloodied
Fiona 27/48 Dying [][][], Dazed UEO Dwarf NT
T'Chai
19+4/42 Bloodied
Sand 25+5/42 Bloodied, +5 resist all UEONT
Nerris 27/36
Aldalec 21/36

Used Powers:
Crazed Dwarf: AP 2/2, Rampage, Rage
Fiona HS 0/11, AP 0/1
Nerris HS 0/8, AP 0/1, Power Strike 1/2
Aldalec HS 0/9, AP 0/1, Focused Sound, Majestic Word 1/2
Sand HS 1/11, AP 0/1, Advance Lunge, Minor Resurgence, Stone's Endurance
T'Chai HS 0/7, AP 0/1, Thri-Kreen Claws, Escaping Shot

Monster Knowledge Show
Crazed Dwarf
AC = [17 or 18]
Fort 
Ref < 21
Will < 26
220 < HP < 242
speed:5 (7 during rampage)
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13 months ago  ::  May 23, 2012 - 8:27PM #28
jrmabie
Date Joined: Nov 14, 2010
Posts: 4,715
mechanics Show

Save vs. Death:  17



Stat block Show


Fiona


Female Unaligned Half Giant Barbarian (Escaped Slave) Lvl 3


Vitals: Medium, 7" tall, 280 lbs


Senses: 10 Insight, 15 Perception, Standard Vision


Encounter Powers
[_] Action Point
[_] Second Wind
[_] Resurgent Strike 
[_] Hidden Strike
[_] Stone's Endurance
[_] Swift Charge
[_] Repel the Siege 


Daily Powers
[_] Rage Drake's Frenzy
[_] Inspiring Fortitude



HP:
HS:
AC:

Fort:
Ref:
Will:


Base
48
11
17
17
13
14


Current
27
11



Temp:
 0 hp
Surge: 12 hp
Init: +2
Speed: 6


Resist: none
Saves: none
MBA: +8 vs AC, 2d6+5


Combat Notes:
• 3 THP when reducing enemy to 0 hp
• MBA after critical hit w/Barbarian Attack


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13 months ago  ::  May 23, 2012 - 8:28PM #29
Orbin
Date Joined: Feb 9, 2007
Posts: 3,266

Sand quickly steps overtop of Fiona's downed body attempting to shield it from the crazed dwarf.  He then, with a furious cry, swings his shortsword into the dwarf.  He hits the dwarf with such force that he appears dazed.

Mechanics Show

Move Action: Shift to Y,14

Standard Action: Wasteland Fury vs Crazed Dwarf
  Attack: Wasteland Fury vs Crazed Dwarf (AC attack, Combat Advantage) (1d20+11+2=22) HIT!
  Damage: Wasteland Fury Damage (Extra from combat advantage) (1d6+7+4=13)
  Effect: Mark the dwarf
  Free Action: Use Exsiccating Short Sword
     Effect: Dwaf takes 2 more fire damage and is Dazed EonT (Sand)  


Out of Turn Actions Show
Will take my combat challenge if it triggers

Sand gets a +2 bonus to hit on OA attacks and if he hits a creature they stop moving


Combat Stat Block Show
AC: 19 Fort: 17 Reflex: 14 Will: 14
HP: 25+5/42
Bloodied Value: 21
Healing Surges Used: 1/11
Surge Value: 10
Initiative Modifier: +3 
Status:
* Resist 5 eont (Sand)
Other Relevant Information:
Action Points Used: 0/1

[] Second Wind
[X] Stone's Endurance
[X] 
Wasteland Fury
[] 
Funneling Fury
[X] Minor Resurgence
[X] Advanced Lunge
[] Tempest Dance 
[X] Exsiccating Short Sword

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13 months ago  ::  May 24, 2012 - 10:17AM #30
Brys
Date Joined: Jan 10, 2008
Posts: 4,521


T'Chai worries as the giantess goes down in a silent heap.  Then he realizes that more firing lanes have opened up and sends an arrow whizzing at the dwarf.  The stone arrowhead gives the dwarf a solid thunk. Despite what Sand was shouting earlier, T'Chai is saddened that the dwarf's madness likely means that the meat is not safe to eat.  Such a waste.

Mechanics Show

Standard: Wasteland Fury vs Dwarf (CA from dazed): 19 vs AC; 15 damage
7(1d20) +10 +2 = 19; 4(1d10) +6 +5 = 15


Combat Statblock Show

AC: 16 Fort: 11 Reflex: 15 Will: 17
HP: 19/42
Healing Surges Remaining: 7/7 (10)
Init +4, Speed: 7
Status:
Action Points: 1/1 [ ]
Other combat related info:
- Can shift as a minor action.
- Once per turn, can stow or retrieve an item or weapon as a free action.
Powers Show

Melee Basic Attack Show

Standard Action Melee Weapon (Widow's Knife)
Target: One Creature
Attack: +5 vs AC
Hit: 1d4+1 damage

Range Basic Attack/Biting Swarm Show

Standard Action  Ranged Weapon (20/40)
Target: One Creature
Attack: +10 vs AC
Hit: 1d10+6 damage and the target and each enemy adjacent to it take a -2 penalty to attack rolls until the start of your next turn.
Note: +1 to damage rolls against a single creature that is not adjacent to any other creature.

Elemental Spirits Show

Standard Action  Ranged Weapon (20/40)
Target: One Creature
Special: Choose cold, fire, lightning, or thunder whenever you use this power.  Your choice determines the power's damage type.
Attack: +10 vs AC
Hit: 1d10+6 damage of the chosen type.  Until the end of your next turn, any creature that starts adjacent to the target takes 3 (DEX mod) damage of the chosen type.
Note: +1 to damage rolls against a single creature that is not adjacent to any other creature.

[ ]Flickering Arrow Show

Standard Action  Ranged Weapon (20/40)
Target: One Creature
Attack: +10 vs AC
Hit: 1d10+1d6+6 damage and the target can't benefit from cover, concealment, or total concealment, and enemies take a -2 penalty to attack rolls while within 5 squares of the target.
Note: +1 to damage rolls against a single creature that is not adjacent to any other creature.

[X]Wasteland Fury Show

Starndard Action Melee or Ranged Weapon
Target: One creature
Attack: +10 vs AC
Effect: If you use this power while you are not adjacent to any of your allies, you can shift 1 square before or after the attack.
Hit: 1d10+6.  If you have combat advantage against the target, you deal extra damage equal to you highest ability modifier (+5).

[X]Thri-Kreen Claws Show

Minor Action  Melee 1
Target: One, two or three creatures
Attack: +10 vs AC
Hit: 1d8+6.  You gain a bonus to the attack roll equal to the number of targets.

[ ]Encaging Spirits Show

Minor Action Close Burst 1
Target: Each enemy in burst
Effect: You push each target 1 square, and each target is slowed until the end of your next turn.

[ ]Inevitable Shot Show

Free Action Personal
Trigger: You miss a creature with a ranged attack.
Effect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature's space as the attack's origin square.
Special: You regain the use of this power when you spend an action point.

[X]Escaping Shot Show

Standard Action Ranged Weapon
Target: One creature
Attack: +10 vs Will
Hit: 1d10+6 psychic damage, and the target is dazed until the end of your next turn.
Effect: You shift 3 squares.
Special: Making this attack does not provoke an opportunity attack from the target.

[ ]Lone Resolve Show

Free Action Personal
Trigger: You start your turn while not adjacent to any of your allies.
Effect: You can make a saving throw with a bonus equal to your primary ability modifier (+5).  If the saving throw fails, you do not expend this power.

[ ]Storm of Spirit Shards Show

Minor Action Close Burst 1
Target: Each enemy in burst
Effect: You push each target 1 square, and each target is slowed until the end of your next turn.


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