Community

 
The Haven General [IC] A Tyrian Intrigue [4e Dark Sun]
Jump Menu:
Page 2 of 26  •  Prev 1 2 3 4 5 6 ... 26 Next
Switch to Forum Live View
Locked: [IC] A Tyrian Intrigue [4e Dark Sun]
1 year ago  ::  May 15, 2012 - 3:40PM #11
Klockwork
Date Joined: Feb 21, 2011
Posts: 612
Nerris is stunned out of her conversation by the shriek, and the site of the rampaging dwarf in the elven market gives her pause.  She fumbles at her belt for her alhaluks, costing her precious seconds as the mad dwarf bears down on the group.

Mechanics Show
Quick Reply
Cancel
1 year ago  ::  May 15, 2012 - 4:50PM #12
Harn_Winterfell
Date Joined: Jul 11, 2008
Posts: 3,801

Aldalec was far too busy enjoy his slightly elevated view and the wide range of sizes and shapes of plunging necklines in the marketplace to pay much attention other than to the exercise of long years of practice of keeping light hands off of his wealth. 



Mechanics Show

Initiative: Initiative (1d20+3=7) keeping with the trend set by the rest so as to not show them up too badly.

OOC Show
Keep in mind Song of Valor for bloodying opponents.

Expended Powers Show

Combat Stat Block Show

Aldalec Rynthorium of Raam
Male Human Valorous Bard Level 3
Languages: Common, Giant
Athasian Minstrel
Vitals: Medium, 5'7" tall, 145 lbs Age: 22 Senses:
Insight: 15
Perception: 15
Powers and Stats:
Encounter Powers
[_] Second Wind
[_] Poisoned Strike
[_] Words of Friendship
[_] Majestic Word
[_] Majestic Word
[_] Focused Sound
[_] Song of the New Dawn

Wild Talent(s)
Object Projection

At-Wills
Arcane Defiling
Cutting Words
Vicious Mockery
Staggering Note

Daily Powers
[_]Action Point
[_]Stirring Shout
[_]Canon of Avoidance


HP:
HS:
AC:

Fort: Ref: Will:
Core 36
9
16
15
17 18
Cur
36
9

0 hp Temp
Surge: 9 hp Init: +3 Speed: 6
Resist: Poison 2
Saves: none
MBA:
Longsword +7 1d8+2
RBA:
Widow's Knife +7 1d4+3 RBA: Longbow +6 1d10+3

Carried: 97 lbs
Daggers (9):
Longbow and 20 arrows
Amulet of Health
+1 Bard's Songblade +2
Things of note
Bardic Powers: See Virtue of Valor, Song of Rest, Rousing Voice
FEAT: Versatile Expertise: +1 w/heavy blades and instruments
Combat Round x Notes


Virtue of Valor/Song of Rest/Rousing Voice Show

Virtue of Valor
Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant temporary hit points to that ally as a free action. The number of temporary hit points equals 1 + your Constitution modifier (+4) at 1st level

SONG OF REST

When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier (+5) with each healing surge. A character can be affected by only one Song of Rest at a time.

ROUSING VOICE
Heroic Tier

Prerequisite: Human, bard
Benefit: When an ally within 10 squares of you uses second wind, he or she gains also temporary hit points equal to your Charisma modifier. (+5)

Current Bank Show


Bank amounts as of 5.7.2012
Party Fund:
02.2
Sand: 480
T'Chai: 480
Nerris: 450 (difference from bow purchase earlier in game)
Fiona: 480
Aldalec: 480



Weapons & gear:

Spellbook x2 -Aldalec
Coins & valuables:
Art pieces:
Coins:
Gems:
Non-assigned magical items:

Quick Reply
Cancel
1 year ago  ::  May 17, 2012 - 6:21PM #13
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861
[Next: Everyone]

The dwarf  keeps on screaming and starts running through the crowd at an unnatural speed for someone from his race. He punches Nerris in the stomach with impressive strength, dropping her to her knees and moves on before she can react. Next he dashes toward Aldalec and elbows the bard in the ribs. Aldalec lands a blow with his sword that the dwarf ignores as he moves on to his next random target, T'Chai. The frenzied dwarf drops the Thri-Kreen with one blow and then showers his surprised target with a flurry of inaccurate but powerful blows.

Mechanics Show
Crazed Dwarf's turn:
Move: to AA18
Standard: Rampage Dwarf can move up to 7 and go through your squares. Every time he does, he does a slam attack. If you are hit, you will also fall prone. Dwarf also gains 5 resist all during the move.

Rampage move: Through Nerris, Aldalec and TC'hai to finish in Z14
Nerris: hit for 9 damage + prone
Aldalec: hit for 15 damage + prone
T'Chai: hit for 14 damage + prone

The move provokes OAs from:
Nerris (miss),
Aldalec (hit, 9-5=4 damage),
T'Chai (hit, 3-5=0 damage),
Sand (hit, 9-5=4damage)

Action Point!
Double Attack: Use Slam twice
Slam on T'Chai: hit for 9 damage
Slam on T'Chai: miss

Map Show


Larger Version
triangles are difficult terrain
it take an athletics check DC14 to climb on a wagon, fighting from the top of a wagon a target on the ground grants CA.
Squares with people are impassable

Status Show
Crazed Dwarf [Z14] -8/??
Fiona 48/48
Nerris 27/36 Prone
Aldalec 21/36 Prone
Sand 42/42
T'Chai 19/42 Bloodied, Prone

Used Powers:
Crazed Dwarf: AP 1/2, Rampage
Fiona HS 0/11, AP 0/1
Nerris HS 0/8, AP 0/1
Aldalec HS 0/9, AP 0/1
Sand HS 0/11, AP 0/1
T'Chai HS 0/7, AP 0/1

Monster Knowledge Show
Crazed Dwarf
14 < AC < 19
Fort 
Ref 
Will
HP > 16
speed:5 (7 during rampage)
Quick Reply
Cancel
1 year ago  ::  May 18, 2012 - 6:08AM #14
Brys
Date Joined: Jan 10, 2008
Posts: 4,520



T'Chai clacks in surprise as he pulls himself to his feet.  He wheels his smaller arms in a frenzy but the dwarf blocks all the claws.  What the dwarf doesn't see is T'Chai's stronger upper arms pulling back on his bow and firing point blank at the dwarf.  As the arrow thunks home, the insectoid skitters away, putting some distance between himself and the maniac.

Mechanics Show

Move: Stand

Minor: Thri-Kreen Claws: 12 vs AC (assumed miss)

Standard: Escaping Shot (power does not provoke OA): Crit: 22 psychic damage, the target is dazed until the end of T'Chai's next turn, and T'Chai shifts to Z,18

2(1d20) +10 = 12; 7(1d8) +6 = 13; 20(1d20) +10 = 30; 2(1d10) +6 = 8


Combat Statblock Show

AC: 16 Fort: 11 Reflex: 15 Will: 17
HP: 19/42
Healing Surges Remaining: 7/7 (10)
Init +4, Speed: 7
Status:
Action Points: 1/1 [ ]
Other combat related info:
- Can shift as a minor action.
- Once per turn, can stow or retrieve an item or weapon as a free action.
Powers Show

Melee Basic Attack Show

Standard Action Melee Weapon (Widow's Knife)
Target: One Creature
Attack: +5 vs AC
Hit: 1d4+1 damage

Range Basic Attack/Biting Swarm Show

Standard Action  Ranged Weapon (20/40)
Target: One Creature
Attack: +10 vs AC
Hit: 1d10+6 damage and the target and each enemy adjacent to it take a -2 penalty to attack rolls until the start of your next turn.
Note: +1 to damage rolls against a single creature that is not adjacent to any other creature.

Elemental Spirits Show

Standard Action  Ranged Weapon (20/40)
Target: One Creature
Special: Choose cold, fire, lightning, or thunder whenever you use this power.  Your choice determines the power's damage type.
Attack: +10 vs AC
Hit: 1d10+6 damage of the chosen type.  Until the end of your next turn, any creature that starts adjacent to the target takes 3 (DEX mod) damage of the chosen type.
Note: +1 to damage rolls against a single creature that is not adjacent to any other creature.

[ ]Flickering Arrow Show

Standard Action  Ranged Weapon (20/40)
Target: One Creature
Attack: +10 vs AC
Hit: 1d10+1d6+6 damage and the target can't benefit from cover, concealment, or total concealment, and enemies take a -2 penalty to attack rolls while within 5 squares of the target.
Note: +1 to damage rolls against a single creature that is not adjacent to any other creature.

[ ]Wasteland Fury Show

Starndard Action Melee or Ranged Weapon
Target: One creature
Attack: +10 vs AC
Effect: If you use this power while you are not adjacent to any of your allies, you can shift 1 square before or after the attack.
Hit: 1d10+6.  If you have combat advantage against the target, you deal extra damage equal to you highest ability modifier (+5).

[X]Thri-Kreen Claws Show

Minor Action  Melee 1
Target: One, two or three creatures
Attack: +10 vs AC
Hit: 1d8+6.  You gain a bonus to the attack roll equal to the number of targets.

[ ]Encaging Spirits Show

Minor Action Close Burst 1
Target: Each enemy in burst
Effect: You push each target 1 square, and each target is slowed until the end of your next turn.

[ ]Inevitable Shot Show

Free Action Personal
Trigger: You miss a creature with a ranged attack.
Effect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature's space as the attack's origin square.
Special: You regain the use of this power when you spend an action point.

[X]Escaping Shot Show

Standard Action Ranged Weapon
Target: One creature
Attack: +10 vs Will
Hit: 1d10+6 psychic damage, and the target is dazed until the end of your next turn.
Effect: You shift 3 squares.
Special: Making this attack does not provoke an opportunity attack from the target.

[ ]Lone Resolve Show

Free Action Personal
Trigger: You start your turn while not adjacent to any of your allies.
Effect: You can make a saving throw with a bonus equal to your primary ability modifier (+5).  If the saving throw fails, you do not expend this power.

[ ]Storm of Spirit Shards Show

Minor Action Close Burst 1
Target: Each enemy in burst
Effect: You push each target 1 square, and each target is slowed until the end of your next turn.


Quick Reply
Cancel
13 months ago  ::  May 18, 2012 - 1:05PM #15
Orbin
Date Joined: Feb 9, 2007
Posts: 3,257

Sand growls and quickly steps up to the crazed dwarf and swings his sword, connecting with the short crazy man.

Mechanics Show

Standard Action: Advanced Lunge
  Effect: Shift two squares to Z,15
  Attack: Advanced Lunge vs Crazed Dwarf (AC Attack, CA) (1d20+11+2=22) HIT!
  Damage: Advanced Lunge Damage (Dex added because of CA) (2d6+7+2=16)
  Effect: Mark the Dwarf


Out of Turn Actions Show
Will take my combat challenge if it triggers

Sand gets a +2 bonus to hit on OA attacks and if he hits a creature they stop moving


Combat Stat Block Show
AC: 19 Fort: 17 Reflex: 14 Will: 14
HP: 42/42
Bloodied Value: 21
Healing Surges Used: 0/11
Surge Value: 10
Initiative Modifier: +3 
Status:
Other Relevant Information:
Action Points Used: 0/1

[] Second Wind
[] Stone's Endurance
[] 
Wasteland Fury
[] 
Funneling Fury
[] Minor Resurgence
[X] Advanced Lunge
[] Tempest Dance 
[] Exsiccating Short Sword

Quick Reply
Cancel
13 months ago  ::  May 19, 2012 - 8:14AM #16
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861
[Next: Fiona, Nerris, Aldalec]


Mechanics Show
T'Chai: miss, crit for 16+4=20 Damage. Sand hits for 16 Damage

Map Show


Larger Version

triangles are difficult terrain
it take an athletics check DC14 to climb on a wagon, fighting from the top of a wagon a target on the ground grants CA.
Squares with people are impassable

Status Show
Crazed Dwarf [Z14] -44/?? Dazed UEO T'Chai NT, Marked (Sand) 
T'Chai 19/42 Bloodied
Sand 42/42
Fiona
48/48
Nerris 27/36 Prone
Aldalec 21/36 Prone

Used Powers:
Crazed Dwarf: AP 1/2, Rampage
Fiona HS 0/11, AP 0/1
Nerris HS 0/8, AP 0/1
Aldalec HS 0/9, AP 0/1
Sand HS 0/11, AP 0/1, Advance Lunge
T'Chai HS 0/7, AP 0/1, Thri-Kreen Claws, Escaping Shot

Monster Knowledge Show
Crazed Dwarf
14 < AC < 19
Fort 
Ref 
Will
HP > 88
speed:5 (7 during rampage)
Quick Reply
Cancel
13 months ago  ::  May 19, 2012 - 12:48PM #17
Harn_Winterfell
Date Joined: Jul 11, 2008
Posts: 3,801

"Ha ha! Now it seems more like Raam." laughed the bard regaining his feet and looking about the bazaar for the master controlling the puppet's strings.  Unless there was a lone dwarven assassin which he highly doubted having dealt with back alley politics in a few cities. 

"I suspect mind magic, try to not kill him if possible." he called out to his companions as he tried to get a quick read on the crowd.  People everywhere tended to give more information by body and facial language than they knew.


Mechanics Show

Perception, Insight and Streetwise: Perception, Insight, Streetwise (1d20+5=10, 1d20+5=20, 1d20+10=15) to try to locate additional threats; Move: Stand up; Minor: Look Dashing and delicious to the ladies though really that is a free and immediate action for one so graced with manly gifts such as Aldalec; Standard: Focused Sound and Bluff vs the Dwarf: Focused Sound and Bluff (1d20+8=18, 1d20+10=18) if hit it's Damage from Focused Sound (1d10+6=16) pts of thunder damage and target can be critted until end of my next turn on rolls 18-20  .

OOC Show
Keep in mind Song of Valor for bloodying opponents.

Expended Powers Show

Combat Stat Block Show

Aldalec Rynthorium of Raam
Male Human Valorous Bard Level 3
Languages: Common, Giant
Athasian Minstrel
Vitals: Medium, 5'7" tall, 145 lbs Age: 22 Senses:
Insight: 15
Perception: 15
Powers and Stats:
Encounter Powers
[_] Second Wind
[_] Poisoned Strike
[_] Words of Friendship
[_] Majestic Word
[_] Majestic Word
[_] Focused Sound
[_] Song of the New Dawn

Wild Talent(s)
Object Projection

At-Wills
Arcane Defiling
Cutting Words
Vicious Mockery
Staggering Note

Daily Powers
[_]Action Point
[_]Stirring Shout
[_]Canon of Avoidance


HP:
HS:
AC:

Fort: Ref: Will:
Core 36
9
16
15
17 18
Cur
36
9

0 hp Temp
Surge: 9 hp Init: +3 Speed: 6
Resist: Poison 2
Saves: none
MBA:
Longsword +7 1d8+2
RBA:
Widow's Knife +7 1d4+3 RBA: Longbow +6 1d10+3

Carried: 97 lbs
Daggers (9):
Longbow and 20 arrows
Amulet of Health
+1 Bard's Songblade +2
Things of note
Bardic Powers: See Virtue of Valor, Song of Rest, Rousing Voice
FEAT: Versatile Expertise: +1 w/heavy blades and instruments
Combat Round x Notes


Virtue of Valor/Song of Rest/Rousing Voice Show

Virtue of Valor
Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant temporary hit points to that ally as a free action. The number of temporary hit points equals 1 + your Constitution modifier (+4) at 1st level

SONG OF REST

When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier (+5) with each healing surge. A character can be affected by only one Song of Rest at a time.

ROUSING VOICE
Heroic Tier

Prerequisite: Human, bard
Benefit: When an ally within 10 squares of you uses second wind, he or she gains also temporary hit points equal to your Charisma modifier. (+5)

Current Bank Show


Bank amounts as of 5.7.2012
Party Fund:
02.2
Sand: 480
T'Chai: 480
Nerris: 450 (difference from bow purchase earlier in game)
Fiona: 480
Aldalec: 480



Weapons & gear:

Spellbook x2 -Aldalec
Coins & valuables:
Art pieces:
Coins:
Gems:
Non-assigned magical items:

Quick Reply
Cancel
13 months ago  ::  May 19, 2012 - 3:11PM #18
jrmabie
Date Joined: Nov 14, 2010
Posts: 4,711
Fiona moves in next to Sand, hoping to contain the dwarf and prevent more mayhem.  She lifts the maul and swings at the short fellow, snarling, "Nobody touches my bug!"

mechanics Show

Move to Y-14
Standard: Howling Strike on Z-14 for 16; if hit, damage is 16.


Stat block Show


Fiona


Female Unaligned Half Giant Barbarian (Escaped Slave) Lvl 3


Vitals: Medium, 7" tall, 280 lbs


Senses: 10 Insight, 15 Perception, Standard Vision


Encounter Powers
[_] Action Point
[_] Second Wind
[_] Resurgent Strike 
[_] Hidden Strike
[_] Stone's Endurance
[_] Swift Charge
[_] Repel the Siege 


Daily Powers
[_] Rage Drake's Frenzy
[_] Inspiring Fortitude



HP:
HS:
AC:

Fort:
Ref:
Will:


Base
48
11
17
17
13
14


Current
48
11



Temp:
 0 hp
Surge: 12 hp
Init: +2
Speed: 6


Resist: none
Saves: none
MBA: +8 vs AC, 2d6+5


Combat Notes:
• 3 THP when reducing enemy to 0 hp
• MBA after critical hit w/Barbarian Attack


Quick Reply
Cancel
13 months ago  ::  May 19, 2012 - 5:12PM #19
Klockwork
Date Joined: Feb 21, 2011
Posts: 612
Nerris springs to her feet, her flails whipping furiously as she rises. 

ENOUGH!  Somebody is going to die this day, and it will not be me!

With a shriek, she spins towards the mad dwarf and delivers a series of devistating blows, expertly avoiding Sand with her strikes.

Mechanics Show

Move: stand from prone
Minor: Switch to aspect of the pack wolf
Standard: Charge into square AA16, attacking the dwarf with +1 hit, +2 damage for stance
Charge + DWA (1d20+12=32, 2d4+7=13, 1d20+11=21, 2d4+7=11)
Crit (1d6=5)
First attack crits for 20 total, second hits 21 vs AC for 11 damage.


Combat Statblock Show

AC: 19
Fort: 14  Ref: 16  Will: 14
Hp: 36/36
THp:
Surges: 9/9
Surge Value: 9
Initiative: +5
[] Action Point: 0
[] Second Wind
Status:
Failed Death Saving Throws: [][][]

Flashing Blade Mastery: You gain a +1 bonus to weapon attack rolls when you wield a light blade in your off-hand.
Attack Finesse: Use Dex instead of Str when making attack and damage rolls for melee basic attacks.

Powers Show


Melee Basic Attack Show

Standard Action, Spiked Chain
Target: One Creature
Attack: +10 (+4 Dex, +3 Proficienty, +1 Enh, +1 FBM, +1 half-level)
Damage: 2d4 + 5 (+4 Dex, +1 Enh)


Ranged Basic Attack Show

Standard Action, Longbow
Range 20/40
Target: One Creature
Attack: +8 (+4 Dex, +2 Proficiency, +1 Enh, +1 half-level)
Damage: 1d10 + 5 (+4 Dex, +1 Enh)


Dual Weapon Attack Show

Free Action, Spiked Chain
Requirement: You must be wielding two melee weapons
Trigger: You hit with a MBA on your turn
Target: One Creature
Attack: +10 vs. AC
Hit: 2d4 + 5 damage


Aspect of the Pack Wolf Show

Minor Action, Stance
Target: Personal
Effect: -You do not provoke OAs when leaving squares adjacent to your allies.
-When you make a Basic Attack against an enemy adjacent to two or more of your allies, you gain a +1 power bonus to the attack roll.  You also gain a power bonus to the damage roll equal to the number of allies adjacent to the enemy.


Aspect of the Lurking Spider Show

Minor Action, Stance
Target: Personal
Effect: -You gain a +2 power bonus to Stealth checks.
-You gain a +5 power bonus to Athletics checks to climb.
-While you have combat advantage against an enemy, you gain a +2 power bonus to damage rolls against it.


Psionic Spark Show

Minor Action
Ranged 5
Target: One flammable object that isn't carried by another creature
Effect: You cause the target to catch fire


[][]Power Strike Show

No Action, Spiked Chain
Trigger: You hit an enemy with a MBA using a weapon
Target: The enemy you hit
Effect: The target takes 1[W] extra damage from the triggering attack


[]Psychic Surge Show

Standard Action
Ranged 10
Target: One creature
Attack: +6 vs. Ref
Hit: 1d8 + 5 psychic damage, and and your attacks against the target before the end of your next turn can score a critical hit on a roll of 18-20.


[]Invigorating Stride Show

Move Action
Effect: You shift 3 squares and you must not shift adjacent to any enemy.  You can use your second wind.


[]Elven Accuracy Show

Free Action
Trigger: You make an attack roll and dislike the result
Effect: Reroll the attack roll.  Use the second roll, even if it's lower.




Skills Show

Passive Perception: 21
Passive Insight: 14

Trained Skills:
Acrobatics: 9
Athletics: 6
Nature: 11
Perception: 11
Stealth: 11

Untrained Skills:
Arcana: 0
Bluff: 1
Diplomacy: 1
Dungeoneering: 4
Endurance: 2
Heal: 4
History: 0
Insight: 4
Intimidate: 1
Religion: 0
Streetwise: 1
Thievery: 4

Quick Reply
Cancel
13 months ago  ::  May 19, 2012 - 10:22PM #20
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861
[Next: Everyone]

Fiona swings wide, but Nerris strikes true. The Dward show an absolutely unnatural resilience, and you wonder what could be fueling such rage. still are handed, he jumps at Sand's throat to pull it out, but misses. Still, when his feet hit the ground he delivers a mighty punch to the Half-Giant's stomach. meanwhie, the crowd around you is paralyzed with fear.

Mechanics Show
Aldalec: Only perception would help you and you don't see anything.
Focused sound had +2 from CA, for 20 vs Ref, Hit! 16 Damage. And the Dwarf can be critted on 18-20 rolls.
Bluff is good and no one wants to lynch the arcanist that you are!

Fiona Misses.

Nerris crits for 20 damage and hits for 11.

Crazed Dwarf's turn:
Recharge: Fail!
Standard: Double Attack on Sand: Miss and Hit, for 10 Damage.

Map Show


Larger Version

triangles are difficult terrain
it take an athletics check DC14 to climb on a wagon, fighting from the top of a wagon a target on the ground grants CA.
Squares with people are impassable

Status Show
Crazed Dwarf [Z14] -91/?? Dazed UEO T'Chai NT, Marked (Sand), can be critted on 18-20 rolls UEO Aldalec NT. 
T'Chai 19/42 Bloodied
Sand 32/42
Fiona
48/48
Nerris 27/36
Aldalec 21/36

Used Powers:
Crazed Dwarf: AP 1/2, Rampage
Fiona HS 0/11, AP 0/1
Nerris HS 0/8, AP 0/1
Aldalec HS 0/9, AP 0/1, Focused Sound
Sand HS 0/11, AP 0/1, Advance Lunge
T'Chai HS 0/7, AP 0/1, Thri-Kreen Claws, Escaping Shot

Monster Knowledge Show
Crazed Dwarf
AC = [17 or 18]
Fort 
Ref < 21
Will
HP > 182
speed:5 (7 during rampage)
Quick Reply
Cancel
Page 2 of 26  •  Prev 1 2 3 4 5 6 ... 26 Next
Jump Menu:
 
The Haven General [IC] A Tyrian Intrigue [4e Dark Sun]
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing