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Locked: My First Anniversary @PbP-Haven's Game (Chaos Scar-Down The Goblin Hole) OOC
2 years ago  ::  Oct 21, 2011 - 8:03PM #1
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,480

This is the OOC thread.

The Players:
Dream, Shifter Druid (Astromath) Taskmaster
Jade, Half-Elf (Half-Drow) Paladin/Warlock (Digiconda & VoyRager) Defender
Namley Batrachos, Halfling, Druid (Layasa) Controller
Solano, Satyr, Windlord Elementalist (LordAchaon) Contoller
Elyose of Cendriane, Elf Ranger/Warlock (Thehumanhydra) Striker

Zoe Arawan, Half-Elf Warpriest of the Sun Domain (SirK8) Leader 
Half-Elf Buttercup The Thistledown, Pixie, Bard (Calamity916) Leader


Instructions:


For your first post here, place a completed character summary as a Level 2 PC . I’m asking all players to refrain from posting freely in the thread until all players have posted their summaries, or at least made a reservation post to edit in the summary later.


This encounter will offer no magic item rewards and the PCs that doesn’t have three magic items (non-rare of level 4 or less) must add on magic items to fulfilled this option on their posted summary.

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2 years ago  ::  Oct 22, 2011 - 3:18PM #2
Astromath
Date Joined: Sep 20, 2007
Posts: 6,202
Dream Show
====== Created Using Wizards of the Coast D&D Character Builder ======
Dream, level 2
Razorclaw Shifter, Druid
Build: Predator Druid
Primal Aspect Option: Primal Predator
 
FINAL ABILITY SCORES
STR 12, CON 13, DEX 16, INT 11, WIS 18, CHA 10
 
STARTING ABILITY SCORES
STR 12, CON 13, DEX 14, INT 11, WIS 16, CHA 10
 
 
AC: 18 Fort: 13 Ref: 16 Will: 17
HP: 30 Surges: 8 Surge Value: 7
 
TRAINED SKILLS
Arcana +6, Athletics +6, Nature +10, Perception +10
 
UNTRAINED SKILLS
Acrobatics +5, Bluff +1, Diplomacy +1, Dungeoneering +5, Endurance +1, Heal +5, History +1, Insight +5, Intimidate +1, Religion +1, Stealth +5, Streetwise +1, Thievery +3
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Razorclaw Shifter Racial Power: Razorclaw Shifting
Druid Feature: Wild Shape
Druid Attack 1: Pounce
Druid Attack 1: Flame Seed
Druid Attack 1: Savage Rend
Druid Attack 1: Darting Bite
Druid Attack 1: Savage Frenzy
Druid Utility 2: Barkskin
 
FEATS
Level 1: Ritual Caster
Level 1: Primal Fury
Level 2: Patient Hunter
 
ITEMS
Adventurer's Kit
Animal Messenger
Banish Vermin
Ritual Book
Create Campsite
Hunting Beast Hide Armor +1 x1
Autumn Harvest Totem +1 x1
Amulet of Protection +1 x1
Water Walk
Residuum (Any) 200
60 gp
====== End ======
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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2 years ago  ::  Oct 24, 2011 - 9:54PM #3
digiconda1
Date Joined: Sep 19, 2009
Posts: 1,085


Jade Show
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2 years ago  ::  Oct 25, 2011 - 8:20PM #4
digiconda1
Date Joined: Sep 19, 2009
Posts: 1,085
I'll be away from the computer until Monday.
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2 years ago  ::  Nov 01, 2011 - 4:59PM #5
Layasa
Date Joined: Dec 19, 2009
Posts: 749
---Complete---

Namley Batrachos Show
Summary Show
====== Created Using Wizards of the Coast D&DI Character Builder ======
Namley Batrachos, level 2
Halfling, Druid
Build: Guardian Druid
Primal Aspect: Primal Guardian
Birth - Among Another Race: Among Another Race (Goblin)

FINAL ABILITY SCORES
Str 10, Con 14, Dex 13, Int 10, Wis 18, Cha 10.

STARTING ABILITY SCORES
Str 10, Con 14, Dex 11, Int 10, Wis 18, Cha 8. 

AC: 17 Fort: 14 Reflex: 14 Will: 17
HP: 31 Surges: 9 Surge Value: 7

TRAINED SKILLS
Nature +10, Athletics +5, Stealth +6, Perception +10

UNTRAINED SKILLS
Acrobatics +3, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +5, Endurance +2, Heal +5, History +1, Insight +5, Intimidate +1, Religion +1, Streetwise +1, Thievery +3

FEATS
Druid: Ritual Caster
Level 1: Implement Expertise (staff)
Level 2: Improved Initiative

POWERS
Druid at-will 1: Savage Rend
Druid at-will 1: Flame Seed
Druid at-will 1: Chill Wind
Druid encounter 1: Frost Flash
Druid daily 1: Summon Giant Toad
Druid utility 2: Barkskin 

ITEMS
Adventurer's Kit, Staff of Ruin +1, Delver's Hide Armor +1, Cloak of the Walking Wounded +1

RITUALS
Animal Messenger, Comprehend Language, Banish Vermin, Amanuensis
====== Created Using Wizards of the Coast D&DI Character Builder ======
Character Sheet Show Background Show
Birth
Namley Batrachos, the Halfling Druid of the Toad, was a very adventurous boy in his youth. He was abandoned as a boy, and doesn’t remember his parents. He does, however, remember his childhood. He remembers being raised by Bumu, the goblin mistress, and her manservant Ringoo. They lived in a cave outside of a human town, and would trade with the humans periodically to stay alive. He was taught how to hunt, and Bumu taught him how to fight and use a staff.

Learning
Namley often traveled into the human city nearby with Ringoo and Bumu. He would find squires and challenge them to duels using his staff. He’d sneak around and play with toads and frogs hidden in the sewers. He was mostly a lonely boy. Many of the boys and girls that lived in the town didn’t talk to him because he lived with the goblins, who acted as his only parents.He found his way around, and he constantly got into mischief.

Beginning the Legacy of the Forgotten Boy
Namley and Bumu would hunt rabbits in the wilderness, and she taught him all he knows. He’s gained exceptional skill in tracking and hiding in the forests. He also learned Bumu’s druidic techniques. Bumu was a Druid of the Toad, as Namley would soon learn, and she would teach him. They started with basic spells. He learned how to throw enchanted magical abilities, and slow down any opponents. As he and Bumu trained, he learned more and more about the natural cycle of life, the goddess Avandra, and many of Bumu’s secrets.

Gigabufo
One day, Bumu and Namley sat down together to meditate before practice. A toad jumped onto Namley’s head as they were sitting together. He ignored any disturbance, as always, and sat there. When Bumu and him had cleared their minds, the toad was still there. Bumu and Namley trained, as always, yet the toad stayed perched atop Namley’s head. After a long time, Bumu told Namley to grab the toad. He did so. She told Namley that the toad is a sacred animal, and as such, he should learn to summon a toad as she could. She explained that this giant toad had chosen Namley as his master.
Namley named the toad Gigabufo, learned to communicate with it, and it became his best friend. Gigabufo and him always did things together, and they grew stronger together.Namley learned to summon Gigabufo to him at will, and they formed a strong connection as master and companion.

The Baker
One day, Namley and Ringoo had gone into town alone to fetch some medicine for Bumu. She had found a small bird with a broken wing, and wanted to help it get better. They were looking around, and Ringoo and Namley found the shop they were looking for. Ringoo told Namley to go buy a loaf of bread for them and the bird, and Namley ran off clutching the whole gold piece in his hand. He’d never had a gold piece, and was curious as to if the bread would cost the whole piece. He shoved it in his pocket and ran towards the lovely smell of bread.
He had reached the baker’s, but was debating just stealing the bread instead of buying it. It would be simple enough for Namley. He was, after all, a halfling boy. He went around the back and snuck into the baker’s, shutting the door softly behind him. He was almost out with two whole loafs of bread, when the baker saw him. Namley ran for his life, as fast as his little haflling legs could carry him.

The Guard
The baker shouted for the guards and soon enough, a guard was standing in front of Namley with his spear pointed at him. “STOP!” shouted the guard at the little halfling boy. Namley skidded to a halt, and was surrounded by guards. He was just a small boy, and he had nothing to defend himself with as he had left his staff at home and couldn’t summon Gigabufo today. He looked around quickly, and out of nowhere, a bolt pierced one of the guards helmet’s.
Ringoo jumped down toward Namley, clenching a blade in his hands. Namley shut his eyes and he heard the guards hit the ground. He felt Ringoo grab him and jump out of the town towards their cave.

Running
They got to the cave, told Bumu what happened, and were on the run. They ran for days, hiding from guards and patrols along the road. One day, they were walking along and they were ambushed by some bandits one night. They squared off against the bandits, and suddenly a volley of bolts came out of nowhere. Namley summoned Gigabufo, and he intercepted the bolts. Except for one. Bumu was on the ground bleeding, and Namley clutched her in his hands as Ringoo and Gigabufo dispatched the bandits. Bumu died later that night.

Departure
Soon after the incident with the bandit’ and Bumu’s death, Ringoo went crazy. He was always mumbling about something, and how it was his fault that Bumu died. One day he wandered off into the forest alone, and never came back. Namley was alone with Gigabufo. They wandered around for a few weeks, until they came across a new town. He went straight to the inn, bought a room for the night, and decided to stay for a few days.

Starting the Adventure
Soon after being seen by some adventurers in the inn, Namley had been asked to join. They saw him talking to his Toad and one of them saw him training one night at the back of the inn. Namley needed some excitement in his life, and decided to go. There happened to be a man in town that was having some problems with giant rats underneath his house. They decided to go and help him. Namley and his new companions fought the giant rats, found the mother of the litter, and slayed her. He took his rewards, and continued doing odd jobs.

Until during one adventure, his friends had been dispatched and killed, and he was the only one left. He was soon ambushed from behind by someone, and woke up in a very interesting place. Instructed to find a group of Clerics of Avandra, Namley set out.
Personality Show
Namley is an ill-behaved, young, halfling. He got into a lot of trouble as a kid, and still does.He doesn't know his exact age, because he was abandoned at a young age and many people believe that the reason he acts out is for attention. He can be extremely hyper and loves messing with people. In combat, he levels out and periodically summons his Giant Toad, also his best friend, Gigabufo. He can usually be found smoking on his pipe, drinking some of his favorite rum, or spending time running around with Gigabufo.
Portrait Show
Trivia Show
Batrachos is derived from the greek word for frogs, toads, or newts.
Gigabufo is latin for Giant Frog.
"War does not determine who is right, but who is left" -- Bertrand Russell

"We can't change who we are, even if we are the biggest mistake we've ever made." -- Sorrow

"Know ye not that ye are gods?" -- Hermes Trismegistus

With Sorrow I Write,
--SW
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2 years ago  ::  Nov 07, 2011 - 11:20AM #6
TheHumanHydra
Date Joined: Apr 30, 2011
Posts: 175

Elyose of Cendriane, level 2 Show

Elyose of Cendriane, level 2
Elf, Ranger|Warlock
Versatile Expertise: Versatile Expertise (Bow)
Versatile Expertise: Versatile Expertise (Wand)
Eldritch Pact (Hybrid): Star Pact (Hybrid)
Hybrid Ranger: Hybrid Ranger Reflex
Hybrid Warlock: Hybrid Warlock Will
Elf Racial Power: Elven Accuracy
Background: Unwholesome Journey [Dungeoneering +2]

FINAL ABILITY SCORES
Str 8, Con 12, Dex 17, Int 10, Wis 13, Cha 17

STARTING ABILITY SCORES
Str 8, Con 12, Dex 15, Int 10, Wis 11, Cha 17

AC: 17 Fort: 14 Reflex: 17 Will: 17
HP: 29 Surges: 7 Surge value: 7

TRAINED SKILLS
Acrobatics +9, Insight +7, Perception +9, Stealth +9, Thievery +9

UNTRAINED SKILLS
Arcana +1, Athletics +0, Bluff +4, Diplomacy +4, Dungeoneering +4, Endurance +2, Heal +2, History +1, Intimidate +4, Nature +4, Religion +1, Streetwise +4

FEATS
Level 1: Versatile Expertise
Level 2: Improved Defenses

POWERS
Hybrid at-will 1: Eyebite
Hybrid at-will 1: Twin Strike
Hybrid encounter 1: Fox's Cunning
Hybrid daily 1: Crown of Stars
Hybrid [encounter] utility 2: Ethereal Stride

ITEMS
Pact Bow longbow +1 with Siberys Shard of the Mage (heroic), leather Repulsion Armour +1, Cloak of Distortion +1, riding horse, standard adventurer's kit, 5 quivers of 30 arrows each, 95 gp

Demogorgon ain't got nothin' on me.
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1 year ago  ::  Dec 14, 2011 - 8:14PM #7
Calamity916
Date Joined: Aug 4, 2007
Posts: 1,305
Hi everyone. Here is my character.

Buttercup Show

Buttercup The Thistledown, level 2
Pixie, Bard
Build: Skald
 
FINAL ABILITY SCORES
STR 10, CON 14, DEX 11, INT 16, WIS 10, CHA 18
 
STARTING ABILITY SCORES
STR 10, CON 14, DEX 11, INT 14, WIS 10, CHA 16
 
AC 19, Fort 14, Ref 17, Will 17
HP 31; Bloodied 15; Surges: 9 Surge Value: 7
 
Background: Occupation (Entertainer), +2 to History

TRAINED SKILLS
Arcana +9, Bluff +10, Diplomacy +10, History +11, Insight +6
 
UNTRAINED SKILLS
Acrobatics +1 (+2), Athletics +1 (+2), Dungeoneering +2, Endurance +3 (+4), Heal +2, Intimidate +6, Nature +4, Perception +2, Religion +5, Stealth +3 (+4), Streetwise +6, Thievery +1 (+2)

POWERS
Melee Basic Attack: Subtle Short Sword +1
Ranged Basic Attack: None
Pixie Racial Power: Pixie Dust
Pixie Racial Power: Shrink
Fey Cantrip: Prestidigitation
Bard Feature: Skald's Aura
Bard Feature: Words of Friendship
Bard At-Will Attack 1: Bolstering Speech
Bard At-Will Attack 1: Song of Serendipity
Bard Encounter Attack 1: Lesser Flash of Distraction
Bard Daily Attack 1: Dirge of the Damned
Bard Daily Attack 1: Disruptive Words
History Utility 2: Legend Lore
 
FEATS
Level 1: Light Blade Expertise
Level 2: Fey Cantrip
 
ITEMS
Subtle Short Sword +1
Hide Armor of Cleansing +1
Light Shield
Amulet of Protection +1
Lyre
Backpack
Bedroll
Belt Pouch
Rations, Trail (10 days)
Waterskin
2 Sunrods
3 Torches
4 Pints of Oil
3 Candles


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1 year ago  ::  Dec 15, 2011 - 9:50AM #8
TheHumanHydra
Date Joined: Apr 30, 2011
Posts: 175
VoyRager, should I update my character in keeping with her level 2 status in the other game (lower ability scores, new magic items, etc.)?
Demogorgon ain't got nothin' on me.
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1 year ago  ::  Dec 15, 2011 - 9:53AM #9
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,480

Mar 14, 2012 -- 1:56PM, SirK8 wrote:

Hello all. Looks like I'm jumping into the fray here. Here's my character:

Spoiler: Show


Zoe Arawan, level 2
Half-Elf, Cleric (Warpriest)
Domain: Sun Domain
Half-Elf Power Selection Option: Knack for Success

FINAL ABILITY SCORES
STR 11, CON 16, DEX 10, INT 10, WIS 20, CHA 8

STARTING ABILITY SCORES
STR 11, CON 14, DEX 10, INT 10, WIS 18, CHA 8


AC: 20 Fort: 16 Ref: 14 Will: 18
HP: 33 Surges: 10 Surge Value: 8

TRAINED SKILLS
Diplomacy +7, Heal +13, Insight +13, Religion +6

UNTRAINED SKILLS
Acrobatics –2, Arcana +1, Athletics –2, Bluff +0, Dungeoneering +6, Endurance +1, History +1, Intimidate +0, Nature +6, Perception +6, Stealth –2, Streetwise +0, Thievery –2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Half-Elf Racial Power: Knack for Success
Cleric Attack: Smite Undead
Cleric Utility: Healing Word
Cleric Utility 1: Soothing Light
Cleric Attack 1: Blessing of Battle
Cleric Attack 1: Brand of the Sun
Cleric Attack 1: Sun's Glow
Cleric Attack 1: Sun Burst
Cleric Attack 1: Nimbus of Holy Shielding
Cleric Utility 2: Cure Light Wounds

FEATS
Level 1: Bludgeon Expertise
Level 2: Combat Medic

ITEMS
Defensive Mace +1 x1
Veteran's Chainmail +1 x1
Amulet of Protection +1 x1
Adventurer's Kit
Heavy Shield x1
Crossbow
Crossbow Bolts
405 gp


I'll try to post IC in the next day or so. I'm currently at work, and my boss is in from out of town, but he's flying home tomorrow morning, so that should take off some of the pressure. I look forward to playing with you all.


one moment

Dec 15, 2011 -- 9:50AM, TheHumanHydra wrote:

VoyRager, should I update my character in keeping with her level 2 status in the other game (lower ability scores, new magic items, etc.)?


YOUR CHOICE. BUT YOU ONLY HAVE SO MANY OF YOUR ITEMS HERE.

Fred Show


====== Created Using Wizards of the Coast D&D Character Builder ======
Fred, level 2
Hamadryad, Runepriest/Druid (Sentinel)
Season: Druid of Summer
Runic Artistry Option: Serene Blade
Inherent Bonuses
Explorer/Guide (Explorer/Guide Benefit)
Theme: Elemental Initiate

FINAL ABILITY SCORES
STR 16, CON 13, DEX 10, INT 13, WIS 18, CHA 8

STARTING ABILITY SCORES
STR 16, CON 13, DEX 10, INT 11, WIS 16, CHA 8

AC: 21 Fort: 16 Ref: 14 Will: 17
HP: 30 Surges: 8 Surge Value: 7

TRAINED SKILLS
Heal +10, History +7, Insight +10

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Athletics +5, Bluff +0, Diplomacy +2, Dungeoneering +5, Endurance +1, Intimidate +0, Nature +9, Perception +5, Religion +2, Stealth +0, Streetwise +0, Thievery +0

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Elemental Initiate Attack: Disciplined Counter
Hamadryad Utility: Hamadryad Aspects
Runepriest Feature: Rune of Mending
Shaman Feature: Healing Spirit
Druid Attack: Combined Attack
Druid Attack 1: Grasping Claws
Runepriest Attack 1: Word of Exchange
Runepriest Attack 1: Rune of the Undeniable Dawn
Heal Utility 2: Healer's Gift

FEATS
Level 1: Staff Fighting
Level 2: Hafted Defense

ITEMS
Adventurer's Kit
Javelin x3 (non-loot)
Aversion Staff +1 x1
Haunted Hide Armor +1 x1
Badge of the Berserker +1 x1
Melora's Storm Blessing (level 3) (Alternate Reward)
Longsword (Loot)
Hand crossbow (Loot)
====== End ======


JADE Show

JADE'S IMAGE Show
Jade PC Summary Show


Jade
Half-Elf (Half-Drow) (f) Paladin|Warlock of The Raven Queen
Level 2
Initiative +2
Speed 5

Str 12 (+1) Con 18 (+4) Dex 12 (+1) Int 8 (-1) Wis 12 (+1) Cha 18 (+4)

AC 22 Fortitude 15 Reflexes 16 Will 15
HP 35 Bloodied 17 Value 8 Surges 12
Resist 5 Fire
Resist 5 Necrotic

Trained Skills
Insight +9, Intimidate +12, Streetwise +10

Untrained Skils
Acrobatics -2, Arcana +0, Athletics -2, Bluff +5, Diplomacy +7, Dungeoneering +2, Endurance +1, Heal +2, History +0, Nature +2, Perception +2, Religion +0, Stealth -2, Thievery -2

Backgrounds
Early Life - Social Outcast: Intimidate +2
Half-Elf Wanderer

Race Features
Dilettante.
Dual Heritage: Elf, Half-Elf or Human for choosing feats.
Group Diplomacy: Allies within 10 get +1 diplomacy.
Low-Light Vision.

Class Features
Divine Challenge (Hybrid)
Hybrid Paladin Reflex bonus: +1 Reflex
Eldritch Pact (Hybrid): Infernal Pact
Warlock’s Curse (Hybrid)
Eldritch Strike - Constitution
Hybrid Warlock Reflex bonus: +1 Reflex

At-Will Powers
Paladin 1: Virtuous Strike
Warlock 1: Eldritch Strike

Encounter Powers
Dilettante: Burning Spray
Warlock 1: Chains of Levistus

Daily Powers
Paladin 1: On Pain of Death

Utility Powers
Warlock 2: Ethereal Stride

Feats
Level 1: Hybrid Talent: Paladin Armor Proficiency
Level 2: Versatile Expertise: Heavy Blades & Wands

Boons
The Raven Queen’s Shroud

Languages
Common, Elven, Deep Speech

Gear
Black Iron Plate Armor +1, Heavy Shield, Frost Long Sword +1, Master’s Wand of Hellish Rebuke +1, Holy Symbol, Backpack, Bedroll, Belt Pouch, Flint & Steel, 50ft Hemp Rope, Torches (5), Trail Rations (10), Waterskin.

Money
3gp, 4sp


Jade's Stats Box Show

Standard Actions
Virtuous Strike (Basic, At-Will) divine, radiant, weapon
Longsword: +10 vs AC, 1d8+5 radiant damage and you gain a +2 bonus to saving throws until the start of your next turn.

Eldritch Strike (At-Will) arcane, weapon
Longsword: +10 vs AC, 1d8+5 damage and you slide the target 1 square.

Chains of Levistus (Encounter) arcane, cold, implement
Wand: ranged 10, +7 vs Fortitude, 2d6+5 cold damage and if the target moves before the end of your next turn it takes 2d6 additional cold damage and you gain a +2 power bonus to your next attack roll against the target before the EONT.

Burning Spray (Encounter) arcane, fire, implement
Wand: close blast 3, each creature in blast, +7 vs Reflex, 1d8+5 fire damage.

Hellish Rebuke (Encounter) arcane, fire, implement
Wand: ranged 10, +7 vs Reflex, 1d6+5 fire damage and if you take damage before the end of your next turn the target takes an extra 1d6+5 fire damage.

On Pain of Death (Daily) divine, implement
Holy Symbol: ranged 5, +5 vs Will, 3d8+4 damage and once per turn the target takes 1d8 damage after making any attacks on its turn (save ends). Miss: half damage and once per round the target takes 1d4 damage after making any attacks on its turn (save ends).

Move Actions
Ethereal Stride (Encounter) teleportation
You can teleport 3 squares and you gain a +2 power bonus to all defenses until the end of your next turn.

Minor Actions
Divine Challenge (At-Will)
Close burst 5, one creature in burst; Effect: You mark the target. The target remains marked until you use this power against another target or you fail to engage the target. While the target is marked it takes a -2 penalty to attack rolls for any attack that does not include you as a target. The first time the target makes an attack that does not include you as a target before the start of your next turn, you can use an immediate reaction to deal 4 radiant damage to the target.

Warlock’s Curse (At-Will)
Effect: You place your warlock’s curse on the nearest enemy that you can see. If you hit a cursed enemy with an attack from a warlock power you deal an additional 1d6 damage. You may deal this additional damage only once per round.

Raven Queen’s Shroud: Mark of the Raven Queen (Encounter)
Effect: Choose a target within 10 squares of you. That target gains the mark of the Raven Queen until the end of the encounter. On your turn, you can re-roll the result of one damage die against that target. This re-roll does not alter the damage for other targets hit by an area or close attack.

Raven Queen’s Shroud: Teleportation (Daily)
Effect: You teleport adjacent to the target that bears the mark of the Raven Queen.

Free Actions
Frost Weapon (At-Will) cold
All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

Frost Weapon (Daily) cold
Use this power when you hit with the weapon. The target takes an extra 1d8 cold damage and is slowed until the end of your next turn.


Character Information Show

Jade never knew her parents. Given the place of her birth she is not sure she ever would want to know. She is a child of the underdark, born in the slums of a major drow city. She spent her childhood under the heals of pimps and pushers, traded from hand to hand for the servitude of others. As she grew older she grew more resilient. She fought, held her stance and took charge of her own life. She established her own ‘freedom’ from enslavement and gained her reputation for a murderous heart. There are those powers that appreciate such qualities. They took a liking to her and, upon her passing certain tests, they infused her body and soul with their power to bring death upon the deserving. Never accepting her destiny to be trapped in the drow city; she was able escape. Being the only of her group to make it to the surface she is lost in this world. But not lost to her purpose. If she found the house or the house found her is really up to debate; as is the discussion on who has a greater use for the other. She finds her path and that of the house to align, for now, so to remain in their employ has its uses to her.



Apr 24, 2012 -- 4:25PM, LordArchaon wrote:

...I'll play Solano and at the last moment I decided giving a second look...  ...In the end I chose the equivalent Unarmored Agility (and a Shielding Blade for extra point!) since well, his appearance means something too! :P
Spoiler: Show



So here's the final version of the summary.
Solano, Air Elementalist Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Solano, level 2
Satyr, Sorcerer (Elementalist)
Elemental Specialty Option: Air Elementalist
Dark Sun
Auspicious Birth (Auspicious Birth Benefit)
Theme: Windlord

FINAL ABILITY SCORES
STR 10, CON 16, DEX 14, INT 10, WIS 8, CHA 19

STARTING ABILITY SCORES
STR 10, CON 14, DEX 14, INT 10, WIS 8, CHA 17


AC: 18 Fort: 15 Ref: 14 Will: 18
HP: 36 Surges: 9 Surge Value: 9

TRAINED SKILLS
Arcana +6, Diplomacy +10, Endurance +9, Nature +7

UNTRAINED SKILLS
Acrobatics +3, Athletics +3, Bluff +5, Dungeoneering +0, Heal +0, History +1, Insight +0, Intimidate +5, Perception +2, Religion +1, Stealth +3, Streetwise +5, Thievery +5

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Windlord Attack: Wind Fury Assault
Satyr Utility: Lure of Enchantment
Sorcerer Attack: Elemental Bolt
Sorcerer Attack: Howling Zephyr
Sorcerer Attack: Elemental Escalation (Air)
Wild Talent Cantrip: Body Equilibrium
Sorcerer Utility 2: Sorcerous Scirocco ( - Another change: now allies can fly too! )
FEATS
Level 1: Unarmored Agility
Level 2: Superior Implement Training (Accurate dagger)

ITEMS
Safewing Amulet +1 x1
Shielding Blade Accurate dagger +1 x1
Flowform Cloth Armor (Basic Clothing) +1 x1 (Flowform Loincloth! )
Fortune's Nod Level 3 Uncommon
*Solano's luck was uncanny. When all hope seemed lost and he was sighing his last breath, fortune smiled on him. He rose to his feet, drove his dagger into the young dragon's eye, and smiled.
Legendary Boon 680 gp
Power Daily (No Action)
Gain a +2 power bonus to a saving throw you just rolled; use the new result.
====== End ======


Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

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                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
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1 year ago  ::  Dec 15, 2011 - 2:55PM #10
TheHumanHydra
Date Joined: Apr 30, 2011
Posts: 175
I did so, but removed all but three of the items. I'm ready to go.
Demogorgon ain't got nothin' on me.
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