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12 months ago ::
Jul 05, 2012 - 3:16AM
#371
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Date Joined:
Nov 17, 2009
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Moon Frenzy, Zombie Rot, and Filth Fever are all afflictions that have to be cured, healed, or removed. Nothing as simple as "save ends". When you take an extended rest, you make an endurance check based on the level of the condition. If you succeed, the condition improves until it is gone. If you make a lesser difficulty, the condition remains, but does not worsten. If you fail that, the affliction gets more serious.
@WhisperMagellan: Please accept this plead for the case I'm making to have the last roll Munro made during the last encounter to be put into record and be allowed to save vs the Moon Frenzy Condition. I've thought I've understood your posting as all in this spoiler
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Disease:
Some powers expose a creature to a disease. If a creature is exposed to a disease one or more times during an encounter, it makes one saving throw at the end of the encounter to determine if it contracts that disease. If the saving throw fails, the creature is infected.Published in Monster Manual, page(s) 281, Monster Manual 2, page(s) 217, Rules Compendium, page(s) 310, Monster Vault: Threats to the Nentir Vale, page(s) 122.
Infection: When you are exposed to a disease, you risk becoming infected. If you are infected, you suffer the initial effect of the disease and begin to move on the disease track.
Monster Attacks: Make a saving throw at the end of the encounter. If the saving throw fails, you are infected.
Other Exposure: For other kinds of exposure (environmental or food), the disease makes an attack roll. If the disease’s attack hits, you are infected.
Prolonged Exposure: If a character spends a long time exposed to disease, the disease makes one attack roll per day of exposure.
Disease Track: Every disease has at least three states, arrayed on a a row of effects called the disease’s track: cured (the target is no longer affected), the disease’s initial effect, and the disease’s final state.
Initial Effect: When you become infected, you suffer the disease’s initial effect.
Moving on the Disease Track: As the disease progresses, you might get worse, moving on the track toward the final state, or you might improve until you are cured. Some effects continue until you are cured, persisting regardless of where you are on the disease’s track, until you improve to the cured state. Other effects end when you move to a better or worse state on the track.
Disease Progression: Once you’re infected, make an Endurance check after each extended rest to see if you improve, worsen, or maintain your current condition. A disease specifies two target Endurance DCs: a lower DC to maintain and a higher DC to improve. Maintain: If the check result beats the lower DC but doesn’t beat the higher one, your condition remains the same. Improve: If the check result beats the higher DC, your condition improves—move one step to the left on the disease track. Worsen: If the check result doesn’t beat either DC, your condition worsens—move one step to the right on the disease track. Cure: When you reach the left edge of the track, you are cured and stop making Endurance checks. Final State: When you reach the right edge of the track, the final state of the disease takes effect. Once the disease is in its final state, you no longer make Endurance checks to improve. Often, the only way to recover from the final state is through the Cure Disease ritual.
Heal Skill: An ally can use a Heal check in place of your Endurance check to help you recover from a disease, as described in the Player’s Handbook.
And The Moon Frenzy Work This Way
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Moon Frenzy Stage 0: The target recovers from the disease. Stage 1: Initial Effect: The target takes a -2 penalty to Will defense. Stage 2: While bloodied, the target must make a saving throw at the end of each turn. If the saving throw fails, the target makes a melee attack on its next turn against a random target within 5 squares of it. If no targets are within 5 squares, it does nothing but move in a randomly chosen direction. Stage 3: Final State: The target attacks the nearest creature in its line of sight. If it can't see any other creatures, it does nothing but move in a randomly chosen direction. Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2. 19 or lower: The stage of the disease increases by one. 20-23: No Change 24 or higher: The stage of the disease decreases by one. Published in Dungeon Magazine 156.
Since Munro did make a save in the Stage 1 state of the Moon Frenzy which was done poetically during the last round of the encounter, it remains as the last roll made by Munro for the end of the encounter which in fact saved while Munro was in the Stage 1 State; which shouild have moved the track back to Stage 0 and cures especially since save remains at end of that combat encounter. I guess the question left to cover is, "would the saving throw be accounted for that end of the encounter saving throw" in which I will point out that since the roll was submitted after the killing blow was posted, a blow that ironically happened out of the initiative order and that my appeal is only for fairness; where there's was no other reasons to accept a saving throw during that last round then a saving throw vs. the Stage 1 State of the Moon Frenzy, that the saving throw in question shouldn't be ignored but accounted as an successful end of the encounter saving throw vs the Stage 1 State of The Moon Frenzy condition regardless. To concluded I'm asking sir, can I have that save, please? Thank you, WhisperMagellan for hearing my petition. Signed VoyRager.
Who/What Am I?
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"I might have been a hmmm... eh-eh well, y'kno but, instead" I'm a fighter... --
  -- ...not a lover. This signature concept is from "http://www.pathguy.com/index2.htm" html_removed What I Doing Here?
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@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
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12 months ago ::
Jul 06, 2012 - 1:26PM
#372
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OK. So I've been in groups that have been handling this incorrectly ever since 4th ed came out. Wow.
Everyone who has been exposed to Moon Frenzy give me 2 saving throw roll. If either succeeds, you shake it off.
Colors
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Bow down, my subjects, for I am your master! Yesss.....
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For some reason, none of my friends were surprised by this...
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12 months ago ::
Jul 07, 2012 - 7:59PM
#373
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~ Baelorn ~
Level 3 : Human BlackguardBackground: Bad Sign (Con determines initial HP)
Deity : The Raven Queen Vice : Domination
Theme : Demon Spawn STR 19 (+4) CON 10 (+0) DEX 11 (+0) INT 8 (-1) WIS 12 (+1) CHA 15 (+2) INIT : 1 SPD : 5 (6 Base, -1 Platemail) HP : 46 Surge Value : 12 Surges : 10 AC: 22
Fort: 18 (+4 str, +1 human, +1 BG) Ref: 16 (+2 Cha, +1 human, +1BG) Will : 15 (+1 Wis, +1 human, +1BG) XP : 2250 Skills: Trained: Athletics +9 Bluff +8 Endurance +4 Intimidate +8 Religion +5 Untrained:
Acrobatics -1 Ardana 0 Diplomacy +3 Dungeoneering +2 Heal +2 History 0 Insight +2 Nature +2 Perception +2 Stealth -1 Streetwise +3 Thievery -1 Feats:
Action Surge (+3 to hit with Action Point) Spectral Step (Become insubstantial with Action Point) Tainted Wounds (Target cannot regain HP until end next turn after hit by melee attack) Powers: (3 AW, 2E, 1D, 1U) At Will : Vengence Strike : STR vs AC, 1W (1D8) + STR (+4) Damage, Bonus to damage = Twice the number of enemies adjacent to you. (max +8)
Dominator's Strike : STR vs AC, 1W (1D8) + STR (+4) Damage, Gain Temp HP = Cha (+2)
Valiant Strike : STR & +1 per adjacent enemy vs AC, 1W (1D8) + STR (+4) Damage Encounter : Dread Smite x2 (Attack) : Free Action - Target enemy with At-Will weapon attack, target takes CHA (+2) +2 cold necrotic. If attack hits, also ongoing 5 cold & nectoric (save ends) (can use twice per encounter)
Shroud of Shadow (Utility) : Minor Action - Gain partial concealment until end of turn. Gain +5 Temp HP.
Vice's Reward (Utility) : Minor Action - +5 Temp HP. When making a save, +2 power bonus to all defences until end of turn. Class Powers : Dark Menace : Attack vs an opponent under Combat Advantage grants +2 (CHA) extra damage. Spirit of Domination : While having Temp HP, can take a free action to deal 2 (CHA) damage to self, before attacking. Enemy takes +2 damage on successful strike.
Demon Spawn :
Elemental : - Is considered a demon.
Demonic Frenzy : Encounter - No Action - Hit opponent, one random adjacent creature takes 1d6 damage.
Abyssal Eyes : Daily - Minor Action - Dark vision until end of round, melee attacks are considered to have combat advantage against bloodied enemies. Equipment : Deathstalker Longsword +1 (+1 attack / damage, critical = +1d6 necrotic damage, Daily : Free Action – When successfully hit, target takes ongoing 5 necro damage, save ends -2 penalty. 1d8 Base Damage +1) Ironclad Platemail +1 (+1 AC, Daily : Free Action - Trigger : Enemy Miss with melee. Enemy takes 1d6 damage) Razor Shield (Daily : Free Action – Trigger : Enemy Melee hit. Enemy takes 1d6 + con damage) Symbol of Reproach (+1 attack / damage, Critical +1d6 damage, Daily : Free Action – Struck enemy takes -2 penalty to saving throws till next turn and cannot regain hp by any means) Belt of Vigor (+1 to healing surge value)
Melee Attack :
Deathstalker Longsword +1 (+3 to attack via proficency, +1 to attack via magic bonus, +4 to attack via strength, + 1/2 level = +9 bonus to attack. 1d8 damage inital + 4 via strength, +1 via magic bonus = 1d8 +5 to damage.)
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12 months ago ::
Jul 07, 2012 - 8:42PM
#374
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Hey! A "defender" of sorts! Or at least more of a defender than what we have! welcome to the group!
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12 months ago ::
Jul 07, 2012 - 8:46PM
#375
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Thank you! :]
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12 months ago ::
Jul 08, 2012 - 9:14AM
#376
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Welcome to the "glass-cannon" NickData.
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12 months ago ::
Jul 08, 2012 - 6:15PM
#377
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Date Joined:
Nov 17, 2009
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Hey, NickData! Welcome to the PbP Haven's Exterminating Company Campaign. (This rendition of this campagn's title is meant for humor.)
On the IC thread I've role-played an opening of a window of opportunity for your PC's entrance. Yet overall it will be up to WhisperMagellan on how this happen.
Welcome to the game, N-D.
Who/What Am I?
Show
"I might have been a hmmm... eh-eh well, y'kno but, instead" I'm a fighter... --
  -- ...not a lover. This signature concept is from "http://www.pathguy.com/index2.htm" html_removed What I Doing Here?
Show
@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
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12 months ago ::
Jul 10, 2012 - 9:10PM
#378
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Date Joined:
Nov 17, 2009
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Munro has +5 Thievery, Bluff, and Diplomacy; +6 Reigion and Arcana; Passive Insight 17 and a +10 Stealth with a Passive DC15 Shadow-walk vs Passive Perception 15.
My first question:
Can Munro take her turn on checking doors by attempting to pick the lock on the upstairs door?
OR
take her turn for testing doors with the double-door?
Who/What Am I?
Show
"I might have been a hmmm... eh-eh well, y'kno but, instead" I'm a fighter... --
  -- ...not a lover. This signature concept is from "http://www.pathguy.com/index2.htm" html_removed What I Doing Here?
Show
@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
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12 months ago ::
Jul 10, 2012 - 10:36PM
#379
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either one.
Colors
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Bow down, my subjects, for I am your master! Yesss.....
Show
For some reason, none of my friends were surprised by this...
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12 months ago ::
Jul 11, 2012 - 6:59AM
#380
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Date Joined:
Nov 17, 2009
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LET CORRECT MYSELF ONCE AGAIN BY REPHRASING THIS ADDRESS: @Everybody But The Dungeon Master: Munro has +5 for Thievery, Bluff, and Diplomacy; +6 for Religion and Arcana; Passive Insight 17 and a +10 Stealth with a Passive DC15 Shadow-walk vs Passive Perception 15.
My first question:
Can Munro take her turn on checking doors next by attempting to pick the lock on the upstairs door?
OR
take her turn for testing doors with the double-door?
The Second Question Set:
If yes then what?
OR
If no then what?
Uhh, when I originally posted this I was looking forward in raiding the floor to attack something, but with that crit Religion happening I guess its time to stop and see or find what benefits the room with the holy double-door can provide us.
Who/What Am I?
Show
"I might have been a hmmm... eh-eh well, y'kno but, instead" I'm a fighter... --
  -- ...not a lover. This signature concept is from "http://www.pathguy.com/index2.htm" html_removed What I Doing Here?
Show
@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
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