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Switch to Forum Live View Domain of Shadows--Darkness falls
1 year ago  ::  Nov 30, 2011 - 7:14PM #291
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,698
Well, the bridge roof looks slightly damaged, and in a few years the damp may make the wood rot away, but it seems sound enough. Mostly.
Colors Show
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Bow down, my subjects, for I am your master! Yesss..... Show


For some reason, none of my friends were surprised by this...
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1 year ago  ::  Nov 30, 2011 - 11:29PM #292
joran1313
Date Joined: Jan 7, 2009
Posts: 1,597
Garrick grumbles a little about the nuisance interrupting his thoughts and trip, and prepares to move on, stepping on the dead leader if its still in the middle of the road.

post combat Show

then moving on.

No actions, except for any needed post combat.
show Show







I am Red/Black
I am Red/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.


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1 year ago  ::  Dec 01, 2011 - 5:21AM #293
tbuckley
Date Joined: Mar 11, 2011
Posts: 311
The battle won, Harmon digs around in his gear for a second, and pulls out a rigid staff etched with runes and capped with the symbol to the Raven Queen. He utters a small recitation and plants the device, so that it may guide the souls on, and so that the Raven Queen may favor those who work in her name.

Mechanics and Other Show

Planting the Battle Standard of Healing. When you spend a surge, you heal another hitpoint from it, and everyone else within 5 also heals 1 hitpoint.
@Nahab Don't have another one to spare, unless we short rest twice, which could be an option.
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1 year ago  ::  Dec 01, 2011 - 11:34AM #294
Nahab
Date Joined: Dec 13, 2009
Posts: 984


Kanezh moves near the battle standard to rest, standing, scimitar drawn, eyes level, like one accustomed to guard duty. Her tail, which had fallen low, now waves slowly at a higher and more optimistic elevation. Kanezh takes comfort in the symbol of the raven queen. Although not a follower, Kanezh thinks nothing more grand than a goddess. Kanezh believes herself grand, and it suits her to stand near things she believes to be likewise.


Second try at this post Show


yeah. i was probably talking too much anyway.
i vote yes short rest(s) healing words for kanezh (bloodied 17hp, 3 surges left) and Cal'Kulas (bloodied, 7hp, 3 surges left) as another combat before extended rest is a definite possibility.





Combat Status Show

HP: 17/35  Surges: 3/8  Surge Value: 8
AC: 17 Fortitude:14 Reflex:Will:17

Str 10, Con 14(+2), Dex 13(+1), Int 16(+3), Wis 8(-1), Cha 18(+4).
Resist: 6 Fire, 5 Poison Saving Throw mods: none
Speed: 6 Initiative: +2
Passive Insight: 10 Passive Perception: 10 (Low-Light Vision)
Languages Known: Common, Elven
[YES/NO] Shadow Walk: If Kanezh moves 3+ squares from her starting square on her turn, she gains concealment until EOMNT.
Action Points: 1 [ ] Usage this encounter
[ ] Second Wind
[ ] Infernal Wrath Show

Free Action, triggers when an enemy within 10 hits me.
Close Burst 10: target: triggering enemy in burst. effect: triggering enemy takes 1d6+4 fire damage

[][][] Failed Death Saves
Current Status: Concealment from shadowalk established

Actions:
[]Standard
[]Move
[]Minor
[]ACTION POINT
[]FREE (Misty Step) Immediate Reaction (Infernal Wrath)

Powers:
Eldritch Strike, Eyebite, Warlock's Curse, Misty Step, Infernal Wrath, Witchfire, Surprise Strike, Ethereal Stride, Crown of Stars, Swordmage Warding, Vanguard Longsword +1 Daily Power, Armor of Dark Majesty +1 Daily Power,
Powers Show

Eldritch Strike, MBA Show

+8 vs AC, 1d8+9 damage (Vanguard Scimitar +1, bracers of mighty striking) and you slide the target 1 square Also, eldritch strike counts as a melee basic attack.

Eyebite Show

+6 vs Will, 1d6+7 psychic damage (Vanguard Scimitar +1). and Kanezh is invisible to the target until the start OMNT.

Warlock's Curse Show

Minor Action, Kanezh can place a warlock's curse on the enemy nearest her. If she hits an enemy with an attack, she can deal extra damage. She can deal this extra damage only once per turn. 1d6 extra damage,

Misty Step Show

Trigger: an enemy under her warlock's curse is reduced to 0 or fewer hp. Effect: Kanezh can teleport 3 squares as a free action.

Ranged Basic Attack Show

+5 vs AC, 1d4+1 damage, range 5/10 (dagger)

[ ] Witchfire Show

Standard Action, Ranged 10, One Creature
Vanguard Scimitar +1, +6 vs Reflex, 2d6+7 fire damage. The target takes a -5 penalty to attack rolls until the end of my next turn.

[] Ethereal Stride Show

Move Action. Teleport 3, +2 power bonus to all defenses UEOMNT.

[] Outlaw Attack, Surprise Strike Show

No Action. Trigger: When using a basic attack or an at-will weapon attack power, you hit an enemy that is granting combat advantage to you.
Effect: The enemy is dazed until the EOMNT.

[] Crown of Stars Show

Standard Action, Range 10, Target: One creature
Vanguard Scimitar +1, +6 vs Reflex. Hit: 2d12+7 damage
Sustain Minor: Make a Charisma vs. Will attack against any target in range. On a hit, deal radiant damage equal to your Charisma modifier (4).

[x] Vanguard Scimitar+1 Item Daily Show

Minor Action.  Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your charisma bonus (+4) as a bonus to damage rolls until the start of your next turn.

[] Armor of Dark Majesty +1 Item Daily Show

Minor Action.  Place your warlock's curse on any enemy you can see, rather than the nearest enemy.

[x] Swordmage Warding Feat Power Show
Minor Action. Once per day, while wielding a blade, you can invoke the swordmage warding class feature as a minor action. Until the end of the encounter, you gain a +1 bonus to AC, (or a +3 bonus to AC if you have one hand free).


Magic Items Descriptions Show

Vanguard Scimitar +1 Show

Critical: +1d8 damage
Enhancement +1 attack rolls and damage rolls
Property:Deal +1d8 damage on any successful charge.
Power (Daily): Minor Action.  Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your charisma bonus (+4) as a bonus to damage rolls until the start of your next turn.

Armor of Dark Majesty +1 Show

Enhancement: +1 AC
Property:You gain an item bonus to Bluff and Intimidate checks equal to this armor's enhancement bonus.
Property: You gain a +2 item bonus to all defenses against enemies under your warlock's curse.
Power (Daily) Minor Action.  Place your warlock's curse on any enemy you can see, rather than the nearest enemy.

Vicious Rod+1 Show

Critical: +1d10 damage
Enhancement +1 attack rolls and damage rolls
Property: When you deal your warlock's curse damage with this rod, you roll d8s instead of d6s. 

Rod of Corruption +1 Show

Critical: +1d6 damage
Enhancement: +1 attack rolls and damage rolls
Property: Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your warlock's curse to each enemy within 5 squares of the original target.

Amulet of Health +1 Show

Item Slot: Neck
Enhancement: +1 Fortitude, Reflex, Will
Property: Gain resist 5 poison

Character Summary Show



====== Created Using Wizards of the Coast D&D Character Builder ======
Kanezh, level 2
Tiefling, Warlock
Build: Deceptive Warlock
Eldritch Strike: Eldritch Strike Charisma
Eldritch Pact: Fey Pact
Background: Pivotal Event - Portal Mishap, Arcane Agent (stealth),
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Outlaw Theme


FINAL ABILITY SCORES
Str 10, Con 14, Dex 13, Int 16, Wis 8, Cha 18.


STARTING ABILITY SCORES
Str 10, Con 14, Dex 13, Int 14, Wis 8, Cha 16.



AC: 17 Fort: 14 Reflex: 16 Will: 17
HP: 35 Surges: 8 Surge Value: 8


TRAINED SKILLS
Intimidate +11, Bluff +13, Religion +9, Stealth +9, Arcana +9


UNTRAINED SKILLS
Acrobatics +2, Diplomacy +5, Dungeoneering, Endurance +3, Heal, History +4, Insight, Nature, Perception, Streetwise +5, Thievery +2, Athletics +1


FEATS
Level 1: Turathi Weapon Training
Level 2: Blade Initiate


POWERS
Eldritch Blast: Eldritch Strike
Warlock At-Will 1: Eyebite
Warlock encounter 1: Witchfire
Warlock daily 1: Crown of Stars
Warlock utility 2: Ethereal Stride
Tiefling Racial Power: Infernal Wrath
Outlaw Theme Power: Surprise Strike
Vanguard Longsword Item Daily
Armor of Dark Majesty Item Daily
Swordmage Warding: Daily Ability (feat: blade initiate)

ITEMS
Adventurer's Kit, Climber's Kit, Dagger, Vicious Rod +1, Vanguard Scimitar +1, Rod of Corruption +1, Thieves' Tools, Leather Armor of Dark Majesty +1, Amulet of Health +1, Bracers of Mighty Striking (heroic tier)

CASH
355gp

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1 year ago  ::  Dec 01, 2011 - 6:33PM #295
Ligeti
Date Joined: Sep 2, 2009
Posts: 686

Cal'Kulas walks over to Harmon's battle standard. Although blessed by the Raven Queen the power that eminates from the staff is surprisingly warm and soothing. A bit disconserting, but I'll take any help I can get. I'm not as strong as I used to be. By the gods, that bandit thrashed me within an inch of my life. Ahhhhhh...that feels better. I agree with Kanezh. Let's get out of this bog as quickly as possible.
mechanics Show

Short Rest - Spend two healing surges: gain 12+2HP

Combat Stat Block Show

AC: 17 Fort: 13 Reflex: 17 Will: 16
HP: 21/27
Bloodied Value: 13
Healing Surges Used: 5/6
Surge Value: 6
Initiative Modifier: +5
Status:
Other Relevant Information: 
Basic Attack (Melee): +3 vs AC; 1d4-1 damage (Dagger)
Basic Attack (Ranged): +4 vs AC; 1d4 damage (Dagger)
Action Points Used: 1/2
Second Wind:
Argent Rain:
Impliment:
Encounter Power 1:
Daily Power 1 (Phantom Chasm):
Utility 2 Encounter (Fleeting Shade):
Prison of Salzacas:


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1 year ago  ::  Dec 02, 2011 - 12:08AM #296
Nahab
Date Joined: Dec 13, 2009
Posts: 984


Kanezh is greatly comforted by the standard's healing aura. Her major wounds have soon closed, although there is still some bruising. A slash in her armor will need attention soon. She turns to Cal'Kulas and whispers, "Osiris probably needs you to magic hand that bog mud off of him." She turns her head to check on Osiris. He was moving through the bog mud, approaching very slowly. "Yes, there he is, lingering in the bog..." she thinks.

Wound closeout Show


Kanezh benefits from the battle standard as Cal'Kulas uses his surges. +2 hp.
Kanezh spends a healing surge +8hp +1 (standard) for +9.
Cal'Kulas gains 1hp more (standard).



Combat Status Show

HP: 28/35  Surges: 2/8  Surge Value: 8
AC: 17 Fortitude:14 Reflex:Will:17

Str 10, Con 14(+2), Dex 13(+1), Int 16(+3), Wis 8(-1), Cha 18(+4).
Resist: 6 Fire, 5 Poison Saving Throw mods: none
Speed: 6 Initiative: +2
Passive Insight: 10 Passive Perception: 10 (Low-Light Vision)
Languages Known: Common, Elven
[YES/NO] Shadow Walk: If Kanezh moves 3+ squares from her starting square on her turn, she gains concealment until EOMNT.
Action Points: 1 [ ] Usage this encounter
[ ] Second Wind
[ ] Infernal Wrath Show

Free Action, triggers when an enemy within 10 hits me.
Close Burst 10: target: triggering enemy in burst. effect: triggering enemy takes 1d6+4 fire damage

[][][] Failed Death Saves
Current Status: Concealment from shadowalk established

Actions:
[]Standard
[]Move
[]Minor
[]ACTION POINT
[]FREE (Misty Step) Immediate Reaction (Infernal Wrath)

Powers:
Eldritch Strike, Eyebite, Warlock's Curse, Misty Step, Infernal Wrath, Witchfire, Surprise Strike, Ethereal Stride, Crown of Stars, Swordmage Warding, Vanguard Longsword +1 Daily Power, Armor of Dark Majesty +1 Daily Power,
Powers Show

Eldritch Strike, MBA Show

+8 vs AC, 1d8+9 damage (Vanguard Scimitar +1, bracers of mighty striking) and you slide the target 1 square Also, eldritch strike counts as a melee basic attack.

Eyebite Show

+6 vs Will, 1d6+7 psychic damage (Vanguard Scimitar +1). and Kanezh is invisible to the target until the start OMNT.

Warlock's Curse Show

Minor Action, Kanezh can place a warlock's curse on the enemy nearest her. If she hits an enemy with an attack, she can deal extra damage. She can deal this extra damage only once per turn. 1d6 extra damage,

Misty Step Show

Trigger: an enemy under her warlock's curse is reduced to 0 or fewer hp. Effect: Kanezh can teleport 3 squares as a free action.

Ranged Basic Attack Show

+5 vs AC, 1d4+1 damage, range 5/10 (dagger)

[ ] Witchfire Show

Standard Action, Ranged 10, One Creature
Vanguard Scimitar +1, +6 vs Reflex, 2d6+7 fire damage. The target takes a -5 penalty to attack rolls until the end of my next turn.

[] Ethereal Stride Show

Move Action. Teleport 3, +2 power bonus to all defenses UEOMNT.

[] Outlaw Attack, Surprise Strike Show

No Action. Trigger: When using a basic attack or an at-will weapon attack power, you hit an enemy that is granting combat advantage to you.
Effect: The enemy is dazed until the EOMNT.

[] Crown of Stars Show

Standard Action, Range 10, Target: One creature
Vanguard Scimitar +1, +6 vs Reflex. Hit: 2d12+7 damage
Sustain Minor: Make a Charisma vs. Will attack against any target in range. On a hit, deal radiant damage equal to your Charisma modifier (4).

[x] Vanguard Scimitar+1 Item Daily Show

Minor Action.  Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your charisma bonus (+4) as a bonus to damage rolls until the start of your next turn.

[] Armor of Dark Majesty +1 Item Daily Show

Minor Action.  Place your warlock's curse on any enemy you can see, rather than the nearest enemy.

[x] Swordmage Warding Feat Power Show
Minor Action. Once per day, while wielding a blade, you can invoke the swordmage warding class feature as a minor action. Until the end of the encounter, you gain a +1 bonus to AC, (or a +3 bonus to AC if you have one hand free).


Magic Items Descriptions Show

Vanguard Scimitar +1 Show

Critical: +1d8 damage
Enhancement +1 attack rolls and damage rolls
Property:Deal +1d8 damage on any successful charge.
Power (Daily): Minor Action.  Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your charisma bonus (+4) as a bonus to damage rolls until the start of your next turn.

Armor of Dark Majesty +1 Show

Enhancement: +1 AC
Property:You gain an item bonus to Bluff and Intimidate checks equal to this armor's enhancement bonus.
Property: You gain a +2 item bonus to all defenses against enemies under your warlock's curse.
Power (Daily) Minor Action.  Place your warlock's curse on any enemy you can see, rather than the nearest enemy.

Vicious Rod+1 Show

Critical: +1d10 damage
Enhancement +1 attack rolls and damage rolls
Property: When you deal your warlock's curse damage with this rod, you roll d8s instead of d6s. 

Rod of Corruption +1 Show

Critical: +1d6 damage
Enhancement: +1 attack rolls and damage rolls
Property: Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your warlock's curse to each enemy within 5 squares of the original target.

Amulet of Health +1 Show

Item Slot: Neck
Enhancement: +1 Fortitude, Reflex, Will
Property: Gain resist 5 poison

Character Summary Show



====== Created Using Wizards of the Coast D&D Character Builder ======
Kanezh, level 2
Tiefling, Warlock
Build: Deceptive Warlock
Eldritch Strike: Eldritch Strike Charisma
Eldritch Pact: Fey Pact
Background: Pivotal Event - Portal Mishap, Arcane Agent (stealth),
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Outlaw Theme


FINAL ABILITY SCORES
Str 10, Con 14, Dex 13, Int 16, Wis 8, Cha 18.


STARTING ABILITY SCORES
Str 10, Con 14, Dex 13, Int 14, Wis 8, Cha 16.



AC: 17 Fort: 14 Reflex: 16 Will: 17
HP: 35 Surges: 8 Surge Value: 8


TRAINED SKILLS
Intimidate +11, Bluff +13, Religion +9, Stealth +9, Arcana +9


UNTRAINED SKILLS
Acrobatics +2, Diplomacy +5, Dungeoneering, Endurance +3, Heal, History +4, Insight, Nature, Perception, Streetwise +5, Thievery +2, Athletics +1


FEATS
Level 1: Turathi Weapon Training
Level 2: Blade Initiate


POWERS
Eldritch Blast: Eldritch Strike
Warlock At-Will 1: Eyebite
Warlock encounter 1: Witchfire
Warlock daily 1: Crown of Stars
Warlock utility 2: Ethereal Stride
Tiefling Racial Power: Infernal Wrath
Outlaw Theme Power: Surprise Strike
Vanguard Longsword Item Daily
Armor of Dark Majesty Item Daily
Swordmage Warding: Daily Ability (feat: blade initiate)

ITEMS
Adventurer's Kit, Climber's Kit, Dagger, Vicious Rod +1, Vanguard Scimitar +1, Rod of Corruption +1, Thieves' Tools, Leather Armor of Dark Majesty +1, Amulet of Health +1, Bracers of Mighty Striking (heroic tier)

CASH
355gp

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1 year ago  ::  Dec 02, 2011 - 1:54AM #297
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,477

Blyne assisted her allies as well as stood guard while they catch their breath and take advantage of the must need short rest. 
 
When the time came to moved on she grabbed her gear load a shot in her dejada, adjusted her sheathed mace to be ready for grabbing if she needs to and once again joined the team as they started traveling on the main road once more.

STATS Show

AC: {19/17} Fort: {12/12} Ref:{17/16} Will:{16/16} Resist {} Temp. hps. {}

HP:{30/30}. Surges:{6/7}{Ironscar Rod = +1 to AC/Ref -- Stanching Leather Armor +1 = to AC -- Eagle-Eye Goggles = +1 to basic range attacks -- Investigation Kit = +2 to DC Perception checks (non-passive only)}

SKILLS Show

Initiative +4, Arcana +6, Insight 7+, Religion +6, Stealth +10, Acrobatics +5, Athletics +1, Bluff +5, Diplomacy +5, Dungeoneering +0, Endurance +4, Heal +0, History +1, Intimidate +7, Nature +0, Perception +0 (& +2 when used as DC roll) Streetwise +5, Thievery +5

 
POWERS
Melee Basic Attack Show

Ironscar (Mace): +8 vs. AC; 1d8+6 damage, and you slide the target 1 square.
Widow's Knife: +7 vs. AC; 1d4+5 damage, and you slide the target 1 square.

Ranged Basic Attack Eagle Eyes included Show

Crossbow (20): 10/20 +8 vs AC; 1d8+5
Dejada (19): 10/20 +8 vs AC; 1d8+5

Warlock Feature: Warlock's Curse Show

At-Will
Minor Action  Target: Enemy nearest to you that you can see
Effect: Once per turn until the end of the encounter if you hit an enemy that was targeted by this power with a warlock power, you may deal a additional 1d6 damage.

Warlock Attack 1: Eldritch Strike Show

The dire power of your attack drives your enemy before you.
At-Will        Arcane, Weapon
Standard Action      Melee weapon    Target: One creature  
Attack: +8 vs. AC; 1d8+6 damage, and you slide the target 1 square.
This power counts as a melee basic attack.

Warlock Pact Boon 1: Dark One's Blessing Show

You instantly gain vitality from a cursed enemy when that enemy falls.
At-Will  
Free Action      Personal           Prerequisite: Infernal Pact
Trigger: An enemy under your Warlock’s Curse is reduced to 0 hit points or fewer
Effect: You immediately gain 2 temporary hit points.

Warlock Attack 1: Gift to Avernus Show

You lash forth with a crackling ray of arcane power. As the beam rips into your foe’s flesh, you release part of your life force to ensure that this hellish bolt carries a portion of your foe’s with it.
At-Will        Arcane, Implement
Standard Action      Ranged 10    Target: One creature
Attack: +7 vs. Reflex; 1d10+6   Miss: You can choose to take 1 damage and reroll the attack roll. You can choose this only once each time you use this attack.

Action Point{2}
Second Wind{1}
Devil's Pawn Attack: Hellfire and Brimstone{1} Show

Your brand burns, searing through clothing and flesh as hellfire springs up around you.
Encounter     Arcane, Fire, Zone
Minor Action      Close burst 2
Effect: Creatures in the burst take 5 fire damage. The burst creates a zone that lasts until the end of your next turn. While in the zone, enemies take a -2 penalty to attack rolls and all defenses.

Revenant: Dark Reaping{1} Show

You use one death as the seed to sow more destruction.
Encounter  Necrotic
Free Action  Trigger: A creature within 5 squares of you is reduced to 0 hit points
Effect: One creature of your choice that you hit with an attack before the end of your next turn takes additional 1d8+1 necrotic damage.

Warlock Utility 2: Ethereal Stride{1} Show

You shift your body out of phase with the world for an instant, teleporting a short distance. When you reappear, you are still somewhat out of phase and difficult to harm or hinder for a short time.
Encounter        Arcane, Teleportation
Move Action      Personal
Effect: You can teleport 3 squares, and you gain a +2 power bonus to all defenses until the end of your next turn.

Warlock Attack 1: Grasp of the Iron Tower{1} Show

A hand of iron appears around your foe and crushes it with the sickening sound of popping bones and grinding flesh.
Encounter        Arcane, Implement
Standard Action      Ranged 10 Primary Target: One creature
Primary Attack: +7 vs. Fortitude; 2d10+6 damage, and the primary target cannot willingly move closer to you until the end of your next turn.
Infernal Pact: You gain resist 2 until the end of your next turn.
Miss: You take 1 damage but can make a secondary attack.
Secondary Attack: (One creature other than the primary target)
 +6 vs. Fortitude; (1/2 of) 2d10+6, and the secondary target cannot move closer to you until the end of your next turn.

Warlock Attack 1: Mists of Madness{0} Show

A thick mist rises around you. Within it, the intoxicating power of fey magic overwhelms your enemies’ senses, driving those foes to lash out at each other in their madness.
Daily        Arcane, Charm, Implement, Psychic
Standard Action      Close burst 1
Target: Each enemy in the burst
Attack: +7 vs. Will; 1d6 +6 psychic damage, and the target makes a melee basic attack as a free action against a creature of your choice.
Effect: If you miss every target, the power is not expended.

Item Power: Ironscar{1} Show

Daily        Acid
Free Action.
Trigger: You hit a target with an attack using this rod.
Effect: The target takes 1d8 extra acid damage and a -2 penalty to attack rolls until the end of your next turn.

Item Power: Stanching Armor{1} Show

Daily        Healing
Minor Action. 
Effect: Blyn Munro regain 7 hit points.

Item Power: Potion of Healing{1} Show

Daily     Healing   Consumable
Minor Action and spend a healing surge
Effect:
Munro regains 10 hit points.

Blinding Bomb (0) Show

When thrown, this fist-sized ceramic sphere explodes in a blinding flash.
Consumable     Alchemical
Standard Action      Area burst 1 within 10 (or within 20 w-2 att. pen.)
Attack: +6 vs Fortitude; Hit targets treat all nonadjacent creatures as having concealment until the end of Munro next turn. Creatures that don't rely on sight to detect other creatures are immune to this effect.

Alchemist's Frost (2) Show

This ceramic flask explodes in an icy haze when it hits, crippling its target with numbing cold.
Consumable     Alchemical, Cold
Standard Action      Ranged 10/20 (dejada)
Attack: +6 vs Reflex; 1d10 cold damage and slowed until the end of Munro next turn.
Miss: Half damage and is not slowed

Attention-Stealing Bullet (2) Show

Consumable     Weapon
No Action      Ranged 10/20 (dejada only)
Effect: Hit target is marked until the end of target's next turn. While marked, everytime the target makes an attack that doesn’t include Munro as a target; the target takes 1d6 damage per plus.

Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

peacekeepermedc.gif
                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
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What I Doing Here? Show

@MTG Forums.
Contestant: A Contest Like No Other hosted by Fakeartist.
An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.

@DnD Forums.
Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum.
Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan)
Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM)
DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy.
DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
Referee - People Of Oz @Dorothy's Kansas Games(inactive).
Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive).
Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.

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1 year ago  ::  Dec 02, 2011 - 6:25AM #298
Ligeti
Date Joined: Sep 2, 2009
Posts: 686

Cal'Kulas walks over to the edge of the road. Osiris, sorry to leave you hanging out there in the muck. Let's get you cleaned up.
mechanics Show

No Action - gain 1 extra HP from Kanezh
Standard Action - Prestidigitation - Clean the mud off of Osiris.

Combat Stat Block Show

AC: 17 Fort: 13 Reflex: 17 Will: 16
HP: 22/27
Bloodied Value: 13
Healing Surges Used: 5/6
Surge Value: 6
Initiative Modifier: +5
Status:
Other Relevant Information: 
Basic Attack (Melee): +3 vs AC; 1d4-1 damage (Dagger)
Basic Attack (Ranged): +4 vs AC; 1d4 damage (Dagger)
Action Points Used: 1/2
Second Wind:
Argent Rain:
Impliment:
Encounter Power 1:
Daily Power 1 (Phantom Chasm):
Utility 2 Encounter (Fleeting Shade):
Prison of Salzacas:
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1 year ago  ::  Dec 02, 2011 - 8:53AM #299
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,698
The sun is just touching the horizon, and the first moon is rising behind you as you reach the edge of Sal Marsh. The bog and bracken give way to grassy farm land. The posts spread away from the road, off to either side, and are lost in the orchards Delapidated and abandoned farms line the road and valley. The majority of the houses are in disrepair and show signs of utter neglect. Indeed, the main way to tell the abandoned from the occupied is by laundry lines and livestock. People, the few you see, flee as soon as they are aware of you. Dogs bark angrily. Trees look twisted, sinister, and somehow malevolent, and probably much worse at night.
The ocean begins to taint the air as you reach the town propper. There is an old, possibly ancient, sign that hangs from two equally aged poles. "Wel om    o Sal Ma sh". There are a number of larger buildings in town. The roads are paved (or they were a century ago), and slope downward steeply Buildings are mostly stone-based, with wood or mud&waddle above, and thached or slate rooves. There is a fortress of some kind on one hill top, and the skelletons of other houses are visible around the outer edge. The land sinks quickly, leading to the docks in the harbor. There are a few people about, but the avoid looking at you, and give you a wide berth.
Colors Show
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Bow down, my subjects, for I am your master! Yesss..... Show


For some reason, none of my friends were surprised by this...
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1 year ago  ::  Dec 02, 2011 - 4:23PM #300
Nahab
Date Joined: Dec 13, 2009
Posts: 984


"What a cheerful place," Kanezh spits out, looking around at the dreary, slummy little town with distaste, sheathing her blade. She's glad the group has found Sal'Marsh, but the sarcastic bite of her words makes it hard to tell. The cobblestones are old, missing here and there, but... at least you can leave the road and return without frying...
What's this with people running away from us? Kanezh regards this with near-incredulity. Something's got them spooked, we're not that scary...
As Kanezh and the group move through town, she keeps her eyes peeled, looking for an inn.

Walking through town Show

perception (untrained +0):
streetwise (untrained +5):
diplomacy (untrained, if needed +5) just to ask someone directions to an inn?
"We are couriers, bearing official tidings from the town of Dehgrab. We seek shelter for the night."
arcana (trained +9) after disregarding ourselves, is anything emanating magics around us?
the rolls:perception, streetwise, diplomacy, arcana (1d20+0=10, 1d20+5=17, 1d20+5=21, 1d20+9=17)
unlinked
1d20+0; → [10,0] = (10) perception
1d20+5; → [12,5] = (17) streetwise
1d20+5; → [16,5] = (21) diplomacy
1d20+9 → [8,9] = (17) arcana


Combat Status Show

HP: 28/35  Surges: 2/8  Surge Value: 8
AC: 17 Fortitude:14 Reflex:Will:17

Str 10, Con 14(+2), Dex 13(+1), Int 16(+3), Wis 8(-1), Cha 18(+4).
Resist: 6 Fire, 5 Poison Saving Throw mods: none
Speed: 6 Initiative: +2
Passive Insight: 10 Passive Perception: 10 (Low-Light Vision)
Languages Known: Common, Elven
[YES/NO] Shadow Walk: If Kanezh moves 3+ squares from her starting square on her turn, she gains concealment until EOMNT.
Action Points: 1 [ ] Usage this encounter
[ ] Second Wind
[ ] Infernal Wrath Show

Free Action, triggers when an enemy within 10 hits me.
Close Burst 10: target: triggering enemy in burst. effect: triggering enemy takes 1d6+4 fire damage

[][][] Failed Death Saves
Current Status: Concealment from shadowalk established

Actions:
[]Standard
[]Move
[]Minor
[]ACTION POINT
[]FREE (Misty Step) Immediate Reaction (Infernal Wrath)

Powers:
Eldritch Strike, Eyebite, Warlock's Curse, Misty Step, Infernal Wrath, Witchfire, Surprise Strike, Ethereal Stride, Crown of Stars, Swordmage Warding, Vanguard Longsword +1 Daily Power, Armor of Dark Majesty +1 Daily Power,
Powers Show

Eldritch Strike, MBA Show

+8 vs AC, 1d8+9 damage (Vanguard Scimitar +1, bracers of mighty striking) and you slide the target 1 square Also, eldritch strike counts as a melee basic attack.

Eyebite Show

+6 vs Will, 1d6+7 psychic damage (Vanguard Scimitar +1). and Kanezh is invisible to the target until the start OMNT.

Warlock's Curse Show

Minor Action, Kanezh can place a warlock's curse on the enemy nearest her. If she hits an enemy with an attack, she can deal extra damage. She can deal this extra damage only once per turn. 1d6 extra damage,

Misty Step Show

Trigger: an enemy under her warlock's curse is reduced to 0 or fewer hp. Effect: Kanezh can teleport 3 squares as a free action.

Ranged Basic Attack Show

+5 vs AC, 1d4+1 damage, range 5/10 (dagger)

[ ] Witchfire Show

Standard Action, Ranged 10, One Creature
Vanguard Scimitar +1, +6 vs Reflex, 2d6+7 fire damage. The target takes a -5 penalty to attack rolls until the end of my next turn.

[] Ethereal Stride Show

Move Action. Teleport 3, +2 power bonus to all defenses UEOMNT.

[] Outlaw Attack, Surprise Strike Show

No Action. Trigger: When using a basic attack or an at-will weapon attack power, you hit an enemy that is granting combat advantage to you.
Effect: The enemy is dazed until the EOMNT.

[] Crown of Stars Show

Standard Action, Range 10, Target: One creature
Vanguard Scimitar +1, +6 vs Reflex. Hit: 2d12+7 damage
Sustain Minor: Make a Charisma vs. Will attack against any target in range. On a hit, deal radiant damage equal to your Charisma modifier (4).

[x] Vanguard Scimitar+1 Item Daily Show

Minor Action.  Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your charisma bonus (+4) as a bonus to damage rolls until the start of your next turn.

[] Armor of Dark Majesty +1 Item Daily Show

Minor Action.  Place your warlock's curse on any enemy you can see, rather than the nearest enemy.

[x] Swordmage Warding Feat Power Show
Minor Action. Once per day, while wielding a blade, you can invoke the swordmage warding class feature as a minor action. Until the end of the encounter, you gain a +1 bonus to AC, (or a +3 bonus to AC if you have one hand free).


Magic Items Descriptions Show

Vanguard Scimitar +1 Show

Critical: +1d8 damage
Enhancement +1 attack rolls and damage rolls
Property:Deal +1d8 damage on any successful charge.
Power (Daily): Minor Action.  Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your charisma bonus (+4) as a bonus to damage rolls until the start of your next turn.

Armor of Dark Majesty +1 Show

Enhancement: +1 AC
Property:You gain an item bonus to Bluff and Intimidate checks equal to this armor's enhancement bonus.
Property: You gain a +2 item bonus to all defenses against enemies under your warlock's curse.
Power (Daily) Minor Action.  Place your warlock's curse on any enemy you can see, rather than the nearest enemy.

Vicious Rod+1 Show

Critical: +1d10 damage
Enhancement +1 attack rolls and damage rolls
Property: When you deal your warlock's curse damage with this rod, you roll d8s instead of d6s. 

Rod of Corruption +1 Show

Critical: +1d6 damage
Enhancement: +1 attack rolls and damage rolls
Property: Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your warlock's curse to each enemy within 5 squares of the original target.

Amulet of Health +1 Show

Item Slot: Neck
Enhancement: +1 Fortitude, Reflex, Will
Property: Gain resist 5 poison

Character Summary Show



====== Created Using Wizards of the Coast D&D Character Builder ======
Kanezh, level 2
Tiefling, Warlock
Build: Deceptive Warlock
Eldritch Strike: Eldritch Strike Charisma
Eldritch Pact: Fey Pact
Background: Pivotal Event - Portal Mishap, Arcane Agent (stealth),
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Outlaw Theme


FINAL ABILITY SCORES
Str 10, Con 14, Dex 13, Int 16, Wis 8, Cha 18.


STARTING ABILITY SCORES
Str 10, Con 14, Dex 13, Int 14, Wis 8, Cha 16.



AC: 17 Fort: 14 Reflex: 16 Will: 17
HP: 35 Surges: 8 Surge Value: 8


TRAINED SKILLS
Intimidate +11, Bluff +13, Religion +9, Stealth +9, Arcana +9


UNTRAINED SKILLS
Acrobatics +2, Diplomacy +5, Dungeoneering, Endurance +3, Heal, History +4, Insight, Nature, Perception, Streetwise +5, Thievery +2, Athletics +1


FEATS
Level 1: Turathi Weapon Training
Level 2: Blade Initiate


POWERS
Eldritch Blast: Eldritch Strike
Warlock At-Will 1: Eyebite
Warlock encounter 1: Witchfire
Warlock daily 1: Crown of Stars
Warlock utility 2: Ethereal Stride
Tiefling Racial Power: Infernal Wrath
Outlaw Theme Power: Surprise Strike
Vanguard Longsword Item Daily
Armor of Dark Majesty Item Daily
Swordmage Warding: Daily Ability (feat: blade initiate)

ITEMS
Adventurer's Kit, Climber's Kit, Dagger, Vicious Rod +1, Vanguard Scimitar +1, Rod of Corruption +1, Thieves' Tools, Leather Armor of Dark Majesty +1, Amulet of Health +1, Bracers of Mighty Striking (heroic tier)

CASH
355gp

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