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Switch to Forum Live View Domain of Shadows--Darkness falls
2 years ago  ::  Sep 09, 2011 - 8:50PM #31
Ligeti
Date Joined: Sep 2, 2009
Posts: 686

Friend," he lets out with a sneer, "You either are looking to meet the Queen herself or has Vecna's luck on your side to pick this table, what do you care for?"


Oh...I like this one! No I'm not looking to meet the Dark Queen herself...and the Undying King already has a piece of my soul, but I hold no allegiances to the that one. I am in situation that requires some discreet handling. Cal'Kulas takes a drink of his ale. I need to examine the body of the late Pausl Ebenwire. He takes another drink watching the reaction of the Revenant. When he sees the creature's eyes fix on his, Cal'Kulas continues. I have a hunch, and if my hunch is right, there could be great profit in it for both of us. All I need you to do is watch out for nosey people. We just wait until the rest of this rabble go to the wake and then we go about our business. When we are finished, we go to the wake and mingle with the crowd as an alabi. Does that sound like fun!
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2 years ago  ::  Sep 09, 2011 - 9:49PM #32
joran1313
Date Joined: Jan 7, 2009
Posts: 1,597
His pale green eyes focus on Cal'kulas after hearing his request. "Friend, That sounds like stirring up potential trouble. Disturbing the dead, graverobbing, and potentially causing something to go badly." he says softly.

Pausing for a moment to think, a wicked grin appears on his face. "Just follow my lead. I'll get this group out of here and into the wake quick enough."

Standing up from his table, he slams his fist down hard enough for everyone to hear. Once he is sure to have what remains of the patrons attention, he speaks quite loudly. "There are dead that walk among us, and we barely bat an eye! We have just buried a fellow folk, and yet we sit here idle. Let's not mourn his death, but celebrate his life! Come ye fools! There be drink, there be women, and there be profit up there at that house! Ye just need to go up there and find it! More profit than the little bones you think you can throw here... Now get ye arses up to that manse up there and show them how to celebrate ones life!"

And with that he smirks at the person at the table, nods his head and makes it seem like he is slowly heading to the door, his eyes watching the reaction all around him.
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I am Red/Black
I am Red/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.


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2 years ago  ::  Sep 10, 2011 - 7:36PM #33
Ligeti
Date Joined: Sep 2, 2009
Posts: 686
As the crowd leaves the inn the two new "friends" follow behind. Oh, my shovel. Wait a minute...I'm a wizard. I don't need a stinking shovel. Two dark shadows peel off from the crowd and head to the cemetary. It is very quiet and very dark out, but Cal'Kulas picks his way through the mess of graves as if it was day. Wait here friend and look for anything out of the ordinary. I shouldn't be too long. As the shade approaches the gravesite things seem amiss. The grave it open and lying 30 feet away from the hole rests the broken, and corpseless, remains of the coffin. Cal'Kulas peers into the darkness, searching for any hint as to what happened. Slowly he picks his way out of the graveyard. To Garrick: My friend, the grave is open and empty, someone or something has beat us to the punch. It was strong too...the coffin was broken in half. I didn't see any evidence of what could have done this, but I fear we are not alone. Thank you for your assistance, but I'm afraid the promise of great wealth will have to wait a bit. Let us make our way back to the wake and pretend none of this happened. I don't wish to cast any suspicion upon ourselves for something we did not do. The two begin to skulk back to the town...
Skill Checks Show

using invisible castle under the Domain of Shadow campaign title

Perception check to notice tracks 1d20+0=5 (tracks...what tracks?)
Stealth back to the manor 1d20+7=15
 
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2 years ago  ::  Sep 10, 2011 - 10:09PM #34
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,691
Actually, the grave is already dug up, and the body missing. A little retcon may be necessary.

The graveyard, unlike the rest of the town, has only a single light at this time. The gravemarkers stand like the teeth of an old cow, worn down, rounded, pitted, and mis-aligned.
All the shadows seem longer, more predatory.
Inside the graveyard, much is out of place. The Grave of Ebenwire stands disheveled and empty. The soil is piled in all directions around the hole. The coffin is some 30 feet from the hole, broken. It looks like it was thrown against the stone mauseleum with enough force to break it in half, rather than being pried open.
Colors Show
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Bow down, my subjects, for I am your master! Yesss..... Show


For some reason, none of my friends were surprised by this...
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2 years ago  ::  Sep 11, 2011 - 2:18PM #35
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,472
Blyn Monro saw the group she was going to address and joined going to the party when they left the inn but by the way they was looking around and moving she can tell that they was up to something different then going to a party.
DC Insight Show
Passive Insight 14

Since noone addressed Monro leaving the inn she just followed them to see what they were up to. Staying a safe distance behind blending with the background and in the shadows when necessary.
DC Stealth Show
Take 10 = Stealth 19

The formally dressed female managed to keep them in sight until they reached the graveyard and watch them from a safe distance until they left.
After they exited the graveyard Monro remained in hiding then followed them a little more until she saw they were now going to joined the party.
She then head back to the graveyard to see what they were up to to find the dug up grave and broken coffin which made her wondered what sort of honor her new proposed companions really has.
DC Perception Show
She looked around to see if there was any signs and clues on what exactly has happening there because the group she followed didn't seem like the notorious type nor looked like strong enough to break open the coffin in the manner it was done but what is known of plain graverobbers is the same as like professional thieves in which their lifestyle and expenses would reflect on their available means.  
DC Religion & Arcana Show

STATS Show

AC: {18/16} Fort: {13/11} Ref: {17/15} Will: {17/15}
In Total Defense UTSO-BM-NT.
HP: {25/25} Surges: {7/7}. 

(Ironscar Rod = +1 to AC/Ref)
SKILLS Show

Arcana +5, Insight +4, Religion +5, Stealth +9, Acrobatics +4, Athletics +0, Bluff +4, Diplomacy +4, Dungeoneering –1, Endurance +3, Heal –1, History +0, Intimidate +6, Nature –1, Perception –1, Streetwise +4, Thievery +4

 
POWERS/ATTACKS Show

Melee Basic Attack Show

Ironscar (Mace): +7 vs. AC; 1d8+5 damage, and you slide the target 1 square.
Widow's Knife: +6 vs. AC; 1d4+4 damage, and you slide the target 1 square.

Ranged Basic Attack Show

Crossbow: +6 vs AC; 1d8+4

Warlock Feature: Warlock's Curse Show

At-Will
Minor Action  Target: Enemy nearest to you that you can see
Effect: Once per turn until the end of the encounter if you hit an enemy that was targeted by this power with a warlock power, you may deal a additional 1d6 damage.

Warlock Attack 1: Eldritch Strike Show

The dire power of your attack drives your enemy before you.
At-Will        Arcane, Weapon
Standard Action      Melee weapon    Target: One creature  
Attack: +7 vs. AC; 1d8+5 damage, and you slide the target 1 square.
This power counts as a melee basic attack.

Warlock Pact Boon 1: Dark One's Blessing Show

You instantly gain vitality from a cursed enemy when that enemy falls.
At-Will  
Free Action      Personal           Prerequisite: Infernal Pact
Trigger: An enemy under your Warlock’s Curse is reduced to 0 hit points or fewer
Effect: You immediately gain temporary hit points equal to your level.

Warlock Attack 1: Gift to Avernus Show

You lash forth with a crackling ray of arcane power. As the beam rips into your foe’s flesh, you release part of your life force to ensure that this hellish bolt carries a portion of your foe’s with it.
At-Will        Arcane, Implement
Standard Action      Ranged 10    Target: One creature
Attack: +6 vs. Reflex; 1d10+5   Miss: You can choose to take 1 damage and reroll the attack roll. You can choose this only once each time you use this attack.

Warlock Attack 1: Grasp of the Iron Tower {1} Show

A hand of iron appears around your foe and crushes it with the sickening sound of popping bones and grinding flesh.
Encounter        Arcane, Implement
Standard Action      Ranged 10 Primary Target: One creature
Primary Attack: +6 vs. Fortitude; 2d10+5 damage, and the primary target cannot willingly move closer to you until the end of your next turn.
Infernal Pact: You gain resist 2 until the end of your next turn.
Miss: You take 1 damage but can make a secondary attack.
Secondary Attack: (One creature other than the primary target)
 +5 vs. Fortitude; (1/2 of) 2d10+5, and the secondary target cannot move closer to you until the end of your next turn.

Devil's Pawn Attack: Hellfire and Brimstone {1} Show

Your brand burns, searing through clothing and flesh as hellfire springs up around you.
Encounter     Arcane, Fire, Zone
Minor Action      Close burst 2
Effect: Creatures in the burst take 5 fire damage. The burst creates a zone that lasts until the end of your next turn. While in the zone, enemies take a -2 penalty to attack rolls and all defenses.

Revenant: Dark Reaping {1} Show

You use one death as the seed to sow more destruction.
Encounter  Necrotic
Free Action  Trigger: A creature within 5 squares of you is reduced to 0 hit points
Effect: One creature of your choice that you hit with an attack before the end of your next turn takes additional 1d8+1 necrotic damage.

Warlock Attack 1: Mists of Madness {1} Show
 
A thick mist rises around you. Within it, the intoxicating power of fey magic overwhelms your enemies’ senses, driving those foes to lash out at each other in their madness.
Daily        Arcane, Charm, Implement, Psychic
Standard Action      Close burst 1
Target: Each enemy in the burst
Attack: +6 vs. Will; 1d6 +5 psychic damage, and the target makes a melee basic attack as a free action against a creature of your choice.
Effect: If you miss every target, the power is not expended.

Item Power: Ironscar {1} Show

Daily        Acid
Free Action.
Trigger: You hit a target with an attack using this rod.
Effect: The target takes 1d8 extra acid damage and a -2 penalty to attack rolls until the end of your next turn.
Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

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                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
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2 years ago  ::  Sep 12, 2011 - 10:32AM #36
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,691
Ah, someone thought to look...

The two headed for the graveyard have a reason. Clearly, they have not accomplised it as they leave.

there is no Passive Stealth: you are or your aren't. Make the skill roll. Subtract 5 from the result if you are moving more than 2 squares (10 feet or 6,5meters). Neither Garrik nor Cal'Kulas seems to have noticed you.

The grave is not hard to find. Though there is little light, it is obvious on even basic inspection that the grave was dug up by more than one person--the dirt was flung in all directions. Also, it was dug up by hand. There is nothing good or in keeping with accepted traditions about digging up the dead. The best possibility is someone attempting illegal medical research...

There is the faintest trace of arcane energy flowing from near the coffin to a flat area nearby. Only someone trained in the arcane arts and actively looking could make out the faint traces of an arcane ritual circle having been employed here...

"It has a pretty dress. A pity to ruin the dress. But it will make a fine addition to us, once we have blessed it with the One True Magic."
Against the background of gray mist, a black hooded and shrouded figure becomes visible. At first it is very hard to see, but the Scythe it carries starts to glow and crackle with purple magic. Dozens of red eyes poke up from the nearby gravestones...

------------------

Back at the wake, the Head of House, Father of the Deceased, and Best Friend make the token speeches for the loss of a good friend, upstanding family member, and the reassurance that though dead in this life, the soul of the deceased is now in a place of pleasure and sactuary with the gods. It is time now to show the gods how much the Deceased is missed by celebrating his passing into safety...
And the band starts to play a merrier tune. Intoxicating beverages and perfumes (and some rather comely maids) move among the crowd. The music turns to a reel, and the dancing begins.
No one notices the first strangled sound, but then, all the doors to the ball room burst inward (including those designed to open out), and windows shatter. A figure in a black robe is barely visible outside, but the bodies of people twisted by necrotic ritual and energies move in grotesque parodies of natural movement. Their mouths open in silent menace as their clawed hands begin to lash out at everyone within reach...

-----------------------
OK, we have 2 different combats happening.
Bloodmoon is at the graveyard. Garrik and Cal'Kulas are nearby.
Everyone else: are you at the Wake or near the graveyard?
Answers by Wednesday please.
Colors Show
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Bow down, my subjects, for I am your master! Yesss..... Show


For some reason, none of my friends were surprised by this...
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2 years ago  ::  Sep 12, 2011 - 11:41AM #37
Blanket_Thunder
Date Joined: Mar 22, 2011
Posts: 1,152
Wake. May make a Stealth check depending on how much Bravado I want...
"It's dangerous to go alone, Jerk-wads!" (Borderlands 2)

“All right, I've been thinking. When life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


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2 years ago  ::  Sep 13, 2011 - 9:47AM #38
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,208
At the wake, Horlick is visibly shaken by the sudden turn of events. Turning to Harmon he says, "I guess it IS going to be interesting after all."

Horlick unbuckles his axe and steels himself. Muttering in almost a whisper as he readies for battle he prays, "My Queen, this night is yours as are all nights where death beckons. Guide my weapon to do your will and open your arms to those I fell in your name. Those I stand against are a mockery of your ways, and through your might I shall send them back to you, never to rise again."

Combat Stat Block Show


Name: Horlick
Initiative: +0 Senses:
Passive Insight: +0; Passive Perception: +0
HP: 37/37; Surge Value: 9; Surges/Day: 11/11
AC: 18; Fort: 14; Ref: 11; Will: 13
Speed: 5

Basic Attacks:
Great Axe +1: Melee 1; +6 vs. AC; 1d12 + 5 damage.


Powers:
Dark Menace
Vengeance Strike Show


At-Will + Divine, Shadow, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Strength VS. AC
Hit: 1[W] + Strength modifier damage. You gain a power
bonus to the damage roll equal to twice the number of
enemies adjacent to you (maximum of +8).
Ferocious Strike Show

At-Will + Divine, Shadow, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. You gain combat
advantage against the first enemy you attack. before the
end of your next turn.

Shroud of Shadow Show

Encounter + Shadow
Minor Action, Personal
Effect: You gain partial conceafment until the end of your
next turn. You also gain 5 temporary hit points.

Dread Smite Show

Encounter + Cold, Divine, Necrotic, Shadow
Free Action, Personal
Trigger: You target an enemy with an at-will weapon attack power.
Effect: The target takes cold and necrotic damage equal to
2 + your Charisma modifier. If the triggering attack hits,
the target also takes ongoing 5 cold and necrotic damage(save ends).


In fond memory of Mark "Wrecan" Monack.
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2 years ago  ::  Sep 13, 2011 - 10:23AM #39
Blanket_Thunder
Date Joined: Mar 22, 2011
Posts: 1,152
Osiris watches Horlick voice his oath to the Raven Queen and says one of his own. "Father, guide me. Give me the strength to destroy mine enemies." He does the Cross-Symbol again. He flexes his hands, and cracks every dead ligament in his phalanges. He grins wildly and offers a hiss, exposing, extended canines, and showing his true nature with fiery eyes and a maniacal expression. If they never knew he was a vampire, they do now. "Come, lesser undead! Feel the might of a vampire's wrath!"
"It's dangerous to go alone, Jerk-wads!" (Borderlands 2)

“All right, I've been thinking. When life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


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2 years ago  ::  Sep 13, 2011 - 11:17AM #40
tbuckley
Date Joined: Mar 11, 2011
Posts: 311
At Horlick remark regarding an interesting night, Harmon laughs "Indeed! I think you'll see that when I'm right, I'm RIGHT!"

Drawing and then brandishing his elegant blade at the oncoming horde, he bellows "Make peace, O restless dead, for tonight you face the Queen!"
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