Friend," he lets out with a sneer, "You either are looking to meet the Queen herself or has Vecna's luck on your side to pick this table, what do you care for?"
Oh...I like this one! No I'm not looking to meet the Dark Queen herself...and the Undying King already has a piece of my soul, but I hold no allegiances to the that one. I am in situation that requires some discreet handling. Cal'Kulas takes a drink of his ale. I need to examine the body of the late Pausl Ebenwire. He takes another drink watching the reaction of the Revenant. When he sees the creature's eyes fix on his, Cal'Kulas continues. I have a hunch, and if my hunch is right, there could be great profit in it for both of us. All I need you to do is watch out for nosey people. We just wait until the rest of this rabble go to the wake and then we go about our business. When we are finished, we go to the wake and mingle with the crowd as an alabi. Does that sound like fun!
His pale green eyes focus on Cal'kulas after hearing his request. "Friend, That sounds like stirring up potential trouble. Disturbing the dead, graverobbing, and potentially causing something to go badly." he says softly.
Pausing for a moment to think, a wicked grin appears on his face. "Just follow my lead. I'll get this group out of here and into the wake quick enough."
Standing up from his table, he slams his fist down hard enough for everyone to hear. Once he is sure to have what remains of the patrons attention, he speaks quite loudly. "There are dead that walk among us, and we barely bat an eye! We have just buried a fellow folk, and yet we sit here idle. Let's not mourn his death, but celebrate his life! Come ye fools! There be drink, there be women, and there be profit up there at that house! Ye just need to go up there and find it! More profit than the little bones you think you can throw here... Now get ye arses up to that manse up there and show them how to celebrate ones life!"
And with that he smirks at the person at the table, nods his head and makes it seem like he is slowly heading to the door, his eyes watching the reaction all around him.
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
As the crowd leaves the inn the two new "friends" follow behind. Oh, my shovel. Wait a minute...I'm a wizard. I don't need a stinking shovel. Two dark shadows peel off from the crowd and head to the cemetary. It is very quiet and very dark out, but Cal'Kulas picks his way through the mess of graves as if it was day. Wait here friend and look for anything out of the ordinary. I shouldn't be too long. As the shade approaches the gravesite things seem amiss. The grave it open and lying 30 feet away from the hole rests the broken, and corpseless, remains of the coffin. Cal'Kulas peers into the darkness, searching for any hint as to what happened. Slowly he picks his way out of the graveyard. To Garrick: My friend, the grave is open and empty, someone or something has beat us to the punch. It was strong too...the coffin was broken in half. I didn't see any evidence of what could have done this, but I fear we are not alone. Thank you for your assistance, but I'm afraid the promise of great wealth will have to wait a bit. Let us make our way back to the wake and pretend none of this happened. I don't wish to cast any suspicion upon ourselves for something we did not do. The two begin to skulk back to the town... Skill ChecksShow
using invisible castle under the Domain of Shadow campaign title
Perception check to notice tracks 1d20+0=5 (tracks...what tracks?) Stealth back to the manor 1d20+7=15
Actually, the grave is already dug up, and the body missing. A little retcon may be necessary.
The graveyard, unlike the rest of the town, has only a single light at this time. The gravemarkers stand like the teeth of an old cow, worn down, rounded, pitted, and mis-aligned. All the shadows seem longer, more predatory. Inside the graveyard, much is out of place. The Grave of Ebenwire stands disheveled and empty. The soil is piled in all directions around the hole. The coffin is some 30 feet from the hole, broken. It looks like it was thrown against the stone mauseleum with enough force to break it in half, rather than being pried open.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
Bow down, my subjects, for I am your master! Yesss.....Show
Blyn Monro saw the group she was going to address and joined going to the party when they left the inn but by the way they was looking around and moving she can tell that they was up to something different then going to a party. DC InsightShow
Passive Insight 14
Since noone addressed Monro leaving the inn she just followed them to see what they were up to. Staying a safe distance behind blending with the background and in the shadows when necessary. DC StealthShow
Take 10 = Stealth 19
The formally dressed female managed to keep them in sight until they reached the graveyard and watch them from a safe distance until they left. After they exited the graveyard Monro remained in hiding then followed them a little more until she saw they were now going to joined the party. She then head back to the graveyard to see what they were up to to find the dug up grave and broken coffin which made her wondered what sort of honor her new proposed companions really has. DC PerceptionShow
She looked around to see if there was any signs and clues on what exactly has happening there because the group she followed didn't seem like the notorious type nor looked like strong enough to break open the coffin in the manner it was done but what is known of plain graverobbers is the same as like professional thieves in which their lifestyle and expenses would reflect on their available means. DC Religion & ArcanaShow
Ironscar (Mace): +7 vs. AC; 1d8+5 damage, and you slide the target 1 square. Widow's Knife: +6 vs. AC; 1d4+4 damage, and you slide the target 1 square.
At-Will Minor Action Target: Enemy nearest to you that you can see Effect: Once per turn until the end of the encounter if you hit an enemy that was targeted by this power with a warlock power, you may deal a additional 1d6 damage.
The dire power of your attack drives your enemy before you. At-WillArcane, Weapon Standard ActionMelee weapon Target: One creature Attack: +7 vs. AC; 1d8+5 damage, and you slide the target 1 square. This power counts as a melee basic attack.
You instantly gain vitality from a cursed enemy when that enemy falls. At-Will Free ActionPersonal Prerequisite: Infernal Pact Trigger: An enemy under your Warlock’s Curse is reduced to 0 hit points or fewer Effect: You immediately gain temporary hit points equal to your level.
You lash forth with a crackling ray of arcane power. As the beam rips into your foe’s flesh, you release part of your life force to ensure that this hellish bolt carries a portion of your foe’s with it. At-WillArcane, Implement Standard ActionRanged 10 Target: One creature Attack: +6 vs. Reflex; 1d10+5 Miss: You can choose to take 1 damage and reroll the attack roll. You can choose this only once each time you use this attack.
A hand of iron appears around your foe and crushes it with the sickening sound of popping bones and grinding flesh. EncounterArcane, Implement Standard ActionRanged 10 Primary Target: One creature Primary Attack: +6 vs. Fortitude; 2d10+5 damage, and the primary target cannot willingly move closer to you until the end of your next turn. Infernal Pact: You gain resist 2 until the end of your next turn. Miss: You take 1 damage but can make a secondary attack. Secondary Attack: (One creature other than the primary target) +5 vs. Fortitude; (1/2 of) 2d10+5, and the secondary target cannot move closer to you until the end of your next turn.
Devil's Pawn Attack: Hellfire and Brimstone {1}Show
Your brand burns, searing through clothing and flesh as hellfire springs up around you. EncounterArcane, Fire, Zone Minor ActionClose burst 2 Effect: Creatures in the burst take 5 fire damage. The burst creates a zone that lasts until the end of your next turn. While in the zone, enemies take a -2 penalty to attack rolls and all defenses.
You use one death as the seed to sow more destruction. Encounter Necrotic Free ActionTrigger: A creature within 5 squares of you is reduced to 0 hit points Effect: One creature of your choice that you hit with an attack before the end of your next turn takes additional 1d8+1 necrotic damage.
A thick mist rises around you. Within it, the intoxicating power of fey magic overwhelms your enemies’ senses, driving those foes to lash out at each other in their madness. DailyArcane, Charm, Implement, Psychic Standard ActionClose burst 1 Target: Each enemy in the burst Attack: +6 vs. Will; 1d6 +5 psychic damage, and the target makes a melee basic attack as a free action against a creature of your choice. Effect: If you miss every target, the power is not expended.
Daily Acid Free Action. Trigger: You hit a target with an attack using this rod. Effect: The target takes 1d8 extra acid damage and a -2 penalty to attack rolls until the end of your next turn.
@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
The two headed for the graveyard have a reason. Clearly, they have not accomplised it as they leave.
there is no Passive Stealth: you are or your aren't. Make the skill roll. Subtract 5 from the result if you are moving more than 2 squares (10 feet or 6,5meters). Neither Garrik nor Cal'Kulas seems to have noticed you.
The grave is not hard to find. Though there is little light, it is obvious on even basic inspection that the grave was dug up by more than one person--the dirt was flung in all directions. Also, it was dug up by hand. There is nothing good or in keeping with accepted traditions about digging up the dead. The best possibility is someone attempting illegal medical research...
There is the faintest trace of arcane energy flowing from near the coffin to a flat area nearby. Only someone trained in the arcane arts and actively looking could make out the faint traces of an arcane ritual circle having been employed here...
"It has a pretty dress. A pity to ruin the dress. But it will make a fine addition to us, once we have blessed it with the One True Magic." Against the background of gray mist, a black hooded and shrouded figure becomes visible. At first it is very hard to see, but the Scythe it carries starts to glow and crackle with purple magic. Dozens of red eyes poke up from the nearby gravestones...
------------------
Back at the wake, the Head of House, Father of the Deceased, and Best Friend make the token speeches for the loss of a good friend, upstanding family member, and the reassurance that though dead in this life, the soul of the deceased is now in a place of pleasure and sactuary with the gods. It is time now to show the gods how much the Deceased is missed by celebrating his passing into safety... And the band starts to play a merrier tune. Intoxicating beverages and perfumes (and some rather comely maids) move among the crowd. The music turns to a reel, and the dancing begins. No one notices the first strangled sound, but then, all the doors to the ball room burst inward (including those designed to open out), and windows shatter. A figure in a black robe is barely visible outside, but the bodies of people twisted by necrotic ritual and energies move in grotesque parodies of natural movement. Their mouths open in silent menace as their clawed hands begin to lash out at everyone within reach...
----------------------- OK, we have 2 different combats happening. Bloodmoon is at the graveyard. Garrik and Cal'Kulas are nearby. Everyone else: are you at the Wake or near the graveyard? Answers by Wednesday please.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
Bow down, my subjects, for I am your master! Yesss.....Show
Wake. May make a Stealth check depending on how much Bravado I want...
"It's dangerous to go alone, Jerk-wads!" (Borderlands 2)
“All right, I've been thinking. When life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)
At the wake, Horlick is visibly shaken by the sudden turn of events. Turning to Harmon he says, "I guess it IS going to be interesting after all."
Horlick unbuckles his axe and steels himself. Muttering in almost a whisper as he readies for battle he prays, "My Queen, this night is yours as are all nights where death beckons. Guide my weapon to do your will and open your arms to those I fell in your name. Those I stand against are a mockery of your ways, and through your might I shall send them back to you, never to rise again."
At-Will + Divine, Shadow, Weapon Standard Action, Melee weapon Target: One creature Attack: Strength VS. AC Hit: 1[W] + Strength modifier damage. You gain a power bonus to the damage roll equal to twice the number of enemies adjacent to you (maximum of +8).
At-Will + Divine, Shadow, Weapon Standard Action, Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. You gain combat advantage against the first enemy you attack. before the end of your next turn.
Encounter + Cold, Divine, Necrotic, Shadow Free Action, Personal Trigger: You target an enemy with an at-will weapon attack power. Effect: The target takes cold and necrotic damage equal to 2 + your Charisma modifier. If the triggering attack hits, the target also takes ongoing 5 cold and necrotic damage(save ends).
Osiris watches Horlick voice his oath to the Raven Queen and says one of his own. "Father, guide me. Give me the strength to destroy mine enemies." He does the Cross-Symbol again. He flexes his hands, and cracks every dead ligament in his phalanges. He grins wildly and offers a hiss, exposing, extended canines, and showing his true nature with fiery eyes and a maniacal expression. If they never knew he was a vampire, they do now. "Come, lesser undead! Feel the might of a vampire's wrath!"
"It's dangerous to go alone, Jerk-wads!" (Borderlands 2)
“All right, I've been thinking. When life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)