So far there are two sets of stairs. Both lead up. (the arrow on stairs is up, the narrowing stairs lead down, as per 1st & 2nd ed D&D maps--and I presume those editions that have followed).
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
Bow down, my subjects, for I am your master! Yesss.....Show
Feeling pleased with the finding of the pair of fingerless blue gloves Munro turned to walk over next to the stairway in the kitchen to see if she can see make out what its was exiting into while softly slapping the gloves against the leather of her pants' legs to break off the dust and loosen the slightly stiffen texture some what.
The young woman after a moment looking up the narrow passageway asked "Kanezh? What you think we should do next?" ending her question at the same time she slipped on the gloves. She then glanced toward the rare find for the area they was in, smiling. Munro's was wiggling her fingers and quinched her hands with her mace testing the grip with the gloves on her heavy while working out some last adjustments to the gloves' flexibility on her hands while thinking "and they fit perfectly."
AC:{19/17} Fort:{12/12} Ref:{17/16} Will:{16/16} Resist{0} Temp.hps.{2} HP:{??somewhere from 7 to 20 or really at 27 but the enounter tracker has me 30?? so I'm at 30/30}bloodied?? Surges:{4/7} Ironscar Rod = +1 to AC/Ref Stanching Leather Armor +1 = to AC Eagle-Eye Goggles = +1 to basic range attacks. Investigation Kit = +2 to DC Perception checks {non-passive only}
Ironscar (Mace): +8 vs. AC; 1d8+6 damage, and you slide the target 1 square. Widow's Knife: +7 vs. AC; 1d4+5 damage, and you slide the target 1 square.
Dejada (19): 10/20 +8 vs AC; 1d8+5 Surprise Bullet - Dejada {2}: 10/20 +11 vs AC; 1d8+6
Revenant: Unnatural Vitality w/ Death QuickeningShow
Immortality comes as how you apply for it. At-Will Free Action Trait, Personal. Trigger: When Munro's hit points is reduced to 0 or fewer Effect: When Munro's drop to 0 or fewer hit points and are subjected to the dying condition then choose to remain conscious due to her Unnatural Vitality trait, a trait in which allows her to choose to be dazed, instead of falling unconscious she also gains a minor action in addition to the standard action she has while under the dazed condition. She also make death saving throws as normal, and if one is fail, then the fall unconscious instead of been dazed.
At-Will Minor Action Target: Enemy nearest to you that you can see Effect: Once per turn until the end of the encounter if you hit an enemy that was targeted by this power with a warlock power, you may deal a additional 1d6 damage.
Warlock's Infernal Pact Boon 1: Dark One's BlessingShow
You instantly gain vitality from a cursed enemy when that enemy falls. At-Will Free Action Trait, Personal. Trigger: An enemy under your Warlock’s Curse is reduced to 0 hit points or fewer Effect: You immediately gain 2 temporary hit points.
No obstructions, no distractions, has advantages. At-Will No Action Trait, Personal. Trigger: When Munro's makes a ranged attack roll and none of her allies are nearer to the target. Effect: Munro's have a +1 bonus to that ranged attack rolls against that target.
Of the styles of basic defense obscurity is one of the oldest forms. At-Will No Action Trait, Personal. Trigger: During Munro's turn she move at least 3 squares away from where she started her turn. Effect: Munro's gains concealment until the end of her next turn.
The dire power of your attack drives your enemy before you. At-WillArcane, Weapon Standard ActionMelee weapon Target: One creature Attack: +8 vs. AC; 1d8+6 damage, and you slide the target 1 square. This power counts as a melee basic attack.
You lash forth with a crackling ray of arcane power. As the beam rips into your foe’s flesh, you release part of your life force to ensure that this hellish bolt carries a portion of your foe’s with it. At-WillArcane, Implement Standard ActionRanged 10 Target: One creature Attack: +7 vs. Reflex; 1d10+6 Miss: You can choose to take 1 damage and reroll the attack roll. You can choose this only once each time you use this attack.
Action Point{1} Second Wind{1}
Devil's Pawn Attack: Hellfire and Brimstone {1}Show
Your brand burns, searing through clothing and flesh as hellfire springs up around you. EncounterArcane, Fire, Zone Minor ActionClose burst 2 Effect: Creatures in the burst take 5 fire damage. The burst creates a zone that lasts until the end of your next turn. While in the zone, enemies take a -2 penalty to attack rolls and all defenses.
You use one death as the seed to sow more destruction. Encounter Necrotic Free ActionTrigger: A creature within 5 squares of you is reduced to 0 hit points Effect: One creature of your choice that you hit with an attack before the end of your next turn takes additional 1d8+1 necrotic damage.
You shift your body out of phase with the world for an instant, teleporting a short distance. When you reappear, you are still somewhat out of phase and difficult to harm or hinder for a short time. EncounterArcane, Teleportation Move ActionPersonal Effect: You can teleport 3 squares, and you gain a +2 power bonus to all defenses until the end of your next turn.
A hand of iron appears around your foe and crushes it with the sickening sound of popping bones and grinding flesh. EncounterArcane, Implement Standard ActionRanged 10 Primary Target: One creature Primary Attack: +7 vs. Fortitude; 2d10+6 damage, and the primary target cannot willingly move closer to you until the end of your next turn. Infernal Pact: You gain resist 2 until the end of your next turn. Miss: You take 1 damage but can make a secondary attack. Secondary Attack: (One creature other than the primary target) +6 vs. Fortitude; (1/2 of) 2d10+6, and the secondary target cannot move closer to you until the end of your next turn.
A thick mist rises around you. Within it, the intoxicating power of fey magic overwhelms your enemies’ senses, driving those foes to lash out at each other in their madness. DailyArcane, Charm, Implement, Psychic Standard ActionClose burst 1 Target: Each enemy in the burst Attack: +7 vs. Will; 1d6 +6 psychic damage, and the target makes a melee basic attack as a free action against a creature of your choice. Effect: If you miss every target, the power is not expended.
Daily Acid Free Action. Trigger: You hit a target with an attack using this rod. Effect: The target takes 1d8 extra acid damage and a -2 penalty to attack rolls until the end of your next turn.
When thrown, this fist-sized ceramic sphere explodes in a blinding flash. ConsumableAlchemical Standard ActionArea burst 1 within 10/20 Attack: +6 vs Fortitude; Hit targets treat all nonadjacent creatures as having concealment until the end of Munro next turn. Creatures that don't rely on sight to detect other creatures are immune to this effect.
This ceramic flask explodes in an icy haze when it hits, crippling its target with numbing cold. ConsumableAlchemical, Cold Standard ActionRanged 10/20 (dejada) Attack: +6 vs Reflex; 1d10 cold damage and slowed until the end of Munro next turn. Miss: Half damage and is not slowed
ConsumableWeapon No ActionRanged 10/20 (dejada only) Effect: Hit target is marked until the end of target's next turn. While marked, everytime the target makes an attack that doesn’t include Munro as a target; the target takes 1d6 damage per plus
ConsumableWeapon No ActionArea burst 1 within 10/20 (dejada only) (targets each creature in burst) Attack: +6 vs. Reflex; 1d6 lightning damage, and the target takes a -1 penalty to attack rolls until the start of your next turn.
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@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
"It's dangerous to go alone, Jerk-wads!" (Borderlands 2)
“All right, I've been thinking. When life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)
Munro moves partially up the stairs behind Osiris and Garrick in order to keep those who hasn't started up the stairs close enough to aid if anymore surprises occur.
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@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
HP: 35/35 Surges: 6/8 Surge Value: 8 AC: 17 (19) Fortitude: 14 (16) Reflex:16 (18) Will:17(19) +2 all defenses vs enemies Kanezh has cursed. If Kanezh has concealment from Shadow Walk, -2 melee & ranged attacks against her. Str 10, Con 14(+2), Dex 13(+1), Int 16(+3), Wis 8(-1), Cha 18(+4). Resist: 6 Fire, 5 Poison Saving Throw mods: none Speed: 6 Initiative: +2 Passive Insight: 10 Passive Perception: 10 (Low-Light Vision) Languages Known: Common, Elven [YES/NO] Shadow Walk: If Kanezh moves 3+ squares from her starting square on her turn, she gains concealment until EOMNT. Action Points: 0 [] Usage this encounter [ ] Second Wind [] Infernal WrathShow
Free Action, triggers when an enemy within 10 hits me. Close Burst 10: target: triggering enemy in burst. effect: triggering enemy takes 1d6+4 fire damage
[][][] Failed Death Saves Current Status: Concealment from shadowalk establishedPoison Resist 5 (Amulet of Health +1) Actions: []Standard []Move []Minor []ACTION POINT [ ]FREE (Misty Step) Immediate Reaction (Infernal Wrath) Powers: Eldritch Strike, Eyebite, Warlock's Curse, Misty Step,Infernal Wrath, Witchfire, Surprise Strike, Ethereal Stride, Crown of Stars, Swordmage Warding, Vanguard Longsword +1 Daily Power, Armor of Dark Majesty +1 Daily Power, PowersShow
+8 vs AC, 1d8+9 damage (Vanguard Scimitar +1, bracers of mighty striking) and you slide the target 1 square Also, eldritch strike counts as a melee basic attack.
Minor Action, Kanezh can place a warlock's curse on the enemy nearest her. If she hits an enemy with an attack, she can deal extra damage. She can deal this extra damage only once per turn. 1d6 extra damage,
Standard Action, Ranged 10, One Creature Vanguard Scimitar +1, +6 vs Reflex, 2d6+7 fire damage. The target takes a -5 penalty to attack rolls until the end of my next turn.
No Action. Trigger: When using a basic attack or an at-will weapon attack power, you hit an enemy that is granting combat advantage to you. Effect: The enemy is dazed until the EOMNT.
Standard Action, Range 10, Target: One creature Vanguard Scimitar +1, +6 vs Reflex. Hit: 2d12+7 damage Sustain Minor: Make a Charisma vs. Will attack against any target in range. On a hit, deal radiant damage equal to your Charisma modifier (4).
Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your charisma bonus (+4) as a bonus to damage rolls until the start of your next turn.
Minor Action. Once per day, while wielding a blade, you can invoke the swordmage warding class feature as a minor action. Until the end of the encounter, you gain a +1 bonus to AC, (or a +3 bonus to AC if you have one hand free).
Critical: +1d8 damage Enhancement +1 attack rolls and damage rolls Property:Deal +1d8 damage on any successful charge. Power (Daily): Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your charisma bonus (+4) as a bonus to damage rolls until the start of your next turn.
Enhancement: +1 AC Property:You gain an item bonus to Bluff and Intimidate checks equal to this armor's enhancement bonus. Property: You gain a +2 item bonus to all defenses against enemies under your warlock's curse. Power (Daily) Minor Action. Place your warlock's curse on any enemy you can see, rather than the nearest enemy.
Critical: +1d10 damage Enhancement +1 attack rolls and damage rolls Property: When you deal your warlock's curse damage with this rod, you roll d8s instead of d6s.
Critical: +1d6 damage Enhancement: +1 attack rolls and damage rolls Property: Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your warlock's curse to each enemy within 5 squares of the original target.
====== Created Using Wizards of the Coast D&D Character Builder ====== Kanezh, level 2 Tiefling, Warlock Build: Deceptive Warlock Eldritch Strike: Eldritch Strike Charisma Eldritch Pact: Fey Pact Background: Pivotal Event - Portal Mishap, Arcane Agent (stealth), Born Under a Bad Sign (Born Under a Bad Sign Benefit) Outlaw Theme
FINAL ABILITY SCORES Str 10, Con 14, Dex 13, Int 16, Wis 8, Cha 18.
STARTING ABILITY SCORES Str 10, Con 14, Dex 13, Int 14, Wis 8, Cha 16.
ITEMS Adventurer's Kit, Climber's Kit, Dagger, Vicious Rod +1, Vanguard Scimitar +1, Rod of Corruption +1, Thieves' Tools, Leather Armor of Dark Majesty +1, Amulet of Health +1, Bracers of Mighty Striking (heroic tier), Wound Patches x1, Gauntlets of Blood
Cal'Kulas looks through the rest of the items and notices a pair of fine calf-skin gloves. He puts them on. These will come in handy. He notices his comrades heading up the stairs. Hey, fellows wait for me!He jogs up the stairs to catch up. mechanicsShow
Short rest - Spend 2 healing surges Gain a pair of resplendent gloves - Hand Slot item Level 5 Move action - Move up the stairs behind Kanezh
Nezimeth follows last up the stairs. The first two steps are missing, and several that follow creak and groan under the weight, but they hold. Decorative wallpapers are moth-eaten and decayed, with a musty odor of rot. A few sections that do show the original ornamentation contain bits of bawdy woven paterns. From the top of the stairs, you can see another stairway leading up. There is also a platform, similar to the one in the entry way, raised only a few inches above the floor. A chimney block from the kitchen rises to convey smoke and heat to this level and beyond. There is a wide hallway leading back to the center of the house. There is a wide counter along the outer wall. A balcony surrounds the central block of the level, looking down like a gallery down to the entry hall. Another staircase leads up to a similar gallery above. There is one spot in the floor that is covered with a thicker than average mold and looks decidedly unstable. Seven doors lead from the corridors into individual rooms.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
Bow down, my subjects, for I am your master! Yesss.....Show
@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
Blyne has a nice view of the North/South hallway and the long bar counter. There are a few bottles still behind the counter, and a lot of broken glass on the floor back there. The other thing that becomes obvious to Ms Morno is that the doors are numbered. The '6' is intact, made of a dark piece of wood nailed or glued to the door. The '7' is in worse shape, but the different coloring of the wood that used to be underneath is legible.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
Bow down, my subjects, for I am your master! Yesss.....Show