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Switch to Forum Live View Domain of Shadows--Darkness falls
1 year ago  ::  Apr 12, 2012 - 3:18PM #591
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,703
So far there are two sets of stairs. Both lead up. (the arrow on stairs is up, the narrowing stairs lead down, as per 1st & 2nd ed D&D maps--and I presume those editions that have followed).
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You are Red/Blue!
You are Red/Blue!
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You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Bow down, my subjects, for I am your master! Yesss..... Show


For some reason, none of my friends were surprised by this...
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1 year ago  ::  Apr 14, 2012 - 5:40AM #592
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,483
Feeling pleased with the finding of the pair of fingerless blue gloves Munro turned to walk over next to the stairway in the kitchen to see if she can see make out what its was exiting into while softly slapping the gloves against the leather of her pants' legs to break off the dust and loosen the slightly stiffen texture some what.

The young woman after a moment looking up the narrow passageway asked "Kanezh? What you think we should do next?" ending her question at the same time she slipped on the gloves. She then glanced toward the rare find for the area they was in, smiling. Munro's was wiggling her fingers and quinched her hands with her mace testing the grip with the gloves on her heavy while working out some last adjustments to the gloves' flexibility on her hands while thinking "and they fit perfectly."

STATS Show
AC:{19/17} Fort:{12/12} Ref:{17/16} Will:{16/16} Resist{0} Temp.hps.{2}

HP
:{??somewhere from 7 to 20 or really at 27 but the enounter tracker has me 30?? so I'm at 30/30}bloodied??
Surges:{4/7}
Ironscar Rod
= +1 to AC/Ref
Stanching Leather Armor +1 = to AC
Eagle-Eye Goggles = +1 to basic range attacks.
Investigation Kit = +2 to DC Perception checks {
non-passive only}

SKILLS Show

Gem=100gps, 102.19gps, Initiative +4, Arcana +6, Insight +7, Religion +6, Stealth +10, Acrobatics +5, Athletics +1, Bluff +5, Diplomacy +5, Dungeoneering +0, Endurance +4, Heal +0, History +1, Intimidate +7, Nature +0, Perception +0 (& +2 when used as DC roll) Streetwise +5, Thievery +5


POWERS
Melee Basic Attack Show

Ironscar (Mace): +8 vs. AC; 1d8+6 damage, and you slide the target 1 square.
Widow's Knife: +7 vs. AC; 1d4+5 damage, and you slide the target 1 square.

Ranged Basic Attack Eagle Eyes included Show

Dejada (19): 10/20 +8 vs AC; 1d8+5
Surprise Bullet - Dejada {2}: 10/20 +11 vs AC; 1d8+6

Revenant: Unnatural Vitality w/ Death Quickening Show

Immortality comes as how you apply for it.
At-Will
Free Action Trait,
Personal.
Trigger: When Munro's hit points is reduced to 0 or fewer
Effect: When Munro's drop to 0 or fewer hit points and are subjected to the dying condition then choose to remain conscious due to her Unnatural Vitality trait, a trait in which allows her to choose to be dazed, instead of falling unconscious she also gains a minor action in addition to the standard action she has while under the dazed condition. She also make death saving throws as normal, and if one is fail, then the fall unconscious instead of been dazed.

Warlock Feature: Warlock's Curse Show

At-Will
Minor Action Target: Enemy nearest to you that you can see
Effect: Once per turn until the end of the encounter if you hit an enemy that was targeted by this power with a warlock power, you may deal a additional 1d6 damage.

Warlock's Infernal Pact Boon 1: Dark One's Blessing Show

You instantly gain vitality from a cursed enemy when that enemy falls.
At-Will
Free Action Trait, Personal.
Trigger: An enemy under your Warlock’s Curse is reduced to 0 hit points or fewer
Effect: You immediately gain 2 temporary hit points.

Warlock's Feature: Prime Shot Show

No obstructions, no distractions, has advantages.
At-Will
No Action Trait,
Personal.
Trigger: When Munro's makes a ranged attack roll and none of her allies are nearer to the target.
Effect: Munro's have a +1 bonus to that ranged attack rolls against that target.

Warlock's Feature: Shadow Walk Show

Of the styles of basic defense obscurity is one of the oldest forms.
At-Will
No Action Trait,
Personal.
Trigger: During Munro's turn she move at least 3 squares away from where she started her turn.
Effect: Munro's gains concealment until the end of her next turn.

Warlock Attack 1: Eldritch Strike Show

The dire power of your attack drives your enemy before you.
At-Will Arcane, Weapon
Standard Action Melee weapon Target: One creature
Attack: +8 vs. AC; 1d8+6 damage, and you slide the target 1 square.
This power counts as a melee basic attack.

Warlock Attack 1: Gift to Avernus Show

You lash forth with a crackling ray of arcane power. As the beam rips into your foe’s flesh, you release part of your life force to ensure that this hellish bolt carries a portion of your foe’s with it.
At-Will Arcane, Implement
Standard Action Ranged 10 Target: One creature
Attack: +7 vs. Reflex; 1d10+6 Miss: You can choose to take 1 damage and reroll the attack roll. You can choose this only once each time you use this attack.

Action Point{1}
Second Wind{1}
 

Devil's Pawn Attack: Hellfire and Brimstone {1} Show

Your brand burns, searing through clothing and flesh as hellfire springs up around you.
Encounter Arcane, Fire, Zone
Minor Action Close burst 2
Effect: Creatures in the burst take 5 fire damage. The burst creates a zone that lasts until the end of your next turn. While in the zone, enemies take a -2 penalty to attack rolls and all defenses.

Revenant: Dark Reaping {1} Show

You use one death as the seed to sow more destruction.
Encounter Necrotic
Free Action Trigger: A creature within 5 squares of you is reduced to 0 hit points
Effect: One creature of your choice that you hit with an attack before the end of your next turn takes additional 1d8+1 necrotic damage.

Warlock Utility 2: Ethereal Stride {1} Show

You shift your body out of phase with the world for an instant, teleporting a short distance. When you reappear, you are still somewhat out of phase and difficult to harm or hinder for a short time.
Encounter Arcane, Teleportation
Move Action
Personal
Effect: You can teleport 3 squares, and you gain a +2 power bonus to all defenses until the end of your next turn.

Warlock Attack 1: Grasp of the Iron Tower {1} Show

A hand of iron appears around your foe and crushes it with the sickening sound of popping bones and grinding flesh.
Encounter Arcane, Implement
Standard Action Ranged 10 Primary Target: One creature
Primary Attack: +7 vs. Fortitude; 2d10+6 damage, and the primary target cannot willingly move closer to you until the end of your next turn.
Infernal Pact: You gain resist 2 until the end of your next turn.
Miss: You take 1 damage but can make a secondary attack.
Secondary Attack: (One creature other than the primary target) +6 vs. Fortitude; (1/2 of) 2d10+6, and the secondary target cannot move closer to you until the end of your next turn.

 
Warlock Attack 1: Mists of Madness {1} Show

A thick mist rises around you. Within it, the intoxicating power of fey magic overwhelms your enemies’ senses, driving those foes to lash out at each other in their madness.
Daily Arcane, Charm, Implement, Psychic
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: +7 vs. Will; 1d6 +6 psychic damage, and the target makes a melee basic attack as a free action against a creature of your choice.
Effect: If you miss every target, the power is not expended.

Item Power: Ironscar {1} Show

Daily Acid
Free Action.
Trigger: You hit a target with an attack using this rod.
Effect: The target takes 1d8 extra acid damage and a -2 penalty to attack rolls until the end of your next turn.

Item Power: Stanching Armor {1} Show

Daily Healing
Minor Action.
Effect: Blyn Munro regain 7 hit points.

Item Power: Potion of Healing {1} Show

Daily Healing Consumable
Minor Action and spend a healing surge
Effect:
Munro regains 10 hit points.

Blinding Bomb {2} Show

When thrown, this fist-sized ceramic sphere explodes in a blinding flash.
Consumable Alchemical
Standard Action Area burst 1 within 10/20
Attack: +6 vs Fortitude; Hit targets treat all nonadjacent creatures as having concealment until the end of Munro next turn. Creatures that don't rely on sight to detect other creatures are immune to this effect.

Alchemist's Frost {1} Show

This ceramic flask explodes in an icy haze when it hits, crippling its target with numbing cold.
Consumable Alchemical, Cold
Standard Action Ranged 10/20 (dejada)
Attack: +6 vs Reflex; 1d10 cold damage and slowed until the end of Munro next turn.
Miss: Half damage and is not slowed

Attention-Stealing Bullet {0} Show

Consumable Weapon
No Action Ranged 10/20 (dejada only)
Effect: Hit target is marked until the end of target's next turn. While marked, everytime the target makes an attack that doesn’t include Munro as a target; the target takes 1d6 damage per plus

Alchemist's Spark {1} Show

Consumable
Weapon
No Action Area burst 1 within 10/20 (dejada only) (targets each creature in burst)
Attack: +6 vs. Reflex; 1d6 lightning damage, and the target takes a -1 penalty to attack rolls until the start of your next turn.
Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

peacekeepermedc.gif
                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
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Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum.
Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan)
Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM)
DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy.
DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
Referee - People Of Oz @Dorothy's Kansas Games(inactive).
Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive).
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1 year ago  ::  Apr 16, 2012 - 6:11PM #593
joran1313
Date Joined: Jan 7, 2009
Posts: 1,597
Tired of waiting, Garrick clammors up the stairs thinking it might be a way out of the house.
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I am Red/Black
I am Red/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.


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1 year ago  ::  Apr 16, 2012 - 7:40PM #594
Blanket_Thunder
Date Joined: Mar 22, 2011
Posts: 1,159
Osiris follows.
"It's dangerous to go alone, Jerk-wads!" (Borderlands 2)

“All right, I've been thinking. When life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


Spoiler: Show
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1 year ago  ::  Apr 17, 2012 - 4:29AM #595
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,483
Munro moves partially up the stairs behind Osiris and Garrick in order to keep those who hasn't started up the stairs close enough to aid if anymore surprises occur.
Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

peacekeepermedc.gif
                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
html_removed
What I Doing Here? Show

@MTG Forums.
Contestant: A Contest Like No Other hosted by Fakeartist.
An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.

@DnD Forums.
Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum.
Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan)
Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM)
DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy.
DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
Referee - People Of Oz @Dorothy's Kansas Games(inactive).
Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive).
Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.

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1 year ago  ::  Apr 17, 2012 - 12:25PM #596
Nahab
Date Joined: Dec 13, 2009
Posts: 986


Kanezh sees her allies moving upstairs. She waits until they have successfully made it to the second floor, then scampers quickly up herself.

Upstairs Show

moving on...

Combat Status Show

HP: 35/35  Surges: 6/8  Surge Value: 8
AC: 17 (19) Fortitude: 14 (16) Reflex:16 (18Will:17(19)
+2 all defenses vs enemies Kanezh has cursed.
If Kanezh has concealment from Shadow Walk, -2 melee & ranged attacks against her.
Str 10, Con 14(+2), Dex 13(+1), Int 16(+3), Wis 8(-1), Cha 18(+4).
Resist: 6 Fire, 5 Poison Saving Throw mods: none
Speed: 6 Initiative: +2
Passive Insight: 10 Passive Perception: 10 (Low-Light Vision)
Languages Known: Common, Elven
[YES/NO] Shadow Walk: If Kanezh moves 3+ squares from her starting square on her turn, she gains concealment until EOMNT.
Action Points: 0 [] Usage this encounter
[ ] Second Wind
[] Infernal Wrath Show

Free Action, triggers when an enemy within 10 hits me.
Close Burst 10: target: triggering enemy in burst. effect: triggering enemy takes 1d6+4 fire damage

[][][] Failed Death Saves
Current Status: Concealment from shadowalk established Poison Resist 5 (Amulet of Health +1)
Actions:
[]Standard
[]Move
[]Minor
[]ACTION POINT
[ ]FREE (Misty Step) Immediate Reaction (Infernal Wrath)

Powers:
Eldritch Strike, Eyebite, Warlock's Curse, Misty Step, Infernal Wrath, Witchfire, Surprise Strike, Ethereal Stride, Crown of Stars, Swordmage Warding, Vanguard Longsword +1 Daily Power, Armor of Dark Majesty +1 Daily Power,
Powers Show

Eldritch Strike, MBA Show

+8 vs AC, 1d8+9 damage (Vanguard Scimitar +1, bracers of mighty striking) and you slide the target 1 square Also, eldritch strike counts as a melee basic attack.

Eyebite Show

+6 vs Will, 1d6+7 psychic damage (Vanguard Scimitar +1). and Kanezh is invisible to the target USOMNT.

Warlock's Curse Show

Minor Action, Kanezh can place a warlock's curse on the enemy nearest her. If she hits an enemy with an attack, she can deal extra damage. She can deal this extra damage only once per turn. 1d6 extra damage,

Misty Step Show

Trigger: an enemy under her warlock's curse is reduced to 0 or fewer hp. Effect: Kanezh can teleport 3 squares as a free action.

Ranged Basic Attack Show

+5 vs AC, 1d4+1 damage, range 5/10 (dagger)

[ ] Witchfire Show

Standard Action, Ranged 10, One Creature
Vanguard Scimitar +1, +6 vs Reflex, 2d6+7 fire damage. The target takes a -5 penalty to attack rolls until the end of my next turn.

[] Ethereal Stride Show

Move Action. Teleport 3, +2 power bonus to all defenses UEOMNT.

[] Outlaw Attack, Surprise Strike Show

No Action. Trigger: When using a basic attack or an at-will weapon attack power, you hit an enemy that is granting combat advantage to you.
Effect: The enemy is dazed until the EOMNT.

[] Crown of Stars Show

Standard Action, Range 10, Target: One creature
Vanguard Scimitar +1, +6 vs Reflex. Hit: 2d12+7 damage
Sustain Minor: Make a Charisma vs. Will attack against any target in range. On a hit, deal radiant damage equal to your Charisma modifier (4).

[x] Vanguard Scimitar+1 Item Daily Show

Minor Action.  Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your charisma bonus (+4) as a bonus to damage rolls until the start of your next turn.

[] Armor of Dark Majesty +1 Item Daily Show

Minor Action.  Place your warlock's curse on any enemy you can see, rather than the nearest enemy.

[] Swordmage Warding Feat Power Show
Minor Action. Once per day, while wielding a blade, you can invoke the swordmage warding class feature as a minor action. Until the end of the encounter, you gain a +1 bonus to AC, (or a +3 bonus to AC if you have one hand free).


Magic Items Descriptions Show

Vanguard Scimitar +1 Show

Critical: +1d8 damage
Enhancement +1 attack rolls and damage rolls
Property:Deal +1d8 damage on any successful charge.
Power (Daily): Minor Action.  Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your charisma bonus (+4) as a bonus to damage rolls until the start of your next turn.

Armor of Dark Majesty +1 Show

Enhancement: +1 AC
Property:You gain an item bonus to Bluff and Intimidate checks equal to this armor's enhancement bonus.
Property: You gain a +2 item bonus to all defenses against enemies under your warlock's curse.
Power (Daily) Minor Action.  Place your warlock's curse on any enemy you can see, rather than the nearest enemy.

Vicious Rod+1 Show

Critical: +1d10 damage
Enhancement +1 attack rolls and damage rolls
Property: When you deal your warlock's curse damage with this rod, you roll d8s instead of d6s. 

Rod of Corruption +1 Show

Critical: +1d6 damage
Enhancement: +1 attack rolls and damage rolls
Property: Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your warlock's curse to each enemy within 5 squares of the original target.

Amulet of Health +1 Show

Item Slot: Neck
Enhancement: +1 Fortitude, Reflex, Will
Property: Gain resist 5 poison

Character Summary Show



====== Created Using Wizards of the Coast D&D Character Builder ======
Kanezh, level 2
Tiefling, Warlock
Build: Deceptive Warlock
Eldritch Strike: Eldritch Strike Charisma
Eldritch Pact: Fey Pact
Background: Pivotal Event - Portal Mishap, Arcane Agent (stealth),
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Outlaw Theme


FINAL ABILITY SCORES
Str 10, Con 14, Dex 13, Int 16, Wis 8, Cha 18.


STARTING ABILITY SCORES
Str 10, Con 14, Dex 13, Int 14, Wis 8, Cha 16.



AC: 17 Fort: 14 Reflex: 16 Will: 17
HP: 35 Surges: 8 Surge Value: 8


TRAINED SKILLS
Intimidate +11, Bluff +13, Religion +9, Stealth +9, Arcana +9


UNTRAINED SKILLS
Acrobatics +2, Diplomacy +5, Dungeoneering, Endurance +3, Heal, History +4, Insight, Nature, Perception, Streetwise +5, Thievery +2, Athletics +1


FEATS
Level 1: Turathi Weapon Training
Level 2: Blade Initiate


POWERS
Eldritch Blast: Eldritch Strike
Warlock At-Will 1: Eyebite
Warlock encounter 1: Witchfire
Warlock daily 1: Crown of Stars
Warlock utility 2: Ethereal Stride
Tiefling Racial Power: Infernal Wrath
Outlaw Theme Power: Surprise Strike
Vanguard Longsword Item Daily
Armor of Dark Majesty Item Daily
Swordmage Warding: Daily Ability (feat: blade initiate)

ITEMS
Adventurer's Kit, Climber's Kit, Dagger, Vicious Rod +1, Vanguard Scimitar +1, Rod of Corruption +1, Thieves' Tools, Leather Armor of Dark Majesty +1, Amulet of Health +1, Bracers of Mighty Striking (heroic tier), Wound Patches x1, Gauntlets of Blood

CASH
205gp

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1 year ago  ::  Apr 18, 2012 - 12:11PM #597
Ligeti
Date Joined: Sep 2, 2009
Posts: 689

Cal'Kulas looks through the rest of the items and notices a pair of fine calf-skin gloves. He puts them on. These will come in handy. He notices his comrades heading up the stairs. Hey, fellows wait for me! He jogs up the stairs to catch up.
mechanics Show

Short rest - Spend 2 healing surges
Gain a pair of resplendent gloves - Hand Slot item Level 5
Move action - Move up the stairs behind Kanezh

Combat Stat Block Show

AC: 17 Fort: 13 Reflex: 17 Will: 16
HP: 27/27
Bloodied Value: 13
Healing Surges Used: 2/6
Surge Value: 6
Initiative Modifier: +5
Status:
Other Relevant Information: 
Basic Attack (Melee): +3 vs AC; 1d4-1 damage (Dagger)
Basic Attack (Ranged): +4 vs AC; 1d4 damage (Dagger)
Action Points Used: 2/3
Second Wind:
Argent Rain:
Implement:
Encounter Power 1:
Daily Power 1 (Phantom Chasm): USED
Utility 2 Encounter (Spectral Image):
Prison of Salzacas:
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1 year ago  ::  Apr 18, 2012 - 2:24PM #598
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,703
Nezimeth follows last up the stairs.
The first two steps are missing, and several that follow creak and groan under the weight, but they hold. Decorative wallpapers are moth-eaten and decayed, with a musty odor of rot. A few sections that do show the original ornamentation contain bits of bawdy woven paterns. From the top of the stairs, you can see another stairway leading up. There is also a platform, similar to the one in the entry way, raised only a few inches above the floor. A chimney block from the kitchen rises to convey smoke and heat to this level and beyond. There is a wide hallway leading back to the center of the house. There is a wide counter along the outer wall.
A balcony surrounds the central block of the level, looking down like a gallery down to the entry hall. Another staircase leads up to a similar gallery above. There is one spot in the floor that is covered with a thicker than average mold and looks decidedly unstable. Seven doors lead from the corridors into individual rooms.

The Map: Show





terrain Show

Light gray gravel path. Dark grey blocks are chimneys. Orange blocks are doors. Blue blocks are windows 2.5 feet x 3 feet tall.

Initiative Show

Nezimeth                    26  

Kanezh                   11  
Garrik                      5
Blyne Morno            11  
Cal'Kulas                  7
Osiris                       5



Monster Stats Show

Monster Name Here
AC: ?  Fort: ?  Ref: ?  Will: ?
HP: ?  BL:  ?



conditions Show

Osiris: -/?? Moon Frenzy,
Kanezh:
Nezimeth: -3/??, Moon Frenzy, used 4 surges
Garrik: -/35, 
Cal'Kulas: -6/27
Blyne Morno:




Tag: Anyone

Colors Show
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Bow down, my subjects, for I am your master! Yesss..... Show


For some reason, none of my friends were surprised by this...
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1 year ago  ::  Apr 19, 2012 - 1:11PM #599
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,483
Carefully Munro moves ahead of the group (S-12) to look to see what's around the first turn.
Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

peacekeepermedc.gif
                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
html_removed
What I Doing Here? Show

@MTG Forums.
Contestant: A Contest Like No Other hosted by Fakeartist.
An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.

@DnD Forums.
Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum.
Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan)
Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM)
DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy.
DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
Referee - People Of Oz @Dorothy's Kansas Games(inactive).
Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive).
Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.

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1 year ago  ::  Apr 19, 2012 - 2:26PM #600
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,703
Blyne has a nice view of the North/South hallway and the long bar counter. There are a few bottles still behind the counter, and a lot of broken glass on the floor back there.
The other thing that becomes obvious to  Ms Morno is that the doors are numbered. The '6' is  intact, made of a dark piece of wood nailed or glued to the door. The '7' is in worse shape, but the different coloring of the wood that used to be underneath is legible.

The Map: Show

     1st Floor: Show


   

    Ground Floor: Show



   


terrain Show

Light gray gravel path. Dark grey blocks are chimneys. Orange blocks are doors. Blue blocks are windows 2.5 feet x 3 feet tall.

Initiative Show

Nezimeth                    26  

Kanezh                   11  
Garrik                      5
Blyne Morno            11  
Cal'Kulas                  7
Osiris                       5



Monster Stats Show

Monster Name Here
AC: ?  Fort: ?  Ref: ?  Will: ?
HP: ?  BL:  ?



conditions Show

Osiris: -/?? Moon Frenzy,
Kanezh:
Nezimeth: -3/??, Moon Frenzy, used 4 surges
Garrik: -/35, 
Cal'Kulas: -6/27
Blyne Morno:




Tag: Anyone
Colors Show
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Bow down, my subjects, for I am your master! Yesss..... Show


For some reason, none of my friends were surprised by this...
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