With prayers to his Stonelord, Azigen starts to wade into the thick of things. He's barely into his prayer when the energy permeating the room jolts him with its dark energy. Shrugging it off he continues with an understanding that the greatest threat here is the dark priest Kalarel. Azigen starts to swing his weapon gaining momentum as he moves closer to his greatest challenge to date. Know that it would be foolish to rush towards the man, Azigen starts to decimate the skeletal minions of the man. With a great slash, he aims at the nearest skeleton.
The blow is solid, causing a significant wound into the bones of the skeleton. With a rumbling of earth, you notice an armor of stone start to form around Azigen. What really strange it just seems to add to an already stone like look that Azigen has been gaining the last few days, making him seem almost a golem and not a dwarf.
free - Religion Check - 1d20(9) +6 = 15 - Fail Immediate Reaction to Failed check - 1d20(10) +8 = 18 vs Azigen's Fort - Hit for 7 dmg Move - Move to J11 Standard - Earth's Endurance - 1d20(17) +7 = 24 vs S3 AC - Hit for 11 dmg - Effect: Azigen gains a +2 power bonus to AC until the EoMNT.
The thing in the portal senses something trying to shut the portal down. It reaches out to the perpetrator with its whispers "Come here". Azigen can't escape the pull, even with his dwarven resistance. Once he is within 5 squares, the whispers stop and a black tentacle witha claw reaches out to attack him, but misses. Everybody can see that the claw has a hook on it to bring somebody hit closer to the portal.
Already on the move, Exile ducks beneath one of the black claws and moves for one of the pillars. He's muttering a strink of syllables in a speech, his voice rising in volume along with the infinite progression he is invoking. He takes it to the highest level he can and concludes it with a concussive "AROINT YE! But either his series didn't progress far enough, or the Thing was ready for this approach. The circle and the membrane of the portal pulse just as Exile speaks the last syllable, and his psychic energy is deflected. He smacks into the pillar, but he's able to send the rest of the energy toward the skeletons, rather than his allies.
AC: 17 Fort: 15 Ref: 15 Will: 15 HP: 25/31 Surge Value: 7 Surges Remaining: 7/7 Initiative: +2 Speed: 6 Passive Perception: 10 Passive Insight: 16 Action Point: 0 Second Wind: Unused. Encounter: Infernal Wrath [ ] Burning Hands [ ] Shield [ ] Shock Sphere [ ] Noble Presence [ ] Daily: Fountain of Flame [ ] Other Notes: Staff Expertise: Has reach with staff. No OAs from area or ranged using staff. Evocation Apprentice: Can reroll a 1 on damage, once per turn. Low-light vision. Resist 6 fire. +1 racial bonus to attack rolls against bloodied enemies. Will use Infernal Wrath on first enemy within 10 squares who hits him. DM may roll the 1d6+3 fire damage. Will generally use Shield on an AC or Reflex attack that it would cause to miss.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
Skadu sees a tiny flaw in the ritual and barely takes advantage of it with his own magical prowess. He also notices that the thing in the portal almost seems to be very similar to his own shadow-based powers. In the meantime, one of the skeletons falls apart at the touch of Skadu's tentacles while the other avoids them easily.
The skeleton closest to Exile draws its sword and steps up to take a swing at Exile. The other one contents itself with its bow to let an arrow fly at Exile. Exile anticipated both attacks and avoids them with ease.
Move: S5 moves to K15 Standard: S5 uses longsword vs Exile, S6 uses shortbow vs Exile: Attack vs AC: (1d20+8=12, 1d20+8=9) Both miss for no damage Effect of S5 allows it to shift 1 square before the attack to J15.
Kalarel chuckles an evil chuckle. If this is ally you've got, then I've no doubt that my ritual will succeed. Then he steps up behind the skeleton on the platform and gathers up the ambiant darkness from the portal and lets it loose against the one that could cause him the most trouble, Big John. The only problem was that Skadu's disruption of the portal's magical energies made his shot go awry. Big John notices that the necrotic ray had a strength sapping energy attached to it (if hit, target is weakened [save ends]).
The force of evil in the dank chamber is palpable to all. John's life force is so powerful that by shearly existing he drives it back.
When Kalarel attacks, John is already rushing the necromancer. He blasts past the skeleton while it fumbles for its blade. The armored jugernaught slams, shield first, into Kalarel, knocking him to the ground. THe sword strike is almost like an afterthought.
Minor: Heal Check = 25 Move: N12 to I11 Standard: Charge to E11 (take OA from Skeleton, but i suspect it is still holding a bow.) 25 vs AC; 9 damage if hit: Takedown Strike - 4 more damage and knocked prone
The skeleton to the east steps out of the shadowy zone and attempts to find Skadu. It saw a glimmer, then it disappeard, so it looks for a different taget and chooses Exile. While Exile was dodging the other skeletons' attacks, he didn't notice the far skeleton taking aim.
Minor: unequip shortbow Move: downgrade to minor: equip longsword Standard: Longsword vs Big John: Attack vs AC: (1d20+8=21) Hit for 6 damage. S2 elects not to shift before/after the attack.
The wight grins an evil grin and waves an arm. All of a sudden, the skeleton that was broken apart by Skadu's tentacles puts itself back together and stands. The wight moves forward and puts on a grimace that could scare the spots off a cheetah in hope that it catches Skadu in its area.
Minor: Reanimate S7 on Y10 Move: to V13 Standard: Death Grimace (blast 5) positioned Q8 to U12 vs Skadu: Attack vs Will: (1d20+7=16) No damage. Effect: Skadu must move his speed away from the wight as a free action. Also, Skadu is considered weakened if he makes an attack that includes the wight (save ends)
OOC: See rules compendium page 221 for close/area attacks vs invisible creatures.
I shall wait until Skadu moves. It also breaks his stealth, but not his invisibility. S7's initiative changes to after the wight's initiative.
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