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Switch to Forum Live View [4e] [IC] Keep on the Shadowfell with Essentials Group 2
11 months ago  ::  Jul 28, 2012 - 10:18PM #2181
KayneRahl
Date Joined: Oct 3, 2009
Posts: 1,328
With prayers to his Stonelord, Azigen starts to wade into the thick of things. He's barely into his prayer when the energy permeating the room jolts him with its dark energy.  Shrugging it off he continues with an understanding that the greatest threat here is the dark priest Kalarel.  Azigen starts to swing his weapon gaining momentum as he moves closer to his greatest challenge to date.  Know that it would be foolish to rush towards the man, Azigen starts to decimate the skeletal minions of the man.  With a great slash, he aims at the nearest skeleton.

The blow is solid, causing a significant wound into the bones of the skeleton.  With a rumbling of earth, you notice an armor of stone start to form around Azigen.  What really strange it just seems to add to an already stone like look that Azigen has been gaining the last few days, making him seem almost a golem and not a dwarf.


Mechanics Show
free - Religion Check - 1d20(9) +6 = 15 - Fail
Immediate Reaction to Failed check - 1d20(10) +8 = 18 vs Azigen's Fort - Hit for 7 dmg
Move - Move to J11
Standard - Earth's Endurance - 1d20(17) +7 = 24 vs S3 AC - Hit for 11 dmg - Effect: Azigen gains a +2 power bonus to AC until the EoMNT.
Keep on the Shadowfell Essentials Group 2 - Azigen, Dwarven Warpriest
Rise of the Runelords - Pathfinder 4e - Himdur, Dwarven Cleric

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11 months ago  ::  Jul 29, 2012 - 8:58AM #2182
Astromath
Date Joined: Sep 20, 2007
Posts: 6,204
The thing in the portal senses something trying to shut the portal down.  It reaches out to the perpetrator with its whispers "Come here".  Azigen can't escape the pull, even with his dwarven resistance.  Once he is within 5 squares, the whispers stop and a black tentacle witha claw reaches out to attack him, but misses.  Everybody can see that the claw has a hook on it to bring somebody hit closer to the portal.

The Thing in the Portal Show
Minor:  Whispering Lure (Range 20) vs Azigen:  Attack vs Will: (1d20+7=22)  Hit.  Effect:  Azigen is pulled up to 5 squares (-1 because of being a dwarf) to L7
Standard:  Grasping Claws (melee 5) vs Azigen:  Attack vs AC, damage: (1d20+9=11, 1d10+7=8)  Miss for no damage


The red outline is the reach of The Thing in the Portal's Grasping Claws power.

Exile's turn.

OOC Show
I'll set up a success/failure chart in the encounter thread just below the skill challenge description
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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11 months ago  ::  Jul 29, 2012 - 10:54PM #2183
Centauri
Date Joined: Jul 21, 2004
Posts: 9,688
Already on the move, Exile ducks beneath one of the black claws and moves for one of the pillars. He's muttering a strink of syllables in a speech, his voice rising in volume along with the infinite progression he is invoking. He takes it to the highest level he can and concludes it with a concussive "AROINT YE! But either his series didn't progress far enough, or the Thing was ready for this approach. The circle and the membrane of the portal pulse just as Exile speaks the last syllable, and his psychic energy is deflected. He smacks into the pillar, but he's able to send the rest of the energy toward the skeletons, rather than his allies.

Mechanics Show
Move: Walk to J14.
Free: Arcana check vs. Thing. (1d20+9=11) Fail. Attack vs. Will of Exile. (1d20+8=24, 1d6+4=6) Hit for 6 necrotic damage.
Standard: Beguiling Strands vs. Will of S1, S2, S4. (1d20+6=18, 1d20+6=12, 1d20+6=21) Hit targets take 3 psychic damage and are pushed 3, which shouldn't matter for these. If it does, push them straight west.
Minor: None.
Stat Block Show
AC: 17 Fort: 15 Ref: 15 Will: 15
HP: 25/31 Surge Value: 7 Surges Remaining: 7/7
Initiative: +2
Speed: 6
Passive Perception: 10
Passive Insight: 16
Action Point: 0
Second Wind: Unused.
Encounter:
Infernal Wrath [ ]
Burning Hands [ ]
Shield [ ]
Shock Sphere [ ]
Noble Presence [ ]
Daily:
Fountain of Flame [ ]
Other Notes:
Staff Expertise: Has reach with staff. No OAs from area or ranged using staff.
Evocation Apprentice: Can reroll a 1 on damage, once per turn.
Low-light vision.
Resist 6 fire.
+1 racial bonus to attack rolls against bloodied enemies.
Will use Infernal Wrath on first enemy within 10 squares who hits him. DM may roll the 1d6+3 fire damage.
Will generally use Shield on an AC or Reflex attack that it would cause to miss.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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11 months ago  ::  Jul 30, 2012 - 3:37AM #2184
Astromath
Date Joined: Sep 20, 2007
Posts: 6,204
OOC Show
2 Failures so far.  Can we get a third?  Just kidding.  What's up with the bad rolls?


Two of the skeletons fall to Exile's attack, but the third just didn't have enough of a mind to notice.

Skadu's turn.
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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11 months ago  ::  Jul 30, 2012 - 2:57PM #2185
whatami
Date Joined: Sep 4, 2009
Posts: 404
Skadu sees how easily the two skeletons fell and hopes to take advantage of that. He briefly focusses on the portal before attacking them. As the tentacles grab one of the skeletons, Skadu disappears

rolls Show

Arcana Check vs portal: 

Arcana Check
5(1d20) +12 = 17
 


Shadow Tentacles vs S7, S8 reflex
10(1d20) +7 +1 = 18; 1(1d20) +7 +1 = 9; 5(1d10) +6 = 11
 
S7: 18 reflex for 11 cold damge
S8: Miss 






Center the shadow tentacles on X11
The burst also creates a zone of difficult terrain that lasts until the end of your next turn.


Assuming S are minions:
Skadu goes invisible and moves to S10 with a stealth check of

stealth
14(1d20) +8 = 22


 










 



 


 
iPlay4e Character sheets
Skadu
Bigzy

Vincent
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11 months ago  ::  Jul 30, 2012 - 6:40PM #2186
Astromath
Date Joined: Sep 20, 2007
Posts: 6,204
Skadu sees a tiny flaw in the ritual and barely takes advantage of it with his own magical prowess.  He also notices that the thing in the portal almost seems to be very similar to his own shadow-based powers.  In the meantime, one of the skeletons falls apart at the touch of Skadu's tentacles while the other avoids them easily.

The skeleton closest to Exile draws its sword and steps up to take a swing at Exile.  The other one contents itself with its bow to let an arrow fly at Exile.  Exile anticipated both attacks and avoids them with ease.

S5, S6 Mechanics Show
Move:  S5 moves to K15
Standard:  S5 uses longsword vs Exile, S6 uses shortbow vs Exile:  Attack vs AC: (1d20+8=12, 1d20+8=9)  Both miss for no damage  Effect of S5 allows it to shift 1 square before the attack to J15.


Kalarel chuckles an evil chuckle.  If this is ally you've got, then I've no doubt that my ritual will succeed.  Then he steps up behind the skeleton on the platform and gathers up the ambiant darkness from the portal and lets it loose against the one that could cause him the most trouble, Big John.  The only problem was that Skadu's disruption of the portal's magical energies made his shot go awry.  Big John notices that the necrotic ray had a strength sapping energy attached to it (if hit, target is weakened [save ends]).

K Mechanics Show
Move:  to D12
Standard:  Decaying Ray (range 10) vs Big John:  Attack vs Fortitude, necrotic damage: (1d20+11=13, 2d6+5=7)  Miss for no damage and no effect

OOC: ##&(^@)!  Even if I did hit it was minimum damage.  Oh, well.


Ok, Big John, do your worst.
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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11 months ago  ::  Jul 30, 2012 - 8:50PM #2187
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,666
The force of evil in the dank chamber is palpable to all.  John's life force is so powerful that by shearly existing he drives it back.

When Kalarel attacks, John is already rushing the necromancer.  He blasts past the skeleton while it fumbles for its blade.  The armored jugernaught slams, shield first, into Kalarel, knocking him to the ground.  THe sword strike is almost like an afterthought.

Actions Show
Minor: Heal Check = 25
Move: N12 to I11
Standard: Charge to E11 (take OA from Skeleton, but i suspect it is still holding a bow.)
25 vs AC; 9 damage
if hit: Takedown Strike - 4 more damage and knocked prone
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PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
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11 months ago  ::  Jul 30, 2012 - 9:46PM #2188
Astromath
Date Joined: Sep 20, 2007
Posts: 6,204
The skeleton attempts to hit Big John with the bow as he goes by but the bow glances off Big John's shield.

S2 OA Show
Unarmed strike:  Attack vs AC: (1d20+5=17)  Miss for no damage


The skeleton to the east steps out of the shadowy zone and attempts to find Skadu.  It saw a glimmer, then it disappeard, so it looks for a different taget and chooses Exile.  While Exile was dodging the other skeletons' attacks, he didn't notice the far skeleton taking aim.

S8 Mechanics Show
Move:  to Y13
Minor:  Perception check:  1d20+3=21  Fail (by 1!)
Standard:  Shortbow vs Exile:  Attack vs AC: (1d20+8=23)  Hit for 6 damage and Exile is slowed until EoNT


Fairbanks the Slow is up.
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

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IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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11 months ago  ::  Jul 31, 2012 - 10:15AM #2189
Loki5654
Date Joined: Aug 8, 2004
Posts: 1,757
With his legs betraying him, Fairbanks swaps his darling Dulcinea for Nineran's Longbow in hopes of redeeming the weapons character.

He draws and aims at the skeleton menacing Exile, but as he looses the arrow it slides ineffectually through the bony warrior's ribcage.

Mechanics Show
Minor Action = Sheath sword
Minor Action = Convert to Minor - Draw Longbow
Standard Action = RBA vs. S5 - 7(1d20) +8 = 15
Miss
 
Fairbanks Show
Fairbanks, level 5
Human, Slayer (Multiclass: Cavalier)
Human Power Selection Option: Heroic Effort
Background: Blademaster (Acrobatics class skill)
Theme: Neverwinter Noble

FINAL ABILITY SCORES
STR 18, CON 10, DEX 17, INT 10, WIS 10, CHA 13

STARTING ABILITY SCORES
STR 16, CON 10, DEX 16, INT 10, WIS 10, CHA 12

AC: 20 Fort: 19 Ref: 16 Will: 14
HP: 49/49
Surges: 6/9
Surge Value: 10

[X] Action Point
[] Second Wind

TRAINED SKILLS
Acrobatics +10, Athletics +11, Diplomacy +8, Endurance +7, Intimidate +8

UNTRAINED SKILLS
Arcana +2, Bluff +3, Dungeoneering +2, Heal +2, History +2, Insight +2, Nature +2, Perception +2, Religion +2, Stealth +5, Streetwise +3, Thievery +5

POWERS

Basic Attack: Melee Basic Attack Card Link

Basic Attack: Ranged Basic Attack Card Link

[] Human Racial Power: Heroic Effort Card Link

[X] [X] Multiple Class Attack: Power Strike Card Link

[X] Fighter Utility: Duelist's Assault Card Link

[] Fighter Utility: Mobile Blade Card Link

[] Level 2 Utility: Honorable Challenge Card Link

[] Neverwinter Noble Utility: Take Heart, Friend! Card Link

Multiple Class Utility: Defender Aura Card Link

[] Paladin Attack: Righteous Radiance Card Link

FEATS
Level 1: Heavy Blade Expertise
Level 1: Armor Finesse
Level 2:Heavy Armor Agility
Level 4: Squire of Righteousness

ITEMS
Dagger x3
Adventurer's Kit
Aecris
Black Iron Scale Mail +1
Horned Helm (Heroic Tier)
Holy Symbol of Bahamut
1 Opal
73g 145s 50c
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11 months ago  ::  Jul 31, 2012 - 4:14PM #2190
Astromath
Date Joined: Sep 20, 2007
Posts: 6,204
The skeleton next to Kalarel does its best to protect him and barely gets its sword around Big John's shield.

S2 Mechanics Show
Minor:  unequip shortbow
Move:  downgrade to minor:  equip longsword
Standard:  Longsword vs Big John:  Attack vs AC: (1d20+8=21)  Hit for 6 damage.  S2 elects not to shift before/after the attack.


The wight grins an evil grin and waves an arm.  All of a sudden, the skeleton that was broken apart by Skadu's tentacles puts itself back together and stands.  The wight moves forward and puts on a grimace that could scare the spots off a cheetah in hope that it catches Skadu in its area.

W Mechanics Show
Minor:  Reanimate S7 on Y10
Move:  to V13
Standard:  Death Grimace (blast 5) positioned Q8 to U12 vs Skadu:  Attack vs Will: (1d20+7=16)  No damage.  Effect:  Skadu must move his speed away from the wight as a free action.  Also, Skadu is considered weakened if he makes an attack that includes the wight (save ends)

OOC:  See rules compendium page 221 for close/area attacks vs invisible creatures.


I shall wait until Skadu moves.  It also breaks his stealth, but not his invisibility.  S7's initiative changes to after the wight's initiative.
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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