Bharhas, Level 3 Human, Warlord | Sorcerer Human Power Selection Option: Bonus At-Will power Languages: Common, Elven Theme: Gladiator
CURRENT STATUS: Phase of the Sun: *At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. *You also gain resist 5 cold.
VITALS AC: 18 Fort: 18 Ref: 15 Will: 17 HP: 40/40
Surges: 6/6 Surge Value: 10
Initiative: +1 Speed: 6
CURRENT ABILITY SCORES STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17
With a few quick steps Azigen places himself across from the cube like creature. With the infor his friend passed along Azigen realizes that getting close is bad. So trying to jump start the fight he goes all out. At first he opens with a blow to protect those around him. The blow is close and he grazes the creature.
With a quick prayer, Stonelord help us, he uses some of his reserve energy to make another swing. This time using his trusted trick of allowing the earth to erupt into his enemies. The total damage was little, but seeing as Fair was near he knew that it was only a matter of time before this strange creature was dead.
Move to L7 Standard - Granite Shield - 1d20(11) +7 = 18 vs G Fort Hit for 9 dmg and pushes the creature 3 squares if possible - Effect: Azigen gains an aura 2 that lasts UtEoMNT. You and your allies gain resist 5 to all damage while in the aura. Action Point - Earthen Hail - 1d20(14) +7 = 21 vs G Fort Hit for 9 dmgplus 3 - Effect: You and each ally within 3 sq. gain a +2 power bonus to AC and Fort UtEoMNT.
Bharhas, Level 3 Human, Warlord | Sorcerer Human Power Selection Option: Bonus At-Will power Languages: Common, Elven Theme: Gladiator
CURRENT STATUS: Phase of the Sun: *At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. *You also gain resist 5 cold.
VITALS AC: 18 Fort: 18 Ref: 15 Will: 17 HP: 40/40
Surges: 6/6 Surge Value: 10
Initiative: +1 Speed: 6
CURRENT ABILITY SCORES STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17
The cube deforms slightly as Azigen's first spell hits it, but since it's as far back in the alcove, it cannot be pushed any further.
Exile's turn.
NOTE: Since the cube has blindsight, it will not be affected by any obscurement type powers.
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"Stay well back. I can drive it back and make it drop you, but only if it's not in a corner the way it is now. Make it come to you." Exile spits a quasisyllable, and a razor of blue light leaps from his fingertip to bury itself in the horrible jelly.
AC: 17 Fort: 14 Ref: 14 Will: 14 HP: 31/31 Surge Value: 7 Surges Remaining: 4/7 Initiative: +2 Speed: 6 Passive Perception: 10 Passive Insight: 16 Action Point: 1 Second Wind: Unused. Encounter: Infernal Wrath [ ] Burning Hands [ ] Shield [ ] Shock Sphere [ ] Noble Presence [ ] Daily: Fountain of Flame [X] Other Notes: Staff Expertise: Has reach with staff. No OAs from area or ranged using staff. Evocation Apprentice: Can reroll a 1 on damage, once per turn. Low-light vision. Resist 6 fire. +1 racial bonus to attack rolls against bloodied enemies. Will use Infernal Wrath on first enemy within 10 squares who hits him. DM may roll the 1d6+3 fire damage. Will generally use Shield on an AC or Reflex attack that it would cause to miss (i.e. an attack roll of 14, 15, 16, or 17).
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
Fairbanks, you see the cube and it's not a die we're talking about. Your turn.
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"As the arcanist advises, Azigen, allons-y avaunt! Let us anti-advance.
John! Be sure to call out if you need help back there!"
Fairbanks steps into line with Azigen as he draws to tip of his blade across the Cube's gelatinous hide, but the watery wound quickly closes as if it had never existed. MechanicsShow
Minor Action = Activate Mobile Blade Stance Move Action = Move to L8 Standard Action = MBA vs. G - 2(1d20) +11 = 13 Miss for no Damage.
Move: shift M9 to M8 Standard: Engulf vs Fairbanks & Azigen: Attack (FB, AZ) vs Reflex: (1d20+8=27, 1d20+8=28) Both hit. Moves Fairbanks to M9 and Azigen to M8 OOC: I just had to roll a nat 20 on a non-damaging attack. Poo. EngulfShow
The cube grabs the target (escape DC 15) and pulls the target into its space. Until the grab ends, the target takes ongoing 10 acid damage and is dazed. When the cube moves, it pulls with it any creature grabbed by it, and the creature remains grabbed and within the cube's space. This movement does not provoke an opportunity attack from the grabbed creature.
In the meantime, the two undead spread out and fling bits of their flesh at Big John. BJ feels the necrotic energy leech out his life force as the fleshy globs hit.
NOTE: The resist from Azigen's Granite Shield will protect against the cube's ongoing damage.
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Muttering about his dislike for jelly and blindslight, Skadu moves to help fight the cube. In an effort to give people the chance to get away, he tries to have the shadows grab at it
move to J7 Web of Shadows centered on O7 (area 1) Web of Shadows 6(1d20) +7 = 13; 5(2d6) +6 = 11 13 vs reflex 11 damage and immobilized (save ends) if it hits, 5 damage and slowed if it missed (save ends)
Azigen's turn. He takes 10 acid damge but Granite Shield resists 5, so he takes 5 damage.
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1Show