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1 year ago ::
May 03, 2012 - 8:22PM
#1861
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Date Joined:
Mar 11, 2010
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John is at E16
Play by Post Haven Stop by, join us, and sign up for some games while you are there Real Adventures Come join in and have some adventures, real ones! Want even more Play-By-Post games? Head over to www.Nerdbound.com to check some more out. People there are playing lots of systems, not just D&D PCs
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Big John Barleycorn
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Big John Barleycorn
Big John Barleycorn, Level 5 Human, Knight Human Power Selection Option: Heroic Effort Languages: Common, Dwarven Theme: Mercenary
VITALS AC: 25 Fort: 19 Ref: 15 Will: 17 HP: 38/54
Surges: 8/11 Surge Value: 13
Initiative: +8 Speed: 5
CURRENT ABILITY SCORES STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8
[] Action Point Milestone: 1/2 [] Second Wind
TRAINED SKILLS Athletics +9, Endurance +7, Heal +9, Intimidate +8
UNTRAINED SKILLS Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0
POWERS Standard Action Melee Basic Attack Vicious Longsword +1: +12 vs AC, 1d8+6 damage Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1) Ranged Basic Attack Javelin (10/20): +10 vs AC, 1d6+5 damage
Minor Action > Active < Knight Feature: Defender Aura Knight Feature: Battle Guardian > - < Fighter Utility: Defend the Line Stance > - < Fighter Utility: Hammer Hands Stance [] Level 2 Utility: Glowering Threat
No Action [] Human Racial Power: Heroic Effort [X] Mercenary Theme Power: Takedown Strike [][] Attack Power: Power Strike
FEATS Class Feat: Shield Finesse Racial Bonus Feat: Master at Arms Level 1: World Serpent's Grasp Level 2: Improve Initiative Level 4: Superior Will
ITEMS Longsword +1 Khopesh Shield of Protection [] Item Daily Power Delver's Plate Armor +2 [] Item Daily Power Javelin x3 Adventurer's Kit 1 Opal 235g 172s 50c Tsubasa Shou
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Tsubasa Shou iplay4e link
Tsubasa Shou, level 2 Human Euphoric Ardent Theme: Windlord Languages: Common, Elven Origin: Elemental
VITALS AC: 19 Fort: 16 Ref: 14 Will: 18 HP: 32/32 Power Points: [][]
Surges: 6/9 Surge Value: 8
Initiative: +2 Speed: 5
CURRENT ABILITY SCORES STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18
[X][ Action Point Milestone: 1/2 [] Second Wind
TRAINED SKILLS Athletics +9, Diplomacy +10, Endurance +8, Heal +6, Intimidate +10
UNTRAINED SKILLS Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2
POWERS
Standard Action Melee Basic Attack Greatspear: +7 vs AC, 1d10+2 damage Human At-Will Attack (Augment 0 only): Focusing Strike At-Will Attack: Demoralizing Strike At-Will Attack: Energizing Strike []Encounter Attack: Wind Fury Assault [] Daily Attack: Battleborn Acuity
Move Action
Minor Action [][] Encounter Utility: Ardent Surge
Immediate Reaction [] Daily Utility: Healing Bond
No Action []Encounter Utility: Ardent Outrage
FEATS Bonus Feat: Improved Defenses Human bonus Feat: Polearm Expertise Level 1: Weapon Proficiency: Greatspear Level 2: Armor Proficiency: Scale
ITEMS Magic Scale Armor +1 Flute Silk Rope - 50 ft Torch x2 Sunrod Lantern Oil (pint) x3 Tent Bedroll Backpack Trail Rations x 10 Grappling Hook Climber's Kit Flint & Steel
0 g - 0 s - 0 c Reznik Callahan
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iPlay4e link
Reznik Callahan, Level 1 Human (Elf), Ranger/Druid Languages: Common, Elven Theme: Werewolf
CURRENT STATUS:
VITALS AC: 17 Fort: 12 Ref: 15 Will: 14 HP: 25/25
Surges: 6/7 Surge Value: 6
Initiative: +4 Speed: 7
CURRENT ABILITY SCORES STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11
[X][] Action Point Milestone: 2/2 [] Second Wind
TRAINED SKILLS Athletics +4, Nature +13, Perception +11, Stealth +9
UNTRAINED SKILLS Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3
POWERS Standard Action At-Will Attack Twin Strike At-Will Attack Savage Rend At-Will Attack Wolf Shape Attack: Useable only in Wolf Form [] Encounter Attack Two-Fanged Strike [X] Daily Attack Sure Shot
Minor Action At-Will Utility Hunter's Quarry At-Will Utility Wild Shape [] Encounter Utility Wolf Shape
Free Action [X]Encounter Utility Elven Accuracy
FEATS Level 1: Versatile Expertise Bow Expertise Totem Expertise
ITEMS Longbow Hide Armor Short Sword Totem Cold Weather Clothing Adventurer's Kit Bharhas
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iplay4e sheet
Bharhas, Level 3 Human, Warlord | Sorcerer Human Power Selection Option: Bonus At-Will power Languages: Common, Elven Theme: Gladiator
CURRENT STATUS: Phase of the Sun: *At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. *You also gain resist 5 cold.
VITALS AC: 18 Fort: 18 Ref: 15 Will: 17 HP: 40/40
Surges: 6/6 Surge Value: 10
Initiative: +1 Speed: 6
CURRENT ABILITY SCORES STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17
[] Action Point Milestone: 1/2 [] Second Wind
TRAINED SKILLS Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9
UNTRAINED SKILLS Acrobatics -1, Arcana +1, Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1
POWERS Standard Action Melee Basic Attack Longsword : +9 vs AC, 1d8+5 damage Katar: +9 vs AC, 1d6+4 damage Warlord Attack: Wolf Pack Tactics Warlord Attack: Viper's Strike Sorcerer Attack: Storm Walk [] Gladiator Theme Attack: Disrupting Advance [] Level 1 Warlord Attack: Diabolic Stratagem [] Level 1 Sorcerer Attack: Cosmos Call
Minor Action [] Level 2 Warlord Utility: Shake It Off [] Level 3 Sorcerer Attack: Lightning Cuts [] Warlord Feature: Inspiring Word
Free Action Dark Sun Arcane Feature: Arcane Defiling
No Action [] Warlord Feature: Battlefront Shift
FEATS Racial Bonus Feat: Mastery of Knives Level 1: Hybrid Talent Level 2: Sorcerous Blade Channeling
ITEMS Longsword Katar Cloth Armor of Sudden Recovery +1 [] Item Daily Power Heavy Shield Cloak of Distortion Adventurer's Kit Survival Day x10 427g
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1 year ago ::
May 04, 2012 - 4:22AM
#1862
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Date Joined:
Sep 20, 2007
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Thx. I'm going to let everybody else have a turn before something happens (unless combat gets triggered by a certain action).
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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1 year ago ::
May 04, 2012 - 3:13PM
#1863
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Date Joined:
Jul 21, 2004
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"With our illusionist's illustrious illumination upon my delightful Dulcinea, I fear no foe! Ha-HA!" So saying, Fairbanks moves to check out the alcoves, striding purposefully to the east. "Evoker," mutters Exile. Mechanics
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Fairbanks: Walk to O7 to light up the alcoves.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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1 year ago ::
May 04, 2012 - 6:23PM
#1864
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Date Joined:
Sep 20, 2007
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The alcoves appear to be empty.
3 more PCs to go.
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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1 year ago ::
May 04, 2012 - 8:50PM
#1865
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Date Joined:
Jul 21, 2004
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Exile touches a finger to the dustless floor, checking to see what might have passed there and if it has left any traces.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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1 year ago ::
May 05, 2012 - 4:48AM
#1866
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Date Joined:
Sep 20, 2007
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Exile, I'll give you an easy DC 9 monster knowledge check using Nature.
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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1 year ago ::
May 05, 2012 - 10:39AM
#1867
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Date Joined:
Jul 21, 2004
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Exile sniffs at the residue that his fingers bring to his nose. He recoils at the odor and mutters a cantrip to remove the filth. He takes a small envelope from his pack and sprinkles a dash of the contents on the floor. There is a telltale reaction. Mechanics
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[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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1 year ago ::
May 05, 2012 - 3:36PM
#1868
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Date Joined:
Jul 21, 2004
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Exile stands slowly, looking uneasily around the hallway. "My friends, have a care: the denizen of these rooms is invisible, merciless, and unavoidable. Do not proceed forward without pitching something ahead of yourself and seeing it land on the ground."
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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1 year ago ::
May 05, 2012 - 7:19PM
#1869
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Azigen upon hearing about possible invisible creatures walks towards the wall infront of himself. Placing his hand against the stone, he says a prayer to the Stonelord. Stonelord grant these stones life to share their story and allow them to enjoy the world evermore so as you direct them.As his senses reach into the void he feels the warmth his god grants him, with a bit of faith he sends this light upon the stones to know his gods love of him and the stone beneith is hands and feet. Mechanics
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Move to I8 Minor - Stone Speak - Effect: You make a perception check with a +5 power bonus to detect secret doors, hidden objects and hidden creatures within 10 squares. Perception - 1d20+5+5 = 30  Hold rest of turn until results are in.
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1 year ago ::
May 06, 2012 - 6:39AM
#1870
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Date Joined:
Sep 20, 2007
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A mouth appears on the wall and says See the unseen. Look to the first alcove. There you will find what you seek.Creature initiative rolls: C1, C2 Initiatives
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G Initiative
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The gelatinous cube notices that it has bee noticed and reacts accordingly. In the meantime, two undead appear infront of two of the sarcophagi looking menacingly at Big John. I'll allow Exile to ID the cube from his previous nature roll for monster knowledge. However, right now, only Big John can use monster knowledge on the undead creatures in front of him. Combat starts now. Azigen, you have your full set of actions. Your turn.
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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