Post Reply
1 year ago ::
Apr 28, 2012 - 6:55AM
#1831
Date Joined:
Sep 20, 2007
The soldier dies a soldier's death. Encounter over. XP: 158 each Treasure: 20 gp 34 sp You have one prisoner and some treasure. The warpriest is not the warchief. You defeated the warchief in the prior room. Will you be taking an extended rest at this point?
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials
Keep on the Shadowfell PbP Group 2
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
1 year ago ::
Apr 30, 2012 - 12:08AM
#1832
Well we had two options lads, we hide him in his own dungeon and continue or use him as our trap detector in that large room back there. Azigen has a smirk of enjoyment on his face, hiding it from the prisoner you can tell he's trying to see if a death threat might work in getting some more info out of him.
Mechanics
Show
Intimidate Check - 1d20(17) +1 = 18
1 year ago ::
Apr 30, 2012 - 4:05AM
#1833
Date Joined:
Sep 20, 2007
The archer shivers, but only offers I don't know much about the trap room other than there are traps there. Only the warcaster here or the warchief in the command room knows anything more about them. Meekly he says There is a third option. Let me go and I never come back?? with a little hope in his eyes.
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials
Keep on the Shadowfell PbP Group 2
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
1 year ago ::
Apr 30, 2012 - 9:12AM
#1834
Date Joined:
Jul 21, 2004
OOC: Are there other doorways left to check?
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
1 year ago ::
Apr 30, 2012 - 9:18AM
#1835
Date Joined:
Sep 20, 2007
Only the one to the west in the room just before the trap room.
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials
Keep on the Shadowfell PbP Group 2
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
1 year ago ::
Apr 30, 2012 - 10:01AM
#1836
Date Joined:
Mar 11, 2010
John cleans the gore of his shiny new sword. He grumbles about how shiny the sword is an how much it bothers him.
"Yer comin with us Hobgoblin. Either ya earn yer hide back 'ur we kill ya now. Yer choice" Intimidate = 21
Play by Post Haven Stop by, join us, and sign up for some games while you are there
Real Adventures Come join in and have some adventures, real ones!
Want even more Play-By-Post games?
Head over to
www.Nerdbound.com to check some more out. People there are playing lots of systems, not just D&D
PCs
Show
Big John Barleycorn
Show
Big John Barleycorn Big John Barleycorn, Level 5 Human, Knight Human Power Selection Option: Heroic Effort Languages: Common, Dwarven Theme: MercenaryVITALS AC: 25 Fort: 19 Ref: 15 Will: 17 HP: 38 /54 Surges: 8/11 Surge Value: 13 Initiative: +8 Speed: 5CURRENT ABILITY SCORES STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8 [] Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +9, Endurance +7, Heal +9, Intimidate +8 UNTRAINED SKILLS Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0 POWERS Standard Action Melee Basic Attack Vicious Longsword +1: +12 vs AC, 1d8+6 damage Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)Ranged Basic Attack Javelin (10/20): +10 vs AC, 1d6+5 damageMinor Action > Active < Knight Feature : Defender Aura Knight Feature : Battle Guardian > - < Fighter Utility : Defend the Line Stance > - < Fighter Utility : Hammer Hands Stance [] Level 2 Utility : Glowering Threat No Action [] Human Racial Power : Heroic Effort [X] Mercenary Theme Power : Takedown Strike [][] Attack Power : Power Strike FEATS Class Feat: Shield Finesse Racial Bonus Feat: Master at Arms Level 1: World Serpent's Grasp Level 2: Improve Initiative Level 4: Superior Will ITEMS Longsword +1 KhopeshShield of Protection [] Item Daily Power Delver's Plate Armor +2 [] Item Daily Power Javelin x3 Adventurer's Kit 1 Opal 235g 172s 50c Tsubasa Shou
Show
Tsubasa Shou iplay4e link Tsubasa Shou, level 2 Human Euphoric Ardent Theme: Windlord Languages: Common, Elven Origin: ElementalVITALS AC: 19 Fort: 16 Ref: 14 Will: 18 HP: 32 /32 Power Points: [][] Surges: 6/9 Surge Value: 8 Initiative: +2 Speed: 5CURRENT ABILITY SCORES STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18 [X][ Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +9, Diplomacy +10, Endurance +8, Heal +6, Intimidate +10UNTRAINED SKILLS Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2POWERS Standard Action Melee Basic Attack Greatspear: +7 vs AC, 1d10+2 damageHuman At-Will Attack (Augment 0 only): Focusing Strike At-Will Attack : Demoralizing Strike At-Will Attack : Energizing Strike []Encounter Attack : Wind Fury Assault [] Daily Attack : Battleborn Acuity Move Action Minor Action [][] Encounter Utility : Ardent Surge Immediate Reaction [] Daily Utility : Healing Bond No Action []Encounter Utility : Ardent Outrage FEATS Bonus Feat: Improved Defenses Human bonus Feat: Polearm Expertise Level 1: Weapon Proficiency: Greatspear Level 2: Armor Proficiency: Scale ITEMS Magic Scale Armor +1 Flute Silk Rope - 50 ft Torch x2 Sunrod Lantern Oil (pint) x3 Tent Bedroll Backpack Trail Rations x 10 Grappling Hook Climber's Kit Flint & Steel 0 g - 0 s - 0 c Reznik Callahan
Show
iPlay4e link Reznik Callahan, Level 1 Human (Elf), Ranger/Druid Languages: Common, Elven Theme: WerewolfCURRENT STATUS :VITALS AC: 17 Fort: 12 Ref: 15 Will: 14 HP: 25 /25 Surges: 6/7 Surge Value: 6 Initiative: +4 Speed: 7CURRENT ABILITY SCORES STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11 [X][] Action Point Milestone: 2/2 [] Second Wind TRAINED SKILLS Athletics +4, Nature +13, Perception +11, Stealth +9UNTRAINED SKILLS Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3 POWERS Standard Action At-Will Attack Twin Strike At-Will Attack Savage Rend At-Will Attack Wolf Shape Attack : Useable only in Wolf Form [] Encounter Attack Two-Fanged Strike [X] Daily Attack Sure Shot Minor Action At-Will Utility Hunter's Quarry At-Will Utility Wild Shape [] Encounter Utility Wolf Shape Free Action [X]Encounter Utility Elven Accuracy FEATS Level 1: Versatile Expertise Bow Expertise Totem ExpertiseITEMS Longbow Hide Armor Short Sword Totem Cold Weather Clothing Adventurer's Kit Bharhas
Show
iplay4e sheet Bharhas, Level 3 Human, Warlord | Sorcerer Human Power Selection Option: Bonus At-Will power Languages: Common, Elven Theme: GladiatorCURRENT STATUS : Phase of the Sun : *At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. *You also gain resist 5 cold.VITALS AC: 18 Fort: 18 Ref: 15 Will: 17 HP: 40 /40 Surges: 6/6 Surge Value: 10 Initiative: +1 Speed: 6CURRENT ABILITY SCORES STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17 [] Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9 UNTRAINED SKILLS Acrobatics -1, Arcana +1, Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1 POWERS Standard Action Melee Basic Attack Longsword : +9 vs AC, 1d8+5 damage Katar: +9 vs AC, 1d6+4 damage Warlord Attack : Wolf Pack Tactics Warlord Attack : Viper's Strike Sorcerer Attack : Storm Walk [] Gladiator Theme Attack : Disrupting Advance [] Level 1 Warlord Attack : Diabolic Stratagem [] Level 1 Sorcerer Attack : Cosmos Call Minor Action [] Level 2 Warlord Utility : Shake It Off [] Level 3 Sorcerer Attack : Lightning Cuts [] Warlord Feature : Inspiring Word Free Action Dark Sun Arcane Feature : Arcane Defiling No Action [] Warlord Feature : Battlefront Shift FEATS Racial Bonus Feat: Mastery of Knives Level 1: Hybrid Talent Level 2: Sorcerous Blade Channeling ITEMS Longsword KatarCloth Armor of Sudden Recovery +1 [] Item Daily Power Heavy ShieldCloak of Distortion Adventurer's Kit Survival Day x10 427g
1 year ago ::
Apr 30, 2012 - 12:24PM
#1837
Date Joined:
Sep 20, 2007
Fine. Kalarel, or one of his minions, will probably kill me as soon as they see me and then raise me up as undead. Just to let you know, I've never been further than the entryway to the statue room and we've been warned not to go through the door to the west. The warcaster or warchief never told us why. I have no idea what's beyond that door.
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials
Keep on the Shadowfell PbP Group 2
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
1 year ago ::
Apr 30, 2012 - 12:28PM
#1838
Date Joined:
Mar 11, 2010
Have yuh ever met this "Karl" feller?"
Play by Post Haven Stop by, join us, and sign up for some games while you are there
Real Adventures Come join in and have some adventures, real ones!
Want even more Play-By-Post games?
Head over to
www.Nerdbound.com to check some more out. People there are playing lots of systems, not just D&D
PCs
Show
Big John Barleycorn
Show
Big John Barleycorn Big John Barleycorn, Level 5 Human, Knight Human Power Selection Option: Heroic Effort Languages: Common, Dwarven Theme: MercenaryVITALS AC: 25 Fort: 19 Ref: 15 Will: 17 HP: 38 /54 Surges: 8/11 Surge Value: 13 Initiative: +8 Speed: 5CURRENT ABILITY SCORES STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8 [] Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +9, Endurance +7, Heal +9, Intimidate +8 UNTRAINED SKILLS Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0 POWERS Standard Action Melee Basic Attack Vicious Longsword +1: +12 vs AC, 1d8+6 damage Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)Ranged Basic Attack Javelin (10/20): +10 vs AC, 1d6+5 damageMinor Action > Active < Knight Feature : Defender Aura Knight Feature : Battle Guardian > - < Fighter Utility : Defend the Line Stance > - < Fighter Utility : Hammer Hands Stance [] Level 2 Utility : Glowering Threat No Action [] Human Racial Power : Heroic Effort [X] Mercenary Theme Power : Takedown Strike [][] Attack Power : Power Strike FEATS Class Feat: Shield Finesse Racial Bonus Feat: Master at Arms Level 1: World Serpent's Grasp Level 2: Improve Initiative Level 4: Superior Will ITEMS Longsword +1 KhopeshShield of Protection [] Item Daily Power Delver's Plate Armor +2 [] Item Daily Power Javelin x3 Adventurer's Kit 1 Opal 235g 172s 50c Tsubasa Shou
Show
Tsubasa Shou iplay4e link Tsubasa Shou, level 2 Human Euphoric Ardent Theme: Windlord Languages: Common, Elven Origin: ElementalVITALS AC: 19 Fort: 16 Ref: 14 Will: 18 HP: 32 /32 Power Points: [][] Surges: 6/9 Surge Value: 8 Initiative: +2 Speed: 5CURRENT ABILITY SCORES STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18 [X][ Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +9, Diplomacy +10, Endurance +8, Heal +6, Intimidate +10UNTRAINED SKILLS Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2POWERS Standard Action Melee Basic Attack Greatspear: +7 vs AC, 1d10+2 damageHuman At-Will Attack (Augment 0 only): Focusing Strike At-Will Attack : Demoralizing Strike At-Will Attack : Energizing Strike []Encounter Attack : Wind Fury Assault [] Daily Attack : Battleborn Acuity Move Action Minor Action [][] Encounter Utility : Ardent Surge Immediate Reaction [] Daily Utility : Healing Bond No Action []Encounter Utility : Ardent Outrage FEATS Bonus Feat: Improved Defenses Human bonus Feat: Polearm Expertise Level 1: Weapon Proficiency: Greatspear Level 2: Armor Proficiency: Scale ITEMS Magic Scale Armor +1 Flute Silk Rope - 50 ft Torch x2 Sunrod Lantern Oil (pint) x3 Tent Bedroll Backpack Trail Rations x 10 Grappling Hook Climber's Kit Flint & Steel 0 g - 0 s - 0 c Reznik Callahan
Show
iPlay4e link Reznik Callahan, Level 1 Human (Elf), Ranger/Druid Languages: Common, Elven Theme: WerewolfCURRENT STATUS :VITALS AC: 17 Fort: 12 Ref: 15 Will: 14 HP: 25 /25 Surges: 6/7 Surge Value: 6 Initiative: +4 Speed: 7CURRENT ABILITY SCORES STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11 [X][] Action Point Milestone: 2/2 [] Second Wind TRAINED SKILLS Athletics +4, Nature +13, Perception +11, Stealth +9UNTRAINED SKILLS Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3 POWERS Standard Action At-Will Attack Twin Strike At-Will Attack Savage Rend At-Will Attack Wolf Shape Attack : Useable only in Wolf Form [] Encounter Attack Two-Fanged Strike [X] Daily Attack Sure Shot Minor Action At-Will Utility Hunter's Quarry At-Will Utility Wild Shape [] Encounter Utility Wolf Shape Free Action [X]Encounter Utility Elven Accuracy FEATS Level 1: Versatile Expertise Bow Expertise Totem ExpertiseITEMS Longbow Hide Armor Short Sword Totem Cold Weather Clothing Adventurer's Kit Bharhas
Show
iplay4e sheet Bharhas, Level 3 Human, Warlord | Sorcerer Human Power Selection Option: Bonus At-Will power Languages: Common, Elven Theme: GladiatorCURRENT STATUS : Phase of the Sun : *At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. *You also gain resist 5 cold.VITALS AC: 18 Fort: 18 Ref: 15 Will: 17 HP: 40 /40 Surges: 6/6 Surge Value: 10 Initiative: +1 Speed: 6CURRENT ABILITY SCORES STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17 [] Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9 UNTRAINED SKILLS Acrobatics -1, Arcana +1, Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1 POWERS Standard Action Melee Basic Attack Longsword : +9 vs AC, 1d8+5 damage Katar: +9 vs AC, 1d6+4 damage Warlord Attack : Wolf Pack Tactics Warlord Attack : Viper's Strike Sorcerer Attack : Storm Walk [] Gladiator Theme Attack : Disrupting Advance [] Level 1 Warlord Attack : Diabolic Stratagem [] Level 1 Sorcerer Attack : Cosmos Call Minor Action [] Level 2 Warlord Utility : Shake It Off [] Level 3 Sorcerer Attack : Lightning Cuts [] Warlord Feature : Inspiring Word Free Action Dark Sun Arcane Feature : Arcane Defiling No Action [] Warlord Feature : Battlefront Shift FEATS Racial Bonus Feat: Mastery of Knives Level 1: Hybrid Talent Level 2: Sorcerous Blade Channeling ITEMS Longsword KatarCloth Armor of Sudden Recovery +1 [] Item Daily Power Heavy ShieldCloak of Distortion Adventurer's Kit Survival Day x10 427g
1 year ago ::
Apr 30, 2012 - 7:18PM
#1839
Date Joined:
Sep 20, 2007
Not really. Seen him only once. That was several days ago. He was conferring with the warchief and Ninaran about something. Said something about a mirror that would help his ritual tremendously. Then I had to go on patrol.
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials
Keep on the Shadowfell PbP Group 2
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
1 year ago ::
Apr 30, 2012 - 9:39PM
#1840
Date Joined:
Mar 11, 2010
Right!...Lets march Hobgoblin. Wer goin ta tha door Karl told ya ta stay outa. Lead the way.
Play by Post Haven Stop by, join us, and sign up for some games while you are there
Real Adventures Come join in and have some adventures, real ones!
Want even more Play-By-Post games?
Head over to
www.Nerdbound.com to check some more out. People there are playing lots of systems, not just D&D
PCs
Show
Big John Barleycorn
Show
Big John Barleycorn Big John Barleycorn, Level 5 Human, Knight Human Power Selection Option: Heroic Effort Languages: Common, Dwarven Theme: MercenaryVITALS AC: 25 Fort: 19 Ref: 15 Will: 17 HP: 38 /54 Surges: 8/11 Surge Value: 13 Initiative: +8 Speed: 5CURRENT ABILITY SCORES STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8 [] Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +9, Endurance +7, Heal +9, Intimidate +8 UNTRAINED SKILLS Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0 POWERS Standard Action Melee Basic Attack Vicious Longsword +1: +12 vs AC, 1d8+6 damage Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)Ranged Basic Attack Javelin (10/20): +10 vs AC, 1d6+5 damageMinor Action > Active < Knight Feature : Defender Aura Knight Feature : Battle Guardian > - < Fighter Utility : Defend the Line Stance > - < Fighter Utility : Hammer Hands Stance [] Level 2 Utility : Glowering Threat No Action [] Human Racial Power : Heroic Effort [X] Mercenary Theme Power : Takedown Strike [][] Attack Power : Power Strike FEATS Class Feat: Shield Finesse Racial Bonus Feat: Master at Arms Level 1: World Serpent's Grasp Level 2: Improve Initiative Level 4: Superior Will ITEMS Longsword +1 KhopeshShield of Protection [] Item Daily Power Delver's Plate Armor +2 [] Item Daily Power Javelin x3 Adventurer's Kit 1 Opal 235g 172s 50c Tsubasa Shou
Show
Tsubasa Shou iplay4e link Tsubasa Shou, level 2 Human Euphoric Ardent Theme: Windlord Languages: Common, Elven Origin: ElementalVITALS AC: 19 Fort: 16 Ref: 14 Will: 18 HP: 32 /32 Power Points: [][] Surges: 6/9 Surge Value: 8 Initiative: +2 Speed: 5CURRENT ABILITY SCORES STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18 [X][ Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +9, Diplomacy +10, Endurance +8, Heal +6, Intimidate +10UNTRAINED SKILLS Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2POWERS Standard Action Melee Basic Attack Greatspear: +7 vs AC, 1d10+2 damageHuman At-Will Attack (Augment 0 only): Focusing Strike At-Will Attack : Demoralizing Strike At-Will Attack : Energizing Strike []Encounter Attack : Wind Fury Assault [] Daily Attack : Battleborn Acuity Move Action Minor Action [][] Encounter Utility : Ardent Surge Immediate Reaction [] Daily Utility : Healing Bond No Action []Encounter Utility : Ardent Outrage FEATS Bonus Feat: Improved Defenses Human bonus Feat: Polearm Expertise Level 1: Weapon Proficiency: Greatspear Level 2: Armor Proficiency: Scale ITEMS Magic Scale Armor +1 Flute Silk Rope - 50 ft Torch x2 Sunrod Lantern Oil (pint) x3 Tent Bedroll Backpack Trail Rations x 10 Grappling Hook Climber's Kit Flint & Steel 0 g - 0 s - 0 c Reznik Callahan
Show
iPlay4e link Reznik Callahan, Level 1 Human (Elf), Ranger/Druid Languages: Common, Elven Theme: WerewolfCURRENT STATUS :VITALS AC: 17 Fort: 12 Ref: 15 Will: 14 HP: 25 /25 Surges: 6/7 Surge Value: 6 Initiative: +4 Speed: 7CURRENT ABILITY SCORES STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11 [X][] Action Point Milestone: 2/2 [] Second Wind TRAINED SKILLS Athletics +4, Nature +13, Perception +11, Stealth +9UNTRAINED SKILLS Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3 POWERS Standard Action At-Will Attack Twin Strike At-Will Attack Savage Rend At-Will Attack Wolf Shape Attack : Useable only in Wolf Form [] Encounter Attack Two-Fanged Strike [X] Daily Attack Sure Shot Minor Action At-Will Utility Hunter's Quarry At-Will Utility Wild Shape [] Encounter Utility Wolf Shape Free Action [X]Encounter Utility Elven Accuracy FEATS Level 1: Versatile Expertise Bow Expertise Totem ExpertiseITEMS Longbow Hide Armor Short Sword Totem Cold Weather Clothing Adventurer's Kit Bharhas
Show
iplay4e sheet Bharhas, Level 3 Human, Warlord | Sorcerer Human Power Selection Option: Bonus At-Will power Languages: Common, Elven Theme: GladiatorCURRENT STATUS : Phase of the Sun : *At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. *You also gain resist 5 cold.VITALS AC: 18 Fort: 18 Ref: 15 Will: 17 HP: 40 /40 Surges: 6/6 Surge Value: 10 Initiative: +1 Speed: 6CURRENT ABILITY SCORES STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17 [] Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9 UNTRAINED SKILLS Acrobatics -1, Arcana +1, Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1 POWERS Standard Action Melee Basic Attack Longsword : +9 vs AC, 1d8+5 damage Katar: +9 vs AC, 1d6+4 damage Warlord Attack : Wolf Pack Tactics Warlord Attack : Viper's Strike Sorcerer Attack : Storm Walk [] Gladiator Theme Attack : Disrupting Advance [] Level 1 Warlord Attack : Diabolic Stratagem [] Level 1 Sorcerer Attack : Cosmos Call Minor Action [] Level 2 Warlord Utility : Shake It Off [] Level 3 Sorcerer Attack : Lightning Cuts [] Warlord Feature : Inspiring Word Free Action Dark Sun Arcane Feature : Arcane Defiling No Action [] Warlord Feature : Battlefront Shift FEATS Racial Bonus Feat: Mastery of Knives Level 1: Hybrid Talent Level 2: Sorcerous Blade Channeling ITEMS Longsword KatarCloth Armor of Sudden Recovery +1 [] Item Daily Power Heavy ShieldCloak of Distortion Adventurer's Kit Survival Day x10 427g
Viewing this thread :: 0 registered and 1 guest
No registered users viewing