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Locked: [4e] House of Names [OOC]
13 months ago  ::  Jun 21, 2012 - 4:33AM #1011
Brys
Date Joined: Jan 10, 2008
Posts: 4,539
This level.
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13 months ago  ::  Jun 21, 2012 - 8:56AM #1012
jrmabie
Date Joined: Nov 14, 2010
Posts: 4,739
We had an extended rest, right?  So in the status, Kira should have 0/1 AP like everyone else....unless she did something to use it that I don't remember....

 
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13 months ago  ::  Jun 21, 2012 - 10:42AM #1013
thiotes
Date Joined: Apr 10, 2009
Posts: 1,510
Will wait for Kiras handsigns.
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13 months ago  ::  Jun 21, 2012 - 11:21AM #1014
Brys
Date Joined: Jan 10, 2008
Posts: 4,539
Fixed. 

Please hold any major changes until I get a new map up with what Kira sees.  It'll be tonight, sometime.  Anything that doesn't move past her is okay.
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13 months ago  ::  Jun 21, 2012 - 11:22AM #1015
Harn_Winterfell
Date Joined: Jul 11, 2008
Posts: 3,801
/trips Vindig.
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13 months ago  ::  Jun 21, 2012 - 4:41PM #1016
GROMkill
Date Joined: Oct 8, 2011
Posts: 449
Really sorry about the wait, I went from grueling finals week to camping immediately after, and had no time to post any of my stuff ._. Hope I'm not too late, and sorry again, Brys :O

Character Sheet Show
====== Created Using Wizards of the Coast D&D Character Builder ======
Gerik, level 2
Human, Hunter
Archery Style: Bow Hunter
Ranger Wilderness Knacks: Ambush Expertise
Ranger Wilderness Knacks: Mountain Guide
Human Power Selection: Bonus At-Will Power
Background: Occupation - Hunter (+2 to Perception)

FINAL ABILITY SCORES
Str 11, Con 12, Dex 20, Int 8, Wis 13, Cha 10.

STARTING ABILITY SCORES
Str 11, Con 12, Dex 18, Int 8, Wis 13, Cha 10.


AC: 18 Fort: 15 Reflex: 19 Will: 14
HP: 29 Surges: 9 Surge Value: 7

TRAINED SKILLS
Endurance +7, Nature +7, Athletics +6, Acrobatics +11, Perception +9, Stealth +11

UNTRAINED SKILLS
Arcana, Bluff +1, Diplomacy +1, Dungeoneering +2, Heal +2, History, Insight +2, Intimidate +1, Religion, Streetwise +1, Thievery +6

FEATS
Human: Weapon Proficiency (Greatbow)
Level 1: Durable
Level 2: Improved Defenses

POWERS
Bonus At-Will Power: Twin Strike
Hunter aspect of the wild 1: Aspect of the Dancing Serpent
Hunter aspect of the wild 1: Aspect of the Pouncing Lynx
Level 2 Hunter Utility Power: Invigorating Stride

ITEMS
Greatbow, Leather Armor, Adventurer's Kit, Arrows (90)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======



Background Show
Gerik's life began in the small farming community not far from the Blue Rose, called Quelynth. The town, due to it being on the edge of a forest and far from major roads had successfully stayed small and close-knit in its members. Quelynth consisted of mostly smalltown folk who farmed for their living, and the general atmosphere was laid back and focused on groupwork and sustaining the town as a whole. The grasslands and the floodplains from the River Kjed that flowed through the area gave way for very irrigatable land with much potential.

Gerik was born to a seamstress and a hunter. Taking up his father's profession with an intent to keep food on the table and a bit of gold in his pocket. His father trained him well, and after a few years of practicing with the bow, he was able to make a clean shot from a long distance. The thing that he had that his father didn't, however, was the frame. Gerik's wiry frame allowed him to be stealthy and fast on his feet. Within time, he was a master of the forest and he could find or evade practically and animal he wished to.

Upon hunting in a rather far spot than usual, one day, Gerik came across a house that had screams eminating from its walls. He knew that alone, it was probably a bad idea to investigate the house, but his curiosity got the best of him. Captured by the mad wizard, the experiments done on him had some strange effects. He seemed to have some "extra" prowess in battle that he has yet to fully understand. The experiments he underwent gave him animal-like tendacies, and he can harness primal energy to some degree.



Role/Function: Controller, Off-Striker Show
Gerik provides a nice bit of damage and crowd-control with his abilities. As a human, Gerik can grab Twin Strike for his second at-will and up his sustained per-round damage in case the battlefield is a simple tank-and-spank and damage is needed.


Appearance Show


Gerik has thick leather armor that covers his body, and a dark brown cloak with a hood that is sometimes pulled up. He is tall and wiry, giving him agility, but still has the strength to use his massive bow.

Gerik's facial features are angular and he has dark green eyes. His skin is tanned from his time spent outdoors hunting. He keeps clean shaven. He has dark black hair that comes down to his upper chest, unless he ties it back in a knot or hides it in his hood.


Pesonality Show

Gerik is easy-going and keeps quiet until spoken to. He is insightful and tends to let others do the talking. His silence may be mistaken as brooding, but the hunter is a man of few words and prefers the comfort of not speaking.

The hunter is wary of new acquantainces at first, but given that they prove themselves to him, he tends to make very close friends.
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13 months ago  ::  Jun 21, 2012 - 4:57PM #1017
Brys
Date Joined: Jan 10, 2008
Posts: 4,539
It's all good (assuming you'll be filling in those sblocks).
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13 months ago  ::  Jun 21, 2012 - 5:15PM #1018
GROMkill
Date Joined: Oct 8, 2011
Posts: 449
Mmkay, it's looking pretty good. I'll be making a few minor additions and changes as they come to be in the next hour, but consider Gerik mostly finished.
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13 months ago  ::  Jun 22, 2012 - 6:38PM #1019
GROMkill
Date Joined: Oct 8, 2011
Posts: 449
Alright, should I just wait until you introduce Pash and I into the IC?
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13 months ago  ::  Jun 22, 2012 - 6:55PM #1020
Brys
Date Joined: Jan 10, 2008
Posts: 4,539
Yes, please.  It shouldn't be too long.
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