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Locked: [4e] House of Names [IC]
9 months ago  ::  Sep 13, 2012 - 7:21PM #1041
Brys
Date Joined: Jan 10, 2008
Posts: 4,521
Next: Gerik (note: you won't see the enemies in rows F,G unless you move to column 8 for F; 7 for G)
Brenan folds over the bolt in his belly as Mouse's leg sweeps by without making contact.  While the little critter is creeping in and attacking, a human in loose robes, one of the famous desert warriors, circles in behind and slashes twice with his short swords.  The monk feels some divine protection from the unexpected attack, but isn't quite fast enough to fend off both swords from the legendary flowing dual-sword style of his people.
Mechanics Show

Uther: Hits, bloodies
Mouse: Miss

Sulaja:
Move: Walk to B,6
Standard: Short Swords vs Mouse (2 attacks; forgot CA in rolls)
1st attack: 23+2=25 vs AC; hit for 5 damage (Mielikki's Endurance triggered, reduced to 0) and slowed
2nd attack: 28+2=30 vs AC; hit for 5 damage
14(1d20) +9 = 23; 19(1d20) +9 = 28; 1(1d6) +4 = 5; 1(1d6) +4 = 5

Map Show


Full-sized map here

Horses: They did not come in through the window with you, if they had...They are non-combatants.  As such, they take up no space on the combat grid.  Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out).  Either way, I don't want to have to deal with mounts, so they're not part of this.

Features:
Walls: Note them, don't walk through them.  There are also walls all along the north (A,2,3,6,7 are walled to the north).
Tables/Chairs: Difficult terrain.

Enemy Knowledge Show

Brenen: AC = 18; Ref = 16
Dernal:
Sulaja:

Status Show

Uther {25/27} (B,11); status: ; used 1/6 surges,  0/1.5 AP
Mouse {23/28} (B,5); status: ;used: 2/7 surges; 0/1.5 AP
Sulaja (B,6)
Gerik {29/29} (D,11); status: ;used: 2/9 surges; 0/1.5 AP;
Vindig {39/39}; (E,11); status: ; used 2/13 surges,  0/1.5 AP
Lin {25/28} (G,10); status: used 0/7 surges, Healing Word 0/2; 0/1.5 AP;
Suane {30/30} (G,12); status: ; used 0/8 surges, Majestic Word 0/2, 0/1.5 AP

Let me know in OOC of any mistakes.
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9 months ago  ::  Sep 16, 2012 - 6:01PM #1042
GROMkill
Date Joined: Oct 8, 2011
Posts: 448
OOC Show
Sorry, I was checking this every day and then right when I let off and missed a few days, a surge of posts happened.


Gerik rushes into the room that the cross-bow wielding man with the harsh accent is shouting and firing away at the enemies in the room. Sliding to a stop beside the table, Gerik knocks two arrows and fires them at the injured man. Due to the stressed angle in order not to hit Mouse, one of the arrow just misses the target, but the other slams into the warrior's shoulder.

Mechanics Show

Move: Walk to C10

Standard: Twin Strike on Brenen. Misses 15 AC, Hits 27 AC for 11 damage.
-1d20+12=15, 1d20+12=27
-1d12=11


Combat Block Show

Gerik Hueldkamr
Male Unaligned Human Hunter, 2nd Level
Vitals: Medium, 5'10" tall, 165 lbs Senses: 12 Insight, 19 Perception, Standard Vision
At-will Powers
Twin Strike
Aimed Shot
Clever Shot
Rapid Shot

Encounter
Powers
[_] Invigorating Stride
[_] Surprise Strike
[_] Disruptive Shot
[_] Second Wind


Aspects
Pouncing Lynx
Dancing Serpent

1- Assume Gerik always has Aspect of the Pouncing Lynx active unless changed otherwise in combat. This adds +4 to initative.

HP:
HS:
AC:

Fort:
Ref:
Will:
Core
29
9
18
15
19
14
Rnd1
29
9

Temp
: 0 hp
Surge:7 hp
Init: +101
Speed: 5

Resist: none
Saves: none


Combat Round 1 Notes

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9 months ago  ::  Sep 18, 2012 - 7:20PM #1043
Brys
Date Joined: Jan 10, 2008
Posts: 4,521
Next: Vindig (note: Dernal is hiding; Passive Perception of 14 or higher to see him once you have LOS; Mouse retained LOS the whole time, so knows where he is)
An arrow joins the bolt in Brenen's gut and the big man grunts in pain.  He looks like he really wants to lie down, but doesn't dare lower his guard with the mad Mouse in front of him.  He is offered some release as Dernal fires a bolt back from under the table and darts to a new hiding place.  Mouse manages to dodge the worst of the attack, but is disheartened by how close it was and is afraid to take too many risks without looking over his shoulder.
Mechanics Show

Gerik: Hits

Dernal:
Standard: Shadow Strike vs Mouse w/CA from flanking (Distant advantage): 29 vs Fort; 7 damage and Mouse will take 5 damage each time he provokes an OA (save ends)
Move: Walk to F,6 (Stealth attempt: 14)
17(1d20) +10 +2 = 29; 2(1d8) +5 = 7; 8(1d20) +11 -5 = 14

Map Show


Full-sized map here

Horses: They did not come in through the window with you, if they had...They are non-combatants.  As such, they take up no space on the combat grid.  Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out).  Either way, I don't want to have to deal with mounts, so they're not part of this.

Features:
Walls: Note them, don't walk through them.  There are also walls all along the north (A,2,3,6,7 are walled to the north).
Tables/Chairs: Difficult terrain.

Enemy Knowledge Show

Brenen: AC = 18; Ref = 16
Dernal:
Sulaja:

Status Show

Uther {25/27} (B,11); status: ; used 1/6 surges,  0/1.5 AP
Mouse {23/28} (B,5); status: ;used: 2/7 surges; 0/1.5 AP
Sulaja (B,6)
Gerik {29/29} (D,11); status: ;used: 2/9 surges; 0/1.5 AP;
Dernal (F,5) (hidden; passive perception 14 needed to spot him once you have LOS)
Vindig {39/39}; (E,11); status: ; used 2/13 surges,  0/1.5 AP
Brenen {-41} (B,4), Bloodied
Lin {25/28} (G,10); status: used 0/7 surges, Healing Word 0/2; 0/1.5 AP;
Suane {30/30} (G,12); status: ; used 0/8 surges, Majestic Word 0/2, 0/1.5 AP

Let me know in OOC of any mistakes.
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9 months ago  ::  Sep 24, 2012 - 10:16AM #1044
Rich_The_Mad
Date Joined: Aug 27, 2009
Posts: 3,029
Vindig sees the little mouse-man rush forward into the melee.

"Leave some for Vindig! ARRRRRRRRRRRRRRRRRRRRRRRRRRRGH!"

He howls as he charges at the man unwisely flanking the mouse, swinging the maula above his head before bringing it cross-wise towards the man's center-mass.

Mechanics Show


Minor: Battle Fury Stance
Effect: Vindig gains +2 power bonus to dmg rolls but -2 to AC while this stance is active

Move: B:7

Standard: Crushing Surge
Atk: 1d20+8+2=21 vs AC
Hit: 2d6.minroll(1)+7+2+2=21 dmg, Sulaja is marked, and Vindig gains 10 THP
Miss Vindig gains 6 THP

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9 months ago  ::  Sep 24, 2012 - 7:53PM #1045
Brys
Date Joined: Jan 10, 2008
Posts: 4,521
Next: Suane
Vindig charges in and slams into the back of the desert warrior, drawing a grunt from the whirling soldier.  Luckily, he has support and a whip lashes out from around the corner.  The leather feels silky smooth, obviously well-oiled and lovingly cared for, as it wraps around Vindig's throat.  The smell of the lard used to keep the leather supple is oddly appealing to the savage warrior though drastically out of place.

Mouse is harried by a pair of meaty paws, dodging one but unable to avoid the other.  Vindig's movement is restricted from the lasso around his throat and he is unable to dodge the two calloused fists headed his way. 
Mechanics Show

Note: In looking back, you notice that Lin is gone.  She must have changed her mind and felt that Kira was in too bad a shape to let her make the journey without a healer.

Vindig: Hits.  Did not have THP before the attack, so no bonus +2 to damage.  When using IC, you want to use "minroll(2)" to reroll 1s for your weapon.  "Minroll(1)" won't do anything since you can't roll anything less than a 1 anyway.  Not applicable for this turn since neither die was a 1.

Brenen:
Feral Fighting (Slam x 2 vs Mouse)
First attack: 13 vs AC (miss)
Second attack: 23 vs AC; hit for 13 damage

Skoroff:
Lasso vs Vindig: 17 vs Reflex; hit for 7 damage and pulled 3 (2 after dwarvishness) to D,7 and restrained (save ends)
Note: Restrained can also be ended by attacking the lasso (same defenses as Skoroff, does not damage Skoroff himself).

Reland:
Move: Walk to E,7
Feral Fighting (Slam x 2 vs Vindig)
First attack: 19 vs AC (after CA from restrained); hit for 14 damage
Second attack: 18 vs AC (after CA from restrained); hit for 12 damage

2(1d20) +9 +2 = 13; 4(2d6) +5 = 9; 12(1d20) +9 +2 = 23; 8(2d6) +5 = 13; 10(1d20) +7 = 17; 3(1d6) +4 = 7; 8(1d20) +9 = 17; 9(2d6) +5 = 14; 7(1d20) +9 = 16; 7(2d6) +5 = 12


Map Show


Full-sized map here

Horses: They did not come in through the window with you, if they had...They are non-combatants.  As such, they take up no space on the combat grid.  Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out).  Either way, I don't want to have to deal with mounts, so they're not part of this.

Features:
Walls: Note them, don't walk through them.  There are also walls all along the north (A,2,3,6,7 are walled to the north).
Tables/Chairs: Difficult terrain.

Enemy Knowledge Show

Brenen: AC = 18; Ref = 16
Dernal:
Sulaja: AC = 20

Status Show

Uther {25/27} (B,11); status: ; used 1/6 surges,  0/1.5 AP
Mouse {10/28} (B,5); status: Bloodied; used: 2/7 surges; 0/1.5 AP
Sulaja {-19} (B,6)
Gerik {29/29} (D,11); status: ;used: 2/9 surges; 0/1.5 AP;
Dernal (F,5) (hidden; passive perception 14 needed to spot him once you have LOS)
Vindig {23/39}; (E,11); status: restrained(save ends; see mechanics for other options); used 2/13 surges, Battle Fury Stance0/1.5 AP
Brenen {-41} (B,4), Bloodied; Feral Fighting (recharge 6)
Skoroff (E,8)
Relend (E,7) Feral Fighting (recharge 6)
Suane {30/30} (G,12); status: ; used 0/8 surges, Majestic Word 0/2, 0/1.5 AP

Let me know in OOC of any mistakes.
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9 months ago  ::  Sep 24, 2012 - 11:11PM #1046
thiotes
Date Joined: Apr 10, 2009
Posts: 1,458
As Suane sees Vindigs throat being yanked into the unknown, she decides to yank him back through the dimensions. She walks forward a few steps, not quite happy to be in the midst of the fighting, then loses an arrow at Brendan, concentrating on the poath it makes and sending Vindig down the same way.

Spoiler: Show

move to B9
Jinx Shot (1d20+9=21, 1d10+6=16)
plus will fall prone on a miss

Use Victim of the feywild instead, rerolled damage was 11.
Teleport Vindig to C5
if  Brenrens still alive, then get mouse to A3 as well.

Heal mouse for surge+5 (remember your surge is one higher)


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8 months ago  ::  Sep 26, 2012 - 10:48AM #1047
Rich_The_Mad
Date Joined: Aug 27, 2009
Posts: 3,029
Teleport Show

Vindig will teleport to B:3 if able
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8 months ago  ::  Sep 27, 2012 - 8:08PM #1048
Brys
Date Joined: Jan 10, 2008
Posts: 4,521
Next: Uther
Suane slinks to an alcove and fires an arrow into Brenan, who is beginning to look much like a porcupine run over by a wagon pulled by rhinos.  A ripple of some magic sends Vindig slipping in and out space momentarily and he finds himself across the room and able to breathe easily.

The house Sergeant stalks ahead, spotting the bard cowering in the corner.  He picks up a massive, solid wood chair, with an impressive ease that is a show of strength by itself, and then hurls the chair into the alcove.  Suane ducks and the chair explodes into a shower of kindling.  The noise from the explosion is deafening and everyone stops in a moment of shocked silence before Uther resumes the violence.
Mechanics Show

Suane: Moves, heals, hits Brenan (will let you keep the attack roll, but rerolling damage (11)), teleports Vindig (no longer restrained)
5(1d8) +6 = 11

Donthar:
Move: Walk to B,7
Standard: Hurl Suane: 9 vs Reflex (miss)
3(1d20) +6 = 9; 17(3d10) +8 = 25

Map Show


Full-sized map here

Horses: They did not come in through the window with you, if they had...They are non-combatants.  As such, they take up no space on the combat grid.  Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out).  Either way, I don't want to have to deal with mounts, so they're not part of this.

Features:
Walls: Note them, don't walk through them.  There are also walls all along the north (A,2,3,6,7 are walled to the north).
Tables/Chairs: Difficult terrain.

Enemy Knowledge Show

Brenen: AC = 18; Ref = 16
Dernal:
Sulaja: AC = 20

Status Show

Uther {25/27} (B,11); status: ; used 1/6 surges,  0/1.5 AP
Mouse {23/28} (B,5); status:; used: 3/7 surges; 0/1.5 AP
Sulaja {-19} (B,6)
Gerik {29/29} (D,11); status: ;used: 2/9 surges; 0/1.5 AP;
Dernal (F,5) (hidden; passive perception 14 needed to spot him once you have LOS)
Vindig {23/39}; (B,3); status: ; used 2/13 surges, Battle Fury Stance0/1.5 AP
Brenen {-52} (B,4), Bloodied; Feral Fighting (recharge 6)
Skoroff (E,8)
Relend (E,7) Feral Fighting (recharge 6)
Suane {30/30} (A,9); status: ; used 0/8 surges, Majestic Word 1/2, Victim of the Feywild, 0/1.5 AP
Donthar (B,7); Hurl (recharge 6)

Let me know in OOC of any mistakes.
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8 months ago  ::  Sep 29, 2012 - 6:39PM #1049
Harn_Winterfell
Date Joined: Jul 11, 2008
Posts: 3,801
Uther gave a feral growl as the man with the military aire to him went after Singer and launched himself off the table at the man.  "Hoi, what fer ye swish away and do a steel-jig with old Uther ye poxy wee greasy turd?" he spat at Donthar as he slashed at the man's face in an attempt to lay it open to the bone from hairline to chin.

"One of ye sorry sods what be puttin' a steel bit right fine into the gizzard o' that crimson smith and end his moanin' like a dockside whore!"  


Mechanics Show
Move: To B9; Minor: Draw daggers; Standard: Clever Strike vs Donthar in B8: Clever Strike vs Donthar (1d20+11+2=21, 1d4+6+2d8=21)pts of damage. 

In Effect Show
 

Combat Stat Block Show
Uther Kyush of Theristos the Iron City
Male Human Rogue 2nd Lvl
Theme: Outlaw
Vitals: Medium, 5'6" tall, 135 lbs
Languages: Common, Goblin
Senses: Insight: 15
Perception: 15
Standard Vision
Encounter Powers
[_] Second Wind
[_] Torturous Strike
[x] Surprise Strike (T)

At-Will Powers
Clever Strike
Disheartening Strike Acrobatic Strike
Daily Powers
[_] Action Point
[_] Duelist's Prowess

Utility Powers
Agile Recovery (minor)


HP:
HS: AC:
Fort: Ref:
Will:
Core
27
6
18
14
19 12
Rnd1

25
5


Temp
:0
Surge: 6 Init: +10 Speed: 6
Resist: none
Saves: none
MBA:
+7 Short Sword 1d6+3
+8 Dagger 1d4+3
MRA: +10 Shuriken 1d6+6
+11 Dagger 1d4+6
+9 Sling 1d6+6
+9 H. Crossbow 1d6+6

Wealth: 0p, 0g, 2s, 30c
Rattling: -2 to hit EONT
Feats: Improved Initiative Backstabber: d8's
Cunning Stalker
Combat Round 1 Notes:•

Tin, Flash and Ice Show
As of 04-06-12: The party currently has 860 "gp" worth of credit to spend on magic items (or 143 1/3 per person). Will update as Brys lets us know of gains.

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8 months ago  ::  Sep 30, 2012 - 11:32PM #1050
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095
The Mouse leaps up in the air and lashes out with a split kick, one kick for each of his attackers.  His back paw conects with Brenan's jaw, but his other attacker is swifter, and avoids the blow.  The move is still a success however, as the mouse uses the split second distraction to dart behind the cloaked man.  "The big human's name was Vindig, at least I think that's what he said." he thinks.  "Vindig!  Here is one for you!" he calls.
Mechanics Show



Standard: Five Storms attack technique on cloak guy and Brenen
Attack Roll: 1d20+6=11 vs Reflex, pry not
Attack Roll 2: 1d20+6=20 vs Reflex, I do believe so.
Damage: 1d8+5=8 damage.  If the first hit doesn't drop him, 5 flurry damage on him.  If it does, flurry on the other guy. 

Move: five storms movement technique.  Shift 2 to B7



Mouse Show
 

"Mouse"
Male Hengeyokai Centered Breath Monk 2
Init: +6

AC: 20
Fort: 13
Reflex: 17
Will: 15

HP: 28/28 
Surges: 6/7 
Surge Value: 7
AP: 1/1 


Fallen Needle
Five Storms
Centered Flurry of Blows
Nature's Mask
Call Spirit Companion
[] Drunken Monkey
[] Swift Flight

[] Meilikki's Endurance
[] World Speaker's Command
[] Second Wind
[] Action Point
[] Masterful Spiral



Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner


4enclave, a place where 4e fans can talk 4e in peace.
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