Next: Gerik (note: you won't see the enemies in rows F,G unless you move to column 8 for F; 7 for G) Brenan folds over the bolt in his belly as Mouse's leg sweeps by without making contact. While the little critter is creeping in and attacking, a human in loose robes, one of the famous desert warriors, circles in behind and slashes twice with his short swords. The monk feels some divine protection from the unexpected attack, but isn't quite fast enough to fend off both swords from the legendary flowing dual-sword style of his people. MechanicsShow
Uther: Hits, bloodies Mouse: Miss
Sulaja: Move: Walk to B,6 Standard: Short Swords vs Mouse (2 attacks; forgot CA in rolls) 1st attack: 23+2=25 vs AC; hit for 5 damage (Mielikki's Endurance triggered, reduced to 0) and slowed 2nd attack: 28+2=30 vs AC; hit for 5 damage 14(1d20) +9 = 23; 19(1d20) +9 = 28; 1(1d6) +4 = 5; 1(1d6) +4 = 5
Horses: They did not come in through the window with you, if they had...They are non-combatants. As such, they take up no space on the combat grid. Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out). Either way, I don't want to have to deal with mounts, so they're not part of this.
Features: Walls: Note them, don't walk through them. There are also walls all along the north (A,2,3,6,7 are walled to the north). Tables/Chairs: Difficult terrain.
Sorry, I was checking this every day and then right when I let off and missed a few days, a surge of posts happened.
Gerik rushes into the room that the cross-bow wielding man with the harsh accent is shouting and firing away at the enemies in the room. Sliding to a stop beside the table, Gerik knocks two arrows and fires them at the injured man. Due to the stressed angle in order not to hit Mouse, one of the arrow just misses the target, but the other slams into the warrior's shoulder.
Next: Vindig (note: Dernal is hiding; Passive Perception of 14 or higher to see him once you have LOS; Mouse retained LOS the whole time, so knows where he is) An arrow joins the bolt in Brenen's gut and the big man grunts in pain. He looks like he really wants to lie down, but doesn't dare lower his guard with the mad Mouse in front of him. He is offered some release as Dernal fires a bolt back from under the table and darts to a new hiding place. Mouse manages to dodge the worst of the attack, but is disheartened by how close it was and is afraid to take too many risks without looking over his shoulder. MechanicsShow
Gerik: Hits
Dernal: Standard: Shadow Strike vs Mouse w/CA from flanking (Distant advantage): 29 vs Fort; 7 damage and Mouse will take 5 damage each time he provokes an OA (save ends) Move: Walk to F,6 (Stealth attempt: 14) 17(1d20) +10 +2 = 29; 2(1d8) +5 = 7; 8(1d20) +11 -5 = 14
Horses: They did not come in through the window with you, if they had...They are non-combatants. As such, they take up no space on the combat grid. Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out). Either way, I don't want to have to deal with mounts, so they're not part of this.
Features: Walls: Note them, don't walk through them. There are also walls all along the north (A,2,3,6,7 are walled to the north). Tables/Chairs: Difficult terrain.
Vindig sees the little mouse-man rush forward into the melee.
"Leave some for Vindig! ARRRRRRRRRRRRRRRRRRRRRRRRRRRGH!"
He howls as he charges at the man unwisely flanking the mouse, swinging the maula above his head before bringing it cross-wise towards the man's center-mass.
Next: Suane Vindig charges in and slams into the back of the desert warrior, drawing a grunt from the whirling soldier. Luckily, he has support and a whip lashes out from around the corner. The leather feels silky smooth, obviously well-oiled and lovingly cared for, as it wraps around Vindig's throat. The smell of the lard used to keep the leather supple is oddly appealing to the savage warrior though drastically out of place.
Mouse is harried by a pair of meaty paws, dodging one but unable to avoid the other. Vindig's movement is restricted from the lasso around his throat and he is unable to dodge the two calloused fists headed his way. MechanicsShow
Note: In looking back, you notice that Lin is gone. She must have changed her mind and felt that Kira was in too bad a shape to let her make the journey without a healer.
Vindig: Hits. Did not have THP before the attack, so no bonus +2 to damage. When using IC, you want to use "minroll(2)" to reroll 1s for your weapon. "Minroll(1)" won't do anything since you can't roll anything less than a 1 anyway. Not applicable for this turn since neither die was a 1.
Brenen: Feral Fighting (Slam x 2 vs Mouse) First attack: 13 vs AC (miss) Second attack: 23 vs AC; hit for 13 damage
Skoroff: Lasso vs Vindig: 17 vs Reflex; hit for 7 damage and pulled 3 (2 after dwarvishness) to D,7 and restrained (save ends) Note: Restrained can also be ended by attacking the lasso (same defenses as Skoroff, does not damage Skoroff himself).
Reland: Move: Walk to E,7 Feral Fighting (Slam x 2 vs Vindig) First attack: 19 vs AC (after CA from restrained); hit for 14 damage Second attack: 18 vs AC (after CA from restrained); hit for 12 damage
Horses: They did not come in through the window with you, if they had...They are non-combatants. As such, they take up no space on the combat grid. Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out). Either way, I don't want to have to deal with mounts, so they're not part of this.
Features: Walls: Note them, don't walk through them. There are also walls all along the north (A,2,3,6,7 are walled to the north). Tables/Chairs: Difficult terrain.
As Suane sees Vindigs throat being yanked into the unknown, she decides to yank him back through the dimensions. She walks forward a few steps, not quite happy to be in the midst of the fighting, then loses an arrow at Brendan, concentrating on the poath it makes and sending Vindig down the same way.
Next: Uther Suane slinks to an alcove and fires an arrow into Brenan, who is beginning to look much like a porcupine run over by a wagon pulled by rhinos. A ripple of some magic sends Vindig slipping in and out space momentarily and he finds himself across the room and able to breathe easily.
The house Sergeant stalks ahead, spotting the bard cowering in the corner. He picks up a massive, solid wood chair, with an impressive ease that is a show of strength by itself, and then hurls the chair into the alcove. Suane ducks and the chair explodes into a shower of kindling. The noise from the explosion is deafening and everyone stops in a moment of shocked silence before Uther resumes the violence. MechanicsShow
Suane: Moves, heals, hits Brenan (will let you keep the attack roll, but rerolling damage (11)), teleports Vindig (no longer restrained) 5(1d8) +6 = 11
Horses: They did not come in through the window with you, if they had...They are non-combatants. As such, they take up no space on the combat grid. Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out). Either way, I don't want to have to deal with mounts, so they're not part of this.
Features: Walls: Note them, don't walk through them. There are also walls all along the north (A,2,3,6,7 are walled to the north). Tables/Chairs: Difficult terrain.
Uther gave a feral growl as the man with the military aire to him went after Singer and launched himself off the table at the man. "Hoi, what fer ye swish away and do a steel-jig with old Uther ye poxy wee greasy turd?" he spat at Donthar as he slashed at the man's face in an attempt to lay it open to the bone from hairline to chin.
"One of ye sorry sods what be puttin' a steel bit right fine into the gizzard o' that crimson smith and end his moanin' like a dockside whore!"
As of 04-06-12: The party currently has 860 "gp" worth of credit to spend on magic items (or 143 1/3 per person). Will update as Brys lets us know of gains.
The Mouse leaps up in the air and lashes out with a split kick, one kick for each of his attackers. His back paw conects with Brenan's jaw, but his other attacker is swifter, and avoids the blow. The move is still a success however, as the mouse uses the split second distraction to dart behind the cloaked man. "The big human's name was Vindig, at least I think that's what he said." he thinks. "Vindig! Here is one for you!" he calls. MechanicsShow
Standard: Five Storms attack technique on cloak guy and Brenen Attack Roll: 1d20+6=11 vs Reflex, pry not Attack Roll 2: 1d20+6=20 vs Reflex, I do believe so. Damage: 1d8+5=8 damage. If the first hit doesn't drop him, 5 flurry damage on him. If it does, flurry on the other guy.
Move: five storms movement technique. Shift 2 to B7