Next: Gerik Mouse drops the stalwart Brenan like a sack of flour. After all those bolts in him, it seemed he just needed a little unbalancing to convince him it'd be best to sit for a bit. Sulaja doesn't react as Mouse follows through with a kick and watches Mouse closely with his eyes as he circles around. Right as the monk comes to a rest, Sulaja's short swords are there to meet him, first one, then the other. Mouse seems them coming, but they are placed with such precision, such inevitability, that he finds himself falling right onto them. The blades are cold as Sulaja pulls them out and steps back to see if the Mouse will hold up.
Horses: They did not come in through the window with you, if they had...They are non-combatants. As such, they take up no space on the combat grid. Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out). Either way, I don't want to have to deal with mounts, so they're not part of this.
Features: Walls: Note them, don't walk through them. There are also walls all along the north (A,2,3,6,7 are walled to the north). Tables/Chairs: Difficult terrain.
Gerik sees his mouse-like companion take quite a few blows but stay standing. The hunter launches an arrow at the enemy next to him, hoping to disrupt his fighting stance and bring him to the floor in pain. He watches carefully around the room, waiting for another enemy to strike out at Mouse. If they do, Gerik's animal-like instincts allow him to intervene with ease.
Next: Vindig Gerik's arrow strikes Donthar in the hip and the big man spins like a top for a moment before sinking to the ground. Dernal creeps up from his position under the table and fires a coated bolt at Suane. She gasps as cold spreads through her body and even Uther is a little off-put by her reaction. MechanicsShow
Gerik: Hits, knocks prone. Disruptive Strike is a standard action. I'm not sure what you mean by readying Disruptive Strike. Did you misunderstand the power or are you wanting to spend an Action Point to ready Disruptive Strike? As it has no implicit trigger, what trigger would you want. Also, if it doesn't trigger, that would still expend your Action Point.
Dernal: Move: Walk to D,7 Standard: Shadow Strike vs Suane (cover from Uther, CA from hidden): 13 vs Fortitude; hits for 12 damage (5 of it necrotic) and Uther takes 5 necrotic damage
Horses: They did not come in through the window with you, if they had...They are non-combatants. As such, they take up no space on the combat grid. Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out). Either way, I don't want to have to deal with mounts, so they're not part of this.
Features: Walls: Note them, don't walk through them. There are also walls all along the north (A,2,3,6,7 are walled to the north). Tables/Chairs: Difficult terrain.
Vindig bristles as he sees Mouse beseiged. He appreciated the way the small warrior jumped into the fray with bravery. Vaulting over the table the large man swivels to fight back to back with the monk - or at least an approximation given the size differences between the two. He swings his maul at Sulaja but misses.
Next: Suane Vindig is unable to land a blow against Sulaja as Skoroff manages to once more lasso the thick-necked warrior. A quick jerk pulls the big man from the table and keeps him held there. Relend climbs aboard the table and thinks to take advantage of his higher ground, but the table groans and sways under his weight. The blow is off-balanced and, even keeping one hand under the lasso around his neck to keep his airway open, Vindig is able to dodge the blow. MechanicsShow
Vindig: Move, miss, THP
Skoroff: Move: Walk to F,5 Standard: Lasso vs Vindig: 17 vs Reflex, hit for 2 damage (after 6 THP used) pulled 3 (2 after dwarvishness) to D,5 and restrained (save ends) Note: Restrained can also be ended by attacking the lasso (same defenses as Skoroff, does not damage Skoroff himself).
Horses: They did not come in through the window with you, if they had...They are non-combatants. As such, they take up no space on the combat grid. Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out). Either way, I don't want to have to deal with mounts, so they're not part of this.
Features: Walls: Note them, don't walk through them. There are also walls all along the north (A,2,3,6,7 are walled to the north). Tables/Chairs: Difficult terrain.
move: Shift one right if possible, otherwise use knack for success to shift 2 minor: heal mouse (surge+5, don't forget your surge is one higher than normal) standard:Vicious Mockery (1d20+7=13, 1d6+6=11) | forgot -2 from prone, so that will probably miss If not he has -2 to attacks
hm.. and dropping prone is minor not free sadly.. so i guess she'll keep standing
Suane gets out of range of the big ones hands before she send another stream of healing magic towards mouse.
Next: Uther, Mouse Suane scrambles away, but her arrow fails to find its target. Mouse fears for the half-elf, but is relieved to see her get to safety. Uther is distracted as she scuttles back and takes a meaty fist to the side of the head, causing his good eye to water. At least, he hopes that's why his vision is blurred and it's not something more serious.
Minor: Battle Cry: Allies within 5 (all) gain a +2 power bonus to attack rolls until the end of Donthar's next turn. Move: Stand Standard: Slam Uther: 22 vs AC; 16 damage 14(1d20) +8 = 22; 11(2d10) +5 = 16
Horses: They did not come in through the window with you, if they had...They are non-combatants. As such, they take up no space on the combat grid. Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out). Either way, I don't want to have to deal with mounts, so they're not part of this.
Features: Walls: Note them, don't walk through them. There are also walls all along the north (A,2,3,6,7 are walled to the north). Tables/Chairs: Difficult terrain.
The shock of Sulaja's swords turns the mouse's cold resolve into hot fury. He whirls around, pointing one paw at Sulaja while the other clutches his prayer beads. He calls out, "I will strike down upon thee with great vengeance and furious anger those who poison and destroy my brothers. And you will know the name of the Lord when I lay my vengeance upon thee!" As he calls, his beads begin to glow, and a rattle begins in the floorboards of the house.
Moans of grief and wails of anguish pour forth from the walls and up from the cellar as the ghostly hands of those who have died in the experiments appear to rip and tear at their tormentors. One pair of hands seize Reland's arms behind him as two more rip at his shirt. One pair of hands, small as a child's, tear at Sulaja's throat while others cover his eyes and rend his armor. Several pairs lift Dernal from the ground and throw him over the tables. Donthar nearly disappears under the mass of angry spirits. MechanicsShow
Shift to C7
Standard: Masterful Spiral! That should get Sulaja, Donthar(?) and two others whose names escape me. Attack Roll(Sulaja): 1d20+6=11 vs Ref Attack Roll(Donthar): 1d20+6=19 vs Ref Attack Roll(Beardy): 1d20+6=13 vs Ref Attack Roll(Helmet): 1d20+6=13 vs Ref
Damage Roll: 3d8+5=26 force damage, half on the misses.
Flurry on Helmet, dealing him 5 damage and sliding him to C6
Action Point: Drunken Monkey Attack Technique on Helmet Attack Roll: 1d20+6=10 vs will, unlikely. If I'm somehow that lucky, he'd take 1d8+5 damage, slide to B6 and make a melee basic against Sulaja with a +3 bonus, though.
Uther's good eye narrowed and he fought off the wave of blackness threatening to carry him away to oblivion and away from the pain. He gave a violent snort to clear his head and the result was a bloody spray of snot as Singer whispered something too quiet for the murderer to hear. It was clear that she had affected the anvil-fisted soldier in front of him however as the man gaped and looked about as if he could not see him and a malevolent smile twisted to life across Uther's face.
"Ah there be a fine lass, old Uther can ken to the dark of ye being all mead and sugarcane on him but don't ye twist them locks now."muttered the rogue as he dropped into a street bravo stance. "It be me round at the bones now ye right bastard so squeal for me right fine like the wee oinker ye be." Uther spun his blades in his hands and thrust both of them upwards seeking the vitals under the man's sternum.
As of 04-06-12: The party currently has 860 "gp" worth of credit to spend on magic items (or 143 1/3 per person). Will update as Brys lets us know of gains.