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Locked: [4e] House of Names [IC]
9 months ago  ::  Oct 03, 2012 - 7:23PM #1051
Brys
Date Joined: Jan 10, 2008
Posts: 4,539
Next: Gerik
Mouse drops the stalwart Brenan like a sack of flour.  After all those bolts in him, it seemed he just needed a little unbalancing to convince him it'd be best to sit for a bit.  Sulaja doesn't react as Mouse follows through with a kick and watches Mouse closely with his eyes as he circles around.  Right as the monk comes to a rest, Sulaja's short swords are there to meet him, first one, then the other.  Mouse seems them coming, but they are placed with such precision, such inevitability, that he finds himself falling right onto them.  The blades are cold as Sulaja pulls them out and steps back to see if the Mouse will hold up.

Mechanics Show

Uther: Hit
Mouse: Hit, drops Brenan (lethal?, non-lethal?); flurries Sulaja, shifts

Sulaja: Short Swords vs Mouse (-2 for mark);
1st attack: Crit: 10 damage and Mouse is bloodied and slowed until the end of Sulaja's next turn
2nd attack: 25 vs AC; 8 damage
20(1d20) +9 +2 -2 = 29; 3(1d6) +4 = 7; 16(1d20) +9 +2 -2 = 25; 4(1d6) +4 = 8

Map Show


Full-sized map here

Horses: They did not come in through the window with you, if they had...They are non-combatants.  As such, they take up no space on the combat grid.  Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out).  Either way, I don't want to have to deal with mounts, so they're not part of this.

Features:
Walls: Note them, don't walk through them.  There are also walls all along the north (A,2,3,6,7 are walled to the north).
Tables/Chairs: Difficult terrain.

Enemy Knowledge Show

Brenen: AC = 18; Ref = 16
Dernal:
Sulaja: AC = 20

Status Show

Uther {25/27} (B,9); status: ; used 1/6 surges,  0/1.5 AP
Mouse {5/28} (B,7); status:Bloodied; used: 3/7 surges; 0/1.5 AP
Sulaja {-24} (A,5)
Gerik {29/29} (C,10); status: ;used: 2/9 surges; 0/1.5 AP;
Dernal (F,5) (hidden; passive perception 14 needed to spot him once you have LOS)
Vindig {23/39}; (B,3); status: ; used 2/13 surges, Battle Fury Stance0/1.5 AP
Skoroff (E,8)
Relend (E,7) Feral Fighting (recharge 6)
Suane {30/30} (A,9); status: ; used 0/8 surges, Majestic Word 1/2, Victim of the Feywild, 0/1.5 AP
Donthar (B,7); Hurl (recharge 6)

Let me know in OOC of any mistakes.
Defeated Show

Brenen {-52} (B,4), Bloodied; Feral Fighting (recharge 6)
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9 months ago  ::  Oct 06, 2012 - 8:41AM #1052
GROMkill
Date Joined: Oct 8, 2011
Posts: 449
Gerik sees his mouse-like companion take quite a few blows but stay standing. The hunter launches an arrow at the enemy next to him, hoping to disrupt his fighting stance and bring him to the floor in pain. He watches carefully around the room, waiting for another enemy to strike out at Mouse. If they do, Gerik's animal-like instincts allow him to intervene with ease.

Mechanics Show

Minor: Dancing Serpent stance, +1 bonus to attack and damage on enemies with no allies adjacent.

Standard: Clever Shot on Donthar, with intent to knock him prone.

1d20+10=18 (19, forgot to add the Dancing Serpent bonus)
1d12+6=7

If 19 AC hits, then 7 damage and Donthar is knocked prone.

I ready Disruptive Strike on a visible enemy that attacks Mouse.


Combat Block Show

Gerik Hueldkamr
Male Unaligned Human Hunter, 2nd Level
Vitals: Medium, 5'10" tall, 165 lbs Senses: 12 Insight, 19 Perception, Standard Vision
At-will Powers
Twin Strike
Aimed Shot
Clever Shot
Rapid Shot

Encounter
Powers
[_] Invigorating Stride
[_] Surprise Strike
[_] Disruptive Shot
[_] Second Wind


Aspects
Pouncing Lynx
Dancing Serpent

1- Assume Gerik always has Aspect of the Pouncing Lynx active unless changed otherwise in combat. This adds +4 to initative.

HP:
HS:
AC:

Fort:
Ref:
Will:
Core
29
9
18
15
19
14
Rnd1
29
9

Temp
: 0 hp
Surge:7 hp
Init: +101
Speed: 5

Resist: none
Saves: none


Combat Round 1 Notes

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9 months ago  ::  Oct 06, 2012 - 1:21PM #1053
Brys
Date Joined: Jan 10, 2008
Posts: 4,539
Next: Vindig
Gerik's arrow strikes Donthar in the hip and the big man spins like a top for a moment before sinking to the ground.  Dernal creeps up from his position under the table and fires a coated bolt at Suane.  She gasps as cold spreads through her body and even Uther is a little off-put by her reaction.
Mechanics Show

Gerik: Hits, knocks prone.  Disruptive Strike is a standard action.  I'm not sure what you mean by readying Disruptive Strike.  Did you misunderstand the power or are you wanting to spend an Action Point to ready Disruptive Strike?  As it has no implicit trigger, what trigger would you want.  Also, if it doesn't trigger, that would still expend your Action Point.

Dernal:
Move: Walk to D,7
Standard: Shadow Strike vs Suane (cover from Uther, CA from hidden): 13 vs Fortitude; hits for 12 damage (5 of it necrotic) and Uther takes 5 necrotic damage

3(1d20) +10 +2 -2 = 13; 2(1d8) +5 +5 = 12

Map Show


Full-sized map here

Horses: They did not come in through the window with you, if they had...They are non-combatants.  As such, they take up no space on the combat grid.  Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out).  Either way, I don't want to have to deal with mounts, so they're not part of this.

Features:
Walls: Note them, don't walk through them.  There are also walls all along the north (A,2,3,6,7 are walled to the north).
Tables/Chairs: Difficult terrain.

Enemy Knowledge Show

Brenen: AC = 18; Ref = 16
Dernal:
Sulaja: AC = 20

Status Show

Uther {20/27} (B,9); status: ; used 1/6 surges,  0/1.5 AP
Mouse {5/28} (B,7); status:Bloodied; used: 3/7 surges; 0/1.5 AP
Sulaja {-24} (A,5)
Gerik {29/29} (C,10); status: ;used: 2/9 surges; 0/1.5 AP;
Dernal (D,7)
Vindig {23/39}; (B,3); status: ; used 2/13 surges, Battle Fury Stance0/1.5 AP
Skoroff (E,8)
Relend (E,7) Feral Fighting (recharge 6)
Suane {18/30} (A,9); status: ; used 0/8 surges, Majestic Word 1/2, Victim of the Feywild, 0/1.5 AP
Donthar {-30}(B,8); Hurl (recharge 6); prone

Let me know in OOC of any mistakes.
Defeated Show

Brenen {-52} (B,4), Bloodied; Feral Fighting (recharge 6)
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9 months ago  ::  Oct 08, 2012 - 8:22AM #1054
Rich_The_Mad
Date Joined: Aug 27, 2009
Posts: 3,029
Vindig bristles as he sees Mouse beseiged.  He appreciated the way the small warrior jumped into the fray with bravery.  Vaulting over the table the large man swivels to fight back to back with the monk - or at least an approximation given the size differences between the two.  He swings his maul at Sulaja but misses.

Mechanics Show


Minor: End Battle Fury Stance - AC returns to normal.

Move: To B:6 over table to avoid OAs

Standard: Crushing Surge vs Sulaja
Atk: 4(1d20) +8 = 12vs AC
Hit: 8(2d6.minroll(2)) +7 = 15dmg, and Vindig gains 10 THP. Marked.
Miss: Vindig Gains 6 THP. Marked.

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9 months ago  ::  Oct 10, 2012 - 6:16PM #1055
Brys
Date Joined: Jan 10, 2008
Posts: 4,539
Next: Suane
Vindig is unable to land a blow against Sulaja as Skoroff manages to once more lasso the thick-necked warrior.  A quick jerk pulls the big man from the table and keeps him held there.  Relend climbs aboard the table and thinks to take advantage of his higher ground, but the table groans and sways under his weight.  The blow is off-balanced and, even keeping one hand under the lasso around his neck to keep his airway open, Vindig is able to dodge the blow.
Mechanics Show

Vindig: Move, miss, THP

Skoroff:
Move: Walk to F,5
Standard: Lasso vs Vindig: 17 vs Reflex, hit for 2 damage (after 6 THP used) pulled 3 (2 after dwarvishness) to D,5 and restrained (save ends)
Note: Restrained can also be ended by attacking the lasso (same defenses as Skoroff, does not damage Skoroff himself).


10(1d20) +7 = 17; 4(1d6) +4 = 8; 4(1d6) = 4

Relend:
Start of turn: Recharge fails (roll included above)
Move: Walk to D,6
Standard: Meaty Punch: 13 vs AC (miss)

2(1d20) +9 +2 = 13; 6(2d6) +5 = 11

Map Show


Full-sized map here

Horses: They did not come in through the window with you, if they had...They are non-combatants.  As such, they take up no space on the combat grid.  Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out).  Either way, I don't want to have to deal with mounts, so they're not part of this.

Features:
Walls: Note them, don't walk through them.  There are also walls all along the north (A,2,3,6,7 are walled to the north).
Tables/Chairs: Difficult terrain.

Enemy Knowledge Show

Brenen: AC = 18; Ref = 16
Dernal:
Donthar: AC = 17
Sulaja: AC = 20

Status Show

Uther {20/27} (B,9); status: ; used 1/6 surges,  0/1.5 AP
Mouse {5/28} (B,7); status:Bloodied; used: 3/7 surges; 0/1.5 AP
Sulaja {-24} (A,5)
Gerik {29/29} (C,10); status: ;used: 2/9 surges; 0/1.5 AP;
Dernal (D,7)
Vindig {21/39}; (D,5); status: ; used 2/13 surges, Battle Fury Stance0/1.5 AP
Skoroff (F,5)
Relend (D,6) Feral Fighting (recharge 6)
Suane {18/30} (A,9); status: ; used 0/8 surges, Majestic Word 1/2, Victim of the Feywild, 0/1.5 AP
Donthar {-30}(B,8); Hurl (recharge 6); prone

Let me know in OOC of any mistakes.
Defeated Show

Brenen {-52} (B,4), Bloodied; Feral Fighting (recharge 6)
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9 months ago  ::  Oct 11, 2012 - 12:29AM #1056
thiotes
Date Joined: Apr 10, 2009
Posts: 1,508
Spoiler: Show

move: Shift one right if possible, otherwise use knack for success to shift 2
minor: heal mouse (surge+5, don't forget your surge is one higher than normal)
standard:Vicious Mockery (1d20+7=13, 1d6+6=11) | forgot -2 from prone, so that will probably miss
If not he has -2 to attacks

hm.. and dropping prone is minor not free sadly.. so i guess she'll keep standing


Suane gets out of range of the big ones hands before she send another stream of healing magic towards mouse. 
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9 months ago  ::  Oct 12, 2012 - 7:30PM #1057
Brys
Date Joined: Jan 10, 2008
Posts: 4,539
Next: Uther, Mouse
Suane scrambles away, but her arrow fails to find its target.  Mouse fears for the half-elf, but is relieved to see her get to safety.  Uther is distracted as she scuttles back and takes a meaty fist to the side of the head, causing his good eye to water.  At least, he hopes that's why his vision is blurred and it's not something more serious.

Mechanics Show

Suane: Shifts, Heals, Misses

Donthar:
Start of turn: Recharge Hurl (needs 6): 5, fail
5(1d6) = 5

Minor: Battle Cry: Allies within 5 (all) gain a +2 power bonus to attack rolls until the end of Donthar's next turn.
Move: Stand
Standard: Slam Uther: 22 vs AC; 16 damage
14(1d20) +8 = 22; 11(2d10) +5 = 16


Map Show


Full-sized map here

Horses: They did not come in through the window with you, if they had...They are non-combatants.  As such, they take up no space on the combat grid.  Treat them as if they don't exist for the fight (or imagine that you tied them up somewhere to check this area out).  Either way, I don't want to have to deal with mounts, so they're not part of this.

Features:
Walls: Note them, don't walk through them.  There are also walls all along the north (A,2,3,6,7 are walled to the north).
Tables/Chairs: Difficult terrain.

Enemy Knowledge Show

Brenen: AC = 18; Ref = 16
Dernal:
Donthar: AC = 17, Will = 17
Sulaja: AC = 20

Status Show

Uther {4/27} (B,9); status: Bloodied; used 1/6 surges,  0/1.5 AP
Mouse {18/28} (B,7); status:Bloodied; used: 4/7 surges; 0/1.5 AP
Sulaja {-24} (A,5)
Gerik {29/29} (C,10); status: ;used: 2/9 surges; 0/1.5 AP;
Dernal (D,7)
Vindig {21/39}; (D,5); status: ; used 2/13 surges, Battle Fury Stance0/1.5 AP
Skoroff (F,5)
Relend (D,6) Feral Fighting (recharge 6)
Suane {18/30} (A,10); status: ; used 0/8 surges, Majestic Word 2/2, Victim of the Feywild, 0/1.5 AP
Donthar {-30}(B,8); Hurl (recharge 6);

Let me know in OOC of any mistakes.
Defeated Show

Brenen {-52} (B,4), Bloodied; Feral Fighting (recharge 6)
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9 months ago  ::  Oct 12, 2012 - 11:27PM #1058
thiotes
Date Joined: Apr 10, 2009
Posts: 1,508
Seeing Uther stumble under the blow, Suane quickly forms a distortion to protect him from further attacks.
Spoiler: Show

Now i can use it..

Uther is invisible to Donthar (save ends) and may teleport 5.

This is a reaction, not an interrupt.
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9 months ago  ::  Oct 14, 2012 - 9:01PM #1059
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,102
The shock of Sulaja's swords turns the mouse's cold resolve into hot fury.  He whirls around, pointing one paw at Sulaja while the other clutches his prayer beads.  He calls out, "I will strike down upon thee with great vengeance and furious anger those who poison and destroy my brothers. And you will know the name of the Lord when I lay my vengeance upon thee!"  As he calls, his beads begin to glow, and a rattle begins in the floorboards of the house.  

Moans of grief and wails of anguish pour forth from the walls and up from the cellar as the ghostly hands of those who have died in the experiments appear to rip and tear at their tormentors.  One pair of hands seize Reland's arms behind him as two more rip at his shirt.  One pair of hands, small as a child's, tear at Sulaja's throat while others cover his eyes and rend his armor.  Several pairs lift Dernal from the ground and throw him over the tables.  Donthar nearly disappears under the mass of angry spirits.
Mechanics Show


Shift to C7

Standard: Masterful Spiral! That should get Sulaja, Donthar(?) and two others whose names escape me.
Attack Roll(Sulaja): 1d20+6=11 vs Ref
Attack Roll(Donthar): 1d20+6=19 vs Ref
Attack Roll(Beardy): 1d20+6=13 vs Ref
Attack Roll(Helmet): 1d20+6=13 vs Ref

Damage Roll: 3d8+5=26 force damage, half on the misses.

Flurry on Helmet, dealing him 5 damage and sliding him to C6

Action Point: Drunken Monkey Attack Technique on Helmet
Attack Roll: 1d20+6=10 vs will, unlikely. If I'm somehow that lucky, he'd take 1d8+5 damage, slide to B6 and make a melee basic against Sulaja with a +3 bonus, though.


Mouse Show
 

"Mouse"
Male Hengeyokai Centered Breath Monk 2
Init: +6

AC: 20
Fort: 13
Reflex: 17
Will: 15

HP: 18/28 
Surges: 4/7 
Surge Value: 7
AP: 0/1 


Fallen Needle
Five Storms
Centered Flurry of Blows
Nature's Mask
Call Spirit Companion
[x] Drunken Monkey
[] Swift Flight

[x] Meilikki's Endurance
[] World Speaker's Command
[] Second Wind
[x] Action Point
[x] Masterful Spiral

Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner


4enclave, a place where 4e fans can talk 4e in peace.
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9 months ago  ::  Oct 15, 2012 - 10:57PM #1060
Harn_Winterfell
Date Joined: Jul 11, 2008
Posts: 3,801
Uther's good eye narrowed and he fought off the wave of blackness threatening to carry him away to oblivion and away from the pain.  He gave a violent snort to clear his head and the result was a bloody spray of snot as Singer whispered something too quiet for the murderer to hear.  It was clear that she had affected the anvil-fisted soldier in front of him however as the man gaped and looked about as if he could not see him and a malevolent smile twisted to life across Uther's face.

"Ah there be a fine lass, old Uther can ken to the dark of ye being all mead and sugarcane on him but don't ye twist them locks now." muttered the rogue as he dropped into a street bravo stance.
"It be me round at the bones now ye right bastard so squeal for me right fine like the wee oinker ye be." Uther spun his blades in his hands and thrust both of them upwards seeking the vitals under the man's sternum.  

"Feather me yon steel-dancer next archer."



Mechanics Show
Minor: Duelist Prowess; Standard: Clever Strike vs Donthar in B8: Clever Strike vs Donthar (1d20+11+2=21, 1d4+6+2d8+2=21)Action Point: Second Wind 

In Effect Show
Second Wind defense bonuses; Duelist Prowess stance 

Combat Stat Block Show
Uther Kyush of Theristos the Iron City
Male Human Rogue 2nd Lvl
Theme: Outlaw
Vitals: Medium, 5'6" tall, 135 lbs
Languages: Common, Goblin
Senses: Insight: 15
Perception: 15
Standard Vision
Encounter Powers
[x] Second Wind
[_] Torturous Strike
[x] Surprise Strike (T)

At-Will Powers
Clever Strike
Disheartening Strike Acrobatic Strike
Daily Powers
[x] Action Point
[x] Duelist's Prowess

Utility Powers
Agile Recovery (minor)


HP:
HS: AC:
Fort: Ref:
Will:
Core
27
6
18
14
19 12
Rnd1

10
4


Temp
:0
Surge: 6 Init: +10 Speed: 6
Resist: none
Saves: none
MBA:
+7 Short Sword 1d6+3
+8 Dagger 1d4+3
MRA: +10 Shuriken 1d6+6
+11 Dagger 1d4+6
+9 Sling 1d6+6
+9 H. Crossbow 1d6+6

Wealth: 0p, 0g, 2s, 30c
Rattling: -2 to hit EONT
Feats: Improved Initiative Backstabber: d8's
Cunning Stalker
Combat Round 1 Notes:•

Tin, Flash and Ice Show
As of 04-06-12: The party currently has 860 "gp" worth of credit to spend on magic items (or 143 1/3 per person). Will update as Brys lets us know of gains.

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