|
1 year ago ::
Feb 18, 2012 - 3:03PM
#21
|
Date Joined:
Sep 20, 2007
|
Illumination: Darkness Starting Area: W1 to X4
Initiative & Status
| X | Init | Combatant | hp | Status Conditions |
|
17 |
Nadarr |
33/39 |
|
| X |
13 |
Lorenz |
30/30 |
|
|
12 |
Gyrdian |
33/33+4 |
Attack Bonus +2 until EoNT |
|
12 |
Dredge |
34/35 |
|
|
11 |
Z3 |
19/40 |
Bloodied |
|
10 |
R7 |
1/1 |
|
|
5 |
Immerul |
26/28 |
|
| Cemetary |
|
10 |
R10 |
-6/1 |
Dead |
|
10 |
Z4 |
-2/40 |
Dead |
|
10 |
R8 |
-?/1 |
Dead |
|
10 |
R9 |
-?/1 |
Dead |
|
10 |
R6 |
-6/1 |
Dead |
|
# |
R3 |
-5/1 |
Dead |
|
# |
R1 |
-11/1 |
Dead |
|
# |
R4 |
-9/1 |
Dead |
|
# |
R2 |
-9/1 |
Dead |
|
# |
R5 |
-3/1 |
Dead |
|
# |
Z1 |
-19/40 |
Dead |
|
# |
Z2 |
-4/40 |
Dead |
Creature Defenses
| Token | Creature | AC | Fortitude | Reflex | Will |
| R# |
Zombie Rotter |
13 |
13 |
9 |
10 |
| Z# |
Zombie |
13 |
13 |
9 |
10 |
Creature Knowledge
| DC | Token | Knowledge |
| R 13/21 |
R# |
Slam |
| R 13/20 |
Z# |
Zombie Weakness (trait), Slam, Zombie Grab, Immune (disease, poison), Resist 10 (necrotic), Vulnerable 5 (radiant) |
A=Arcana D=Dungeoneering N=Nature R=Religion S=Streetwise Red halo shows bloodied condition Black halo shows dead condition Gray halo shows unconscious Minions will usually be removed Translucent yellow area around Nadarr is his Defender's Aura: Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura. XP: 176 Each
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
|
|
|
|
1 year ago ::
Mar 09, 2012 - 3:32AM
#22
|
Date Joined:
Sep 20, 2007
|
Features of the Area Illumination: Darkness Starting Area: Whole Room
Initiative & Status
| X | Init | Combatant | hp | Status Conditions |
| X |
23 |
Dredge |
34/35 |
|
|
19 |
Eliza |
39/39+4 |
Defense Bonus +2 all until EoNT |
|
19 |
Nadarr |
39/39 |
|
|
16 |
Z4 |
12/40 |
Bloodied |
|
14 |
Lorenz |
30/30 |
|
|
9 |
Z2 |
10/40 |
Bloodied, Slowed until end of Eliza's next turn, Attack Penalty -2 & Granting Combat Advantage until end of Nadarr's next turn |
|
6 |
Gyrdian |
33/33+6 |
|
| Cemetary |
|
11 |
Z1 |
-2/40 |
Dead |
|
12 |
Z3 |
-2/40 |
Dead |
Creature Defenses
| Token | Creature | AC | Fortitude | Reflex | Will |
| Z# |
Zombie |
13 |
13 |
9 |
10 |
Creature Knowledge
| DC | Token | Knowledge |
| R 13/20 |
Z# |
Zombie Weakness (trait), Slam, Zombie Grab, Immune (disease, poison), Resist 10 (necrotic), Vulnerable 5 (radiant) |
A=Arcana D=Dungeoneering N=Nature R=Religion S=Streetwise Red halo shows bloodied condition Black halo shows dead condition Gray halo shows unconscious Minions will usually be removed Translucent yellow area around Nadarr is his Defender's Aura: Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura. XP: 100 each
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
|
|
|
|
1 year ago ::
Mar 22, 2012 - 7:38PM
#23
|
Date Joined:
Sep 20, 2007
|
XP: 155 each Features of the Area Illumination: Bright Light Fence: The 10-foot high fence requires two move actions and two DC 10 Athletics checks to climb over. Gravestones and Trees: The gravestones provide cover to anyone standing in their space, while the trees provide cover to anyone standing adjacent to the trunks. Magic Circle: ??? Starting Squares: Y4 to CC5
Initiative & Status
| X | Init | Combatant | hp | Status Conditions |
|
25 |
Lorenz |
32/35 |
Defense Bonus +2 (Full Defense until SoNT) |
|
25 |
Gyrdian |
27/38 |
Mounted on Blood |
|
25 |
Blood |
36/36 |
Mounted by Gyrdian |
|
20 |
Dredge |
34/40 |
|
|
18 |
N |
-5/44 |
Unconscious |
|
18 |
S6 |
1/1 |
Partial cover, Grabbed by Nadarr |
|
15 |
Eliza |
39/39 |
|
| X |
10 |
Nadarr |
34/45 |
|
| Cemetary |
|
18 |
S4 |
-?/1 |
Dead |
|
9 |
S1 |
-?/1 |
Dead |
|
9 |
S2 |
-?/1 |
Dead |
|
18 |
S5 |
-10/1 |
Dead |
|
9 |
S3 |
-10/1 |
Dead |
|
10 |
S8 |
-?/1 |
Dead |
|
10 |
S9 |
-?/1 |
Dead |
|
10 |
S7 |
-18/1 |
Dead |
|
17 |
S10 |
-18/1 |
Dead |
|
17 |
S12 |
-18/1 |
Dead |
|
10 |
G1 |
-21/54 |
Dead |
|
14 |
G2 |
-8/54 |
Dead |
|
17 |
S11 |
-6/1 |
Dead |
Creature Defenses
| Token | Creature | AC | Fortitude | Reflex | Will |
| G# |
Gravehound |
14 |
?? |
12 |
11 |
| N |
Ninaran |
17 |
14 |
18 |
15 |
| S# |
Decrepit Skeleton |
16 |
13 |
14 |
13 |
Creature Knowledge
| DC | Token | Knowledge |
| R 13/21 |
G# |
Bite |
| S 13/21 |
N |
Archer's Mobility (trait), Longsword, Longbow |
| R 12/19 |
S# |
Res 10 Nec, Vuln 5 Rad, Longsword, Shortbow |
A=Arcana D=Dungeoneering N=Nature R=Religion S=Streetwise Red halo shows bloodied condition Black halo shows dead condition Gray halo shows unconscious Minions will usually be removed Translucent yellow area around Nadarr is his Defender's Aura: Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
|
|
|
|
1 year ago ::
Apr 18, 2012 - 4:27AM
#24
|
Date Joined:
Sep 20, 2007
|
XP: 193 each Features of the Area Illumination: Bright Light. Wells: These open-sided pits descend 30 feet to cold water, which is 5 feet deep. A bucket on a twine cord hangs just under the lip. A fall deals 3d10 damage. Climbing the walls requires a DC 20 Athletics check. Climbing the rope requires a DC 10 Athletics check. A creature climbing up the walls moves at half speed and needs a successful climb check for each move it makes. (DM modificaction: a double move will be treated as one move.) Start Area: Anywhere on the stairway (K19-L22).
Initiative & Status
| X | Init | Combatant | hp | Status Conditions |
|
21 |
G1 |
1/1 |
|
| X |
21 |
Gyrdian |
23/38 |
|
|
17 |
Lorenz |
32/35+5 |
|
|
17 |
Dredge |
34/40+5 |
|
|
17 |
Nadarr |
16/45+5 |
Bloodied |
|
8 |
S4 |
4/47 |
Bloodied |
|
6 |
Eliza |
34/39+5 |
|
| Cemetary |
|
15 |
G5 |
-4/1 |
Dead |
|
12 |
S1 |
-8/47 |
Dead |
|
8 |
G3 |
-15/1 |
Dead |
|
8 |
G4 |
-10/1 |
Dead |
|
25 |
S3 |
-??/47 |
Dead |
|
25 |
D |
-6/52 |
Dead |
|
25 |
S2 |
-5/47 |
Dead |
|
7 |
G2 |
-?/1 |
Dead |
Creature Defenses
| Token | Creature | AC | Fortitude | Reflex | Will |
| D |
Deathjump Spider |
18 |
17 |
16 |
15 |
| G# |
Grunt |
17 |
15 |
?? |
12 |
| S# |
Soldier |
20 |
18 |
16 |
16 |
Creature Knowledge
| DC | Token | Knowledge |
| N 14/21 |
D |
Bite, Death from Above (recharge 4), Prodigious Leap |
| N 13/21 |
G# |
Phalanx Soilder (trait), Longsword |
| N 13/21 |
S# |
Phalanx Soilder (trait), Flail, Formation Strike |
A=Arcana D=Dungeoneering N=Nature R=Religion S=Streetwise Red halo shows bloodied condition Black halo shows dead condition Gray halo shows unconscious Minions will usually be removed Translucent yellow area around Nadarr is his Defender's Aura: Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
|
|
|
|
1 year ago ::
May 10, 2012 - 4:06PM
#25
|
Date Joined:
Sep 20, 2007
|
XP: 158 each Features of the Area Illumination: Bright light. Crates and Boxes: This trove of supplies can feed a warren of goblins and hobgoblins for several months. The food is barely edible and the water has a strong aftertaste. Beds: These have simple wooden frames with flea-ridden straw mattresses. Tables: Stained, scored, and laden with the remains of past meals, the tables primarily serve as surfaces on which to throw bone dice. Starting squares: E12-F14
Initiative & Status
| X | Init | Combatant | hp | Status Conditions |
|
19 |
Gyrdian |
23/38+1 |
|
|
13 |
Lorenz |
32/35 |
|
|
11 |
Eliza |
33/39 |
Slowed, Resist 4 all (stance) |
| X |
8 |
Dredge |
20/40+5 |
Bloodied, Enemies cannot gain CA with exception |
|
6 |
S2 |
9/47 |
Bloodied |
|
3 |
Nadarr |
35/45 |
|
| Cemetary |
|
10 |
S1 |
-10/47 |
Dead |
|
6 |
G1 |
-?/1 |
Dead |
|
6 |
G2 |
-?/1 |
Dead |
|
3 |
G5 |
-?/1 |
Dead |
|
6 |
G3 |
-?/1 |
Dead |
|
8 |
A |
-6/39 |
Dead |
|
7 |
W |
-3/46 |
Dead |
|
3 |
G4 |
-?/1 |
Dead |
Creature Defenses
| Token | Creature | AC | Fortitude | Reflex | Will |
| A |
Archer |
17 |
13 |
15 |
13 |
| G# |
Grunt |
17 |
15 |
13 |
12 |
| S# |
Soldier |
20 |
18 |
16 |
16 |
| W |
Warcaster |
?? |
13 |
15 |
?? |
Creature Knowledge
| DC | Token | Knowledge |
| N 13/21 |
A |
Longsword, Longbow, Hobgoblin Resilience |
| N 13/21 |
G# |
Phalanx Soldier (trait), Longsword, Hobgoblin Resilience |
| N 13/21 |
S# |
Phalanx Soldier (trait), Flail, Formation Strike, Hobgoblin Resilience |
| N 13/21 |
W |
Quarterstaff, Shock Staff (recharge 4), Force Lure (recharge 5), Force Pulse (recharge 6), Hobgoblin Resilience |
A=Arcana D=Dungeoneering N=Nature R=Religion S=Streetwise Red halo shows bloodied condition Black halo shows dead condition Gray halo shows unconscious Minions will usually be removed Translucent yellow area around Nadarr is his Defender's Aura: Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura. Flame Zephyr
Show
Small elemental magical beast (air, fire) Summoned Creature
HP your bloodied value; Healing Surges none, but you can spend a healing surge for the zephyr if an effect allows it to spend one Defenses your defenses, not including any temporary bonuses or penalties Speed land 6 , fly 6
Dust and Smoke Aura 1
Allies in the aura have partial concealment. You gain a +2 power bonus to damage rolls against enemies in the aura. At 11th level, this bonus increases to +3. It increases to +4 at 21st level.
Standard Action (fire) At-Will
Attack: Close burst 1 (creatures in the burst); your level + 5 vs. Reflex
Hit: 1d6 + your highest ability modifier fire damage, and you can slide the target 1 square. Level 21: 2d6 + your highest ability modifier fire damage.
Minor Action At-Will (1/round)
Effect: The zephyr crawls, runs, stands up, shifts, squeezes, or walks.
Resist
Resist: fire 10
Published in Heroes of the Elemental Chaos, page(s) 52.
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
|
|
|
|
12 months ago ::
Jun 09, 2012 - 5:58PM
#26
|
Date Joined:
Sep 20, 2007
|
XP: 160 each Features of the Area Illumination: Dim light. Crates and Boxes: These containters hold slightly more palatable fare than the crates in the hobgoblin barracks. Beds: These have simple wooden frames with flea-ridden straw mattresses. The bed in the Warchief's room has a mattress struffed with down. Table: This scarred table is where the Warchief fantasizes about the army he hopes to one day command. The crumpled papers found on the table are crude plans depicting an attack on Winterhaven involving twenty hobgoblins and several hundred undead. Portcullis: PCs can bypass the lowered portcullis from the north by attempting to break the bars. A PC can do so with a DC 20 Strength check. Up to two additional PCs can help. The strength check is a standard action. Moving from one side to the other will reduce your speed to 1 after the bars are bent. Starting Area: Anywere in rows 1, 2, 3, or 4.
Initiative & Status
| X | Init | Combatant | hp | Status Conditions |
|
19 |
Nadarr |
39/45 |
Warchief's allies gain an Attack Bonus +2 and a Damage Bonus +2 until end of warchief's next turn. |
|
18 |
Eliza |
33/39 |
Defense Bonus +2 all until EoNT |
| X |
14 |
Gyrdian |
23/38+6 |
|
|
14 |
Lorenz |
32/35 |
|
|
12 |
S1 |
9/47 |
Bloodied, Defense Bonus +2 AC (trait) |
|
12 |
W |
??-56/?? |
Bloodied, Defense Bonus +2 AC (trait) |
|
9 |
Dredge |
40/40+5 |
|
| Cemetary |
|
14 |
G1 |
-?/1 |
Dead |
|
14 |
G3 |
-?/1 |
Dead |
|
14 |
G4 |
-?/1 |
Dead |
|
14 |
G2 |
-?/1 |
Dead |
|
9 |
S3 |
-10/47 |
Dead |
|
12 |
S2 |
-10/47 |
Dead |
Creature Defenses
| Token | Creature | AC | Fortitude | Reflex | Will |
| G# |
Grunt |
17 |
15 |
13 |
12 |
| S# |
Soldier |
20 |
18 |
16 |
16 |
| W |
Warchief |
21 |
21 |
18 |
19 |
Creature Knowledge
| DC | Token | Knowledge |
| N 13/21 |
G# |
Phalanx Soldier (trait), Longsword, Hobgoblin Resilience |
| N 13/21 |
S# |
Phalanx Soldier (trait), Flail, Formation Strike, Hobgoblin Resilience |
| N 13/21 |
W |
Lead from the Front (trait), Phalanx Soldier (trait), Spear, Tactical Deployment (recharge 5), Hobgoblin Resilience |
A=Arcana D=Dungeoneering N=Nature R=Religion S=Streetwise Red halo shows bloodied condition Black halo shows dead condition Gray halo shows unconscious Minions will usually be removed Translucent yellow area around Nadarr is his Defender's Aura: Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura. Flame Zephyr
Show
HP 19 AC 15 Fortitude 14 Reflex 12 Will 17 Highest Ability Modifier +4

You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
|
|
|
|
12 months ago ::
Jun 29, 2012 - 6:16PM
#27
|
Date Joined:
Sep 20, 2007
|
XP: 150 each Features of the Area Illumination: Darkness. Sarcophagi: These massive stone coffins bear little ornimentation. Each is sealed and requires a DC 18 Strenght check to pry open. Alternatively, each sarcophagus has 100 hit points, AC 18, Fortitude & Reflex 16, resist 5 to all damage. Starting area: I1 to J6
Initiative & Status
| X | Init | Combatant | hp | Status Conditions |
|
29 |
Lorenz |
32/35 |
|
|
23 |
Dredge |
40/40+5 |
|
|
23 |
Gyrdian |
38/38 |
|
|
17 |
Nadarr |
36/45 |
|
| X |
10 |
Eliza |
33/39 |
|
|
9 |
C1 |
1/46 |
Bloodied, Aura active, Regen 5 |
| Cemetary |
|
20 |
G |
-10/156 |
Dead |
|
9 |
C2 |
-6/46 |
Dead |
Creature Defenses
| Token | Creature | AC | Fortitude | Reflex | Will |
| C# |
Corruption Corpse |
17 |
?? |
14 |
14 |
| G |
Gelatinous Cube |
17 |
18 |
16 |
15 |
Creature Knowledge
| DC | Token | Knowledge |
| R 14/21 |
C# |
Regen 5, Aura (trait), Slam, Mote of Corruption |
| N 15/22 |
G |
Ooze (trait), Translucent (trait), Slam, Engulf |
A=Arcana D=Dungeoneering N=Nature R=Religion S=Streetwise Red halo shows bloodied condition Black halo shows dead condition Gray halo shows unconscious Minions will usually be removed Translucent yellow area around Nadarr is his Defender's Aura: Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura. Translucent brown aura is Grave Stench Effect: Living enemies in the aura take a -5 penalty to attack rolls Flame Zephyr
Show
HP 19 AC 15 Fortitude 14 Reflex 12 Will 17 Highest Ability Modifier +4

You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
|
|
|
|
11 months ago ::
Jul 27, 2012 - 7:09AM
#28
|
Date Joined:
Sep 20, 2007
|
XP: 130 Each Features of the Area Illumination: Darkness. Starting Area: C1 to F2
Initiative & Status
| X | Init | Combatant | hp | Status Conditions |
|
16 |
Giant Warrior Statue |
50/50 |
|
|
7 |
Gyrdian |
38/38 |
|
|
7 |
Lorenz |
32/35 |
|
| X |
7 |
Nadarr |
35/45 |
Prone |
|
7 |
Eliza |
23/39 |
|
|
7 |
Dredge |
40/40 |
|
| Cemetary |
Creature Defenses
| Token | Creature | AC | Fortitude | Reflex | Will |
| None |
Giant Warrior Statue |
12 |
10 |
5 |
NA |
| None |
Dragon Statues |
?? |
?? |
?? |
NA |
| None |
Whirlpool trap |
20 |
15 |
15 |
NA |
Creature Knowledge
| DC | Token | Knowledge |
| P 14/21 |
Giant Warrior Statue |
Resist 5 |
P 13 A 21 (Only after P) |
Dragon Statues |
|
| P 14 |
Whirlpool Trap |
|
A=Arcana D=Dungeoneering N=Nature P=Perception R=Religion S=Streetwise Red halo shows bloodied condition Black halo shows dead condition Gray halo shows unconscious Minions will usually be removed Translucent yellow area around Nadarr is his Defender's Aura: Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura. Flame Zephyr
Show
HP 19 AC 15 Fortitude 14 Reflex 12 Will 17 Highest Ability Modifier +4

You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
|
|
|
|
10 months ago ::
Aug 10, 2012 - 9:00AM
#29
|
Date Joined:
Sep 20, 2007
|
XP: 206 each Features of the Area Illumination: Darkness Tunnel: The ghoul dug a tunnel that leads to a smaller room to the west. The tunnel is 2½ feet in diameter, large enough for a Medium creature to squeeze through. A Medium creature squeezing through this narrow space moves at half speed and grants combat advantage to all foes. Medium creatures have a –5 penalty on attack rolls until they return to open space. Each time a Medium creature squeezes, it provokes opportunity attacks from adjacent foes. Small creatures can move through the tunnel unhampered. Starting Area: Rows 1 & 2
Initiative & Status
| X | Init | Combatant | hp | Status Conditions |
|
24 |
Lorenz |
25/35 |
|
|
17 |
Gyrdian |
13/38+5 |
Bloodied, Regen 4 |
|
12 |
Eliza |
25/39+5 |
Defense Bonus +2 until EoNT |
|
11 |
Dredge |
24/40 |
No CA until SoNT from enemies |
|
7 |
R7 |
1/1 |
|
| X |
3 |
Nadarr |
45/45+5 |
|
| Cemetary |
|
17 |
R1 |
-?/1 |
Dead |
|
17 |
R3 |
-?/1 |
Dead |
|
17 |
R2 |
-19/1 |
Dead |
|
17 |
R4 |
-?/1 |
Dead |
|
7 |
R6 |
-?/1 |
Dead |
|
7 |
R9 |
-?/1 |
Dead |
|
7 |
R10 |
-?/1 |
Dead |
|
1 |
R11 |
-?/1 |
Dead |
|
19 |
Z2 |
-6/40 |
Dead |
|
17 |
R8 |
-?/1 |
Dead |
|
10 |
Z1 |
-2/40 |
Dead |
|
7 |
R5 |
-?/1 |
Dead |
|
1 |
R12 |
-?/1 |
Dead |
|
12 |
S |
-7/31 |
Dead |
|
11 |
G |
-10/63 |
Dead |
Creature Defenses
| Token | Creature | AC | Fortitude | Reflex | Will |
| G |
Ghoul |
21 |
17 |
19 |
16 |
| R# |
Zombie Rotter |
13 |
13 |
9 |
10 |
| S |
Clay Scout |
16 |
13 |
14 |
15 |
| Z# |
Zombie |
13 |
13 |
9 |
10 |
Creature Knowledge
| DC | Token | Knowledge |
| R 15/22 |
G |
Weakened Paralysis (trait), Claws, Ghoulish Bite |
| R 13/21 |
R# |
Speed 4, Slam |
| A 13/20 |
S |
Fly 3 (clumsy), Bite, Mind Touch |
| R 13/20 |
Z# |
Speed 4, Vuln 5 Radiant, Zombie Weakness (trait), Slam, Zombie Grab |
A=Arcana D=Dungeoneering N=Nature P=Perception R=Religion S=Streetwise Red halo shows bloodied condition Black halo shows dead condition Gray halo shows unconscious Minions will usually be removed Translucent yellow area around Nadarr is his Defender's Aura: Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura. Flame Zephyr
Show
HP 19 AC 15 Fortitude 14 Reflex 12 Will 17 Highest Ability Modifier +4

You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
|
|
|
|
10 months ago ::
Aug 28, 2012 - 1:44PM
#30
|
Date Joined:
Sep 20, 2007
|
XP: 195 View full sizedFeatures of the Area Illumination: Bright light from the blue-green pillars. The Pit: This pit is 50 feet deep and spills blood into the central well of the Shadow Rift. Four large chains connected to the floor run down the side, allowing PCs to climb down. Because the chains are slippery with blood, a character can traverse the full 50-foot distance in one move if he makes a successful DC 15 Athletics check. If the check fails, the PC plunges into the blood pool, takes 3d10 damage, and is prone. Descending PCs arrive in the middle of Area 19, in a shallow pool of blood. Starting Area: A10 through F13
Initiative & Status
| X | Init | Combatant | hp | Status Conditions |
|
28 |
Lorenz |
27/35+5 |
|
| X |
24 |
Gyrdian |
17/38 |
Bloodied, Defense Penalty -2 AC until end of U's next turn |
|
19 |
U |
??-31/?? |
Slowed until end of Lorenz's next turn |
|
17 |
Dredge |
36/40+5 |
|
|
11 |
Eliza |
25/39+5 |
|
|
3 |
Nadarr |
20/45 |
Bloodied |
| Cemetary |
|
18 |
V5 |
-12/1 |
Dead |
|
13 |
V3 |
-?/1 |
Dead |
|
23 |
V2 |
-5/1 |
Dead |
|
23 |
V1 |
-4/1 |
Dead |
|
18 |
V4 |
-4/1 |
Dead |
|
25 |
C |
-4/54 |
Dead |
|
24 |
B2 |
-6/66 |
Dead |
|
19 |
B1 |
-17/66 |
Dead |
Creature Defenses
| Token | Creature | AC | Fortitude | Reflex | Will |
| B# |
Cult Berserker |
15 |
15 |
14 |
14 |
| C |
Dark Creeper |
18 |
15 |
17 |
15 |
| U |
Orcus Underpriest |
19 |
?? |
14 |
?? |
| V# |
Vampire Spawn Fleshripper |
20 |
17 |
18 |
17 |
Creature Knowledge
| DC | Token | Knowledge |
| S 14/21 |
B# |
Greataxe, Handaxe, Death Attack (only within aura), Battle Fury (trigger) |
| A 14/21 |
C |
Dagger, Dark Step, Killing Dark (trigger) |
| R 15/22 |
U |
Blessing of Orcus Aura 10 (trait), Mace, Shadow Curse, Infuse with Shadow (recharge 5) |
| R 15/22 |
V# |
Claws, Death Attack (only within aura) |
A=Arcana D=Dungeoneering N=Nature P=Perception R=Religion S=Streetwise A=Arcana D=Dungeoneering N=Nature P=Perception R=Religion S=Streetwise Red halo shows bloodied condition Black halo shows dead condition Gray halo shows unconscious Minions will usually be removed Translucent Magenta aura centered on underpriest: Effect: ??? Translucent yellow area around Nadarr is his Defender's Aura: Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura. Flame Zephyr
Show
HP 19 AC 15 Fortitude 14 Reflex 12 Will 17 Highest Ability Modifier +4 
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
Show
IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
|
|
|