Community

 
The Haven Play By Post Games [4e] [Encounter] Keep on the Shadowfell with...
Jump Menu:
Post Reply
Page 3 of 4  •  Prev 1 2 3 4 Next
Switch to Forum Live View [4e] [Encounter] Keep on the Shadowfell with Essentials
1 year ago  ::  Feb 18, 2012 - 3:03PM #21
Astromath
Date Joined: Sep 20, 2007
Posts: 6,201


     Illumination:  Darkness
     Starting Area:  W1 to X4

Initiative & Status
XInitCombatanthpStatus Conditions
17 Nadarr 33/39  
X 13 Lorenz 30/30  
12 Gyrdian 33/33+4 Attack Bonus +2 until EoNT
12 Dredge 34/35  
11 Z3 19/40 Bloodied
10 R7 1/1  
5 Immerul 26/28  
Cemetary
10 R10 -6/1 Dead
10 Z4 -2/40 Dead
10 R8 -?/1 Dead
10 R9 -?/1 Dead
10 R6 -6/1 Dead
# R3 -5/1 Dead
# R1 -11/1 Dead
# R4 -9/1 Dead
# R2 -9/1 Dead
# R5 -3/1 Dead
# Z1 -19/40 Dead
# Z2 -4/40 Dead



Creature Defenses
TokenCreatureACFortitudeReflexWill
R# Zombie Rotter 13 13 9 10
Z# Zombie 13 13 9 10


Creature Knowledge
DCTokenKnowledge
R 13/21 R# Slam
R 13/20 Z# Zombie Weakness (trait), Slam, Zombie Grab, Immune (disease, poison), Resist 10 (necrotic), Vulnerable 5 (radiant)

A=Arcana
D=Dungeoneering
N=Nature
R=Religion
S=Streetwise

Red halo shows bloodied condition
Black halo shows dead condition
Gray halo shows unconscious
Minions will usually be removed

Translucent yellow area around Nadarr is his Defender's Aura:
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.

XP:  176 Each
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
Quick Reply
Cancel
1 year ago  ::  Mar 09, 2012 - 3:32AM #22
Astromath
Date Joined: Sep 20, 2007
Posts: 6,201

Features of the Area

     Illumination:  Darkness

     Starting Area:  Whole Room

Initiative & Status
XInitCombatanthpStatus Conditions
X 23 Dredge 34/35  
19 Eliza 39/39+4 Defense Bonus +2 all until EoNT
19 Nadarr 39/39  
16 Z4 12/40 Bloodied
14 Lorenz 30/30  
9 Z2 10/40 Bloodied, Slowed until end of Eliza's next turn, Attack Penalty -2 & Granting Combat Advantage until end of Nadarr's next turn
6 Gyrdian 33/33+6  
Cemetary
11 Z1 -2/40 Dead
12 Z3 -2/40 Dead



Creature Defenses
TokenCreatureACFortitudeReflexWill
Z# Zombie 13 13 9 10


Creature Knowledge
DCTokenKnowledge
R 13/20 Z# Zombie Weakness (trait), Slam, Zombie Grab, Immune (disease, poison), Resist 10 (necrotic), Vulnerable 5 (radiant)

A=Arcana
D=Dungeoneering
N=Nature
R=Religion
S=Streetwise

Red halo shows bloodied condition
Black halo shows dead condition
Gray halo shows unconscious
Minions will usually be removed

Translucent yellow area around Nadarr is his Defender's Aura:
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.

XP:  100 each
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
Quick Reply
Cancel
1 year ago  ::  Mar 22, 2012 - 7:38PM #23
Astromath
Date Joined: Sep 20, 2007
Posts: 6,201
XP: 155 each

Features of the Area

     Illumination:  Bright Light
     Fence:  The 10-foot high fence requires two move actions and two DC 10 Athletics checks to climb over.
     Gravestones and Trees:  The gravestones provide cover to anyone standing in their space, while the trees provide cover to anyone standing adjacent to the trunks.
     Magic Circle:  ???

     Starting Squares:  Y4 to CC5
Initiative & Status
XInitCombatanthpStatus Conditions
25 Lorenz 32/35 Defense Bonus +2 (Full Defense until SoNT)
25 Gyrdian 27/38 Mounted on Blood
25 Blood 36/36 Mounted by Gyrdian
20 Dredge 34/40  
18 N -5/44 Unconscious
18 S6 1/1 Partial cover, Grabbed by Nadarr
15 Eliza 39/39  
X 10 Nadarr 34/45  
Cemetary
18 S4 -?/1 Dead
9 S1 -?/1 Dead
9 S2 -?/1 Dead
18 S5 -10/1 Dead
9 S3 -10/1 Dead
10 S8 -?/1 Dead
10 S9 -?/1 Dead
10 S7 -18/1 Dead
17 S10 -18/1 Dead
17 S12 -18/1 Dead
10 G1 -21/54 Dead
14 G2 -8/54 Dead
17 S11 -6/1 Dead



Creature Defenses
TokenCreatureACFortitudeReflexWill
G# Gravehound 14 ?? 12 11
N Ninaran 17 14 18 15
S# Decrepit Skeleton 16 13 14 13


Creature Knowledge
DCTokenKnowledge
R 13/21 G# Bite
S 13/21 N Archer's Mobility (trait), Longsword, Longbow
R 12/19 S# Res 10 Nec, Vuln 5 Rad, Longsword, Shortbow

A=Arcana
D=Dungeoneering
N=Nature
R=Religion
S=Streetwise

Red halo shows bloodied condition
Black halo shows dead condition
Gray halo shows unconscious
Minions will usually be removed

Translucent yellow area around Nadarr is his Defender's Aura:
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
Quick Reply
Cancel
1 year ago  ::  Apr 18, 2012 - 4:27AM #24
Astromath
Date Joined: Sep 20, 2007
Posts: 6,201
XP: 193 each

Features of the Area

     Illumination:  Bright Light.
     Wells:  These open-sided pits descend 30 feet to cold water, which is 5 feet deep.  A bucket on a twine cord hangs just under the lip.  A fall deals 3d10 damage.  Climbing the walls requires a DC 20 Athletics check.  Climbing the rope requires a DC 10 Athletics check.  A creature climbing up the walls moves at half speed and needs a successful climb check for each move it makes.  (DM modificaction:  a double move will be treated as one move.)

     Start Area:  Anywhere on the stairway (K19-L22).

Initiative & Status
XInitCombatanthpStatus Conditions
21 G1 1/1  
X 21 Gyrdian 23/38  
17 Lorenz 32/35+5  
17 Dredge 34/40+5  
17 Nadarr 16/45+5 Bloodied
8 S4 4/47 Bloodied
6 Eliza 34/39+5  
Cemetary
15 G5 -4/1 Dead
12 S1 -8/47 Dead
8 G3 -15/1 Dead
8 G4 -10/1 Dead
25 S3 -??/47 Dead
25 D -6/52 Dead
25 S2 -5/47 Dead
7 G2 -?/1 Dead



Creature Defenses
TokenCreatureACFortitudeReflexWill
D Deathjump Spider 18 17 16 15
G# Grunt 17 15 ?? 12
S# Soldier 20 18 16 16


Creature Knowledge
DCTokenKnowledge
N 14/21 D Bite, Death from Above (recharge 4), Prodigious Leap
N 13/21 G# Phalanx Soilder (trait), Longsword
N 13/21 S# Phalanx Soilder (trait), Flail, Formation Strike

A=Arcana
D=Dungeoneering
N=Nature
R=Religion
S=Streetwise

Red halo shows bloodied condition
Black halo shows dead condition
Gray halo shows unconscious
Minions will usually be removed

Translucent yellow area around Nadarr is his Defender's Aura:
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
Quick Reply
Cancel
1 year ago  ::  May 10, 2012 - 4:06PM #25
Astromath
Date Joined: Sep 20, 2007
Posts: 6,201
XP: 158 each

Features of the Area

     Illumination: Bright light.
     Crates and Boxes: This trove of supplies can feed a warren of goblins and hobgoblins for several months. The food is barely edible and the water has a strong aftertaste.
     Beds: These have simple wooden frames with flea-ridden straw mattresses.
     Tables: Stained, scored, and laden with the remains of past meals, the tables primarily serve as surfaces on which to throw bone dice.

Starting squares: E12-F14

Initiative & Status
XInitCombatanthpStatus Conditions
19 Gyrdian 23/38+1  
13 Lorenz 32/35  
11 Eliza 33/39 Slowed, Resist 4 all (stance)
X 8 Dredge 20/40+5 Bloodied, Enemies cannot gain CA with exception
6 S2 9/47 Bloodied
3 Nadarr 35/45  
Cemetary
10 S1 -10/47 Dead
6 G1 -?/1 Dead
6 G2 -?/1 Dead
3 G5 -?/1 Dead
6 G3 -?/1 Dead
8 A -6/39 Dead
7 W -3/46 Dead
3 G4 -?/1 Dead



Creature Defenses
TokenCreatureACFortitudeReflexWill
A Archer 17 13 15 13
G# Grunt 17 15 13 12
S# Soldier 20 18 16 16
W Warcaster ?? 13 15 ??


Creature Knowledge
DCTokenKnowledge
N 13/21 A Longsword, Longbow, Hobgoblin Resilience 
N 13/21 G# Phalanx Soldier (trait), Longsword, Hobgoblin Resilience 
N 13/21 S# Phalanx Soldier (trait), Flail, Formation Strike, Hobgoblin Resilience
N 13/21 W Quarterstaff, Shock Staff (recharge 4), Force Lure (recharge 5), Force Pulse (recharge 6), Hobgoblin Resilience

A=Arcana
D=Dungeoneering
N=Nature
R=Religion
S=Streetwise

Red halo shows bloodied condition
Black halo shows dead condition
Gray halo shows unconscious
Minions will usually be removed

Translucent yellow area around Nadarr is his Defender's Aura:
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.


Flame Zephyr Show

Small elemental magical beast (air, fire)
Summoned Creature


HP your bloodied value; Healing Surges none, but you can spend a healing surge for the zephyr if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties
Speed land 6 , fly 6


Dust and Smoke Aura 1


Allies in the aura have partial concealment. You gain a +2 power bonus to damage rolls against enemies in the aura. At 11th level, this bonus increases to +3. It increases to +4 at 21st level.


Standard Action (fire) At-Will


Attack: Close burst 1 (creatures in the burst); your level + 5 vs. Reflex


Hit: 1d6 + your highest ability modifier fire damage, and you can slide the target 1 square. Level 21: 2d6 + your highest ability modifier fire damage.


Minor Action At-Will (1/round)


Effect: The zephyr crawls, runs, stands up, shifts, squeezes, or walks.


Resist


Resist: fire 10


Published in Heroes of the Elemental Chaos, page(s) 52.

You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
Quick Reply
Cancel
12 months ago  ::  Jun 09, 2012 - 5:58PM #26
Astromath
Date Joined: Sep 20, 2007
Posts: 6,201
XP: 160 each

Features of the Area

     Illumination:  Dim light.
     Crates and Boxes:  These containters hold slightly more palatable fare than the crates in the hobgoblin barracks.
     Beds:  These have simple wooden frames with flea-ridden straw mattresses.  The bed in the Warchief's room has a mattress struffed with down.
     Table:  This scarred table is where the Warchief fantasizes about the army he hopes to one day command.  The crumpled papers found on the table are crude plans depicting an attack on Winterhaven involving twenty hobgoblins and several hundred undead.
     Portcullis: PCs can bypass the lowered portcullis from the north by attempting to break the bars. A PC can do so with a DC 20 Strength check. Up to two additional PCs can help. The strength check is a standard action. Moving from one side to the other will reduce your speed to 1 after the bars are bent.

     Starting Area:  Anywere in rows 1, 2, 3, or 4.

Initiative & Status
XInitCombatanthpStatus Conditions
19 Nadarr 39/45 Warchief's allies gain an Attack Bonus +2 and a Damage Bonus +2 until end of warchief's next turn.
18 Eliza 33/39 Defense Bonus +2 all until EoNT
X 14 Gyrdian 23/38+6  
14 Lorenz 32/35  
12 S1 9/47 Bloodied, Defense Bonus +2 AC (trait)
12 W ??-56/?? Bloodied, Defense Bonus +2 AC (trait)
9 Dredge 40/40+5  
Cemetary
14 G1 -?/1 Dead
14 G3 -?/1 Dead
14 G4 -?/1 Dead
14 G2 -?/1 Dead
9 S3 -10/47 Dead
12 S2 -10/47 Dead



Creature Defenses
TokenCreatureACFortitudeReflexWill
G# Grunt 17 15 13 12
S# Soldier 20 18 16 16
W Warchief 21 21 18 19


Creature Knowledge
DCTokenKnowledge
N 13/21 G# Phalanx Soldier (trait), Longsword, Hobgoblin Resilience 
N 13/21 S# Phalanx Soldier (trait), Flail, Formation Strike, Hobgoblin Resilience
N 13/21 W Lead from the Front (trait), Phalanx Soldier (trait), Spear, Tactical Deployment (recharge 5), Hobgoblin Resilience

A=Arcana
D=Dungeoneering
N=Nature
R=Religion
S=Streetwise

Red halo shows bloodied condition
Black halo shows dead condition
Gray halo shows unconscious
Minions will usually be removed

Translucent yellow area around Nadarr is his Defender's Aura:
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.

Flame Zephyr Show
HP 19 AC 15 Fortitude 14 Reflex 12 Will 17
Highest Ability Modifier +4
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
Quick Reply
Cancel
12 months ago  ::  Jun 29, 2012 - 6:16PM #27
Astromath
Date Joined: Sep 20, 2007
Posts: 6,201
XP:  150 each

Features of the Area

     Illumination: Darkness.
     Sarcophagi: These massive stone coffins bear little ornimentation. Each is sealed and requires a DC 18 Strenght check to pry open. Alternatively, each sarcophagus has 100 hit points, AC 18, Fortitude & Reflex 16, resist 5 to all damage.

     Starting area: I1 to J6

Initiative & Status
XInitCombatanthpStatus Conditions
29 Lorenz 32/35  
23 Dredge 40/40+5  
23 Gyrdian 38/38  
17 Nadarr 36/45  
X 10 Eliza 33/39  
9 C1 1/46 Bloodied, Aura active, Regen 5
Cemetary
20 G -10/156 Dead
9 C2 -6/46 Dead



Creature Defenses
TokenCreatureACFortitudeReflexWill
C# Corruption Corpse 17 ?? 14 14
G Gelatinous Cube 17 18 16 15


Creature Knowledge
DCTokenKnowledge
R 14/21 C# Regen 5, Aura (trait), Slam, Mote of Corruption
N 15/22 G Ooze (trait), Translucent (trait), Slam, Engulf

A=Arcana
D=Dungeoneering
N=Nature
R=Religion
S=Streetwise

Red halo shows bloodied condition
Black halo shows dead condition
Gray halo shows unconscious
Minions will usually be removed

Translucent yellow area around Nadarr is his Defender's Aura:
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.

Translucent brown aura is Grave Stench
Effect:  Living enemies in the aura take a -5 penalty to attack rolls

Flame Zephyr Show
HP 19 AC 15 Fortitude 14 Reflex 12 Will 17
Highest Ability Modifier +4
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
Quick Reply
Cancel
11 months ago  ::  Jul 27, 2012 - 7:09AM #28
Astromath
Date Joined: Sep 20, 2007
Posts: 6,201
XP:  130 Each

Features of the Area

     Illumination: Darkness.

     Starting Area:  C1 to F2

Initiative & Status
XInitCombatanthpStatus Conditions
16 Giant Warrior Statue 50/50  
7 Gyrdian 38/38  
7 Lorenz 32/35  
X 7 Nadarr 35/45 Prone
7 Eliza 23/39  
7 Dredge 40/40  
Cemetary



Creature Defenses
TokenCreatureACFortitudeReflexWill
None Giant Warrior Statue 12 10 5 NA
None Dragon Statues ?? ?? ?? NA
None Whirlpool trap 20 15 15 NA


Creature Knowledge
DCTokenKnowledge
P 14/21 Giant Warrior Statue Resist 5
P 13
A 21 (Only after P)
Dragon Statues  
P 14 Whirlpool Trap  

A=Arcana
D=Dungeoneering
N=Nature
P=Perception
R=Religion
S=Streetwise

Red halo shows bloodied condition
Black halo shows dead condition
Gray halo shows unconscious
Minions will usually be removed

Translucent yellow area around Nadarr is his Defender's Aura:
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.

Flame Zephyr Show
HP 19 AC 15 Fortitude 14 Reflex 12 Will 17
Highest Ability Modifier +4
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
Quick Reply
Cancel
10 months ago  ::  Aug 10, 2012 - 9:00AM #29
Astromath
Date Joined: Sep 20, 2007
Posts: 6,201
XP:  206 each
Features of the Area
     Illumination:  Darkness
     Tunnel: The ghoul dug a tunnel that leads to a smaller room to the west. The tunnel is 2½ feet in diameter, large enough for a Medium creature to squeeze through. A Medium creature squeezing through this narrow space moves at half speed and grants combat advantage to all foes. Medium creatures have a –5 penalty on attack rolls until they return to open space. Each time a Medium creature squeezes, it provokes opportunity attacks from adjacent foes. Small creatures can move through the tunnel unhampered.
     Starting Area:  Rows 1 & 2
Initiative & Status
XInitCombatanthpStatus Conditions
24 Lorenz 25/35  
17 Gyrdian 13/38+5 Bloodied, Regen 4
12 Eliza 25/39+5 Defense Bonus +2 until EoNT
11 Dredge 24/40 No CA until SoNT from enemies
7 R7 1/1  
X 3 Nadarr 45/45+5  
Cemetary
17 R1 -?/1 Dead
17 R3 -?/1 Dead
17 R2 -19/1 Dead
17 R4 -?/1 Dead
7 R6 -?/1 Dead
7 R9 -?/1 Dead
7 R10 -?/1 Dead
1 R11 -?/1 Dead
19 Z2 -6/40 Dead
17 R8 -?/1 Dead
10 Z1 -2/40 Dead
7 R5 -?/1 Dead
1 R12 -?/1 Dead
12 S -7/31 Dead
11 G -10/63 Dead



Creature Defenses
TokenCreatureACFortitudeReflexWill
G Ghoul 21 17 19 16
R# Zombie Rotter 13 13 9 10
S Clay Scout 16 13 14 15
Z# Zombie 13 13 9 10


Creature Knowledge
DCTokenKnowledge
R 15/22 G Weakened Paralysis (trait), Claws, Ghoulish Bite
R 13/21 R# Speed 4, Slam
A 13/20 S Fly 3 (clumsy), Bite, Mind Touch
R 13/20 Z# Speed 4, Vuln 5 Radiant, Zombie Weakness (trait), Slam, Zombie Grab

A=Arcana
D=Dungeoneering
N=Nature
P=Perception
R=Religion
S=Streetwise

Red halo shows bloodied condition
Black halo shows dead condition
Gray halo shows unconscious
Minions will usually be removed

Translucent yellow area around Nadarr is his Defender's Aura:
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.

Flame Zephyr Show
HP 19 AC 15 Fortitude 14 Reflex 12 Will 17
Highest Ability Modifier +4
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
Quick Reply
Cancel
10 months ago  ::  Aug 28, 2012 - 1:44PM #30
Astromath
Date Joined: Sep 20, 2007
Posts: 6,201
XP:  195

View full sized

Features of the Area
     Illumination:  Bright light from the blue-green pillars.
     The Pit:  This pit is 50 feet deep and spills blood into the central well of the Shadow Rift. Four large chains connected to the floor run down the side, allowing PCs to climb down. Because the chains are slippery with blood, a character can traverse the full 50-foot distance in one move if he makes a successful DC 15 Athletics check. If the check fails, the PC plunges into the blood pool, takes 3d10 damage, and is prone. Descending PCs arrive in the middle of Area 19, in a shallow pool of blood.
     Starting Area:  A10 through F13

Initiative & Status
XInitCombatanthpStatus Conditions
28 Lorenz 27/35+5  
X 24 Gyrdian 17/38 Bloodied, Defense Penalty -2 AC until end of U's next turn
19 U ??-31/?? Slowed until end of Lorenz's next turn
17 Dredge 36/40+5  
11 Eliza 25/39+5  
3 Nadarr 20/45 Bloodied
Cemetary
18 V5 -12/1 Dead
13 V3 -?/1 Dead
23 V2 -5/1 Dead
23 V1 -4/1 Dead
18 V4 -4/1 Dead
25 C -4/54 Dead
24 B2 -6/66 Dead
19 B1 -17/66 Dead


Creature Defenses
TokenCreatureACFortitudeReflexWill
B# Cult Berserker 15 15 14 14
C Dark Creeper 18 15 17 15
U Orcus Underpriest 19 ?? 14 ??
V# Vampire Spawn Fleshripper 20 17 18 17


Creature Knowledge
DCTokenKnowledge
S 14/21 B# Greataxe, Handaxe, Death Attack (only within aura), Battle Fury (trigger)
A 14/21 C Dagger, Dark Step, Killing Dark (trigger)
R 15/22 U Blessing of Orcus Aura 10 (trait), Mace, Shadow Curse, Infuse with Shadow (recharge 5)
R 15/22 V# Claws, Death Attack (only within aura)

A=Arcana
D=Dungeoneering
N=Nature
P=Perception
R=Religion
S=Streetwise

A=Arcana D=Dungeoneering N=Nature P=Perception R=Religion S=Streetwise

Red halo shows bloodied condition Black halo shows dead condition Gray halo shows unconscious Minions will usually be removed

Translucent Magenta aura centered on underpriest:
Effect:  ???

Translucent yellow area around Nadarr is his Defender's Aura:
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.

Flame Zephyr Show
HP 19 AC 15 Fortitude 14 Reflex 12 Will 17 Highest Ability Modifier +4
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
Quick Reply
Cancel
Page 3 of 4  •  Prev 1 2 3 4 Next
Jump Menu:
 
The Haven Play By Post Games [4e] [Encounter] Keep on the Shadowfell with...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing