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13 months ago ::
May 26, 2012 - 4:32AM
#1481
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Date Joined:
Jan 10, 2008
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Lorenz fires a bolt at the visible Soldier but the warrior gets its shield up in time. He could still see the creature's arm quiver with the impact, and his knees wobble with fatigue. Wanting to see what happened to Gyrdian, the young elf scampers across the room, ducking back into the hallway they came from. He takes a quick peek around the corner before moving further up the hallway, not wanting to give the archer anything to shoot at. Mechanics
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Standard: Disruptive Shot vs S1: miss; half-damage = 5 and target is slowed 1(1d20) +12 = 13; 4(1d10) +6 = 10
Move: Walk to F,11
End of turn free action (Aspect): Shift to F,12
Combat Statblock
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Defenses AC 18; Fort 13, Ref 17, Will 15 HP: 32/35 Healing Surges Remaining 7/7 (8) Init +10 (begins battle in the Aspect of the Pouncing Lynx) Speed: 7 Status: Active Stance: Aspect of the Dancing Serpent
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Minor Action Personal, Stance Effect: You assume the Aspect of the Dancing Serpent stance. Until the stance ends, you gain the following benefits: - You can take a free action at the end of each of your turns to shift 1 square. - When you make a basic attack against an enemy that has none of its allies adjacent to it, you gain a +1 power bonus to the attack roll and damage roll.
Action Points: 1.0/2.0 [ ] Ammo Left: 95 bolts Other combat related info: Crossbox Hunter: If a crossbow you wield has the load minor property, you can reload it as a free action. Crossbow Expertise Feat: You ignore partial cover and superior cover with weapon attacks you make with your crossbow
Melee Basic Attack
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Standard Action Melee weapon (Longsword) Target: One creature Attack: +5 vs AC Hit: 1d8
Ranged Basic Attack
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Standard Action Ranged weapon (Superior crossbow; 20/40) Target: One creature Attack: +12 vs AC Hit: 1d10+6
Aimed Shot
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Standard Action Personal Effect: You make a ranged basic attack with a weapon, ignoring the penalty to attack rolls imposed by partial cover and partial concealment. In addition, the penalty to attack rolls imposed by superior cover and total concealment is no worse than -2 for this attack.
Clever Shot
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Standard Action Personal Effect: You make a ranged basic attack with a weapon. If the attack hits, the target is also subject to one of the following effects of your choice: - You slide the target up to 2 squares. - The target falls prone. - The target is slowed (save ends).
Rapid Shots
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Standard Action Personal Effect: You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack's range. You take a -2 penalty to the attack rolls.
Aspect of the Pouncing Lynx
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Minor Action Personal, Stance Effect: You assume the Aspect of the Pouncing Lynx stance. Until the stance ends, you gain the following benefits: - +4 power bonus to initiative checks - During your first turn in an encounter, you gain a +2 power bonus to attack rolls. - You gain a +2 power bonus to all defenses against opportunity attacks that you provoke by moving.
Aspect of the Dancing Serpent
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Minor Action Personal, Stance Effect: You assume the Aspect of the Dancing Serpent stance. Until the stance ends, you gain the following benefits: - You can take a free action at the end of each of your turns to shift 1 square. - When you make a basic attack against an enemy that has none of its allies adjacent to it, you gain a +1 power bonus to the attack roll and damage roll.
[ ]Elven Accuracy
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Free Action Personal Trigger: You make an attack roll and dislike the result. Effect: Reroll the attack roll. Use the second roll, even if it's lower.
[ ][X]Disruptive Shot
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Standard Action Range Weapon Target: One Creature Attack: +12 vs AC Hit: 1d10+6 damage and you choose for the target to be either dazed or immobilized (save ends either). Miss: Half damage and the target is slowed until the end of your next turn.
[ ]Stalker's Mist
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Minor Action Area Burst 1 within 10 squares Effect: The burst creates a zone that lasts until the end of the encounter. Squares in the zone are heavily obscured to your enemy. Move Action: You move the zone up to 5 squares. Heavily Obscurred square: Grants partial concealment from enemies in adjacent squares. Grants total concealment from enemies in non-adjacent squares.
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13 months ago ::
May 26, 2012 - 5:14AM
#1482
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Date Joined:
Sep 20, 2007
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Eliza's next.
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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13 months ago ::
May 26, 2012 - 7:29AM
#1483
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Date Joined:
Mar 13, 2011
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Looking at the situation, Eliza decides to summon an ally to help shield Gyrdian. I am in need of your assistance my friend. A Flame Zephyr appears next to him then I focus extra energy into my spell. A layer of ice forms over me and I create a cloud of intense cold behind the Warcaster hitting him but missing the soldier next to him. Actions
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Eliza
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13 months ago ::
May 26, 2012 - 9:20AM
#1484
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Date Joined:
Sep 20, 2007
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OOC
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I've added the stats of the Flame Zephyr to the bottom of the encounter post. The soldier in front of Nadarr doesn't seem to know when to give up and attacks him. S1 Mechanics
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The soldier next to the warcaster just simply bides his time. S2 Mechanics
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Free: Delay. The warcaster orders the archer in goblin to shoot the flame creature. A Mechanics
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Dredge's turn.
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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13 months ago ::
May 28, 2012 - 9:51AM
#1485
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Closing his eyes briefly Dredge prays, " My queen, allow me to continue to serve you in this world." Upon completion of his prayer his wounds begin to stich together. Dredge then moves towards the Soldier, presents his holy symbol and says, " Now you meet my queen!" When the dark energy flows into the creature this time, the creature stiffens and falls over dead. Mechnics
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Minor Action: Healing Word on Dredge Effect: Dredge spends a surge and gains an additional 2 hp (Bonus hp (1d6=2)) Effect: Dredge gains 5 temp hp
Move action: Move to H,09
Standard Action: Teneberous Blessing vs S1 Attack: Teneberous Blessving vs S1 (Will attack) (1d20+6=24) HIT! Damage: Teneberous Blessving Damage (1d8+4=12) Effect: S1 takes a -4 penalty to damage rolls eont (Dredge) On Hit Effect: When you hit an enemy with a holy symbol power your enemies cannot gain combat advantage against you, unless you use a power that states that you grant combat advantage Combat Stat Block
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AC: 19 Fort: 16 Reflex: 14 Will: 15 HP: 24+5/40 Bloodied Value: 20 Healing Surges Used: 2/11 Surge Value: 10 Initiative Modifier: +3 Status: * Enemies cannot gain Combat Advantage vs Drege eont (Dredge) Other Relevant Information: * 5 Resist Necrotic * when at 0hp can choose to remain concious and take 1 standard action until I make my first death saving throw. Action Points Used: 0/1
[] Second Wind [] Shadow Step [] Channel Divinity (Smite Undead / Stay the Hand) [] Inevitable Doom [X][] Healing Word [] Dark Reaping [] Eye of the Vulture [] Death Surge [] Smiting Symbol [] Lesser Aspect of Wrath [] Bless [] Dwarven Armour [] Symbol of Battle
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13 months ago ::
May 28, 2012 - 12:09PM
#1486
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Date Joined:
Sep 20, 2007
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The warcaster only spare a glance at the fallen soldier being busy with his own problems. He then smiles when his spell recharges. Next the warcaster waves his staff again and a different spell is sent forth, blastting all he can see up to 25 feet away. The spell goes awry only dealing half the damage it could have. W Mechanics
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The warcaster steps back one step to allow the soldier to get a chance to fight. He instructs the soldier to do something in goblin (Gyrdian translates take care of that flame creature), gesturing at the zephyr. However, the smoke from the zephyr's aura gets into his eyes and he hits the corner of the wall behind him. S2 Mechanics
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The northern doors burst open and a group of grunts tumble out and head for Eliza. But in their hurry they ended up bumping into each other forcing each of them to miss. G1, G2, G3 Mechanics
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A second set of grunts charge toward Dredge. One of them manages to connect. G4, G5 Mechanics
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Nadarr's turn.
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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13 months ago ::
May 28, 2012 - 2:36PM
#1487
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Date Joined:
Apr 10, 2009
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Nadarrs roar fills the room and every grunts attention shifts towards him. Lorenz, see if you can free Eliza!Feeling his nearer allies a bit safer like this, he moves towards Gyrdian to help him out. He attacks the Soldier, sword glowing, but missing any vital areas. Still the creature is hurt by the intense light. Spoiler:
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minor: Dragonfear G-1,2,3,4,5 ; S2 vs will (1d20+7=24, 1d20+7=18, 1d20+7=19, 1d20+7=20, 1d20+7=13, 1d20+7=11) all hit are marked, grant CA and have -2 to attack move: L9 standard: Strike of Hope plus Holy Smite 1 (1d20+9=12, 1d8+5=10) misses - 6 radiant damage
Nadarr will use Righteous shield if gyrdian should be hit next round.
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13 months ago ::
May 28, 2012 - 7:05PM
#1488
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Date Joined:
Sep 20, 2007
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Round 3!!!
Gyrdian's turn.
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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13 months ago ::
May 29, 2012 - 4:15PM
#1489
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Date Joined:
Jan 17, 2010
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Gyrdian's wounds begin to close and he looks up at the soldier. You're in my way. And without another word, he tears into the hobgoblin, He's actually a little thankful that Lorenz is out of sight as the display is rather brutal and leaves his enemies a little shaken. You should move now, he mutters to the soldier. But, it seems the shock of blood and the ferocity of the attack has only infuriated the creature that much more. The attack seems to have bolstered Gyrdian's confidence some though, and he stands a little straighter. mechanics
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Start of Turn: Regen 4 Standard: Feral Assault on S2 Dex vs RD 12(1d20) +6 = 18 Damage: 13(2d12) +8 = 21 Enough to bloody Free: Ruthless Demonstration, Intimidate check 19(1d20) +5 = 24 So close to a nat 20, which still would have missed. Ah well. Free: Lifeblood for 6 temp hp no move, no minor. Gyrdian
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13 months ago ::
May 29, 2012 - 9:41PM
#1490
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Date Joined:
Sep 20, 2007
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Lorenz hears the screams of the soldier when Gyrdian attacks the soldier.
Lorenz's turn.
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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