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1 year ago ::
May 12, 2012 - 10:51PM
#1461
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Date Joined:
Apr 10, 2009
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Nadarr follows, positioning himself in the front. Spoiler:
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1 year ago ::
May 13, 2012 - 5:00AM
#1462
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Date Joined:
Jan 10, 2008
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Lorenz steps inside the door and hefts his crossbow, keeping watch over his friends. Mechanics
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1 year ago ::
May 13, 2012 - 7:58AM
#1463
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Dredge follows behind Gyrdian. Mechnics
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Combat Stat Block
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AC: 19 Fort: 16 Reflex: 14 Will: 15 HP: 40/40 Bloodied Value: 20 Healing Surges Used: 1/11 Surge Value: 10 Initiative Modifier: +3 Status: Other Relevant Information: * 5 Resist Necrotic * when at 0hp can choose to remain concious and take 1 standard action until I make my first death saving throw. Action Points Used: 0/1
[] Second Wind [] Shadow Step [] Channel Divinity (Smite Undead / Stay the Hand) [] Inevitable Doom [][] Healing Word [] Dark Reaping [] Eye of the Vulture [] Death Surge [] Smiting Symbol [] Lesser Aspect of Wrath [] Bless [] Dwarven Armour [] Symbol of Battle
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1 year ago ::
May 13, 2012 - 8:28AM
#1464
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Date Joined:
Mar 13, 2011
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I move in behind Nadarr. Actions
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1 year ago ::
May 17, 2012 - 6:18PM
#1465
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Date Joined:
Sep 20, 2007
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A short hall opens into a wider, torch-lit chamber. A figure peeks around the corner, looking down the hall. The figure is humansized, with big pointed ears emerging from under its helmet. He screams out, “We’re under attack!” and ducks out of sight to the east.A Initiative
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G1, G2, G3 Initiative
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G4, G5 Initiative
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S1, S2 Initiatives
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W Initiative
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Gyrdian will be first. Encounter thread will be adjusted shortly. Done.
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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1 year ago ::
May 18, 2012 - 4:36PM
#1466
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Date Joined:
Jan 17, 2010
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Gyrdian moves in to strike at the Hobgoblin around the corner, but the creature manages to keep his throat just out of reach. mechanics
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Gyrdian
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1 year ago ::
May 18, 2012 - 8:03PM
#1467
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Date Joined:
Sep 20, 2007
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Once Gyrdian finishes attacking the soldier he sees a couple more hobgoblins in the room beyond the open doors. One of them is wearing robes and is wielding a quarterstaff and the one next to the easternmost wall is an archer with a longbow. He can also see that the archer has a longsword in a scabbard at his side. The one in robes says something in goblin while looking over his shoulder which Gyrdian translates, "get the others in here." G4, G5 Mechanics
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Move & Standard: double move to ?? & ?? respectively. Ok Lorenz. You can go.
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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1 year ago ::
May 19, 2012 - 4:00AM
#1468
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Date Joined:
Jan 10, 2008
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Lorenz darts past Gyrdian, putting his back to a wall further in the room. He quickly scans for more threats, having seen more movement behind the soldier as he moved. The young elf aims high at the soldier, firing his crossbow. The bolt strikes the soldier in the shoulder, near his neck and the soldier instinctively drops to a knee lest the next shot hit him in the head. Mechanics
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Move: Walk to D,7
Standard: Clever Shot vs Soldier (knock prone if hit): 30 vs AC; 11 damage and the target is knocked prone 16(1d20) +12 +2 = 30; 5(1d10) +6 = 11
Minor: Aspect of the Dancing Serpent
Combat Statblock
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Defenses AC 18; Fort 13, Ref 17, Will 15 HP: 32+5/35 Healing Surges Remaining 7/7 (8) Init +10 (begins battle in the Aspect of the Pouncing Lynx) Speed: 7 Status: Active Stance: Aspect of the Dancing Serpent
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Minor Action Personal, Stance Effect: You assume the Aspect of the Dancing Serpent stance. Until the stance ends, you gain the following benefits: - You can take a free action at the end of each of your turns to shift 1 square. - When you make a basic attack against an enemy that has none of its allies adjacent to it, you gain a +1 power bonus to the attack roll and damage roll.
Action Points: 1.0/2.0 [ ] Ammo Left: 96 bolts Other combat related info: Crossbox Hunter: If a crossbow you wield has the load minor property, you can reload it as a free action. Crossbow Expertise Feat: You ignore partial cover and superior cover with weapon attacks you make with your crossbow
Melee Basic Attack
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Standard Action Melee weapon (Longsword) Target: One creature Attack: +5 vs AC Hit: 1d8
Ranged Basic Attack
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Standard Action Ranged weapon (Superior crossbow; 20/40) Target: One creature Attack: +12 vs AC Hit: 1d10+6
Aimed Shot
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Standard Action Personal Effect: You make a ranged basic attack with a weapon, ignoring the penalty to attack rolls imposed by partial cover and partial concealment. In addition, the penalty to attack rolls imposed by superior cover and total concealment is no worse than -2 for this attack.
Clever Shot
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Standard Action Personal Effect: You make a ranged basic attack with a weapon. If the attack hits, the target is also subject to one of the following effects of your choice: - You slide the target up to 2 squares. - The target falls prone. - The target is slowed (save ends).
Rapid Shots
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Standard Action Personal Effect: You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack's range. You take a -2 penalty to the attack rolls.
Aspect of the Pouncing Lynx
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Minor Action Personal, Stance Effect: You assume the Aspect of the Pouncing Lynx stance. Until the stance ends, you gain the following benefits: - +4 power bonus to initiative checks - During your first turn in an encounter, you gain a +2 power bonus to attack rolls. - You gain a +2 power bonus to all defenses against opportunity attacks that you provoke by moving.
Aspect of the Dancing Serpent
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Minor Action Personal, Stance Effect: You assume the Aspect of the Dancing Serpent stance. Until the stance ends, you gain the following benefits: - You can take a free action at the end of each of your turns to shift 1 square. - When you make a basic attack against an enemy that has none of its allies adjacent to it, you gain a +1 power bonus to the attack roll and damage roll.
[ ]Elven Accuracy
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Free Action Personal Trigger: You make an attack roll and dislike the result. Effect: Reroll the attack roll. Use the second roll, even if it's lower.
[ ][ ]Disruptive Shot
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Standard Action Range Weapon Target: One Creature Attack: +12 vs AC Hit: 1d10+6 damage and you choose for the target to be either dazed or immobilized (save ends either). Miss: Half damage and the target is slowed until the end of your next turn.
[ ]Stalker's Mist
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Minor Action Area Burst 1 within 10 squares Effect: The burst creates a zone that lasts until the end of the encounter. Squares in the zone are heavily obscured to your enemy. Move Action: You move the zone up to 5 squares. Heavily Obscurred square: Grants partial concealment from enemies in adjacent squares. Grants total concealment from enemies in non-adjacent squares.
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1 year ago ::
May 19, 2012 - 6:17AM
#1469
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Date Joined:
Sep 20, 2007
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Next up is Eliza.
You have the free will to agree or disagree. You have the ability to act freely on the above choice regardless of the consequences. Keep on the Shadowfell PbP Group 1
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials Keep on the Shadowfell PbP Group 2
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IC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2 OOC: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2 Encounter: http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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1 year ago ::
May 20, 2012 - 7:30AM
#1470
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Date Joined:
Mar 13, 2011
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I move into the room postioning myself against the other wall across from Lorenz. I raise my hand and aim a spear of ice at the soldier in front of Gyrdian hitting him. Actions
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Eliza
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