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The Haven Play By Post Games [4e] [IC] Keep on the Shadowfell with Essentials
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Switch to Forum Live View [4e] [IC] Keep on the Shadowfell with Essentials
1 year ago  ::  May 04, 2012 - 1:47PM #1441
thiotes
Date Joined: Apr 10, 2009
Posts: 1,458
With Dredge support Nadarr gets his sword up once again, but he misses the Soldier beside him

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1 year ago  ::  May 04, 2012 - 6:12PM #1442
Astromath
Date Joined: Sep 20, 2007
Posts: 6,201
As Nadarr's sword passes by the soldier, the Dredge's dark energy latches onto the sword and is pulled away from the hobgob taking his life force with it.

The soldier then takes a swing at Nadarr with his flail but failing miserably.

S4 Mechanics Show
Standard:  Flail vs Nadarr:  Attack vs AC, damage: (1d20+7=17, 1d10+4=8)  Miss for no damage
End of Turn:  Save vs Immobilization:  1d20=15


Eliza's turn.

OOC Show
I just realized that I could have made that saving throw as an immedate reaction due to Hobgoblin Resilience, but I forgot.  Oh, well.  It wasn't likely that he'd move anyway.
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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1 year ago  ::  May 05, 2012 - 9:36AM #1443
QDKorin
Date Joined: Mar 13, 2011
Posts: 226
Still in shock over Gyrdian's display of strength against the spider, I cannot compose myself enough to properly target anything. I try to throw a spear of ice at the soldier in front of Nadarr, but miss as it hits the floor beside him.

Actions Show

Standard Action: Elemental Bolt  Cha vs RD S4
5(1d20) +5 = 10

Move Action: Move to H18


Eliza

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1 year ago  ::  May 05, 2012 - 9:58AM #1444
Astromath
Date Joined: Sep 20, 2007
Posts: 6,201
The last hobgoblin grunt tries to barrel past Gyrdian in order to get help.

G1 Mechanics Show
Move & Standard:  double move to Z10 (provokes OA from Gyrdian when moving from O12 to P12)


Gyrdian has an OA vs G1.  Once that is resolved, it will be Gyrdian's turn.
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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1 year ago  ::  May 05, 2012 - 12:35PM #1445
crimson_vampr
Date Joined: Jan 17, 2010
Posts: 3,062
Opportunity Attack Fail Show
Gyrdian looks with satisfaction at the hobgoblin on the floor, and as he turns back towards the one trying to guard the way past, he is surprised to find him charging right past him and he can't get enough momentum for his attack to stop it. He curses at himself for not paying attention, but he hustles after the lone hobgoblin, determined not to let him get away. He stops just short of the pit, calling out You're not fast enough to get away from me! As the hobgoblin glances back over its shoulder, Gyrdian gets the chance he was hoping for. The hobgoblin stops running and turns fully around. Mesmerized by Gyrdian's gaze he walks back over to the well, and falls in, but he's already dead before he hits the bottom. Gyrdian calls back down the hall, These two won't be warning anyone. Hurry and finish off that one so we can be about our business.
mechanics Show
Move: U11
Standard: Dark Beckoning Chr+2 vs WD 12(1d20) +6 +2 = 20

Gyrdian
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1 year ago  ::  May 05, 2012 - 4:23PM #1446
Astromath
Date Joined: Sep 20, 2007
Posts: 6,201
Lorenz, can you dispatch this last hobgob?

I'm not bothering updating the encounter thread at this point.
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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1 year ago  ::  May 05, 2012 - 5:58PM #1447
Brys
Date Joined: Jan 10, 2008
Posts: 4,521
Lorenz takes careful aim and fires one last shot at the remaining hobgoblin.  He closed his eyes as the bolt sped away, unwilling to watch the demise of another intelligent creature.  Sure, they were trying to kill them and had unleashed a monstrous spider (he had no regrets about killing the spider), but taking the life of another intelligent creature weighed on his soul.  As he hears the hobgoblin sigh out its last breath and collapse to the floor, the young elf puts his back to the wall to keep from collapsing himself.

Mechanics Show

Standard: Disruptive Shot: 23 vs AC; 9 damage and dazed if hit; 4 damage and slow if missed (so it shouldn't matter if it was hit or missed)

11(1d20) +12 = 23; 3(1d10) +6 = 9

Move: Shift to I,18


Combat Statblock Show

Defenses  AC 18; Fort 13, Ref 17, Will 15
HP: 32+5/35
Healing Surges Remaining 7/7 (8)
Init +10 (begins battle in the Aspect of the Pouncing Lynx)
Speed: 7
Status:
Active Stance: Aspect of the Dancing Serpent Show

Minor Action  Personal, Stance
Effect: You assume the Aspect of the Dancing Serpent stance.  Until the  stance ends, you gain the following benefits:
- You can take a free action at the end of each of your turns to shift 1 square.
- When you make a basic attack against an enemy that has none of its allies adjacent to it, you gain a +1 power bonus to the attack roll and damage roll.

Action Points: 0.5/1.5 [ ]
Ammo Left: 97 bolts
Other combat related info:
Crossbox Hunter: If a crossbow you wield has the load minor property, you can reload it as a free action.
Crossbow Expertise Feat: You ignore partial cover and superior cover with weapon attacks you make with your crossbow

Melee Basic Attack Show
Standard Action  Melee weapon (Longsword)
Target: One creature
Attack:  +5 vs AC
Hit: 1d8

Ranged Basic Attack Show

Standard Action  Ranged weapon (Superior crossbow; 20/40)
Target: One creature
Attack: +12 vs AC
Hit: 1d10+6

Aimed Shot Show

Standard Action  Personal
Effect: You make a ranged basic attack with a weapon, ignoring the penalty to attack rolls imposed by partial cover and partial concealment.  In addition, the penalty to attack rolls imposed by superior cover and total concealment is no worse than -2 for this attack.

Clever Shot Show

Standard Action  Personal
Effect: You make a ranged basic attack with a weapon.  If the attack hits, the target is also subject to one of the following effects of your choice:
- You slide the target up to 2 squares.
- The target falls prone.
- The target is slowed (save ends).

Rapid Shots Show

Standard Action Personal
Effect: You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack's range.  You take a -2 penalty to the attack rolls.

Aspect of the Pouncing Lynx Show

Minor Action  Personal, Stance
Effect: You assume the Aspect of the Pouncing Lynx stance.  Until the stance ends, you gain the following benefits:
- +4 power bonus to initiative checks
- During your first turn in an encounter, you gain a +2 power bonus to attack rolls.
- You gain a +2 power bonus to all defenses against opportunity attacks that you provoke by moving.

Aspect of the Dancing Serpent Show

Minor Action  Personal, Stance
Effect: You assume the Aspect of the Dancing Serpent stance.  Until the  stance ends, you gain the following benefits:
- You can take a free action at the end of each of your turns to shift 1 square.
- When you make a basic attack against an enemy that has none of its allies adjacent to it, you gain a +1 power bonus to the attack roll and damage roll.

[ ]Elven Accuracy Show

Free Action  Personal
Trigger:  You make an attack roll and dislike the result.
Effect:  Reroll the attack roll.  Use the second roll, even if it's lower.

[X][X]Disruptive Shot Show

Standard Action  Range Weapon
Target: One Creature
Attack: +12 vs AC
Hit: 1d10+6 damage and you choose for the target to be either dazed or immobilized (save ends either).
Miss: Half damage and the target is slowed until the end of your next turn.

[ ]Stalker's Mist Show

Minor Action Area Burst 1 within 10 squares
Effect: The burst creates a zone that lasts until the end of the encounter.  Squares in the zone are heavily obscured to your enemy.
  Move Action: You move the zone up to 5 squares.
  Heavily Obscurred square: Grants partial concealment from enemies in adjacent squares.  Grants total concealment from enemies in non-adjacent squares.

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1 year ago  ::  May 05, 2012 - 7:53PM #1448
Astromath
Date Joined: Sep 20, 2007
Posts: 6,201
Encounter over.

XP:  193 each
Treasure:
10 gp
27 sp

Time for a short rest.

You have two ways to go at this point.  The corridor to the east where the grunt was heading or the corridor to the south in the 2nd well room.
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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1 year ago  ::  May 07, 2012 - 4:34PM #1449
Astromath
Date Joined: Sep 20, 2007
Posts: 6,201
OOC Show
Um.  Knock, knock.  Hello.  Anybody out there?  (Except Crimson.)  Need input before I set up the next encounter.  It's been 2 days since anybody posted last (except Crimson in the OOC thread).

I need to know if you spent any healing surges, etc.
You have the free will to agree or disagree.
You have the ability to act freely on the above choice regardless of the consequences.
Keep on the Shadowfell PbP Group 1 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483461/4e_IC_Keep_on_the_Shadowfell_with_Essentials
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483501/4e_OOC_Keep_on_the_Shadowfell_with_Essentials
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

Keep on the Shadowfell PbP Group 2 Show
IC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947981/4e_IC_Keep_on_the_Shadowfell_with_Essentials_Group_2
OOC:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27947997/4e_OOC_Keep_on_the_Shadowfell_with_Essentials_Group_2
Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27948001/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials_Group_2
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1 year ago  ::  May 07, 2012 - 9:45PM #1450
Orbin
Date Joined: Feb 9, 2007
Posts: 3,266
"Well, if the goblin was headed that way there is likely more of them there.  That might be where we need to go, so I say we head down the corridor to the east."  He then moves over to the hallway and awaits
the others.

OOC-healing Show
I have one healing word left to give someone an additional 1d6 hp.


Mechanics Show
Spend 1 surge during the short rest to get to full hp.

Regain encounter powers 


Combat Stat Block Show
AC: 19 Fort: 16 Reflex: 14 Will: 15
HP: 40/40
Bloodied Value: 20
Healing Surges Used: 1/11
Surge Value: 10
Initiative Modifier: +3
Status:
Other Relevant Information:
* 5 Resist Necrotic
* when at 0hp can choose to remain concious and take 1 standard action until I make my first death saving throw.
Action Points Used: 0/1

[] Second Wind
[] Shadow Step
[] Channel Divinity (Smite Undead / Stay the Hand)
[] Inevitable Doom
[][] Healing Word
[] Dark Reaping
[] Eye of the Vulture
[] Death Surge
[] Smiting Symbol
[] Lesser Aspect of Wrath
[] Bless
[] Dwarven Armour
[] Symbol of Battle
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