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Locked: [D&D 4e: Dark Sun] Freedom [OOC]
2 years ago  ::  Mar 17, 2011 - 5:41PM #31
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861
@Klockwork, You must be wielding 2 melee weapons as a prerequisite for whirling frenzy, so you will have to change your post, on the plus side I will let you reroll whatever you want to do Smile
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2 years ago  ::  Mar 17, 2011 - 5:43PM #32
AlexandrTheGreat
Date Joined: Jan 6, 2005
Posts: 1,642
Doesn'y unarmed count as a melee weapon?
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2 years ago  ::  Mar 17, 2011 - 6:55PM #33
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861
I checked and I guess you are right... +0 proficiency and 1d4 damage... +1 fixed enhancement bonus still applies
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2 years ago  ::  Mar 17, 2011 - 8:09PM #34
MightyManrock
Date Joined: Aug 17, 2010
Posts: 827
Zaffa would have used Battle Resilience the first time she was hit, which would mean she would have taken no damage from the first hit and 1 from the second.
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2 years ago  ::  Mar 17, 2011 - 8:13PM #35
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861
that's right... gawd I hate out of turn powers Frown
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2 years ago  ::  Mar 17, 2011 - 8:36PM #36
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861
@ Vsteel: check out the map (and slightly older zoomed out ones)... there are piles of rock, south of you ... dot dot dot ... (I will let you do 1d3 damage if thrown)... no proficiency bonus, but you can use Dex instead of Str...
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2 years ago  ::  Mar 19, 2011 - 6:09AM #37
Scyner
Date Joined: Jul 18, 2009
Posts: 2,861
By the way, why does Zaffa get and extra 1d6 with the crit with Greatclub? I can't see where that is coming from.
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2 years ago  ::  Mar 19, 2011 - 6:22AM #38
MightyManrock
Date Joined: Aug 17, 2010
Posts: 827
This is the note below the Fixed Enhancement Bonuses chart on pg. 209 of the Dark Sun Campaign Setting:

"When you score a critical hit, you deal 1d6 extra damage per point of fixed enhancement bonus to the attack roll."
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2 years ago  ::  Mar 19, 2011 - 7:24AM #39
AlexandrTheGreat
Date Joined: Jan 6, 2005
Posts: 1,642
Do crit's not grant max damage in Dark Sun?
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[PROMO] The Siege of Balginor: Raz Putin, Town-Aligned > Lynched Day 3 ~ Town Win!
[INT+] MtG Custom Mafia Series Innistrad: Reaper from the Abyss, Town-Aligned > Survived! ~ Town Win!
[Player's Choice] Mythos: Richard Upton Pickman, Vanilla/Ghoul, Town Aligned > Vig'd Night 4 ~ Town Loss!
[BEGINNER] Revolutionary War Mafia: Vanilla, Town-Aligned > Killed Night 3 ~ Town Loss!

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2 years ago  ::  Mar 19, 2011 - 8:20AM #40
MightyManrock
Date Joined: Aug 17, 2010
Posts: 827
They do. The extra 1d6 damage per point of enhancement bonus is something that magic items have; the fixed enhancement bonuses include that feature in addition to the attack bonus itself. Like the inherent enhancement bonus itself, it doesn't stack with whatever rare magic weapons Dark Sun characters might come across.

EDIT: Oh, I see now. Yeah, the Elf Peddler in J18 that Zaffa critted should have taken max damage on 2d4+5 as well as the 1d6 (which just happened to roll max) for 19 damage total -- HP down to 15/34.
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