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2 years ago ::
Mar 06, 2011 - 8:39AM
#1
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Date Joined:
Jul 18, 2009
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This is the Out Of Character thread for the Freedom adventure in the Dark Sun Campaign Setting Leader: Ekspery [PaulO.]: Male Half-Elven Bard, Veilled Alliance Theme Defender: Zaffa [MightyManrock]: Female Mul Battlemind, Gladiator Theme Controller: ?? Saranikta [Pashalik_Mons]: Female Human Wizard, Templar ThemeController: Tak-Tha [Vsteel]: Thri-Kreen Hunter, Wasteland Nomad Theme Striker: Mika [AlexandrTheGreat]: Female Human Assassin, Dune Trader Theme Striker: Iandak [Klockwork]: Male Half-Giant, Barbarian, Primal Guardian Theme
Link to Freedom In-Character Thread
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2 years ago ::
Mar 06, 2011 - 5:06PM
#2
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Date Joined:
Jul 18, 2009
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Vsteel, I rolled initiative and clearly you can act first, so you can start your turn, no need to wait for Zaffa:
Here are some stats: Bodyguards: HP: 47 AC: 19 ... Fort/Ref/Will: 17/15/14 Verassi: HP: 36 AC: 16 ... Fort/Ref/Will: 13/16/17
All squares with something in them are difficult terrain. wagons require Acrobatics DC15 to climb on, or you end your move there, they are difficult terrain as well.
PS: yeah I am a little panicked with 3 fights at once!!!
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2 years ago ::
Mar 06, 2011 - 8:13PM
#3
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Date Joined:
Aug 17, 2010
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Ouch. Just saw the stats for the bodyguard. Yeah, Vicious Cobra Strike missed everything. I'll edit that now.
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2 years ago ::
Mar 08, 2011 - 8:15PM
#4
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Date Joined:
Jul 18, 2009
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@Vsteel: Do range area attacks take -2 vs prone? I was thinking only regular range attacks do (because you have to aim at a smaller target) but areas should affect prone and non prone alike no?
Edit: I will have a busy end-of week with wife birthday + stuff at work, so I may slow the posting and have more during the weekend. I need to type up the next part too.
Edit 2: I also re-read readied actions, and it looks like I should have move Mika to immediately before the triggering event, i.e. just before Enforcer 2. Does that mean that I now have to act for Torban and all 4 other enforcers before giving initiative back to Mika? If that is the case I will have to amend the post.
Edit 3: for all the folks dying: no need to roll for death saves, you are just completely knocked out, but not dying (last blow was non lethal damage).
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2 years ago ::
Mar 08, 2011 - 9:00PM
#5
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Date Joined:
Aug 17, 2010
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I think area attacks don't take the penalty, but I could be mistaken. Also, Then another one takes a few steps back and invokes Kalak's name to make a cage of pure energy appear. An innocent bystander is instantaneously killed, while Zaffa is immobilized, pure force squeezing air out of her lungs.
You meant Mika here, right?
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2 years ago ::
Mar 08, 2011 - 9:42PM
#6
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Date Joined:
Feb 21, 2011
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Edit 3: for all the folks dying: no need to roll for death saves, you are just completely knocked out, but not dying (last blow was non lethal damage).
This is good news. I think I'll be joining those ranks shortly . Assuming I don't somehow cling to life for two more rounds, pissing them off enought to just put me down. Don't see that happening though.
EDIT: lol Nevermind. Guess it's sleepy time for Iandak.
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2 years ago ::
Mar 08, 2011 - 9:43PM
#7
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Burst and Blast don't take a penalty from prone.
A liar will not be believed, even when he speaks the truth.Mafia
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2 years ago ::
Mar 09, 2011 - 8:16AM
#8
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Date Joined:
Jan 11, 2009
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Correct, blasts and bursts don't take a penalty vs Prone. I thought that Eldritch Bolt was a ranged attack. Oh, and Alexndr: Since using a readied action is an immedaite reaction, you can only ever use on readied action per turn, not multiples. Also, readying an action takes a standard action. Compendium Entry, if interested
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When you ready an action, you prepare to react to a creature’s action or an event. Readying an action is a way of saying, “As soon as x happens, I’ll do y.” For instance, you could say, “As soon as the troll walks out from behind the corner, I’ll use my pinning strike and interrupt its movement” or something like, “If the goblin attacks, I’ll react with a crushing blow.”
READY AN ACTION: STANDARD ACTION
Choose Action to Ready: Choose the specific action you are readying (what attack you plan to use, for example) as well as your intended target. You can ready a standard action, a move action, or a minor action. Whichever action you choose, the act of readying it is a standard action.
Choose Trigger: Choose the action that will trigger your readied action. When that action occurs, you can use your readied action. If the trigger doesn’t occur or you choose to ignore it, you can’t use your readied action, and you take your next turn as normal.
Immediate Reaction: A readied action is an immediate reaction. It takes place after your enemy completes the action that triggers it.
Interrupting an Enemy: If you want to use a readied action to attack before an enemy attacks, you should ready your action in response to the enemy’s movement. That way your attack will be triggered by a portion of the enemy’s move, and you will interrupt it and attack first. If you ready an action to be triggered by an enemy attack, your readied action will occur as a reaction to that attack, so you’ll attack after the enemy. Note that an enemy might use a power that lets it move and then attack. If you readied an action to attack in response to that enemy’s movement, your readied action interrupts the movement, and you can attack before the enemy does.
Reset Initiative: After you resolve your readied action, move your place in the initiative order to directly before the creature or the event that triggered your readied action.
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2 years ago ::
Mar 09, 2011 - 8:39AM
#9
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Oh. Well that's annoying. So if you can't use a minor during your turn, it's lost? Hmmm... I'll have to think about that now.
Edit: So, Mika's last two turns would not have worked as anticipated... Mika would already be bound then in that case, thanks to Second Wind. I dunno if Scyner wants to Ret-Con it or something else. I'd be comfortable with her being taken captive without enforcer suspicion.
A liar will not be believed, even when he speaks the truth.Mafia
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[PROMO] The Siege of Balginor: Raz Putin, Town-Aligned > Lynched Day 3 ~ Town Win! [INT+] MtG Custom Mafia Series Innistrad: Reaper from the Abyss, Town-Aligned > Survived! ~ Town Win! [Player's Choice] Mythos: Richard Upton Pickman, Vanilla/Ghoul, Town Aligned > Vig'd Night 4 ~ Town Loss! [BEGINNER] Revolutionary War Mafia: Vanilla, Town-Aligned > Killed Night 3 ~ Town Loss!
[EXPERT] 2011 Invitational - Shattered Galaxy: Assist/BuM
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2 years ago ::
Mar 09, 2011 - 5:53PM
#10
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Date Joined:
Jul 18, 2009
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After re-reading, checking Vsteel's post and doing online research on debates about this many things went wrong: 1- you can only delay one action as a standard action (you delayed two, shame on me for not catching that)... I guess I will correct my post with no shadow form allowed, just the teleport. 2- I should definitely have move you in the initiative order, which means a BUNCH of baddies should have gotten to act prior to your last post (my mistake again for not catching, actually I posted a question in OOC about this so I suspected I was wrong) 3- Your second post is also not possible for several reasons: a) to get up from prone is a move action period (I'm not familiar with the rules enough to allow us to be creative) b) You cannot delay two actions, let alone two back to back moves c) You cannot have a trigger be you OWN saves... ONly way would be for another character to grant you one extra save out of your turn.
@mighty, yes that was an obvious typo thanks for catching I will correct.
@Vsteel, sorry I will check then I thought you meant cage, on the Bolt it should have been -2, but I am pretty sure I took it into account when I rolled in maptool last night it's just me forgetting to type it I will check
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