I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
HP 43/43 Healing Surges 7/7 Surge Value 10 BV 21 Str 19, Con 11, Dex 10, Int 14, Wis 8, Cha 16. AC 20, Fort 19, Reflex 17, Will 18; +1 all defenses against range attacks from more than 5 squares away, (cloak of distortion +1) Speed 6/6 Init +6 (Expert Combat Leader (+3), Gritty Sergeant background(+1), 1/2lvl.) Status: Warlord: Combat Leader and L2 FEAT Expert Combat Leader gives +3 bonus to init for all allies w/in 10sq Commanding Presence: Inspiring Presence, improved by L4 Feat Improved Inspiration When an ally who can see Gem spends AP, that ally gains hp equal to 1/2 Gem's Level (4/2=2) plus her Cha Mod (+3) +2 (feat bonus) =7
Level 5, +1d6 lighting critical damage, off-hand, heavy thrown mba: +9 vs AC, 1d6+5 dmg rba: +9 vs AC, 1d6+5 dmg Power (At-Will * Lightning): Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal. Power (Daily * Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.
Level 4 Neck Slot Item, +1 Fortitude, Reflex Will Properties: You gain a bonus to all defenses against ranged attacks from more than 5 squares away equal to this item's enhancement bonus.
Level 3, +1d8 critical Properties: Deal 1d8 damage on any successful charge. Melee Basic Attack: +10 attack vs AC, 1d8+5 damage Power (Daily): Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus as a bonus to damage rolls until the start of your next turn.
Keywords: weapon Standard Action, Vanguard Longsword +1 +10 vs. AC Target One creature Hit 1d8+5 damage. Special: Vanguard Longsword deals +1d8 damage on any successful charge.
At-Will, Standard Action Direct the Strike (At-Will) Martial, Weapon Range 5 Target: One Ally Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.
At Will, Standard Action Commander's Strike (At-Will) Martial, Weapon An ally of your choice makes a melee basic attack against the target. Hit: Ally's basic attack damage + your Intelligence modifier (+2)
Inevitable Wave (At-Will) Martial, Weapon Use this power as a melee basic attack when you charge. Allies who charge the target before the end of your next turn do your intel modifier extra damage. Vanguard Longsword+1: +10 vs AC, 1d8+5 damage
Keywords: Martial, Encounter, Immediate Interrupt Close Burst 5 Trigger: an ally within 5 squares is hit by an enemy Target Triggering Ally in burst Effect: The target gains a +2 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action.
Keywords: Martial, Encounter, Standard Action Melee weapon, Strength vs AC, Vanguard Longsword +1, +10 vs AC, Target One creature Hit: 2d8+5 damage (vanguard longsword +1) and all my allies gain a +3 bonus to damage rolls against the target UEoMNT.
Keywords: Martial, Encounter, No Action Melee 1, Trigger: You hit an enemy adjacent to you with an attack. Target: The triggering enemyEffect: The target takes extra damage from the triggering attack equal to the ability modifier used in the triggering attack, and you knock the target prone.
Keywords: Healing, Martial, Encounter, Minor Action Close Burst 5 Target One Ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. (+Feat Bonus; improved inspiring word adds Gem's Charisma modifer to this. Currently 3.
Keywords: martial, weapon Daily, Standard Action, Range melee Vanguard Longsword +1 +10 vs. AC Target One creature Hit 3d8+5 damage Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter.Effect Allies within 5 gain temporary hitpoints equal to 5 + my charisma modifier (3) (Totaling to 8 Temp HP).
Keywords: Martial, Healing Daily, Standard Action Close Burst 5 Target Allies in burst Effect: You use your second wind. Allies in the burst gain 10 + your con modifier (0) temporary hit points.
Power (Daily Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.
Power (Daily): Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus (+3) as a bonus to damage rolls until the start of your next turn.
Bast: Surprise round. You get 1 action. What is it? As you move into the village, Gurdain humming his battle chant, you can see more of the villagers. Some are just emerging from their huts, drawn by Gurdain's song. Off to the side, Gem spots a familiar figure crouching in the underbrush.
Red circle is the fire pit. yellow-green is difficult terrain. Lt green on the outer edge is scrub brush that is diffiuclt terrain but provides partial concealment. Brown circles are trees. Gradiant circles are huts. Grey triangles are large rocks.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
Bow down, my subjects, for I am your master! Yesss.....Show
Emitting an ear-piercing howl Bast charges right into the nearest yazyak nearly throwing it off of it feet and his hammer emitting a resounding thunderclap!
charge attack : 1d20+11+1-2= 10; 1d10+5+3(power attack)+2 (power charge)=10 29; 11 + 2(thundering weapon) = 13 damage total and pushed 1 square Free action: Combat Challenge: It is also now marked by Bast
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
Ghant springs forward -shifts to J18- and does a spinning roundhouse kick to try and take out the two yazyak goblins (5 storms) K17 goblin: 14 vs reflex K18 goblin: 21 vs reflex 8 damage
As the cries of alarm and screams of terror errupt from the village, yazyak children and mothers run around wildly. Bursting forth from the huts are much stronger looking Yazyak. From the large, square building comes a yazyak witch doctor. Behind him come two Dragonborn who still bear the scars of an earlier battle. The first out from his tent is the BattleMaster. He moves toward the middle of the village and starts yelling orders in Yazyak. The other Yazyak quickly fall into a more disciplined regimen. One of the bruisers sees that Bast has bloodied his comrade and pushed the Thrower out of the tree. He moves up and Charges Bast. Feeling the threat and impact of Bast's attack, the Flinger retaliates. Another Bruiser circles his tent and charges at Gem. The other two bruisers move forward, gather up the snotlings with them, and charge at Ghant, the the first invader they can see. The Flinger looks at Gurdain and starts chanting in Yazyak. Gurdain is aware that some arcane effect has been placed on him. Then a gout of purple scorching fire arcs over the Yazyak and Ghant, headed right for him. Two of the Yazyak in the trees shift closer to each other and fire at Avidar. The Dragonborn move forward and stop. Throwers:Show
The rock slams into Bast, causing a nasty bruise. It is hard to tell whether Avidar was injured or not: a massive cloud of thick, cloying smoke fills the air within 12 feet of him, making it impossible for anyone not a Yazyak to see. Bruisers:Show
Attacks vs Bast, Gem, and 2 on Ghant. This is going to be fun because of Yazyak Pack attack--they get +1 for every other Yazyak ally adjacent to them. 1d20+7=24, 1d8+2=10, 1d20+6=13, 1d8+2=5 AC 24 vs Bast for 10 (wow, second attack for Max damage) AC 13 vs Gem is going to miss. (would have been 5 damage) 1d20+9=22, 1d8+2=8, 1d20+10=18, 1d8+2=9 vs Ghant: AC 22 for 8 and AC 18 for 9
Yazyak Blaze vs Gurdain 1d20+5=11, 3d10+1=16 11 reflex... I don't know why I bother. That power has hit precisely twice! Ever. with the other party I ran now at lvl 12.
The scorching tongue of fire arcs high over Gurdain's head, missing wildly. SnotlingsShow
Red circle is the fire pit. yellow-green is difficult terrain. Lt green on the outer edge is scrub brush that is diffiuclt terrain but provides partial concealment. Brown circles are trees. Gradiant circles are huts. Grey triangles are large rocks.
Yazyak Thrower: AC 13 Fort 12 Ref 14 Will 12 HP: 24 BL:12 Yazyak Snotlings: AC 14 Fort 11 Ref 12 Will 12 HP: 1 DragonBorn: AC 18 Fort 15 Ref 11 Will 12 HP: ? BL: ? Yazyak BattleMaster: AC 18 Fort 14 Ref 14 Will 13 HP: 38 BL:19 Yazyak Bruiser: AC 15 Fort 11 Ref 14 Will 13 HP: 27 BL:13 Yazyak SpellFlinger: AC 13 Fort 12 Ref 14 Will 16 HP: ?? BL:??
Thrower 1: -13/24, Bloodied, marked by Bast 2: -0 /24, 5 ft up a tree Bruiser 1: -0/27 2: -0/27 3: -0/27 4: -0/27 BattleMaster: -0/38 Flinger: -0/?? Dragonborn 1: -0/?? 2: -0/?? Snotlings: 2 dead, 8 left
Gem: in Yazyak Smoke--anything more than 1 away from you has total concealment Bast: Gurdain: Cursed by the Firey Daughter, in Yazyak Smoke--anything more than 1 away from you has total concealment Avidar: in Yazyak Smoke--anything more than 1 away from you has total concealment Kriv: Ghant: in Yazyak Smoke--anything more than 1 away from you has total concealment Note:I leave keeping track of your damage up to you. There are a lot of variables, and temp HP, and triggered actions, etc. Please put that info in your statblock somewhere in your posts--it will help your leader know when to heal you.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
Bow down, my subjects, for I am your master! Yesss.....Show
Gurdain twiches at the stones being hurled at him, but the smoke is bothering him more than anything. He stumbles out of the smoke and takes a look around. He can only see a couple of targets from his current vantage, but he knows the larger part of them are gathering in the center of the village. Moving around the hut, he skewers the first one he finds and feeling invigorated by the life draining from it, he swiftly steps into the middle of the gathered fighters. His form wavers as if viewed through an intense heat and he grins up at the Battlemaster as he reaches the refrain of his battle hymn. His new blade arcs around and hits the Battlemaster on his shoulderand rakes down the side of the Yazyak, sliding through his armor. The Battlemaster feels the drain on his life as something in his very essence is twisted and the sudden bloodloss leaves him much weaker. Suddenly the heat around Gurdain intensifies and flames burst out all around him, scorching all the Yazyak who can't get out of the way. And Gurdain begins the next verse of his song... mechanicsShow
Move: M17 (around the hut) Shadow Walk into effect (concealment) Standard: Killing Yazyak minion @L17 Cha vs AC (1d20+10=24) Yay! Deadinated Free: Warding Chaos (Add Thunder to my list of resist 5 for one turn, shift 3 squares to L16,K15,J16) AP: Unraveling Strike on Battlemaster Cha vs AC (1d20+10=22) Free: Elemental Legacy (+3 Fire Damage) No Action?: Practised Killer (+1d8 damage) Damage: 2d4+10+3+1d8=21 Bloodied! And Vulnerable 3 to... Fire! until the end of my next turn. Not sliding with my Ki focus yet Minor: Blazing Corona (4 Fire damage to any creature that starts its turn in my Aura 1) That'll be another 7 for the Battlemaster at the start of his turn, leaving him with 10.