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11 months ago  ::  Jul 13, 2012 - 8:41PM #1341
joran1313
Date Joined: Jan 7, 2009
Posts: 1,597
Position Show

I'll take surprise round for a 100 alex! and place me at O-23 please!

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I am Red/Black
I am Red/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.


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11 months ago  ::  Jul 14, 2012 - 12:31AM #1342
Nahab
Date Joined: Dec 13, 2009
Posts: 982


starting in j22...., initiative 15...
ooc other: +3 initiative for all of Gem's allies...


initiative, placement Show


Gem Steeler, initiative, 1d20 +6
Gem Steeler, initiative yazyak camp (1d20+6=15)

COMBAT STAT BLOCK (LEVEL 4) Show

HP 43/43 Healing Surges 7/7 Surge Value 10 BV 21
Str
19, Con 11, Dex 10, Int 14, Wis 8, Cha 16.
AC 20, Fort 19, Reflex 17, Will 18;
+1 all defenses against range attacks from more than
5 squares away, (cloak of distortion +1)
Speed 6/6
Init +6 (Expert Combat Leader (+3), Gritty Sergeant background(+1), 1/2lvl.)
Status: Warlord: Combat Leader and L2 FEAT Expert Combat Leader gives +3 bonus to init for all allies w/in 10sq 
Commanding Presence: Inspiring Presence, improved by L4 Feat Improved Inspiration
When an ally who can see Gem spends AP, that ally gains hp  equal to 1/2 Gem's Level (4/2=2) plus her Cha Mod (+3) +2 (feat bonus) =7

Action Points 1 []
Second Wind []
[]Minor Action
[]Move Action
[]Standard Action
[]Free Action
[]Immediate Action (Interrupt)

POWERS
Mercenary Theme Power: Takedown Strike
Bonus At-Will Power: Inevitable Wave
Warlord at-will 1: Commander's Strike
Warlord at-will 1: Direct the Strike
Warlord Power Inspiring Word [ ] [ ]
Warlord encounter 1: Powerful Warning

Warlord daily 1: Bastion of Defense
Warlord utility 2: Inspiring Fortitude
Warlord Encounter 3: Warlord's Strike
Lightning Throwing Hammer Daily
Vanguard Long Sword Daily

SKILLS Show
TRAINED SKILLS Endurance +7, Intimidate +10, Heal +6, Athletics +14, Diplomacy +10
UNTRAINED SKILLS Acrobatics 2, Arcana +4, Bluff +5, Dungeoneering 1, History +4,
Insight 1, Nature 1, Perception 1, Religion +4, Stealth 2, Streetwise +5, Thievery 2
FEATS Show
Human: Improved Inspiring Word
Level 1: Toughness
Level 2: Expert Combat Leader
Level 3 Bonus: Action Surge
Level 4: Improved Inspiration
Magic Items Show

Lightning Throwing Hammer +1 Show

Level 5, +1d6 lighting critical damage,
off-hand, heavy thrown
mba: +9 vs AC, 1d6+5 dmg
rba: +9 vs AC, 1d6+5 dmg
Power (At-Will * Lightning): Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal. Power (Daily * Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.

Eladrin Chainmail +1 Show

Properties: Add 1 square to the maximum distance of any teleport you make. This armor has no speed or skill check penalties.

Cloak of Distortion +1 Show

Level 4 Neck Slot Item, +1 Fortitude, Reflex Will
Properties: You gain a bonus to all defenses against ranged attacks from more than 5 squares away equal to this item's enhancement bonus.

Vanguard Longsword +1 Show

Level 3, +1d8 critical
Properties: Deal 1d8 damage on any successful charge.
Melee Basic Attack: +10 attack vs AC, 1d8+5 damage
Power (Daily): Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus as a bonus to damage rolls until the start of your next turn.

Reading Spectacles (heroic tier) Show

Level 2 Head Slot Item
Properties: You can read any language while wearing this item.

Viper Belt (heroic tier) Show

Level 4 Waist Slot Item
Property: Resist 5 Poison
Daily: Free Action. +2 to save vs Ongoing Poison damage.
 Voran's Floating Lantern (heroic tier) Show

Level 2 Woundrous Item
Properties: provides illumination, controlled with mental commands, must stay within 10 squares.

 Wound Patchez (none) (heroic tier) Show

Level 2 alchemical item
Properties: + 5 hp with a healing surge, minor action to apply.

POWER DESCRIPTIONS Show

Melee Basic Attack Show
Keywords: weapon
Standard Action, Vanguard Longsword +1 +10 vs. AC
Target One creature  Hit 1d8+5 damage.
Special: Vanguard Longsword deals +1d8 damage on any successful charge.

Ranged Basic Attack Show
Standard Action, Lightning Throwing Hammer, +9 vs. AC Range 5/10 Target One creature Hit 1d6+5 damage

Direct the Strike Show
At-Will, Standard Action Direct the Strike (At-Will) Martial, Weapon Range 5 Target: One Ally Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.

Commander's Strike Show
At Will, Standard Action Commander's Strike (At-Will) Martial, Weapon An ally of your choice makes a melee basic attack against the target. Hit: Ally's basic attack damage + your Intelligence modifier (+2)

Inevitable Wave Show
Inevitable Wave (At-Will) Martial, Weapon Use this power as a melee basic attack when you charge. Allies who charge the target before the end of your next turn do your intel modifier extra damage. Vanguard Longsword+1: +10 vs AC, 1d8+5 damage

Powerful Warning Show
Keywords: Martial, Encounter, Immediate Interrupt Close Burst 5 Trigger: an ally within 5 squares is hit by an enemy Target Triggering Ally in burst Effect: The target gains a +2 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action.

Warlord's Strike Show
Keywords: Martial, Encounter, Standard Action  Melee weapon, Strength vs AC, Vanguard Longsword +1, +10 vs AC, Target One creature Hit: 2d8+5 damage (vanguard longsword +1) and all my allies gain a +3 bonus to damage rolls against the target UEoMNT.

Takedown Strike Show
Keywords: Martial, Encounter, No Action  Melee 1, Trigger: You hit an enemy adjacent to you with an attack. Target: The triggering enemyEffect: The target takes extra damage from the triggering attack equal to the ability modifier used in the triggering attack, and you knock the target prone.

Inspiring Word Show
Keywords: Healing, Martial, Encounter, Minor Action Close Burst 5 Target One Ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. (+Feat Bonus; improved inspiring word adds Gem's Charisma modifer to this. Currently 3.

Bastion of Defense Show
Keywords: martial, weapon Daily, Standard Action, Range melee Vanguard Longsword +1 +10 vs. AC Target One creature Hit 3d8+5 damage Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter.Effect Allies within 5 gain temporary hitpoints equal to 5 + my charisma modifier (3) (Totaling to 8 Temp HP).

Inspiring Fortitude Show
Keywords: Martial, Healing Daily, Standard Action Close Burst 5 Target Allies in burst Effect: You use your second wind. Allies in the burst gain 10 + your con modifier (0) temporary hit points.

Lightning Throwing Hammer Show
Power (Daily Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.

Vanguard Long Sword +1 Show
Power (Daily): Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus (+3) as a bonus to damage rolls until the start of your next turn.


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11 months ago  ::  Jul 14, 2012 - 8:45AM #1343
crimson_vampr
Date Joined: Jan 17, 2010
Posts: 3,062
Gurdain will start at K20 on initiative 20.
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11 months ago  ::  Jul 15, 2012 - 8:44AM #1344
ThunderDrum
Date Joined: Jun 27, 2011
Posts: 23
Ghant will stand by his old buddy Gurdain at init 28 
L20 
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11 months ago  ::  Jul 15, 2012 - 7:03PM #1345
DLIMedia
Date Joined: Jul 16, 2010
Posts: 1,754
Initiative and position Show
Avidar will start front and center, on the road as far up as possible. He doesn't "do" Stealth...

Initiative: 2(1d20) +2 = 4 +3 (Gem) = 7 ... Woo!
Darklight Interactive - "Omne ignotum pro magnifico"

"When Alexander saw the breadth of his domain he wept for there were no more worlds to conquer..."

A Walk In the Dark blog

Current PCs Show
Expedition to Castle Greyhawk (DnD 4e) - Jaana, 12th level Human Rogue
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11 months ago  ::  Jul 15, 2012 - 7:39PM #1346
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,691
Bast: Surprise round. You get 1 action. What is it?
As you move into the village, Gurdain humming his battle chant, you can see more of the villagers. Some are just emerging from their huts, drawn by Gurdain's song.
Off to the side, Gem spots a familiar figure crouching in the underbrush.

The Map: Show








terrain Show
Red circle is the fire pit. yellow-green is difficult terrain. Lt green on the outer edge is scrub brush that is diffiuclt terrain but provides partial concealment. Brown circles are trees. Gradiant circles are huts. Grey triangles are large rocks.


monster stats Show



Yazyak Thrower:   AC 13  Fort 12  Ref 14  Will 12  HP: 24  BL:12
 
Yazyak Snotlings:   AC 14  Fort 11  Ref 12  Will 12  HP: 1



Status: Show

Thrower 1

Gem:
Bast: 
Gurdain:
Avidar:
Kriv:
Ghant:


Initiative: Show


Ghant:                28
Yazyak:   24. 23, 22
Alek:                   21
Gurdain:            
20
Gem:                  15
Avidar:               
7
Bast:                   4
Kriv:                   ??



TAG: Bast, Ghant

I'd like to start moving the game a little faster if possible. I know people are busy, but please check in at least twice per week.
Colors Show
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Bow down, my subjects, for I am your master! Yesss..... Show


For some reason, none of my friends were surprised by this...
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11 months ago  ::  Jul 15, 2012 - 8:52PM #1347
joran1313
Date Joined: Jan 7, 2009
Posts: 1,597
Emitting an ear-piercing howl Bast charges right into the nearest yazyak nearly throwing it off of it feet and his hammer emitting a resounding thunderclap!

surprise round Show


Charge attack vs AC vs. yazyak @ P- 25 Charge attack (1d20+10=29, 1d10+10=11) plus free action: thundering weapon : Thundering Weapon (1d8=2) and it gets pushed to R-21

charge attack : 1d20+11+1-2= 10; 1d10+5+3(power attack)+2 (power charge)=10
                            29;                            11 + 2(thundering weapon) = 13 damage total and pushed 1 square
Free action: Combat Challenge: It is also now marked by Bast


stat block Show


AC:21
Fort:20 ; Ref:15 ; Will:15
HP:48
Surges:11
Value:12
Condition:
AP:1

Passive: Perc: 13/ Insight: 13
Basic Melee: +10 2d6+5 (Maul +1); +11 1d10+5 (G.sword +1); +10 1d6+5 (Javelin +1)
Basic Ranged: +10 1d6+5
Sure Strike
Cleave
Weapon Master's Strike
[]Steel Serpent Strike
[]Crushing Blow
[]Brute Strike
[]Boundless Endurance
[x]Thundering Weapon
Feats:
Heavy Armor Agility
Armor Prof.: Plate
Versatile Talent
Power Attack
Powerful Charge

items Show


Black Iron Plate +1
Magic Greatsword +1
Thundering Maul +1
Magic Javelin +1
Amulet of Protection +1
Hunter's Flint
Dagger
Flail
Maul
Adventurer's Kit


show Show







I am Red/Black
I am Red/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.


Quick Reply
Cancel
11 months ago  ::  Jul 16, 2012 - 7:46PM #1348
ThunderDrum
Date Joined: Jun 27, 2011
Posts: 23
Ghant springs forward -shifts to J18- and does a spinning roundhouse kick to try and take out the two yazyak goblins (5 storms)  
K17 goblin: 14 vs reflex
K18 goblin: 21 vs reflex
8 damage
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11 months ago  ::  Jul 16, 2012 - 10:17PM #1349
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,691
As the cries of alarm and screams of terror errupt from the village, yazyak children and mothers run around wildly. Bursting forth from the huts are much stronger looking Yazyak. From the large, square building comes a yazyak witch doctor. Behind him come two Dragonborn who still bear the scars of an earlier battle.
The first out from his tent is the BattleMaster. He moves toward the middle of the village and starts yelling orders in Yazyak. The other Yazyak quickly fall into a more disciplined regimen. One of the bruisers sees that Bast has bloodied his comrade and pushed the Thrower out of the tree. He moves up and Charges Bast. Feeling the threat and impact of Bast's attack, the Flinger retaliates. Another Bruiser circles his tent and charges at Gem. The other two bruisers move forward, gather up the snotlings with them, and charge at Ghant, the the first invader they can see.
The Flinger looks at Gurdain and starts chanting in Yazyak. Gurdain is aware that some arcane effect has been placed on him. Then a gout of purple scorching fire arcs over the Yazyak and Ghant, headed right for him. Two of the Yazyak in the trees shift closer to each other and fire at Avidar.
The Dragonborn move forward and stop.
Throwers: Show
1 vs Bast, 1 vs Avidar:
1d20+6=22, 1d4=1, 1d6+3=9, 1d20+7=17, 1d4=2, 1d6+3=6
AC 22 vs Bast, Damage, 9HP.
AC 17 vs Avidar, Smoke, 6HP.

The rock slams into Bast, causing a nasty bruise.
It is hard to tell whether Avidar was injured or not: a massive cloud of thick, cloying smoke fills the air within 12 feet of him, making it impossible for anyone not a Yazyak to see.
Bruisers: Show

Attacks vs Bast, Gem, and 2 on Ghant. This is going to be fun because of Yazyak Pack attack--they get +1 for every other Yazyak ally adjacent to them.
1d20+7=24, 1d8+2=10, 1d20+6=13, 1d8+2=5
AC 24 vs Bast for 10 (wow, second attack for Max damage)
AC 13 vs Gem is going to miss. (would have been 5 damage)
1d20+9=22, 1d8+2=8, 1d20+10=18, 1d8+2=9
vs Ghant: AC 22 for 8 and AC 18 for 9

Flinger Show
Yazyak Blaze vs Gurdain
1d20+5=11, 3d10+1=16 11 reflex... I don't know why I bother. That power has hit precisely twice! Ever. with the other party I ran now at lvl 12.

The scorching tongue of fire arcs high over Gurdain's head, missing wildly.
Snotlings Show

Attacks vs Avidar, Gem, and 2 vs Gurdain
1d20+5=15, 1d20+5=11, 1d20+7=27, 1d20+7=18
AC 15 vs Avidar.
AC 11 vs Gem
AC 27 and 18 vs Gurdain.
4 damage per hit
Attacks vs Ghant, Gurdain, Ghant (again) and Avidar)
1d20+7=9, 1d20+7=8, 1d20+8=25, 1d20+9=28
AC 9 and 25 vs Ghant.
AC 8 vs Gurdain.
AC 28 vs Avidar
4 damage per hit.

Armed with rocks and spears, the Yazyak Snotlings are still not to be underestimated. Several of their blows strike painfully.

The Map: Show








terrain Show
Red circle is the fire pit. yellow-green is difficult terrain. Lt green on the outer edge is scrub brush that is diffiuclt terrain but provides partial concealment. Brown circles are trees. Gradiant circles are huts. Grey triangles are large rocks.


monster stats Show



Yazyak Thrower:   AC 13  Fort 12  Ref 14  Will 12  HP: 24  BL:12
 
Yazyak Snotlings:   AC 14  Fort 11  Ref 12  Will 12  HP: 1

DragonBorn:   AC 18  Fort 15  Ref 11  Will 12  HP: ?  BL: ?

Yazyak BattleMaster:   AC 18  Fort 14  Ref 14  Will 13  HP: 38  BL:19

Yazyak Bruiser:   AC 15  Fort 11  Ref 14  Will 13  HP: 27  BL:13

Yazyak SpellFlinger:   AC 13  Fort 12  Ref 14  Will 16  HP: ??  BL:??


Status: Show

Thrower 1: -13/24, Bloodied, marked by Bast
             2: -0 /24, 5 ft up a tree
Bruiser 1: -0/27
           2: -0/27
           3: -0/27
           4: -0/27
BattleMaster: -0/38
Flinger: -0/??
Dragonborn 1: -0/??
                  2: -0/??
Snotlings: 2 dead, 8 left

Gem:       in Yazyak Smoke--anything more than 1 away from you has total concealment
Bast: 
Gurdain:       Cursed by the Firey Daughter, in Yazyak Smoke--anything more than 1 away from you has total concealment
Avidar:        in Yazyak Smoke--anything more than 1 away from you has total concealment
Kriv:
Ghant:        in Yazyak Smoke--anything more than 1 away from you has total concealment
Note: I leave keeping track of your damage up to you. There are a lot of variables, and temp HP, and triggered actions, etc. Please put that info in your statblock somewhere in your posts--it will help your leader know when to heal you.


Initiative: Show


Ghant:                28
Yazyak:   24. 23, 22
Dragonborn:       23
Alek:                   21
Gurdain:            
20
Gem:                  15
Avidar:               
7
Bast:                   4
Kriv:                   ??



TAG: ALEK, Gurdain, Gem, Avidar, Bast, Kriv
Perception rolls as well please
Colors Show
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Bow down, my subjects, for I am your master! Yesss..... Show


For some reason, none of my friends were surprised by this...
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11 months ago  ::  Jul 17, 2012 - 1:29PM #1350
crimson_vampr
Date Joined: Jan 17, 2010
Posts: 3,062
Gurdain twiches at the stones being hurled at him, but the smoke is bothering him more than anything. He stumbles out of the smoke and takes a look around. He can only see a couple of targets from his current vantage, but he knows the larger part of them are gathering in the center of the village. Moving around the hut, he skewers the first one he finds and feeling invigorated by the life draining from it, he swiftly steps into the middle of the gathered fighters. His form wavers as if viewed through an intense heat and he grins up at the Battlemaster as he reaches the refrain of his battle hymn. His new blade arcs around and hits the Battlemaster on his shoulderand rakes down the side of the Yazyak, sliding through his armor. The Battlemaster feels the drain on his life as something in his very essence is twisted and the sudden bloodloss leaves him much weaker. Suddenly the heat around Gurdain intensifies and flames burst out all around him, scorching all the Yazyak who can't get out of the way. And Gurdain begins the next verse of his song...
mechanics Show
Move: M17 (around the hut) Shadow Walk into effect (concealment)
Standard: Killing Yazyak minion @L17 Cha vs AC (1d20+10=24) Yay! Deadinated
Free: Warding Chaos (Add Thunder to my list of resist 5 for one turn, shift 3 squares to L16,K15,J16)
AP: Unraveling Strike on Battlemaster Cha vs AC (1d20+10=22)
Free: Elemental Legacy (+3 Fire Damage)
No Action?: Practised Killer (+1d8 damage)
Damage: 2d4+10+3+1d8=21 Bloodied! And Vulnerable 3 to... Fire! until the end of my next turn. Not sliding with my Ki focus yet
Minor: Blazing Corona (4 Fire damage to any creature that starts its turn in my Aura 1) That'll be another 7 for the Battlemaster at the start of his turn, leaving him with 10.


Gurdain
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