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2 years ago  ::  Feb 26, 2011 - 11:02AM #1
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,692
The Spring Rains are dying down, and tomorrow is Market day in Closroaldo. Already some pushcarts are out--many are little more than posters on wheels with information on the location and wares of the main shop in another district, while others sell the goods of craftsfolk trying to eek out a living selling small items made in their spare time. There is even a pushcart of a local carpenter who manufactures pushcarts (and barrels, crates, wagons, cabinettes...). The market district is paved with cobblestones and sloped to facilitate run-off from rain (and other things) to be washed into stormsewers. (unlike the shadow district, which is mostly mud with crude wooden buildings clapped together.) The buildings are well crafted with stone foundations and Mud&dabble walls held up by stout wooden beams. The Dwarven district has their famed stonework, and the Eladrin district (what is visible above the wall) shows the characteristic crystaline/ceramic towers.

Most of the activity surrounds the statue at the main intersection of the Market District. A tall male in armor stands with one knee forward and chest thrust out, his head slightly turned to the sky, and locks of hair flowing in the breeze. The statue's shield is held at rest, and sword high.
Children are held in hand by a parent, or running free in small groups (swarms?). The weather is nice, and tomorrow promisses to be a pleasant MarketDay, with an even better PrayerDay to follow. Each of you are persuing your own errands (replacement rope, new boots, tasty snack, whatever) when

CRACK!


There is a loud noise and dust choaks the air. The soft breeze quickly clears most of the air to show that the side of the Statue's base has broken, and a horde of skelletons emerge. They show signs of foul necromancy as phantom sinue an tendon pull the bones in a sickening parody of walking. Townsfolk scream as one of the skelletons tears out a child's throat with a slash of its clawed hands.

Welcome to Initiative. Roll 'em and we'll start things off. None of you know each other from what I read in backgrounds, so you get to learn what you are capable of and what your characters are like. Invisible castle for die rolls please. I will not audit or micromanage every roll, but spot-check from time to time.
If there's a push/pull/mark/immobilize with your attack, be sure to put that in the details text, or chances are it will be lost with everything else I have to take care of. Oh, and pick a color (one that can be read easily--not yellow!) for your IC comments.

Flavor text, sblock actions, sub sblock mechanics (die rolls, effects). Direct quotes of the whole power are optional. If I've missed or forgotten something, I'll add notes later. Let's get to the killing. Map below (hopefully...) Your characters occupy the square that their icons are in the center of (even if there is overlap because I didn't want your icons to be too small to easily identify).

map
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You are Red/Blue!
You are Red/Blue!
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Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

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For some reason, none of my friends were surprised by this...
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2 years ago  ::  Feb 26, 2011 - 12:22PM #2
DLIMedia
Date Joined: Jul 16, 2010
Posts: 1,756
Avidar feels moderately uncomfortable walking through the square. Every now and then he got the attention of someone who would stare blankly at him, wondering what he was. It seems like most people haven't seen his kind around these parts.

As he walks suddenly something feels... wrong. He looks up to see the base of the statue blast apart and hordes of skeletons pour out. He didn't know why or how they came to be, but instincts took over. He pulls his weapon and begins to move in their direction, hoping to protect the civilians that now have something else to fear besides him.

Mechanics Show
Initiative: 20(1d20) = 20, Booyah!

Character Sheet Show
Avatar:


Character sheet: PDF from Online CB (I'll generate an inline sheet soon)

I will choose THIS color for talkin'.

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2 years ago  ::  Feb 26, 2011 - 12:26PM #3
tiornys
Date Joined: Feb 8, 2002
Posts: 3,263
By the grace of Corellon...  Spinning from his idle contemplation of the treats being sold by a nearby food vendor, Vi'kendrix rips the sheath from his Greatspear as he dashes across the square, dodging around the stunned bystanders.  As he lashes out at the nearest skeleton with the tip of his greatspear, he says Stay back! to the child behind him.

Actions Show
Minor: "draw" weapon (I assume Vi'kendrix always has his spear in hand, generally using it as a walking stick, unless it is highly impractical to do so.  In town, the tip would be covered by a sheath.)
Move: 6 squares to g13, does not go through any bystander's square, but does provoke from those at b9, c8, and c11 if any of them happen to be enemies.
Standard: attack with Overwhelming Strike on the Skeleton at i14.  If I hit, I shift a square to h13 but cannot slide the Skeleton.
Mechanics Show
Initiative: 21 this was high enough that I decided to run my first turn
Attack with Overwhelming Strike: 16
Damage on a hit: 18, includes 1d6 (rolled 5) from property of Challenge-Seeking weapon, as I'm assuming the Skeleton is at full HP.

I don't have a lot of experience with PbP combat, so if I've done something I shouldn't have, failed to do something I should have, or you would like something done differently, let me know!

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2 years ago  ::  Feb 26, 2011 - 1:02PM #4
crimson_vampr
Date Joined: Jan 17, 2010
Posts: 3,062
What?!? That was perfectly good stonework! Gurdain draws his rod and summons his sword in a burst of flame as he prepares to blast the undead things into ash.

Init Show
1d20=8 I can't wait to start getting that warlord bonus.

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2 years ago  ::  Feb 26, 2011 - 1:06PM #5
Klockwork
Date Joined: Feb 21, 2011
Posts: 612
Jillian Spins at the crack, and seeing the skeletons pouring from the statue,
"Bloody Hells!  Get back, you fools, get the guards (to nearby civilians)!  Outa my way!"
Without hesitation, she whips out her axe and charges into the fray yelling incoherently.

Initiative Show

Jillian's Combat Statblock Show

AC: 19 Fort: 15 Ref: 13 Will: 13 Speed: 5
HP: 29/29
Healing Surges: 12/12
Initiative: +2
Status Effects:
Action Points: 1 [ ]
Failed Death Saving Throws  [ ] [ ] [ ]

Standard Action [ ]
Minor Action [ ]
Move Action [ ]
Immediate Action [ ]

Melee Basic Attack Show

Standard Action, Greataxe
Target: One Creature
Attack: +6 vs. AC (+4 Strength, +2 Proficiency)
Hit:  1d12 + 4 (+4 Strength)


Ranged Basic Attack Show

Standard Action, Javelin
Ranged: 10/20
Target: One Creature
Attack: +6 vs. AC (+4 Strength, +2 Proficiency)
Hit: 1d6 + 4 (+4 Strength)


Ardent Strike Show

Standard Action, Greataxe
Target: One Creature
Attack: +6 vs. AC
Hit: 1d12 + 4, and the target is subject to Jillian's Divine Sanction until the end of her next turn.
Special: When charging Jillian can use this power in place of a MBA.


Valiant Strike Show

Standard Action, Greataxe
Target: One Creature
Attack: +6 (+1 for each enemy adjacent to Jillian) vs. AC
Hit: 1d12 + 4


Divine Saction Show


Some  paladin powers and some feats subject a  target to Jillian's  divine  sanction. Being subject to it means the target is  marked by  Jillian  for a duration specified in the description of the power  or  feat.  Unless otherwise noted, the mark ends before the specified   duration if  someone else marks the target.
Until  the mark ends, the  target  takes radiant damage equal to 3 + Jillian's  Strength (Blessed Strength)  modifier the  first time each round it  makes an attack that doesn’t  include her as a  target (7 Radiant  Damage).


[ ]Divine Challenge Show

Minor Action
Close Burst 5
Target: One Creature in the Burst
Effect:  Jillian marks the target. The mark lasts until Jillian uses this power  again. The  mark also ends at the end of Jillian's turn if she didn’t  engage the target,  meaning she neither attacked it during her turn nor  are adjacent to it  at the end of her turn.

    Until  the mark ends, the target takes  radiant damage the first time each  round when it targets any of Jillian's  allies with an attack power that  doesn’t include her as a target. The  damage equals 3 + her Strength  (Blessed Strength) modifier (7 Radiant Damage).
Special: Jillian can only use this power once per turn.


[ ]Divine Pursuit Show

Standard Action, Greataxe
Target: One Creature
Attack: +6 vs. Fortitude
Hit:  2d12 + 4, and Jillian pushes the Target a number of squares equal to  her Wisdom modifier (2).  Jillian can then shift to the nearest square  adjacent to the target.


[ ]Furious Assault Show

Free Action
Trigger: Jillian hits an enemy
Effect:  The attack deals 1[W] extra damage if its a weapon attack or 1d8 extra damage if it isn't.


[ ]Divine Strength Show

Minor Action
Channel Divinity: You can use only one Channel Divinity power per encounter.
Effect: Apply your Strength modifier (+4) as extra damage to your next attack this turn.


[ ]Divine Mettle Show

Minor Action
Close Burst 10
Target: One Creature in Burst
Channel Divinity: You can use only one Channel Divinity Power per encounter.
Effect: The Target makes a saving throw with a bonus equal to your Charisma modifier (+0)


[ ] [ ]Lay On Hands Show

Minor Action, Melee Touch
Healing
Target: One Creature
Special: You can use this power a number of times per day equal to your Wisdom modifier (2), but only once per round.
Effect:  Jillian spends a healing surge but regain no hit points.  Instead, the  target regains hit points as if it had spent a healing surge.  Jillian  must have at least one healing surge remaining to use this power.


[ ]Blood of the Mighty Show

Standard Action, Greataxe
Reliable
Target: One creature
Attack: +6 vs. AC
Hit: 4d12 + 4
Effect: Jillian takes 5 damage, which can't be reduced in any way.

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2 years ago  ::  Feb 26, 2011 - 2:58PM #6
AlexandrTheGreat
Date Joined: Jan 6, 2005
Posts: 1,642
Steve Rogers was calmly wandering around the Bazaar, looking to see if he could buy some shield polish, or better yet, hair wax. He tried to coax a local vendor into selling him bees wax in place of the actual products he wanted by flexing his muscles, but the vendor merely eyed him like so many others. Strange. Leaving behind the vendor after rejection, Steve decides to stand in the middle of the market, likely blocking traffic as usual.

When the statue exploded, he deftly unslung his shield and readied it for combat. With the dust settling, Steve spies the crumpled form of a child and yells, "Nooooooo!! Not lil Jessie!!" even though he has no idea what the child's actual name is.

Initiative Show
20 Ha! DLIMedia


Extended Character Sheet Show

Steve Rogers (Level 1)
Swordmage (Assault)
Human (M)(Good)
Auspicious Birth
Languages: Common, Goblin

14STR
11CON
10DEX
20INT
10WIS
 8CHA

0 Initiative
35HP 22AC 13FORT 18REF 13WILL
Surge: 8HP, 8/day
PI: 15 PP: 10
Speed 6

Human Features
+2 Intelligence
Bonus Feat (Shield Proficiency: Light)
Bonus Skill (Endurance)
Bonus At-Will (Greenflame Blade)
Defense Bonus: +1 Fort, Reflex, Will

Class Features
Swordbond
Aegis of Assault
Swordmage Warding

Feats
Shield Proficiency: Light
Intelligent Blademaster

Skills
 0 Acrobatics
10 Arcana        (T)
 7 Athletics     (T)
-1 Bluff
-1 Diplomacy
 0 Dungeoneering
 5 Endurance     (T)
 0 Heal
10 History       (T)
 5 Insight       (T)
-1 Intimidate
 0 Nature
 0 Perception
 5 Religion
 0 Stealth
-1 Streetwise
 0 Thievery

Equipment
Fighting Light Shield +1
Leather Armor

Powers
MBA: +9, 1d6+6.
Greenflame Blade (Standard): +9, 1d6+6 Fire. Enemies adjacent take 2(STR) fire damage.
Luring Strike (Standard): +9, 1d6+1. Steve shifts 1 square, and slides the target in the space. Before or after the attack, Steve can shift 1 square.
Sword Burst (Standard: Reflex)(Close Burst 1: enemies): +6, 1d6+6 Force.
Aegis of Assault (Minor)(Close Burst 2): Mark a creature; Aegis of Assault immediate reaction.

Second Wind: Spend a healing surge. +2 Defenses.
Sword of Sigils (Standard)(Close Burst 1: enemies): +9, 1d6+6. All targets marked until end of next turn. Punishment: 5(INT) Force.

Whirling Blade (Standard)(Range 5): +9, 2d6+6. On miss, repeat attack against a different enemy within 5. (Up to fourth target)

A liar will not be believed, even when he speaks the truth.
Mafia Show
[PROMO] The Siege of Balginor: Raz Putin, Town-Aligned > Lynched Day 3 ~ Town Win!
[INT+] MtG Custom Mafia Series Innistrad: Reaper from the Abyss, Town-Aligned > Survived! ~ Town Win!
[Player's Choice] Mythos: Richard Upton Pickman, Vanilla/Ghoul, Town Aligned > Vig'd Night 4 ~ Town Loss!
[BEGINNER] Revolutionary War Mafia: Vanilla, Town-Aligned > Killed Night 3 ~ Town Loss!

[EXPERT] 2011 Invitational - Shattered Galaxy: Assist/BuM
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2 years ago  ::  Feb 26, 2011 - 11:56PM #7
Nahab
Date Joined: Dec 13, 2009
Posts: 984


Gem Steeler, (Mstr Sgt, ret.) finds the local eladrin... irritating. But that's normal around here. Anyway, the garrison commander won't be able to deny her her experience... Perhaps she could find work training the local garrison. By the look of the troops she had seen in this area, they needed a lot of help. She would inform them of this, oh yes she would... Suddenly there was an explosion...
Gem's eyes widened in shock and anger as the undead horrors burst from the statue's base and began their carnage.

Her eyes narrow. She draws her sword. As she does so, she can see several others flying to the counterattack.
Initiative Show

Initiative Gem Steeler (1d20+3=15)
WhisperMagellan, you said two backgrounds. I also took the gritty sergeant background which gives her a +1 to init to go along with her +2 for combat leader warlord class feature, for the +3 



Combat Stat Block Show

AC 17, Fort 16, Reflex 14, Will 14;
Speed 5/5 HP 28/28 Healing Surges 7/7 (7)
Init +0
Status: 

Action Points 1 [ ]
[]Minor Action
[]Move Action
[]Standard Action
[]Immediate Action

Melee Basic Attack Show
Keywords: weapon
Standard Action,
Vicious Longsword +1 +8 vs. AC
Target One creature
Hit 1d8+5 damage.
Ranged Basic Attack Show
Standard Action, Javelin +6 vs. AC Range 10/20 Target One creature Hit 1d6+4 damage
Direct the Strike Show
At-Will, Standard Action Direct the Strike (At-Will) Martial, Weapon Range 5 Target: One Ally Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.
Commander's Strike Show
At Will, Standard Action Commander's Strike (At-Will) Martial, Weapon An ally of your choice makes a melee basic attack against the target. Hit: Ally's basic attack damage + your Intelligence modifier (+2)
Wolf Pack Tactics Show
Wolf Pack Tactics (At-Will) Martial, Weapon Effect: Before you attack, you let one ally adjacent to either you or the target to shift one square as a free action. Longsword+1: +8 vs AC, 1d8+5 damage
Powerful Warning Show
Keywords: Martial, Encounter, Immediate Interrupt Close Burst 5 Trigger: an ally within 5 squares is hit by an enemy Target Triggering Ally in burst Effect: The target gains a +2 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action.
Inspiring Word Show
Keywords: Healing, Martial, Encounter, Minor Action Close Burst 5 Target One Ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Bastion of Defense Show
Keywords: martial, weapon Daily, Standard Action, Range melee Longsword +1 +8 vs. AC Target One creature Hit 3d8+5 damage Effect Allies within 5 gain temporary hitpoints equal to 5 + my charisma modifier (2).
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2 years ago  ::  Feb 27, 2011 - 1:14AM #8
Xeadin
Date Joined: Feb 26, 2009
Posts: 3,726
OOC, Dice Roller Show
Unfortunately, I have been having login issues with InvisibleCastle, so I will use CoCo instead. I like to have my rolls legitimately logged so that you know it is in fact me playing the game. Plus, CoCo does a good job of arranging the dice rolls according to rounds, so that you can get the character's previous rolls in a given encounter as well-- which is cool


"Oh, this is wonderful..." Enara whispered to herself, as the crack overwhelmed the serenity of the surrounding streets. She was about to return back to the eladrin district, when skeletons began pouring out from the base of the statue. "...and just when things couldn't get any weirder!"

Enara Show
Initiative -- 1d20 +2= 19


Combat Block Show
Level 1 | XP 0 

Abilities
STR: 10 +0 | CON: 14 +2
DEX: 14 +2 | INT: 16 +3
WIS: 16 +3 | CHA: 9 -1

HP 24/ 24 | Healing surge: 6 | Surges/day: 8
AC 16 | Fortitude 12 | Reflex 13 | Will 16
AP []
Second Wind []

Initiative +2 | Speed 6 | Vision: Low-light
Passive Insight 18 | Passive Perception 18
Skills Show
(+2 Arcane, History)
Trained: Arcana +10; Dungeoneering +8; Insight +8; Nature +8; *Perception +8

Untrained: Acrobatics +2; Athletics +0; Bluff +0; Diplomacy +0; Endurance +2; Heal +3; History +5; Intimidate +0; Stealth +2; Streetwise +3; Thievery +2

Racial Features Show

Eladrin Will: +1 racial bonus to Will, and a +5 bonus to saving throws against charm effects.
Trance: Sleep for 4 hours to benefit from an extended rest. You are aware of everything during this rest.

Basic Attacks || Base Atk Bonus -- Melee +0 | Ranged +2
 Longsword | +3 vs. AC | 1d8 +1 damage
 Hand Crossbow | +4 vs. AC | Ranged 10/20 | 1d6 +2 damage 


Powers & Features Show
Arcane Implement Mastery (Orb of Imposition) extend duration of wizard power effects once per encounter
- Enemy takes a -3 (Wis) penalty to saving throws against spell's effect
- Duration is extended (effect ends on current turn --> effect ends at end of next turn, etc.)
Rituals:
Comprehend Language (Arcana -- speak or read language)
Secret Page (Arcana -- Sets DC to Perception for one to percieve hidden text)
Tneser's Floating Disk (Arcana -- set load limit)
Spellbook [3 Rituals | 2 daily powers | 0 utility powers || 123/ 128 pages]

Powers
Fey Step []

Light -- Cantrip | [] active
Mage Hand -- Cantrip | [] active

Cloud of Daggers
Thunderwave
Icy Terrain []
Flaming Sphere [SB] [] <--
Sleep [SB] [] 

Items & Misc Show
Mundane: Belt Pouch, Flasks (3), Hand Crossbow, Longsword, Orb Spellbook

Magic: Magic Armor +1

Languages: Common, Elven

Resident Paladin of Insane Imaginations



PbP Haven Group (Relocated) & My Groups Show
If you missed the old Play-by-Post Haven, don't fret! You still have a chance to play with others in the community! Click here to go to the new Play-by-Post Haven!

Currently active groups

I am DM'ing:

Heroes' Last Stand; Worlds Abroad; City of Ruins

Currently playing in:

Worlds Abroad (Nelasene, Human Dreamweaver -- Lv. 22; Raiann Firescale, Dragonborn Arcane Monk -- Lv. 22)

Fable [4e] (Karinna, Dragonborn Warlord -- Lv. 1)

Lolth's Purging: Shadows of Treachery (Kuri Evanglar, Shardmind Wizard -- Lv. 15)

City of Ruins [Kobold City] (Karnat Lightsoul, Kobold Cleric -- Lv. 1)

City of Ruins [Frozen Citadel] (Xeadin, Human Paladin -- Lv. 1)



Mirthomir (Enara Harpsong, Eladrin Wizard -- Lv. 1)

Last Breaths of Ashenport (Malkary Runestone, Goliath Runepriest -- Lv. 8)


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Post your unique creations here in any one of the threads matching the first letter of your monster. You can post as many creations as you like.

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Covers everytihng from Canon to 3.5 Homebrew and Open game content, and even to Homebrew 4e content. Will soon have content from my upcoming RPG.

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2 years ago  ::  Feb 27, 2011 - 9:33AM #9
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,692
Well, it was possible to lose initiative war, but not the way I rolled this morning.

Vi'kendrix charges in and uses a quite aptly Overwhelming strike. He knows from experience that his attack was a perfect hit. Any less precesion and he would have missed. Better though, is the skelleton breaking into bone fragments as the necrotic energy holding it together is rent asunder.

These skelletons have AC16, and you did more damage than it could hack.

initiative order Show

Next up:
Tiornys/Vi'kendrix
Alexandr/Steve  <<<<<<<<<<<
DLI/Avidar  <<<<<<<<<
Xeadin/Enara
Nahab/Gem
Crimson/Gurdian
???
???
Klockwork/Jillian
Normally I resolve ties in initiative by who has the better bonus, but it doesn't really matter at the momment. --Mostly that's for player or monster. Player/player decide for yourselves.


Colors Show
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Bow down, my subjects, for I am your master! Yesss..... Show


For some reason, none of my friends were surprised by this...
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2 years ago  ::  Feb 27, 2011 - 10:05AM #10
DLIMedia
Date Joined: Jul 16, 2010
Posts: 1,756
Avidar charges forward, trying to put himself between the civilians and the incoming horde.

"Get away!" he shouts to the nearby civilians as he plows his axe in to one of the skeletons in the front line.

Mechanics Show
Move: Move to T21
Standard: Charge vs Skeleton at N18
16(1d20) +6 +1 = 23; 3(1d10) +4 = 7, Hit. 7 damage.

Marking skeletons at N18, O18 and P18 (Nature's Wrath)

Combat Block Show
Avidar, Level 1 Wilden wildblood Warden - Character Sheet (PDF)
Deity: Melora

Aspect: Destroyer

AC: 19
Fortitude: 15
Reflex: 13
Will: 14

HP: 30 / 30
Surges: 10 / 10
Surge Value: 7

Str: 18 (+4)
Con: 13 (+1)
Dex: 10 (+0)
Int: 10 (+0)
Wis: 16 (+3)
Cha: 8 (-1)

Initiative: +0
Speed: 6

Passive Insight: 13
Passive Perception: 18
Skills Show
Acrobatics: -3
Arcana: +0
Athletics: +6 (Trained)
Bluff: -1
Diplomacy: -1
Dungeoneering: +3
Endurance: +3 (Trained)
Heal: +3
History: +0
Insight: +3
Intimidate: -1
Nature: +12 (Trained)
Perception +8 (Trained)
Religion: +0
Stealth: -1
Streetwise: -1
Thievery: -3


MBA: Battleaxe, +6 vs AC, 1d10 +4 damage

AP: 1/1

Powers:

At-wills:
Earth Shield Strike
Thorn Strike
Encounter:
[]Wildblood Frenzy
[]Form of the Willow Sentinel Attack
[]Wrath of the Destroyer (Reaction)
Daily:
[]Form of the Willow Sentinel

Feats of Note:
Font of Life: Saving Throw at start of turn
Nature's Wrath: Mark all adjacent enemies as a free action
Improved Aspect of Nature
Darklight Interactive - "Omne ignotum pro magnifico"

"When Alexander saw the breadth of his domain he wept for there were no more worlds to conquer..."

A Walk In the Dark blog

Current PCs Show
Expedition to Castle Greyhawk (DnD 4e) - Jaana, 12th level Human Rogue
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