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Switch to Forum Live View [4E] Angels with Dirty Faces IC
2 days ago  ::  May 23, 2013 - 1:31PM #1521
LinYurenya
Date Joined: Sep 17, 2010
Posts: 3,944
Scae hears the arrow thud into something nearby, and from Tovar's sudden tightened muscles and stifled grunt she realises the Dwarf has been hit. She hisses softly, trying to get the group's attention now that the situation suddenly got a lot more deadly. "I can take them both down, but it will tire me. If you can take care of one of them I can take care of the other without taxing my strength too much." she whispered, hoping she was loud enough to be heard by the group and silent enough to avoid detection by the guards. She paused, listening intenly for a moment, then continued, "Unless there are more up there, I cannot detect more than two."

Mechanics Show
Using a free action to speak.
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2 days ago  ::  May 23, 2013 - 1:33PM #1522
Brys
Date Joined: Jan 10, 2008
Posts: 4,528
Fr. Bartok runs through the field, cursing loud women and then all all women, and then all people.  He didn't like to discriminate when others were making him run through nature in the dark.  He should be enjoying a nice parfait right now.
Mechanics Show

Move+Standard: Double move (Running) to AL,14
Standard:

Fr. Bartok's Statblock Show

AC: 17 AC; Fort: 13 Reflex: 15 Will: 18
Speed: 5
HP: 29/29
Healing Surges Remaining (value): 6/6 (8, Belt of Vigor)
Initiative: +1
Status Effects:
Action Points: 1.0/1.0 [ ]

Melee Basic Attack Show

Accurate Staff
Attack: +3 vs AC
Hit: 1d8+0 damage

Sun Strike/Ranged Basic Attack Show

Accurate Staff
Ranged: 10
Target: One creature
Attack: +9 vs Reflex
Hit: 1d8+6 Radiant damage and you slide the target 1 square.
Special: You can use this power as a ranged basic attack.

Vision's of Blood Show

Accurate Staff
Close Blast 3
Target: Creatures in blast
Attack: +9 vs Will
Hit:1d6+6 Psychic damage and the target takes a -1 penalty to all defenses until the start of your next turn.

Hand of Radiance Show

Accurate Staff
Ranged: 10
Target: One, two, or three creatures
Attack: +9 vs Reflex
Hit: 1d4+6 Radiant damage.

[ ]Blades of Astral Fire Show

Accurate Staff
Area Burst: 1 within 10
Target: Each enemy in burst
Attack: +9 vs Reflex
Hit: 1d6+6 Radiant damage.
Effect: Each ally in the burst gains a +3 power bonus to AC until the end of your next turn.
Effect: You may slide one ally within 10 square of you 1 square.

[ ]Offering of Justice Show

Accurate Staff  Ranged 10
Target: One creature
Effect:  If the target attacks you or your allies before the end of your next turn, it takes 2d10+6 radiant damage at the end of that turn.  If the target doesn't attack you or your allies before the end of its next turn, the target instead gains 5 temporary hit points at the end of that turn.
Effect: You may slide one ally within 10 square of you 1 square.

[ ]Master's Eye Show

Accurate Staff
Minor Action
Effect:  If you make an attack roll this turn and hit with your first attack roll, the creature you hit takes 1d8 extra damage from that attack, and you gain 5 THP.  If the attack roll misses, or you do not attack this turn, you grant combat advantage and are defeaned until the end of your next turn.

[ ]Heaven's Bountiful Reward Show

Free Action  Close Burst 1
Target: You and each ally in the burst.
Trigger: You drop a non-minion enemy to 0 hit points with an invoker attack power.
Effect:  The targets gains temporary hit points equal to your Wisdom modifier (5).

[ ]Preserver's Rebuke Show

Channel Divinity: You can only use one channel divinity power per encounter.
Immediate Reaction (personal)
Trigger: An enemy within 10 squares of you hits your ally
Effect:  Before the end of your next turn, you gain a +2 bonus to your next attack roll against the triggering enemy.

[ ]Rebuke Undead Show

Accurate Staff
Channel Divinity: You can only use one channel divinity power per encounter.
Close Blast: 5
Target: Each undead creature in blast
Attack: +9 vs Will
Hit: 1d10+6 Radiant damage, you push the creature 2 squares and it is dazed until the end of your next turn.
Miss: Half damage.
Effect: You may slide one ally within 10 square of you 1 square.

[ ]Second Wind Show

Effect:  Spend a healing surge.  Regain 6 hit points and gain a +2 bonus to all defenses until the start of your next turn.

[ ]Silent Malediction Show

Accurate Staff
Close Blast: 3
Target: Each creature in blast
Attack: +9 vs Fortitude
Hit: 2d6+6 thunder damage and the target is stunned (save ends)
Miss: Half damage, and the target is dazed until the end of your next turn.
Effect: You are dazed until the end of your next turn.
Effect: You may slide one ally within 10 square of you 1 square.


Other combat relevant information Show

+1d6 damage against enemies at full hit points (Challenge Seeking Accurate Staff)
You do not provoke OA from making ranged or area attacks with a staff (Staff Expertise Feat)
When Bartok hits an enemy within 3 squares with an invoker power, he gains a +2 feat bonus to AC until the start of his next turn. (Invoker Defense)


Triggered Actions Show

If an enemy is within 10 squares and hits an ally, Bartok will use Fr. Bartok's Righteous Indignation At Someone Laying Hands On His Servant [Preserver's Rebuke]
Preserver's Rebuke Show

Channel Divinity: You can only use one channel divinity power per encounter.
Immediate Reaction (personal)
Trigger: An enemy within 10 squares of you hits your ally
Effect:  Before the end of your next turn, you gain a +2 bonus to your next attack roll against the triggering enemy.

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