AC: 17 AC; Fort: 13 Reflex: 15 Will: 18
Speed: 5
HP: 29/29
Healing Surges Remaining (value): 6/6 (8, Belt of Vigor)
Initiative: +1
Status Effects:
Action Points: 1.0/1.0 [ ]
Melee Basic Attack
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Accurate Staff
Attack: +3 vs AC
Hit: 1d8+0 damage
Sun Strike/Ranged Basic Attack
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Accurate Staff
Ranged: 10
Target: One creature
Attack: +9 vs Reflex
Hit: 1d8+6 Radiant damage and you slide the target 1 square.
Special: You can use this power as a ranged basic attack.
Vision's of Blood
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Accurate Staff
Close Blast 3
Target: Creatures in blast
Attack: +9 vs Will
Hit:1d6+6 Psychic damage and the target takes a -1 penalty to all defenses until the start of your next turn.
Hand of Radiance
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Accurate Staff
Ranged: 10
Target: One, two, or three creatures
Attack: +9 vs Reflex
Hit: 1d4+6 Radiant damage.
[ ]Blades of Astral Fire
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Accurate Staff
Area Burst: 1 within 10
Target: Each enemy in burst
Attack: +9 vs Reflex
Hit: 1d6+6 Radiant damage.
Effect: Each ally in the burst gains a +3 power bonus to AC until the end of your next turn.
Effect: You may slide one ally within 10 square of you 1 square.
[ ]Offering of Justice
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Accurate Staff Ranged 10
Target: One creature
Effect: If the target attacks you or your allies before the end of your next turn, it takes 2d10+6 radiant damage at the end of that turn. If the target doesn't attack you or your allies before the end of its next turn, the target instead gains 5 temporary hit points at the end of that turn.
Effect: You may slide one ally within 10 square of you 1 square.
[ ]Master's Eye
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Accurate Staff
Minor Action
Effect: If you make an attack roll this turn and hit with your first attack roll, the creature you hit takes 1d8 extra damage from that attack, and you gain 5 THP. If the attack roll misses, or you do not attack this turn, you grant combat advantage and are defeaned until the end of your next turn.
[ ]Heaven's Bountiful Reward
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Free Action Close Burst 1
Target: You and each ally in the burst.
Trigger: You drop a non-minion enemy to 0 hit points with an invoker attack power.
Effect: The targets gains temporary hit points equal to your Wisdom modifier (5).
[ ]Preserver's Rebuke
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Channel Divinity: You can only use one channel divinity power per encounter.
Immediate Reaction (personal)
Trigger: An enemy within 10 squares of you hits your ally
Effect: Before the end of your next turn, you gain a +2 bonus to your next attack roll against the triggering enemy.
[ ]Rebuke Undead
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Accurate Staff
Channel Divinity: You can only use one channel divinity power per encounter.
Close Blast: 5
Target: Each undead creature in blast
Attack: +9 vs Will
Hit: 1d10+6 Radiant damage, you push the creature 2 squares and it is dazed until the end of your next turn.
Miss: Half damage.
Effect: You may slide one ally within 10 square of you 1 square.
[ ]Second Wind
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Effect: Spend a healing surge. Regain 6 hit points and gain a +2 bonus to all defenses until the start of your next turn.
[ ]Silent Malediction
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Accurate Staff
Close Blast: 3
Target: Each creature in blast
Attack: +9 vs Fortitude
Hit: 2d6+6 thunder damage and the target is stunned (save ends)
Miss: Half damage, and the target is dazed until the end of your next turn.
Effect: You are dazed until the end of your next turn.
Effect: You may slide one ally within 10 square of you 1 square.
Other combat relevant information
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+1d6 damage against enemies at full hit points (Challenge Seeking Accurate Staff)
You do not provoke OA from making ranged or area attacks with a staff (Staff Expertise Feat)
When Bartok hits an enemy within 3 squares with an invoker power, he gains a +2 feat bonus to AC until the start of his next turn. (Invoker Defense)