Planeswalker 2nd Edition Rules Download Here
Character Sheet Download (Excel) Here
I have released the 2nd edition rules but they still need more playtesting. Let me know your thoughts!
OLD LINKS BELOW (1st Edition)
Planeswalker 1st Edition Rules Download (Updated 8-14-11) Here
Character Sheet Download (Excel)
Here (Updated 8-14-11)
ALPHA TEST - Warlord (Planeswalker Expansion for EDH)
Here (Updated 7-24-11)
Archenemy Decks:
Kithkin Soldiers 8-14-11 HereEnchanted Forest 4-12-11 HereGoblin Assault 8-14-11 Here
Zombieland 8-14-11 Here
Blue Steel 4-12-11 Here
Eldrazi Awakening 4-13-11 Here
Defenders of Zendikar 4-23-11 Here
Izzet Magocracy 4-28-11 Here
Orzhov Haunting 4-29-11 Here
Misc:
Archenemy Tokens and Reference Cards 4-12-11 Here
Legendary Magic Items 8-14-11 Here
Archenemy Specific Planes 4-29-11 Here
Update 8-14-11
-Modified Zombie Racial
-Changed cost and affect of Controller Trait
-Updated Kithkin Soldiers Archenemy Deck
-Updated Zombieland Archenemy Deck
-Updated Goblin Assault Archenemy Deck
-Updated Legendary Magic Items
Update 8-13-11-Large overhaul of the races, now select 2 Racial bonus of 3 possible instead of 4 to make them 'matter more'
-Added some new races and overhauled a number of old ones, now up to 32 races
-Most races have updated attribute bonuses
-Added all traits to the Magic Item generator
-Upgraded Assassin trait
-Made the Land Link trait cost 0 points but require 2 ranks in Mana Adaption to make the Mana Adaption attribute on more even-footing and more desirable compared to other attributes
Update 7-29-11
-Changed Giant racial trait
-Changed Stalwart trait
-Fixed/clarified wording on many traits
Update 7-28-11
-Added 20+ Traits
-Adjusted old traits
-Added Spell Conversion ability regarding treasure
-Adjusted Planeswalker ArchEnemy rules
Update 7-17-11
-Adjusted Armament Master to 3 points and improved ability.
-Other minor changes, unfortunately lost the list
Update 6-8-11
-Updated Spell Infusion Cost to 18
-Made Assassin up the cost of re-casting a General to 2 instead of 1
Update 5-18-11
-Added Espionage Trait
-Changed Item creation tables
-Updated gem descriptions
-Changed experience rewards for duels
Update 5-9-11
-Spell Infusion now costs 14 (I would love feedback on this, it might still be too low, just seems *really* good)
-Lichborn now costs 6
-Raised Merfolk racial activation from 2 to 3
-Raised Loxodon racial activation from 1 to 2
-Merfolk gained Leadership bonus and lost Beast Mastery
-Loxodon gained Beast Mastery and lost Leadership
-AE draws 1 card a turn vs. 4 players (down from 2)
-AE gets 1.5 lands a turn against 4 and 5 players (Up .5 for 4 players, down .5 for 5 players)
-Adjusted Thrifty trait to be more beneficial: Per a visit at the Magic Shop, you receive a 50% discount on the first card you buy. The first card sold gives you an additional 20 gold. The first gem you sell gets an additional +5 gold variance.
-Changed official 'Value' definition: A card’s CMC plus current CPAT. If a creature is enchanted with a beneficial enchantment or has beneficial equipment equipped, add it’s CMC as well. -Adjusted table for Adventuring, slightly more likely to get an opposing planeswalker and general
-Added AE Library Rule: If the archenemy is unable to draw from his library, he takes 20 damage and shuffles his graveyard which becomes his new library.
-Added Gem rules
Update 4-29-11
-Added Orzhov Haunting Archenemy Deck
-Adjusted Specter racial ability
-Added experience bonus for defeating the AE with Planechase rules
Update 4-28-11
-Added Defenders of Zendikar Archenemy deck
-Added Izzet Magocracy Archenemy deck
Update 4-14-11
-Added Eldrazi Awakening Archenemy Deck
-Changed Merfolk racial ability
-Changed Tactician trait
Update 4-12-11
-Updated all Archenemy decks
-Updated Tactician trait
-Updated Archenemy Logic
-Updated tokens/reference cards
-Added specific planes for 4 archenemy decks
Update 4-7-11
-Fixed archenemy decks
-Added Legendary Magic Item Download
-Added Token and Reference card download
-Changed skill points per a level to 6
-Updated character sheet
-Updated racial wording/abilities
-Clarified Archenemy rules
Update 4-4-11
-Fixed/adjsuted various traits (point cost and wording)
-Fixed/adjusted various racial abilities (And wording)
-Changed format of attributes and traits
-Added new Archenemy deck (Kithkin Soldiers)
Updated 4-1-11
-Changed attribute point system, no longer a 'rolling' cost for attributes.
-Adjusted points to start and costs for attributes and traits
-Added additional racial choices for bonuses (Can select 2 of 4 choices)
-Added new racial layout/fluff
-New character sheet layout to utilize the new rules
Also, check out the first expansion for Planeswalker: Warlord!
Old
-Completely overhauled how the archenemy works with new logic
-Added Archenemy decks with the logic built in!
-Updated treasure table
-Added a new kind of treasure, gems
-Updated various logic
-Updated starting creation points (100) and per level (15)
-Added a new trait (Focus) and to item table
-Updated character sheet with point calculations and trait
Updated 9-13-10
-Updated Adventuring table and adventuring rules. Now different options to fight an an archenemy deck as well as with a general or planeswalker.
-Added enemy planeswalker rules and a planeswalker for every sample deck (as well as logic)
-Adjusted treasure rewards for adventuring as well as made the 'Special' roll more likely upon request.
-Added table for random Archenemy decks
-Added table to determine if Planechase rules are used or not
Updated 9-10-10
-Updated all archenemy decklists examples to 60 card format (Now 10 deck examples!)
-Updated archenemy decklist logic
-Updated Zendikar Adventure
-Added section on Legendary Magic Items (No list yet although it is made, will put it in after next play-test to ensure 'surprise')
9-8-10
-Adjusted Archenemy rules (reduced toughness slightly)
-Adjusted Adventure Example, Adjusted 'Hibala' Planeswalker example
-Removed Trait limit
-Added rules so players get cards automatically of player's choice when leveling up
-Adjusted how artifact creatures are governed. Still need Artifact ranks to cast them, but also Manifestation ranks (This is due to artifact/artifact creature double-dipping which will be further exaggerated by Scars of Mirrodin).
-Added new Traits including Field General, Cunning, Channeling, Pathfinder (previously Planar Mastery)
-Adjusted some existing trait/trait costs
-Adjusted random Item Creation tables
-Adjusted random treasure tables (rolls will result in more treasure/cards than previous, took out possibility of going 'down' a table)
-Added Legendary Items option to Item Creation tables (Not putting in examples yet although I have it built)
-Adjusted various Racial Bonuses to fit changed artifact creatures governance although others were changed as well to compensate
-Adjusted character sheet with new racials and traits
(re-download!)
9-2-10
-Added Adventure Sample
8-25-10
-Added 'Eldrazi Awakening' deck example
-Added Scheme deck lists
-Modified Archenemy Land logic
8-24-10
-Added 'Goblin Assault' deck example
-Added Scheme decks for Zombieland and Goblin Assault
-Added Scheme logic and Evasion logic to the Archenemy logic rules
8-23-10
-Modified Adventuring table and results
-Modified Archenemy rules, gameplay, and logic
-Added 'Planar Mastery' trait
-Added 'Zombieland' Archenemy deck example (Legal with new construction rules, need to update the other examples)
-Modified numerous racial abilities (Human, Angel, etc.)
-Also updated character sheet to reflect changes (Added points to reflect new human trait)
-Cleaned up wording on some traits
-Added numerous traits
-Changed deck building rules (2 more uncommons to start for initial deck construction)
-Also updated character sheet to reflect changes
-Added DM Rules and Suggestions
-Changed minimum deck size
-Give precise rules on what sets to use for a cardpool when making decks
-Changed amount of uncommons allowed
-Changed format so the the 'Menace' deck is automated to enhance teamplay
-Tweaked logic, traits, and adventuring based on recent playtest