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    • Perren_Aybara left a new comment on DnD Next .

      I want to officialy submit my hopes that they will do a Penny Arcade Players...
      August 31, 2012 at 1:43am
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      20 people like this site.
      Jim Darkmagic; Wizard level 3, Charlatan, Fancy Magic
      Human; 2 CHA, 1 all others--Wizard 1 INT
      Base: INT15, CHA14, DEX13, CON12, CHA10, STR9
      AC: 12 HP: 5
      Str:10 Con:13
      Dex: 14 Int:17
      Wis: 11 Cha: 16
      Signature Spell: "Jim's" Magic Missile: 2d4 4
      Dual Cast: 2x "Jim's" Magic Missile:4d4 8


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      September 3, 2012 12:23 PM PDT
      ^^^
      HP: 13


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      September 3, 2012 12:25 PM PDT
    • Perren_Aybara posted to JohnLynch's forum thread.

      June 15, 2012 at 6:32pm
    • Perren_Aybara added a comment to Klaus_Mogensen's blog post.

      June 10, 2012 at 1:39pm
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      I must admit, the last few years I've felt a little lazy about Xps. I keep a very rough idea of what things our group does to earn Xps (only 1/2 of it is from fighting) and let the whole group level when it seems right.
      In the past when there was seperate level-up numbers for the classes we would do individual xps where players took turns going over the cool things they did and I would pencile em on scrap, add em up, add combat xps, and tell the player the total right then. No extra...


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      June 16, 2012 2:03 PM PDT
      Individual experience causes friction whether spoken or unspoken. Why did Johnny get a reward for roleplaying? Why did the striker get more experience for killing stuff, and is not a healer valuable? It also sucks when the party's levels start to spread. Better to give minor magical items as rewards for dedicated or meritorious play.
      Detailled group experience causes mathematically induced headaches.
      Levelling up arbitrarily can cause some players not to care.
      I now prefer...


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      July 1, 2012 12:22 PM PDT
    • Perren_Aybara added a comment to Klaus_Mogensen's blog post.

      DnD Next Classes: My Ideas
      In the DnD Next forum, I have over time posted various suggestions for how to...
      June 10, 2012 at 1:36pm
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      Im going to go out on a limb here and say we will not see multiclassing in D&Dnext. There is already a mechanic built in for creating an individualized character that is different than every other character of the same class he/she meets; this is the Theme/Background system.
      Under that knowledge I doubt that we will even see such a break-up among the different classes we will be able to chose from (ie. going back to the classic fighter, cleric, rogue, and wizard), we will just see an...


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      June 10, 2012 11:36 AM PDT
      I like the XP in 2e and 4e simplified it, 2000 per level per class. Simple Stick to it.
      July 4, 2012 9:19 AM PDT
    • Perren_Aybara uploaded a new photo.

      June 9, 2012 at 7:48pm
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    • Perren_Aybara posted a new blog post.

      D&Dnext Playtest *player mods*
      So, I was extreamly disapointed in the armor list provided in the...
      May 30, 2012 at 6:58pm
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      This is how I ruled armor's effect on Sneak. A player gets the DEX modifier that the armor provides when attempting to make a sneak check. If the armor provides no Dex bonus (i.e. heavy) then you are at a disadvantage on your dex roll.
      This efectively means you have no penalty with light armor, a -(1-2) on sneak with medium armor, and at disadvantage with Heavy.
      Does this make more sence to you guys than the Medium and Heavy provides disadvantage to sneak.


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      May 30, 2012 5:27 PM PDT
    • Perren_Aybara posted a new blog post.

      D&Dnext Play test
      Sooo...we were play testing D&Dnext last night when the power went out and...
      May 30, 2012 at 2:49pm
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      The wizard black ops squad is hilarious and awesome.
      May 30, 2012 1:17 PM PDT
      I love Dnd because these are the kind of things that can happen while playing. You can't experience this kind of fun anywhere else.
      May 30, 2012 3:49 PM PDT
    • Perren_Aybara added a comment to his photo.

      May 29, 2012 at 3:25am
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      This is character sheet 2, most of the layout changes were made to this sheet. Some of the most obvious add ons are the Armor & Equipment Section and the HPG/LvL section. These provide a more obvious record than just filling in a static "total" on the first page. Let me know what you think.
      May 29, 2012 1:25 AM PDT
    • Perren_Aybara added a comment to his photo.

      May 29, 2012 at 3:20am
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      This is character sheet 1, most of the changes were made to this sheet, Some basic math issues with the Quarterstaff and Spell Atk value were adressed. Leave a comment if you notice somthing i didn't. Thanks so much.
      May 29, 2012 1:20 AM PDT
    • uploaded a new photo.

      May 29, 2012 at 12:16am
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