Community

Activity Feed

    • PedaGak posted to Plaguescarred's forum thread.

      November 29, 2012 at 3:35am
    • PedaGak shared an article.

      November 29, 2012 at 3:30am
      Login to Comment
      1 person likes this external article.
      I see worries that tracking expertise over the course of a long round could pull players out of the story.
      You could represent expertise dice WITH ACTUAL DICE.
      If you have 5d6 in XD, then stack 5 six-siders in front of you at the start of your turn. If you use 2 on attack, they go into the center of the table. You can then use the remaining 3 on parrying, attacks of opportunity, etc.
      This prevents the need to track anything in your head.


      View full comment
      January 12, 2013 3:37 PM PST
      You could split XD into Expertise Dice and Damage Dice.
      When a player gains an XD according to currently rules, give fighters the choice to gain a "Damage Die" instead, that adds to every attack. Then get rid of Deadly Strike. This will let players differentiate between "Simple Fighter" and a fighter with a variety of combat options.
      Alternatively, replace XD with "Action Points", but still give fighters the choice between "one action point" and "one damage die" at key levels. Then,...


      View full comment
      January 12, 2013 4:12 PM PST

My Profile

Comments

My Characters

Lair Assault

Vitals

    Loading...

Calendar

     

Calendar Events

    There are no upcoming events for this calendar.