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    • patmos shared an article.

      April 15 at 2:57pm
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      sounds like the CP system from skills and powers in 2e
      April 27, 2013 7:51 AM PDT
      Pondering the direction of skills. I asked myself what skills would I say I possessed in my life. Sadly, I can only think of two exemplary (Carpentry and Performance - day job vs. aspiring actor). My conclusion is this:
      *Skills are vague in most cases - Looking at Perform (not a listed SKILL in this iteration as yet), obviously there are many types of performance (Dance, Oration, Acting, Painting, Sculpting, etc.). So it seems to me that a general Skill (ARTISTRY) can represent a sub-skill...


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      April 28, 2013 7:48 AM PDT
    • patmos shared an article.

      October 23, 2012 at 12:36pm
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      The important part for any undead is a focus on the "rule of three". Why are they undead. What is their desire. How do they naturally expire. Zombies, skeletons, and ghouls are most often times made by necromancers, gods or very corrupt magical areas. Their desires are what their master bids or wonton destruction and death "mindless murder" being the key. They all expire when the magic or power that made them expires. Vampires liches are different in that they either choose or resolve that...

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      November 10, 2012 12:59 PM PST
      If a Wight or Wraith kills a living being that being becomes a Wight or Wraith but it does NOT have the ability to create any more of its kind. AKA they are a lesser Wight or Wraith. It keeps the threat of being turned into something so horrible but stops the perpetuation craziness.
      November 13, 2012 1:41 PM PST
    • patmos shared an article.

      October 15, 2012 at 1:50pm
    • patmos created a new forum thread.

      September 24, 2012 at 1:12pm
    • patmos shared an article.

      September 13, 2012 at 8:58am
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      1 person likes this external article.
      I Been running my game(Home-brewed using the adnd 2ed books as a tool kit set to help create that game). I haven't missed a month without running at least one session in 20 years, meaning I have done more gaming than most who started in the 70s. I stopped playing characters on a serious basis in 1996 cause I couldn't find a DM as good as my first DM. My first DM was a military man they called the "First Gygax" cause he invented a rpg based off-board games before D
      November 13, 2012 12:22 PM PST
      I Been running my game(Home-brewed using the adnd 2ed books as a tool kit set to help create that game). I haven't missed a month without running at least one session in 20 years, meaning I have done more gaming than most who started in the 70s. I stopped playing characters on a serious basis in 1996 cause I couldn't find a DM as good as my first DM. My first DM was a military man they called the "First Gygax" cause he invented a rpg based off-board games before D
      November 13, 2012 12:23 PM PST
    • patmos shared an article.

      August 22, 2012 at 8:22am
    • patmos shared an article.

      August 1, 2012 at 8:36am
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      gnolls are one of my favorite threats as a DM.but the ultimate is giant wasps that try killing the characters to feed to there young.
      December 16, 2012 10:42 PM PST
      In my opinion, there are a few things the wrong with this gnoll; a) the little braids near the ear, need to go, this is, in a sense, a bipedal, humanoid hyena, so the ear hair, looks unnatural, b) they need to look dumb, but not like Quasimodo, the hunchback thing is weird and awkward, it needs to look hyena like, so have their back straighter, but give them sloping shoulders, c) their knees do not ALWAYS have to be bent, they are humanoids, so give them something that says 'feral' without...

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      December 22, 2012 12:48 PM PST
    • patmos shared an article.

      July 9, 2012 at 9:23am
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      Also a player since 2nd ed, and 4e is my favorite for many reasons.
      But as it relates to monsters, the 4e stat block is by far the best, and there is really no reason we can't have that style stat block along with a few good paragraphs of fluff.
      As many other posters have said, the monster vault and threats to nentir vale books nailed this concept perfectly, just copy this format for Next and it's a done deal.


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      July 12, 2012 6:06 PM PDT
      On board here! The monsters were the thing in 4th ed. that I liked most! But yeah, some monster ecology like in 2nd ed would bring the epic fantasy flavor back.
      July 16, 2012 4:54 PM PDT
    • patmos shared an article.

      June 25, 2012 at 9:38am
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      1 person likes this external article.
      Find and Remove Traps is in effect reverse engineering the trap. It's a logical process and should be an int based skill.
      August 6, 2012 9:25 AM PDT
      Yeah, it really feels like they're trying to wash out all 4e influence, when that isn't always good. The healing mechanics in 4e were far superior to any previous edition, and clerics being designed as glorified healing batteries that were pretty much necessary for the party to get anywhere was always bad design. Please don't revisit this mistake.
      August 12, 2012 6:04 PM PDT
    • patmos posted to his forum thread.

      June 12, 2012 at 9:12am
    • patmos shared an article.

      March 13, 2012 at 9:32am
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      Perhaps he was thinking about the critical hits, fumbles, and wounds rules from the 2e players option books.
      I just hope that in 5e a 20 is always a hit and a 1 is always a miss.


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      March 19, 2012 11:38 AM PDT
      I agree. I think Reflex, Fortitude, and Will defenses as opposed to saves was one of the best innovations to come out of 4E. Let's not take a step back simply for nostalgia's sake.
      1 person likes this discussion post.
      March 20, 2012 4:38 AM PDT
    • patmos shared an article.

      February 27, 2012 at 9:18am
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      1 person likes this external article.
      How about an ability similar to the clerical way of "memorizing" spells? An invoker can memorize a bunch of spells, but burn them for a fireball spell, similar to how a positive aligned cleric can burn (substitute) a bless for a cure light wounds. This allows for more flexibility than a straight vacian system, and allows for more utilitarian spells to be memorized without withholding combat effectiveness. You could go more of an opposite route with a utilitarian specialty memorizing combat...

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      April 15, 2012 9:04 PM PDT
      How about improvised magic as an option? This should be less powerful than planned magic. It is costed based upon the liklihood of the effect. Things that are likely anyway are easy and strange things are expensive. Maelstrom and GURPS both feature concepts like it. Examples are given for the most common cases (ie. iconic spells) and perhaps combat magic (which must be faster to draw upon both for the player and the character) must be of the pre-baked libraries (Vancian or Powers).
      1 person likes this discussion post.
      April 18, 2012 10:01 AM PDT

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